[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __D3D9HLSLProgram_H__
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| 26 | #define __D3D9HLSLProgram_H__
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| 27 |
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| 28 | #include "OgreD3D9Prerequisites.h"
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| 29 | #include "OgreHighLevelGpuProgram.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 | /** Specialisation of HighLevelGpuProgram to provide support for D3D9
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| 33 | High-Level Shader Language (HLSL).
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| 34 | @remarks
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| 35 | Note that the syntax of D3D9 HLSL is identical to nVidia's Cg language, therefore
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| 36 | unless you know you will only ever be deploying on Direct3D, or you have some specific
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| 37 | reason for not wanting to use the Cg plugin, I suggest you use Cg instead since that
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| 38 | can produce programs for OpenGL too.
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| 39 | */
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| 40 | class D3D9HLSLProgram : public HighLevelGpuProgram
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| 41 | {
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| 42 | public:
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| 43 | /// Command object for setting entry point
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| 44 | class CmdEntryPoint : public ParamCommand
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| 45 | {
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| 46 | public:
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| 47 | String doGet(const void* target) const;
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| 48 | void doSet(void* target, const String& val);
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| 49 | };
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| 50 | /// Command object for setting target assembler
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| 51 | class CmdTarget : public ParamCommand
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| 52 | {
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| 53 | public:
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| 54 | String doGet(const void* target) const;
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| 55 | void doSet(void* target, const String& val);
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| 56 | };
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| 57 |
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| 58 | protected:
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| 59 |
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| 60 | static CmdEntryPoint msCmdEntryPoint;
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| 61 | static CmdTarget msCmdTarget;
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| 62 |
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| 63 | /** Internal load implementation, must be implemented by subclasses.
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| 64 | */
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| 65 | void loadFromSource(void);
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| 66 | /** Internal method for creating an appropriate low-level program from this
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| 67 | high-level program, must be implemented by subclasses. */
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| 68 | void createLowLevelImpl(void);
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| 69 | /// Internal unload implementation, must be implemented by subclasses
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| 70 | void unloadHighLevelImpl(void);
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| 71 | /// Populate the passed parameters with name->index map, must be overridden
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| 72 | void populateParameterNames(GpuProgramParametersSharedPtr params);
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| 73 |
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| 74 | // Recursive utility method for populateParameterNames
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| 75 | void processParamElement(D3DXHANDLE parent, String prefix, unsigned int index, GpuProgramParametersSharedPtr params);
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| 76 |
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| 77 | String mTarget;
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| 78 | String mEntryPoint;
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| 79 |
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| 80 | LPD3DXBUFFER mpMicroCode;
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| 81 | LPD3DXCONSTANTTABLE mpConstTable;
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| 82 |
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| 83 | public:
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| 84 | D3D9HLSLProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 85 | const String& group, bool isManual, ManualResourceLoader* loader);
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| 86 | ~D3D9HLSLProgram();
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| 87 |
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| 88 | /** Sets the entry point for this program ie the first method called. */
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| 89 | void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; }
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| 90 | /** Gets the entry point defined for this program. */
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| 91 | const String& getEntryPoint(void) const { return mEntryPoint; }
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| 92 | /** Sets the shader target to compile down to, e.g. 'vs_1_1'. */
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| 93 | void setTarget(const String& target);
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| 94 | /** Gets the shader target to compile down to, e.g. 'vs_1_1'. */
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| 95 | const String& getTarget(void) const { return mTarget; }
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| 96 | /// Overridden from GpuProgram
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| 97 | bool isSupported(void) const;
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| 98 | /// Overridden from GpuProgram
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| 99 | GpuProgramParametersSharedPtr createParameters(void);
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| 100 | /// Overridden from GpuProgram
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| 101 | const String& getLanguage(void) const;
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| 102 | };
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| 103 | }
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| 104 |
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| 105 | #endif
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