1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __D3D9HLSLProgram_H__
|
---|
26 | #define __D3D9HLSLProgram_H__
|
---|
27 |
|
---|
28 | #include "OgreD3D9Prerequisites.h"
|
---|
29 | #include "OgreHighLevelGpuProgram.h"
|
---|
30 |
|
---|
31 | namespace Ogre {
|
---|
32 | /** Specialisation of HighLevelGpuProgram to provide support for D3D9
|
---|
33 | High-Level Shader Language (HLSL).
|
---|
34 | @remarks
|
---|
35 | Note that the syntax of D3D9 HLSL is identical to nVidia's Cg language, therefore
|
---|
36 | unless you know you will only ever be deploying on Direct3D, or you have some specific
|
---|
37 | reason for not wanting to use the Cg plugin, I suggest you use Cg instead since that
|
---|
38 | can produce programs for OpenGL too.
|
---|
39 | */
|
---|
40 | class D3D9HLSLProgram : public HighLevelGpuProgram
|
---|
41 | {
|
---|
42 | public:
|
---|
43 | /// Command object for setting entry point
|
---|
44 | class CmdEntryPoint : public ParamCommand
|
---|
45 | {
|
---|
46 | public:
|
---|
47 | String doGet(const void* target) const;
|
---|
48 | void doSet(void* target, const String& val);
|
---|
49 | };
|
---|
50 | /// Command object for setting target assembler
|
---|
51 | class CmdTarget : public ParamCommand
|
---|
52 | {
|
---|
53 | public:
|
---|
54 | String doGet(const void* target) const;
|
---|
55 | void doSet(void* target, const String& val);
|
---|
56 | };
|
---|
57 |
|
---|
58 | protected:
|
---|
59 |
|
---|
60 | static CmdEntryPoint msCmdEntryPoint;
|
---|
61 | static CmdTarget msCmdTarget;
|
---|
62 |
|
---|
63 | /** Internal load implementation, must be implemented by subclasses.
|
---|
64 | */
|
---|
65 | void loadFromSource(void);
|
---|
66 | /** Internal method for creating an appropriate low-level program from this
|
---|
67 | high-level program, must be implemented by subclasses. */
|
---|
68 | void createLowLevelImpl(void);
|
---|
69 | /// Internal unload implementation, must be implemented by subclasses
|
---|
70 | void unloadHighLevelImpl(void);
|
---|
71 | /// Populate the passed parameters with name->index map, must be overridden
|
---|
72 | void populateParameterNames(GpuProgramParametersSharedPtr params);
|
---|
73 |
|
---|
74 | // Recursive utility method for populateParameterNames
|
---|
75 | void processParamElement(D3DXHANDLE parent, String prefix, unsigned int index, GpuProgramParametersSharedPtr params);
|
---|
76 |
|
---|
77 | String mTarget;
|
---|
78 | String mEntryPoint;
|
---|
79 |
|
---|
80 | LPD3DXBUFFER mpMicroCode;
|
---|
81 | LPD3DXCONSTANTTABLE mpConstTable;
|
---|
82 |
|
---|
83 | public:
|
---|
84 | D3D9HLSLProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
|
---|
85 | const String& group, bool isManual, ManualResourceLoader* loader);
|
---|
86 | ~D3D9HLSLProgram();
|
---|
87 |
|
---|
88 | /** Sets the entry point for this program ie the first method called. */
|
---|
89 | void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; }
|
---|
90 | /** Gets the entry point defined for this program. */
|
---|
91 | const String& getEntryPoint(void) const { return mEntryPoint; }
|
---|
92 | /** Sets the shader target to compile down to, e.g. 'vs_1_1'. */
|
---|
93 | void setTarget(const String& target);
|
---|
94 | /** Gets the shader target to compile down to, e.g. 'vs_1_1'. */
|
---|
95 | const String& getTarget(void) const { return mTarget; }
|
---|
96 | /// Overridden from GpuProgram
|
---|
97 | bool isSupported(void) const;
|
---|
98 | /// Overridden from GpuProgram
|
---|
99 | GpuProgramParametersSharedPtr createParameters(void);
|
---|
100 | /// Overridden from GpuProgram
|
---|
101 | const String& getLanguage(void) const;
|
---|
102 | };
|
---|
103 | }
|
---|
104 |
|
---|
105 | #endif
|
---|