1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D9HLSLProgram_H__
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26 | #define __D3D9HLSLProgram_H__
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27 |
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28 | #include "OgreD3D9Prerequisites.h"
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29 | #include "OgreHighLevelGpuProgram.h"
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30 |
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31 | namespace Ogre {
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32 | /** Specialisation of HighLevelGpuProgram to provide support for D3D9
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33 | High-Level Shader Language (HLSL).
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34 | @remarks
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35 | Note that the syntax of D3D9 HLSL is identical to nVidia's Cg language, therefore
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36 | unless you know you will only ever be deploying on Direct3D, or you have some specific
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37 | reason for not wanting to use the Cg plugin, I suggest you use Cg instead since that
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38 | can produce programs for OpenGL too.
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39 | */
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40 | class D3D9HLSLProgram : public HighLevelGpuProgram
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41 | {
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42 | public:
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43 | /// Command object for setting entry point
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44 | class CmdEntryPoint : public ParamCommand
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45 | {
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46 | public:
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47 | String doGet(const void* target) const;
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48 | void doSet(void* target, const String& val);
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49 | };
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50 | /// Command object for setting target assembler
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51 | class CmdTarget : public ParamCommand
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52 | {
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53 | public:
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54 | String doGet(const void* target) const;
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55 | void doSet(void* target, const String& val);
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56 | };
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57 |
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58 | protected:
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59 |
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60 | static CmdEntryPoint msCmdEntryPoint;
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61 | static CmdTarget msCmdTarget;
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62 |
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63 | /** Internal load implementation, must be implemented by subclasses.
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64 | */
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65 | void loadFromSource(void);
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66 | /** Internal method for creating an appropriate low-level program from this
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67 | high-level program, must be implemented by subclasses. */
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68 | void createLowLevelImpl(void);
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69 | /// Internal unload implementation, must be implemented by subclasses
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70 | void unloadHighLevelImpl(void);
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71 | /// Populate the passed parameters with name->index map, must be overridden
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72 | void populateParameterNames(GpuProgramParametersSharedPtr params);
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73 |
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74 | // Recursive utility method for populateParameterNames
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75 | void processParamElement(D3DXHANDLE parent, String prefix, unsigned int index, GpuProgramParametersSharedPtr params);
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76 |
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77 | String mTarget;
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78 | String mEntryPoint;
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79 |
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80 | LPD3DXBUFFER mpMicroCode;
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81 | LPD3DXCONSTANTTABLE mpConstTable;
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82 |
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83 | public:
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84 | D3D9HLSLProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
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85 | const String& group, bool isManual, ManualResourceLoader* loader);
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86 | ~D3D9HLSLProgram();
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87 |
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88 | /** Sets the entry point for this program ie the first method called. */
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89 | void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; }
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90 | /** Gets the entry point defined for this program. */
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91 | const String& getEntryPoint(void) const { return mEntryPoint; }
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92 | /** Sets the shader target to compile down to, e.g. 'vs_1_1'. */
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93 | void setTarget(const String& target);
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94 | /** Gets the shader target to compile down to, e.g. 'vs_1_1'. */
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95 | const String& getTarget(void) const { return mTarget; }
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96 | /// Overridden from GpuProgram
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97 | bool isSupported(void) const;
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98 | /// Overridden from GpuProgram
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99 | GpuProgramParametersSharedPtr createParameters(void);
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100 | };
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101 | }
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102 |
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103 | #endif
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