/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __D3D9HLSLProgramFactory_H__ #define __D3D9HLSLProgramFactory_H__ #include "OgreD3D9Prerequisites.h" #include "OgreHighLevelGpuProgramManager.h" namespace Ogre { /** Factory class for D3D9 HLSL programs. */ class D3D9HLSLProgramFactory : public HighLevelGpuProgramFactory { protected: public: D3D9HLSLProgramFactory(); ~D3D9HLSLProgramFactory(); /// Get the name of the language this factory creates programs for const String& getLanguage(void) const; HighLevelGpuProgram* create(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader); void destroy(HighLevelGpuProgram* prog); }; } #endif