source: OGRE/trunk/ogrenew/RenderSystems/Direct3D9/include/OgreD3D9HLSLProgramFactory.h @ 692

Revision 692, 1.9 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __D3D9HLSLProgramFactory_H__
26#define __D3D9HLSLProgramFactory_H__
27
28#include "OgreD3D9Prerequisites.h"
29#include "OgreHighLevelGpuProgramManager.h"
30
31namespace Ogre
32{
33    /** Factory class for D3D9 HLSL programs. */
34    class D3D9HLSLProgramFactory : public HighLevelGpuProgramFactory
35    {
36    protected:
37    public:
38        D3D9HLSLProgramFactory();
39        ~D3D9HLSLProgramFactory();
40                /// Get the name of the language this factory creates programs for
41                const String& getLanguage(void) const;
42        HighLevelGpuProgram* create(ResourceManager* creator,
43            const String& name, ResourceHandle handle,
44            const String& group, bool isManual, ManualResourceLoader* loader);
45                void destroy(HighLevelGpuProgram* prog);
46
47    };
48}
49
50#endif
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