1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D9HARWAREBUFFERMANAGER_H__
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26 | #define __D3D9HARWAREBUFFERMANAGER_H__
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27 |
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28 | #include "OgreD3D9Prerequisites.h"
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29 | #include "OgreHardwareBufferManager.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 | /** Implementation of HardwareBufferManager for D3D9. */
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34 | class D3D9HardwareBufferManager : public HardwareBufferManager
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35 | {
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36 | protected:
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37 | LPDIRECT3DDEVICE9 mlpD3DDevice;
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38 |
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39 | void destroyAllDeclarations(void);
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40 |
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41 | public:
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42 | D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device);
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43 | ~D3D9HardwareBufferManager();
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44 | /// Creates a vertex buffer
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45 | HardwareVertexBufferSharedPtr
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46 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
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47 | /// Create a hardware vertex buffer
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48 | HardwareIndexBufferSharedPtr
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49 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
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50 |
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51 | /// Creates a vertex declaration, may be overridden by certain rendering APIs
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52 | VertexDeclaration* createVertexDeclaration(void);
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53 | /// Destroys a vertex declaration, may be overridden by certain rendering APIs
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54 | void destroyVertexDeclaration(VertexDeclaration* decl);
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55 | /** Release all buffers in the default memory pool.
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56 | @remarks
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57 | Method for dealing with lost devices.
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58 | */
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59 | void releaseDefaultPoolResources(void);
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60 | /** Recreate all buffers in the default memory pool.
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61 | @remarks
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62 | Method for dealing with lost devices.
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63 | */
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64 | void recreateDefaultPoolResources(void);
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65 |
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66 |
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67 | };
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68 |
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69 | }
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70 |
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71 |
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72 | #endif
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