[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #ifndef __D3D9HARDWAREINDEXBUFFER_H__
|
---|
| 26 | #define __D3D9HARDWAREINDEXBUFFER_H__
|
---|
| 27 |
|
---|
| 28 | #include "OgreD3D9Prerequisites.h"
|
---|
| 29 | #include "OgreHardwareIndexBuffer.h"
|
---|
| 30 |
|
---|
| 31 | namespace Ogre {
|
---|
| 32 |
|
---|
| 33 |
|
---|
| 34 | class D3D9HardwareIndexBuffer : public HardwareIndexBuffer
|
---|
| 35 | {
|
---|
| 36 | protected:
|
---|
| 37 | LPDIRECT3DINDEXBUFFER9 mlpD3DBuffer;
|
---|
| 38 | D3DPOOL mD3DPool;
|
---|
| 39 | /** See HardwareBuffer. */
|
---|
| 40 | void* lockImpl(size_t offset, size_t length, LockOptions options);
|
---|
| 41 | /** See HardwareBuffer. */
|
---|
| 42 | void unlockImpl(void);
|
---|
| 43 | public:
|
---|
| 44 | D3D9HardwareIndexBuffer(IndexType idxType, size_t numIndexes,
|
---|
| 45 | HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer);
|
---|
| 46 | ~D3D9HardwareIndexBuffer();
|
---|
| 47 | /** See HardwareBuffer. */
|
---|
| 48 | void readData(size_t offset, size_t length, void* pDest);
|
---|
| 49 | /** See HardwareBuffer. */
|
---|
| 50 | void writeData(size_t offset, size_t length, const void* pSource,
|
---|
| 51 | bool discardWholeBuffer = false);
|
---|
| 52 |
|
---|
| 53 | /// For dealing with lost devices - release the resource if in the default pool
|
---|
| 54 | bool releaseIfDefaultPool(void);
|
---|
| 55 | /// For dealing with lost devices - recreate the resource if in the default pool
|
---|
| 56 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
|
---|
| 57 |
|
---|
| 58 | /// Get the D3D-specific index buffer
|
---|
| 59 | LPDIRECT3DINDEXBUFFER9 getD3DIndexBuffer(void) { return mlpD3DBuffer; }
|
---|
| 60 |
|
---|
| 61 |
|
---|
| 62 |
|
---|
| 63 | };
|
---|
| 64 |
|
---|
| 65 |
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 |
|
---|
| 69 |
|
---|
| 70 | #endif
|
---|
| 71 |
|
---|