source: OGRE/trunk/ogrenew/RenderSystems/Direct3D9/include/OgreD3D9HardwareIndexBuffer.h @ 692

Revision 692, 2.5 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __D3D9HARDWAREINDEXBUFFER_H__
26#define __D3D9HARDWAREINDEXBUFFER_H__
27
28#include "OgreD3D9Prerequisites.h"
29#include "OgreHardwareIndexBuffer.h"
30
31namespace Ogre {
32
33
34    class D3D9HardwareIndexBuffer : public HardwareIndexBuffer
35    {
36    protected:
37        LPDIRECT3DINDEXBUFFER9 mlpD3DBuffer;
38                D3DPOOL mD3DPool;
39        /** See HardwareBuffer. */
40        void* lockImpl(size_t offset, size_t length, LockOptions options);
41        /** See HardwareBuffer. */
42                void unlockImpl(void);
43    public:
44                D3D9HardwareIndexBuffer(IndexType idxType, size_t numIndexes,
45                        HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer);
46        ~D3D9HardwareIndexBuffer();
47        /** See HardwareBuffer. */
48        void readData(size_t offset, size_t length, void* pDest);
49        /** See HardwareBuffer. */
50        void writeData(size_t offset, size_t length, const void* pSource,
51                                bool discardWholeBuffer = false);
52
53                /// For dealing with lost devices - release the resource if in the default pool
54                bool releaseIfDefaultPool(void);
55                /// For dealing with lost devices - recreate the resource if in the default pool
56                bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
57
58                /// Get the D3D-specific index buffer
59        LPDIRECT3DINDEXBUFFER9 getD3DIndexBuffer(void) { return mlpD3DBuffer; }
60
61
62
63    };
64
65
66}
67
68
69
70#endif
71
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