1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D9HARDWAREINDEXBUFFER_H__
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26 | #define __D3D9HARDWAREINDEXBUFFER_H__
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27 |
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28 | #include "OgreD3D9Prerequisites.h"
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29 | #include "OgreHardwareIndexBuffer.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 |
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34 | class D3D9HardwareIndexBuffer : public HardwareIndexBuffer
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35 | {
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36 | protected:
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37 | LPDIRECT3DINDEXBUFFER9 mlpD3DBuffer;
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38 | D3DPOOL mD3DPool;
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39 | /** See HardwareBuffer. */
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40 | void* lockImpl(size_t offset, size_t length, LockOptions options);
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41 | /** See HardwareBuffer. */
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42 | void unlockImpl(void);
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43 | public:
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44 | D3D9HardwareIndexBuffer(IndexType idxType, size_t numIndexes,
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45 | HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer);
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46 | ~D3D9HardwareIndexBuffer();
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47 | /** See HardwareBuffer. */
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48 | void readData(size_t offset, size_t length, void* pDest);
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49 | /** See HardwareBuffer. */
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50 | void writeData(size_t offset, size_t length, const void* pSource,
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51 | bool discardWholeBuffer = false);
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52 |
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53 | /// For dealing with lost devices - release the resource if in the default pool
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54 | bool releaseIfDefaultPool(void);
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55 | /// For dealing with lost devices - recreate the resource if in the default pool
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56 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
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57 |
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58 | /// Get the D3D-specific index buffer
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59 | LPDIRECT3DINDEXBUFFER9 getD3DIndexBuffer(void) { return mlpD3DBuffer; }
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60 |
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61 |
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62 |
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63 | };
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64 |
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65 |
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66 | }
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67 |
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68 |
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69 |
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70 | #endif
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71 |
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