[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __D3D9HARDWAREVERTEXBUFFER_H__
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| 26 | #define __D3D9HARDWAREVERTEXBUFFER_H__
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| 27 |
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| 28 | #include "OgreD3D9Prerequisites.h"
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| 29 | #include "OgreHardwareVertexBuffer.h"
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| 30 | #include <d3d9.h>
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| 31 | #include <d3dx9.h>
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| 32 | #include <dxerr9.h>
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| 33 |
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| 34 |
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| 35 | namespace Ogre {
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| 36 |
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| 37 | /// Specialisation of HardwareVertexBuffer for D3D9
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| 38 | class D3D9HardwareVertexBuffer : public HardwareVertexBuffer
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| 39 | {
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| 40 | protected:
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| 41 | LPDIRECT3DVERTEXBUFFER9 mlpD3DBuffer;
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| 42 | D3DPOOL mD3DPool;
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| 43 | /** See HardwareBuffer. */
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| 44 | void* lockImpl(size_t offset, size_t length, LockOptions options);
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| 45 | /** See HardwareBuffer. */
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| 46 | void unlockImpl(void);
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| 47 | public:
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| 48 | D3D9HardwareVertexBuffer(size_t vertexSize, size_t numVertices,
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| 49 | HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer);
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| 50 | ~D3D9HardwareVertexBuffer();
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| 51 | /** See HardwareBuffer. */
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| 52 | void readData(size_t offset, size_t length, void* pDest);
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| 53 | /** See HardwareBuffer. */
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| 54 | void writeData(size_t offset, size_t length, const void* pSource,
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| 55 | bool discardWholeBuffer = false);
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| 56 | /// For dealing with lost devices - release the resource if in the default pool
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| 57 | bool releaseIfDefaultPool(void);
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| 58 | /// For dealing with lost devices - recreate the resource if in the default pool
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| 59 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
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| 60 |
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| 61 | /// Get D3D9-specific vertex buffer
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| 62 | LPDIRECT3DVERTEXBUFFER9 getD3D9VertexBuffer(void) const { return mlpD3DBuffer; }
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| 63 |
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| 64 |
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| 65 | };
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| 66 |
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| 67 | }
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| 68 | #endif
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| 69 |
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