1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __D3D9HARDWAREVERTEXBUFFER_H__
|
---|
26 | #define __D3D9HARDWAREVERTEXBUFFER_H__
|
---|
27 |
|
---|
28 | #include "OgreD3D9Prerequisites.h"
|
---|
29 | #include "OgreHardwareVertexBuffer.h"
|
---|
30 | #include <d3d9.h>
|
---|
31 | #include <d3dx9.h>
|
---|
32 | #include <dxerr9.h>
|
---|
33 |
|
---|
34 |
|
---|
35 | namespace Ogre {
|
---|
36 |
|
---|
37 | /// Specialisation of HardwareVertexBuffer for D3D9
|
---|
38 | class D3D9HardwareVertexBuffer : public HardwareVertexBuffer
|
---|
39 | {
|
---|
40 | protected:
|
---|
41 | LPDIRECT3DVERTEXBUFFER9 mlpD3DBuffer;
|
---|
42 | D3DPOOL mD3DPool;
|
---|
43 | /** See HardwareBuffer. */
|
---|
44 | void* lockImpl(size_t offset, size_t length, LockOptions options);
|
---|
45 | /** See HardwareBuffer. */
|
---|
46 | void unlockImpl(void);
|
---|
47 | public:
|
---|
48 | D3D9HardwareVertexBuffer(size_t vertexSize, size_t numVertices,
|
---|
49 | HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer);
|
---|
50 | ~D3D9HardwareVertexBuffer();
|
---|
51 | /** See HardwareBuffer. */
|
---|
52 | void readData(size_t offset, size_t length, void* pDest);
|
---|
53 | /** See HardwareBuffer. */
|
---|
54 | void writeData(size_t offset, size_t length, const void* pSource,
|
---|
55 | bool discardWholeBuffer = false);
|
---|
56 | /// For dealing with lost devices - release the resource if in the default pool
|
---|
57 | bool releaseIfDefaultPool(void);
|
---|
58 | /// For dealing with lost devices - recreate the resource if in the default pool
|
---|
59 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
|
---|
60 |
|
---|
61 | /// Get D3D9-specific vertex buffer
|
---|
62 | LPDIRECT3DVERTEXBUFFER9 getD3D9VertexBuffer(void) const { return mlpD3DBuffer; }
|
---|
63 |
|
---|
64 |
|
---|
65 | };
|
---|
66 |
|
---|
67 | }
|
---|
68 | #endif
|
---|
69 |
|
---|