source: OGRE/trunk/ogrenew/RenderSystems/Direct3D9/include/OgreD3D9HardwareVertexBuffer.h @ 692

Revision 692, 2.6 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __D3D9HARDWAREVERTEXBUFFER_H__
26#define __D3D9HARDWAREVERTEXBUFFER_H__
27
28#include "OgreD3D9Prerequisites.h"
29#include "OgreHardwareVertexBuffer.h"
30#include <d3d9.h>
31#include <d3dx9.h>
32#include <dxerr9.h>
33
34
35namespace Ogre {
36
37    /// Specialisation of HardwareVertexBuffer for D3D9
38    class D3D9HardwareVertexBuffer : public HardwareVertexBuffer
39    {
40    protected:
41        LPDIRECT3DVERTEXBUFFER9 mlpD3DBuffer;
42                D3DPOOL mD3DPool;
43        /** See HardwareBuffer. */
44        void* lockImpl(size_t offset, size_t length, LockOptions options);
45        /** See HardwareBuffer. */
46                void unlockImpl(void);
47    public:
48                D3D9HardwareVertexBuffer(size_t vertexSize, size_t numVertices,
49            HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer);
50        ~D3D9HardwareVertexBuffer();
51        /** See HardwareBuffer. */
52        void readData(size_t offset, size_t length, void* pDest);
53        /** See HardwareBuffer. */
54        void writeData(size_t offset, size_t length, const void* pSource,
55                                bool discardWholeBuffer = false);
56                /// For dealing with lost devices - release the resource if in the default pool
57                bool releaseIfDefaultPool(void);
58                /// For dealing with lost devices - recreate the resource if in the default pool
59                bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
60
61        /// Get D3D9-specific vertex buffer
62        LPDIRECT3DVERTEXBUFFER9 getD3D9VertexBuffer(void) const { return mlpD3DBuffer; }
63
64
65    };
66
67}
68#endif
69
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