[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __D3D9PREREQUISITES_H__
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| 26 | #define __D3D9PREREQUISITES_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | // Define versions for if DirectX is in use (Win32 only)
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| 31 | #define DIRECT3D_VERSION 0x0900
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| 32 |
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| 33 | // some D3D commonly used macros
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| 34 | #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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| 35 | #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
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| 36 | #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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| 37 |
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| 38 |
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| 39 | #include "OgreNoMemoryMacros.h"
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| 40 | #undef NOMINMAX
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| 41 | #define NOMINMAX // required to stop windows.h screwing up std::min definition
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| 42 | #include <d3d9.h>
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| 43 | #include <d3dx9.h>
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| 44 | #include <dxerr9.h>
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| 45 | #include "OgreMemoryMacros.h"
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| 46 |
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| 47 |
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| 48 | namespace Ogre
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| 49 | {
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| 50 | // Predefine classes
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| 51 | class D3D9RenderSystem;
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| 52 | class D3D9RenderWindow;
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| 53 | class D3D9Texture;
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| 54 | class D3D9TextureManager;
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| 55 | class D3D9Driver;
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| 56 | class D3D9DriverList;
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| 57 | class D3D9VideoMode;
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| 58 | class D3D9VideoModeList;
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| 59 | class D3D9GpuProgram;
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| 60 | class D3D9GpuProgramManager;
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| 61 | class D3D9HardwareBufferManager;
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| 62 | class D3D9HardwareIndexBuffer;
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| 63 | class D3D9HLSLProgramFactory;
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| 64 | class D3D9HLSLProgram;
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| 65 | class D3D9VertexDeclaration;
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| 66 |
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| 67 | // Should we ask D3D to manage vertex/index buffers automatically?
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| 68 | // Doing so avoids lost devices, but also has a performance impact
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| 69 | // which is unacceptably bad when using very large buffers
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| 70 | #define OGRE_D3D_MANAGE_BUFFERS 1
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| 71 |
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| 72 | //-------------------------------------------
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| 73 | // Windows setttings
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| 74 | //-------------------------------------------
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| 75 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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| 76 | # if OGRE_DYNAMIC_LINKAGE == 0
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| 77 | # pragma warn( "No dynamic linkage" )
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| 78 | # define _OgreD3D9Export
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| 79 | # else
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| 80 | # ifdef OGRED3DENGINEDLL_EXPORTS
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| 81 | # define _OgreD3D9Export __declspec(dllexport)
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| 82 | # else
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| 83 | # define _OgreD3D9Export __declspec(dllimport)
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| 84 | # endif
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| 85 | # endif
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| 86 | #endif // OGRE_WIN32
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| 87 | }
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| 88 | #endif
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