1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D9PREREQUISITES_H__
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26 | #define __D3D9PREREQUISITES_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | // Define versions for if DirectX is in use (Win32 only)
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31 | #define DIRECT3D_VERSION 0x0900
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32 |
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33 | // some D3D commonly used macros
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34 | #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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35 | #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
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36 | #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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37 |
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38 |
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39 | #include "OgreNoMemoryMacros.h"
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40 | #define NOMINMAX // required to stop windows.h screwing up std::min definition
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41 | #include <d3d9.h>
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42 | #include <d3dx9.h>
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43 | #include <dxerr9.h>
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44 | #include "OgreMemoryMacros.h"
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45 |
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46 |
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47 | namespace Ogre
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48 | {
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49 | // Predefine classes
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50 | class D3D9RenderSystem;
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51 | class D3D9RenderWindow;
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52 | class D3D9Texture;
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53 | class D3D9TextureManager;
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54 | class D3D9Driver;
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55 | class D3D9DriverList;
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56 | class D3D9VideoMode;
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57 | class D3D9VideoModeList;
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58 | class D3D9GpuProgram;
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59 | class D3D9GpuProgramManager;
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60 | class D3D9HardwareBufferManager;
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61 | class D3D9HardwareIndexBuffer;
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62 | class D3D9HLSLProgramFactory;
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63 | class D3D9HLSLProgram;
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64 | class D3D9VertexDeclaration;
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65 |
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66 | // Should we ask D3D to manage vertex/index buffers automatically?
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67 | // Doing so avoids lost devices, but also has a performance impact
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68 | // which is unacceptably bad when using very large buffers
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69 | #define OGRE_D3D_MANAGE_BUFFERS 1
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70 |
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71 | //-------------------------------------------
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72 | // Windows setttings
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73 | //-------------------------------------------
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74 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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75 | # if OGRE_DYNAMIC_LINKAGE == 0
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76 | # pragma warn( "No dynamic linkage" )
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77 | # define _OgreD3D9Export
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78 | # else
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79 | # ifdef OGRED3DENGINEDLL_EXPORTS
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80 | # define _OgreD3D9Export __declspec(dllexport)
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81 | # else
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82 | # define _OgreD3D9Export __declspec(dllimport)
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83 | # endif
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84 | # endif
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85 | #endif // OGRE_WIN32
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86 | }
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87 | #endif
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