1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D9RENDERSYSTEM_H__
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26 | #define __D3D9RENDERSYSTEM_H__
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27 |
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28 | #include "OgreD3D9Prerequisites.h"
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29 | #include "OgreString.h"
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30 | #include "OgreStringConverter.h"
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31 | #include "OgreRenderSystem.h"
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32 | #include "OgreD3D9Mappings.h"
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33 |
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34 | #include "OgreNoMemoryMacros.h"
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35 | #include <d3d9.h>
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36 | #include <d3dx9.h>
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37 | #include <dxerr9.h>
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38 | #include "OgreMemoryMacros.h"
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39 |
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40 | namespace Ogre
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41 | {
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42 | #define MAX_LIGHTS 8
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43 |
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44 | class D3D9DriverList;
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45 | class D3D9Driver;
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46 |
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47 | /**
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48 | Implementation of DirectX9 as a rendering system.
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49 | */
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50 | class D3D9RenderSystem : public RenderSystem
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51 | {
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52 | private:
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53 | /// Direct3D
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54 | LPDIRECT3D9 mpD3D;
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55 | /// Direct3D rendering device
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56 | LPDIRECT3DDEVICE9 mpD3DDevice;
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57 |
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58 | // Stored options
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59 | ConfigOptionMap mOptions;
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60 | /// full-screen multisampling antialiasing type
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61 | D3DMULTISAMPLE_TYPE mFSAAType;
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62 | /// full-screen multisampling antialiasing level
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63 | DWORD mFSAAQuality;
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64 |
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65 | /// instance
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66 | HINSTANCE mhInstance;
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67 |
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68 | /// List of D3D drivers installed (video cards)
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69 | D3D9DriverList* mDriverList;
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70 | /// Currently active driver
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71 | D3D9Driver* mActiveD3DDriver;
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72 | /// Device caps.
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73 | D3DCAPS9 mCaps;
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74 | /// NVPerfHUD allowed?
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75 | bool mUseNVPerfHUD;
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76 |
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77 | /// structure holding texture unit settings for every stage
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78 | struct sD3DTextureStageDesc
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79 | {
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80 | /// the type of the texture
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81 | D3D9Mappings::eD3DTexType texType;
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82 | /// wich texCoordIndex to use
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83 | size_t coordIndex;
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84 | /// type of auto tex. calc. used
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85 | TexCoordCalcMethod autoTexCoordType;
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86 | /// Frustum, used if the above is projection
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87 | const Frustum *frustum;
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88 | /// texture
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89 | IDirect3DBaseTexture9 *pTex;
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90 | } mTexStageDesc[OGRE_MAX_TEXTURE_LAYERS];
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91 |
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92 | // Array of up to 8 lights, indexed as per API
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93 | // Note that a null value indeicates a free slot
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94 | Light* mLights[MAX_LIGHTS];
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95 |
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96 | D3D9DriverList* getDirect3DDrivers(void);
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97 | void refreshD3DSettings(void);
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98 | void freeDevice(void);
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99 |
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100 | inline bool compareDecls( D3DVERTEXELEMENT9* pDecl1, D3DVERTEXELEMENT9* pDecl2, size_t size );
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101 |
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102 |
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103 | void initInputDevices(void);
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104 | void processInputDevices(void);
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105 | void setD3D9Light( size_t index, Light* light );
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106 |
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107 | // state management methods, very primitive !!!
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108 | HRESULT __SetRenderState(D3DRENDERSTATETYPE state, DWORD value);
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109 | HRESULT __SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value);
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110 | HRESULT __SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value);
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111 |
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112 | HRESULT __SetFloatRenderState(D3DRENDERSTATETYPE state, Real value)
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113 | {
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114 | #if OGRE_DOUBLE_PRECISION == 1
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115 | float temp = static_cast<float>(value);
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116 | return __SetRenderState(state, *((LPDWORD)(&temp)));
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117 | #else
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118 | return __SetRenderState(state, *((LPDWORD)(&value)));
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119 | #endif
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120 | }
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121 |
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122 | /// return anisotropy level
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123 | DWORD _getCurrentAnisotropy(size_t unit);
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124 | /// check if a FSAA is supported
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125 | bool _checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen);
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126 | /// set FSAA
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127 | void _setFSAA(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel);
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128 |
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129 | D3D9HardwareBufferManager* mHardwareBufferManager;
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130 | D3D9GpuProgramManager* mGpuProgramManager;
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131 | //D3D9HLSLProgramFactory* mHLSLProgramFactory;
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132 |
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133 | size_t mLastVertexSourceCount;
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134 |
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135 |
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136 | /// Internal method for populating the capabilities structure
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137 | void initCapabilities(void);
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138 |
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139 | void convertVertexShaderCaps(void);
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140 | void convertPixelShaderCaps(void);
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141 |
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142 | unsigned short mCurrentLights;
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143 | /// Saved last view matrix
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144 | Matrix4 mViewMatrix;
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145 |
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146 | // What follows is a set of duplicated lists just to make it
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147 | // easier to deal with lost devices
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148 |
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149 | /// Primary window, the one used to create the device
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150 | D3D9RenderWindow* mPrimaryWindow;
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151 |
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152 | typedef std::vector<D3D9RenderWindow*> SecondaryWindowList;
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153 | // List of additional windows after the first (swap chains)
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154 | SecondaryWindowList mSecondaryWindows;
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155 |
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156 | bool mDeviceLost;
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157 | bool mBasicStatesInitialised;
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158 |
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159 | /** Mapping of texture format -> DepthStencil. Used as cache by _getDepthStencilFormatFor
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160 | */
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161 | typedef HashMap<unsigned int, D3DFORMAT> DepthStencilHash;
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162 | DepthStencilHash mDepthStencilHash;
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163 |
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164 | /** Mapping of depthstencil format -> depthstencil buffer
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165 | Keep one depthstencil buffer around for every format that is used, it must be large
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166 | enough to hold the largest rendering target.
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167 | This is used as cache by _getDepthStencilFor.
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168 | */
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169 | typedef std::pair<D3DFORMAT, D3DMULTISAMPLE_TYPE> ZBufferFormat;
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170 | struct ZBufferRef
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171 | {
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172 | IDirect3DSurface9 *surface;
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173 | size_t width, height;
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174 | };
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175 | typedef std::map<ZBufferFormat, ZBufferRef> ZBufferHash;
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176 | ZBufferHash mZBufferHash;
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177 | public:
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178 | // constructor
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179 | D3D9RenderSystem( HINSTANCE hInstance );
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180 | // destructor
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181 | ~D3D9RenderSystem();
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182 |
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183 | virtual void initConfigOptions(void);
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184 |
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185 | // Overridden RenderSystem functions
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186 | ConfigOptionMap& getConfigOptions(void);
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187 | String validateConfigOptions(void);
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188 | RenderWindow* initialise( bool autoCreateWindow, const String& windowTitle = "OGRE Render Window" );
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189 | /// @copydoc RenderSystem::createRenderWindow
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190 | RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
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191 | bool fullScreen, const NameValuePairList *miscParams = 0);
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192 |
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193 | /// @copydoc RenderSystem::createRenderTexture
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194 | RenderTexture * createRenderTexture( const String & name, unsigned int width, unsigned int height,
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195 | TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8,
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196 | const NameValuePairList *miscParams = 0 );
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197 |
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198 | /// @copydoc RenderSystem::createMultiRenderTarget
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199 | virtual MultiRenderTarget * createMultiRenderTarget(const String & name);
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200 |
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201 | String getErrorDescription( long errorNumber ) const;
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202 | const String& getName(void) const;
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203 | // Low-level overridden members
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204 | void setConfigOption( const String &name, const String &value );
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205 | void reinitialise();
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206 | void shutdown();
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207 | void setAmbientLight( float r, float g, float b );
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208 | void setShadingType( ShadeOptions so );
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209 | void setLightingEnabled( bool enabled );
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210 | void destroyRenderTarget(const String& name);
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211 | VertexElementType getColourVertexElementType(void) const;
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212 | void setStencilCheckEnabled(bool enabled);
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213 | void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS,
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214 | uint32 refValue = 0, uint32 mask = 0xFFFFFFFF,
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215 | StencilOperation stencilFailOp = SOP_KEEP,
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216 | StencilOperation depthFailOp = SOP_KEEP,
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217 | StencilOperation passOp = SOP_KEEP,
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218 | bool twoSidedOperation = false);
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219 | void setNormaliseNormals(bool normalise);
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220 |
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221 | // Low-level overridden members, mainly for internal use
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222 | void _useLights(const LightList& lights, unsigned short limit);
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223 | void _setWorldMatrix( const Matrix4 &m );
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224 | void _setViewMatrix( const Matrix4 &m );
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225 | void _setProjectionMatrix( const Matrix4 &m );
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226 | void _setSurfaceParams( const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking );
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227 | void _setPointSpritesEnabled(bool enabled);
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228 | void _setPointParameters(Real size, bool attenuationEnabled,
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229 | Real constant, Real linear, Real quadratic, Real minSize, Real maxSize);
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230 | void _setTexture( size_t unit, bool enabled, const String &texname );
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231 | void _setTextureCoordSet( size_t unit, size_t index );
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232 | void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m,
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233 | const Frustum* frustum = 0);
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234 | void _setTextureBlendMode( size_t unit, const LayerBlendModeEx& bm );
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235 | void _setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode& uvw);
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236 | void _setTextureBorderColour(size_t stage, const ColourValue& colour);
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237 | void _setTextureMatrix( size_t unit, const Matrix4 &xform );
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238 | void _setSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor );
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239 | void _setAlphaRejectSettings( CompareFunction func, unsigned char value );
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240 | void _setViewport( Viewport *vp );
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241 | void _beginFrame(void);
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242 | void _endFrame(void);
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243 | void _setCullingMode( CullingMode mode );
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244 | void _setDepthBufferParams( bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL );
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245 | void _setDepthBufferCheckEnabled( bool enabled = true );
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246 | void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha);
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247 | void _setDepthBufferWriteEnabled(bool enabled = true);
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248 | void _setDepthBufferFunction( CompareFunction func = CMPF_LESS_EQUAL );
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249 | void _setDepthBias(ushort bias);
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250 | void _setFog( FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0 );
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251 | void _convertProjectionMatrix(const Matrix4& matrix,
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252 | Matrix4& dest, bool forGpuProgram = false);
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253 | void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
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254 | Matrix4& dest, bool forGpuProgram = false);
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255 | void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane,
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256 | Real farPlane, Matrix4& dest, bool forGpuProgram = false);
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257 | void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
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258 | Matrix4& dest, bool forGpuProgram = false);
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259 | void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
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260 | bool forGpuProgram);
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261 | void _setPolygonMode(PolygonMode level);
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262 | void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter);
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263 | void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy);
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264 | void setVertexDeclaration(VertexDeclaration* decl);
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265 | void setVertexBufferBinding(VertexBufferBinding* binding);
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266 | void _render(const RenderOperation& op);
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267 | /** See
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268 | RenderSystem
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269 | */
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270 | void bindGpuProgram(GpuProgram* prg);
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271 | /** See
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272 | RenderSystem
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273 | */
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274 | void unbindGpuProgram(GpuProgramType gptype);
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275 | /** See
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276 | RenderSystem
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277 | */
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278 | void bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params);
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279 | /** See
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280 | RenderSystem
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281 | */
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282 | void bindGpuProgramPassIterationParameters(GpuProgramType gptype);
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283 | /** See
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284 | RenderSystem
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285 | */
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286 | void setClipPlanes(const PlaneList& clipPlanes);
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287 |
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288 | void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600);
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289 | void clearFrameBuffer(unsigned int buffers,
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290 | const ColourValue& colour = ColourValue::Black,
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291 | Real depth = 1.0f, unsigned short stencil = 0);
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292 | void setClipPlane (ushort index, Real A, Real B, Real C, Real D);
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293 | void enableClipPlane (ushort index, bool enable);
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294 | HardwareOcclusionQuery* createHardwareOcclusionQuery(void);
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295 | Real getHorizontalTexelOffset(void);
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296 | Real getVerticalTexelOffset(void);
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297 | Real getMinimumDepthInputValue(void);
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298 | Real getMaximumDepthInputValue(void);
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299 |
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300 | /** D3D specific method to restore a lost device. */
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301 | void restoreLostDevice(void);
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302 | /** D3D specific method to return whether the device has been lost. */
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303 | bool isDeviceLost(void);
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304 | /** Notify that a device has been lost */
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305 | void _notifyDeviceLost(void);
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306 |
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307 | /** Check which depthStencil formats can be used with a certain pixel format,
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308 | and return the best suited.
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309 | */
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310 | D3DFORMAT _getDepthStencilFormatFor(D3DFORMAT fmt);
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311 |
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312 | /** Get a depth stencil surface that is compatible with an internal pixel format and
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313 | multisample type.
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314 | @returns A directx surface, or 0 if there is no compatible depthstencil possible.
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315 | */
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316 | IDirect3DSurface9* _getDepthStencilFor(D3DFORMAT fmt, D3DMULTISAMPLE_TYPE multisample, size_t width, size_t height);
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317 |
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318 | /** Clear all cached depth stencil surfaces
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319 | */
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320 | void _cleanupDepthStencils();
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321 | };
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322 | }
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323 | #endif
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