[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __D3D8TEXTURE_H__
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| 26 | #define __D3D8TEXTURE_H__
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| 27 |
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| 28 | #include "OgreD3D9Prerequisites.h"
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| 29 | #include "OgreTexture.h"
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| 30 | #include "OgreRenderTexture.h"
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| 31 | #include "OgreImage.h"
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| 32 | #include "OgreException.h"
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| 33 | #include "OgreD3D9HardwarePixelBuffer.h"
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| 34 |
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| 35 | #include "OgreNoMemoryMacros.h"
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| 36 | #include <d3d9.h>
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| 37 | #include <d3dx9.h>
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| 38 | #include <dxerr9.h>
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| 39 | #include "OgreMemoryMacros.h"
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| 40 |
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| 41 | namespace Ogre {
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| 42 | class D3D9Texture : public Texture
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| 43 | {
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| 44 | protected:
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| 45 | /// D3DDevice pointer
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| 46 | IDirect3DDevice9 *mpDev;
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| 47 | /// D3D9 pointer
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| 48 | IDirect3D9 *mpD3D;
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| 49 | /// 1D/2D normal texture pointer
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| 50 | IDirect3DTexture9 *mpNormTex;
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| 51 | /// cubic texture pointer
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| 52 | IDirect3DCubeTexture9 *mpCubeTex;
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| 53 | /// Volume texture
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| 54 | IDirect3DVolumeTexture9 *mpVolumeTex;
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| 55 | /// z-buffer for the render surface pointer
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| 56 | IDirect3DSurface9 *mpZBuff;
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| 57 | /// actual texture pointer
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| 58 | IDirect3DBaseTexture9 *mpTex;
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| 59 |
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| 60 | /// cube texture individual face names
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| 61 | String mCubeFaceNames[6];
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| 62 | /// device creation parameters
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| 63 | D3DDEVICE_CREATION_PARAMETERS mDevCreParams;
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| 64 | /// back buffer pixel format
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| 65 | D3DFORMAT mBBPixelFormat;
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| 66 | /// The memory pool being used
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| 67 | D3DPOOL mD3DPool;
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| 68 | /// device capabilities pointer
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| 69 | D3DCAPS9 mDevCaps;
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| 70 | // Dynamic textures?
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| 71 | bool mDynamicTextures;
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| 72 | /// Vector of pointers to subsurfaces
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| 73 | typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList;
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| 74 | SurfaceList mSurfaceList;
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| 75 |
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| 76 | /// Initialise the device and get formats
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| 77 | void _initDevice(void);
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| 78 | /// internal method, load a cube texture
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| 79 | void _loadCubeTex();
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| 80 | /// internal method, load a normal texture
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| 81 | void _loadNormTex();
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| 82 | /// internal method, load a volume texture
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| 83 | void _loadVolumeTex();
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| 84 |
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| 85 | /// internal method, create a blank normal 1D/2D texture
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| 86 | void _createNormTex();
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| 87 | /// internal method, create a blank cube texture
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| 88 | void _createCubeTex();
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| 89 | /// internal method, create a blank cube texture
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| 90 | void _createVolumeTex();
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| 91 |
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| 92 | /// internal method, return a D3D pixel format for texture creation
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| 93 | D3DFORMAT _chooseD3DFormat();
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| 94 |
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| 95 | /// @copydoc Texture::createInternalResourcesImpl
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| 96 | void createInternalResourcesImpl(void);
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| 97 | /// free internal resources
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| 98 | void freeInternalResourcesImpl(void);
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| 99 | /// internal method, set Texture class source image protected attributes
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| 100 | void _setSrcAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
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| 101 | /// internal method, set Texture class final texture protected attributes
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| 102 | void _setFinalAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
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| 103 | /// internal method, return the best by hardware supported filter method
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| 104 | D3DTEXTUREFILTERTYPE _getBestFilterMethod();
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| 105 | /// internal method, return true if the device/texture combination can use dynamic textures
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| 106 | bool _canUseDynamicTextures(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
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| 107 | /// internal method, return true if the device/texture combination can auto gen. mip maps
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| 108 | bool _canAutoGenMipmaps(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
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| 109 | /// internal method, create a depth stencil for the render target texture
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| 110 | void _createDepthStencil();
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| 111 |
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| 112 | /// internal method, the cube map face name for the spec. face index
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| 113 | String _getCubeFaceName(unsigned char face) const
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| 114 | { assert(face < 6); return mCubeFaceNames[face]; }
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| 115 |
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| 116 | /// internal method, create D3D9HardwarePixelBuffers for every face and
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| 117 | /// mipmap level. This method must be called after the D3D texture object was created
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| 118 | void _createSurfaceList(void);
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| 119 |
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| 120 | /// overriden from Resource
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| 121 | void loadImpl();
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| 122 | public:
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| 123 | /// constructor
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| 124 | D3D9Texture(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 125 | const String& group, bool isManual, ManualResourceLoader* loader,
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| 126 | IDirect3DDevice9 *pD3DDevice);
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| 127 | /// destructor
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| 128 | ~D3D9Texture();
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| 129 |
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| 130 | /// overriden from Texture
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| 131 | void copyToTexture( TexturePtr& target );
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| 132 | /// overriden from Texture
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| 133 | void loadImage( const Image &img );
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| 134 |
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| 135 |
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| 136 | /// @copydoc Texture::getBuffer
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| 137 | HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
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| 138 |
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| 139 | /// retrieves a pointer to the actual texture
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| 140 | IDirect3DBaseTexture9 *getTexture()
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| 141 | { assert(mpTex); return mpTex; }
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| 142 | /// retrieves a pointer to the normal 1D/2D texture
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| 143 | IDirect3DTexture9 *getNormTexture()
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| 144 | { assert(mpNormTex); return mpNormTex; }
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| 145 | /// retrieves a pointer to the cube texture
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| 146 | IDirect3DCubeTexture9 *getCubeTexture()
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| 147 | { assert(mpCubeTex); return mpCubeTex; }
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| 148 | /// retrieves a pointer to the Depth stencil
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| 149 | IDirect3DSurface9 *getDepthStencil()
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| 150 | { assert(mpZBuff); return mpZBuff; }
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| 151 |
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| 152 | /// utility method, convert D3D9 pixel format to Ogre pixel format
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| 153 | static PixelFormat _getPF(D3DFORMAT d3dPF);
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| 154 | /// utility method, convert Ogre pixel format to D3D9 pixel format
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| 155 | static D3DFORMAT _getPF(PixelFormat ogrePF);
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| 156 | /// utility method, find closest Ogre pixel format that D3D9 can support
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| 157 | static PixelFormat _getClosestSupportedPF(PixelFormat ogrePF);
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| 158 |
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| 159 | /// For dealing with lost devices - release the resource if in the default pool (and return true)
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| 160 | bool releaseIfDefaultPool(void);
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| 161 | /// For dealing with lost devices - recreate the resource if in the default pool (and return true)
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| 162 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
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| 163 |
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| 164 | };
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| 165 |
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| 166 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9TexturePtr
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| 167 | @note Has to be a subclass since we need operator=.
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| 168 | We could templatise this instead of repeating per Resource subclass,
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| 169 | except to do so requires a form VC6 does not support i.e.
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| 170 | ResourceSubclassPtr<T> : public SharedPtr<T>
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| 171 | */
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| 172 | class D3D9TexturePtr : public SharedPtr<D3D9Texture>
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| 173 | {
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| 174 | public:
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| 175 | D3D9TexturePtr() : SharedPtr<D3D9Texture>() {}
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| 176 | explicit D3D9TexturePtr(D3D9Texture* rep) : SharedPtr<D3D9Texture>(rep) {}
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| 177 | D3D9TexturePtr(const D3D9TexturePtr& r) : SharedPtr<D3D9Texture>(r) {}
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| 178 | D3D9TexturePtr(const ResourcePtr& r) : SharedPtr<D3D9Texture>()
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| 179 | {
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| 180 | // lock & copy other mutex pointer
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| 181 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 182 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 183 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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| 184 | pUseCount = r.useCountPointer();
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| 185 | if (pUseCount)
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| 186 | {
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| 187 | ++(*pUseCount);
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| 188 | }
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| 189 | }
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| 190 |
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| 191 | /// Operator used to convert a ResourcePtr to a D3D9TexturePtr
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| 192 | D3D9TexturePtr& operator=(const ResourcePtr& r)
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| 193 | {
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| 194 | if (pRep == static_cast<D3D9Texture*>(r.getPointer()))
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| 195 | return *this;
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| 196 | release();
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| 197 | // lock & copy other mutex pointer
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| 198 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 199 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 200 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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| 201 | pUseCount = r.useCountPointer();
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| 202 | if (pUseCount)
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| 203 | {
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| 204 | ++(*pUseCount);
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| 205 | }
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| 206 | return *this;
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| 207 | }
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| 208 | /// Operator used to convert a TexturePtr to a D3D9TexturePtr
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| 209 | D3D9TexturePtr& operator=(const TexturePtr& r)
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| 210 | {
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| 211 | if (pRep == static_cast<D3D9Texture*>(r.getPointer()))
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| 212 | return *this;
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| 213 | release();
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| 214 | // lock & copy other mutex pointer
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| 215 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 216 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 217 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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| 218 | pUseCount = r.useCountPointer();
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| 219 | if (pUseCount)
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| 220 | {
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| 221 | ++(*pUseCount);
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| 222 | }
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| 223 | return *this;
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| 224 | }
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| 225 | };
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| 226 |
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| 227 |
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| 228 | /// RenderTexture implementation for D3D9
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| 229 | class D3D9RenderTexture : public RenderTexture
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| 230 | {
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| 231 | public:
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| 232 | D3D9RenderTexture( const String & name,
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| 233 | unsigned int width, unsigned int height,
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| 234 | TextureType texType, PixelFormat internalFormat,
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| 235 | const NameValuePairList *miscParams )
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| 236 | : RenderTexture( name, width, height, texType, internalFormat )
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| 237 | {
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| 238 | mPrivateTex = TextureManager::getSingleton().createManual
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| 239 | (mName + "_PRIVATE##", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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| 240 | texType, mWidth, mHeight, 0, internalFormat, TU_RENDERTARGET );
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| 241 | mPrivateTex->load();
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| 242 | }
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| 243 |
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| 244 | ~D3D9RenderTexture()
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| 245 | {
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| 246 | mPrivateTex->unload();
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| 247 | TextureManager::getSingleton().remove(mPrivateTex->getName());
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| 248 |
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| 249 | }
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| 250 |
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| 251 | virtual void getCustomAttribute( const String& name, void *pData )
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| 252 | {
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| 253 | if( name == "DDBACKBUFFER" )
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| 254 | {
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| 255 | IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
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| 256 | if (mPrivateTex->getTextureType() == TEX_TYPE_2D)
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| 257 | mPrivateTex->getNormTexture()->GetSurfaceLevel( 0, &(*pSurf) );
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| 258 | else if (mPrivateTex->getTextureType() == TEX_TYPE_CUBE_MAP)
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| 259 | mPrivateTex->getCubeTexture()->GetCubeMapSurface( (D3DCUBEMAP_FACES)0, 0, &(*pSurf) );
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| 260 | else
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| 261 | {
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| 262 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
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| 263 | "getCustomAttribute is implemented only for 2D and cube textures !!!",
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| 264 | "D3D9RenderTexture::getCustomAttribute" );
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| 265 | }
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| 266 | // decrement reference count
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| 267 | (*pSurf)->Release();
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| 268 | return;
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| 269 | }
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| 270 | else if( name == "D3DZBUFFER" )
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| 271 | {
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| 272 | IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
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| 273 | *pSurf = mPrivateTex->getDepthStencil();
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| 274 | return;
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| 275 | }
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| 276 | else if( name == "DDFRONTBUFFER" )
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| 277 | {
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| 278 | IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
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| 279 | if (mPrivateTex->getTextureType() == TEX_TYPE_2D)
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| 280 | mPrivateTex->getNormTexture()->GetSurfaceLevel( 0, &(*pSurf) );
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| 281 | else if (mPrivateTex->getTextureType() == TEX_TYPE_CUBE_MAP)
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| 282 | mPrivateTex->getCubeTexture()->GetCubeMapSurface( (D3DCUBEMAP_FACES)0, 0, &(*pSurf) );
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| 283 | else
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| 284 | {
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| 285 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
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| 286 | "getCustomAttribute is implemented only for 2D and cube textures !!!",
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| 287 | "D3D9RenderTexture::getCustomAttribute" );
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| 288 | }
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| 289 | (*pSurf)->Release();
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| 290 | return;
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| 291 | }
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| 292 | else if( name == "HWND" )
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| 293 | {
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| 294 | HWND *pHwnd = (HWND*)pData;
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| 295 | *pHwnd = NULL;
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| 296 | return;
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| 297 | }
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| 298 | else if( name == "isTexture" )
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| 299 | {
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| 300 | bool *b = reinterpret_cast< bool * >( pData );
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| 301 | *b = true;
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| 302 | return;
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| 303 | }
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| 304 | }
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| 305 |
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| 306 | bool requiresTextureFlipping() const { return false; }
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| 307 | virtual void writeContentsToFile( const String & filename ) {}
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| 308 |
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| 309 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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| 310 | uchar *getBufferContents(int &dimx, int &dimy) { dimx = dimy = 0; return NULL; };
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| 311 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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| 312 |
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| 313 | protected:
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| 314 | /// The texture to which rendering takes place.
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| 315 | D3D9TexturePtr mPrivateTex;
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| 316 |
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| 317 | virtual void _copyToTexture()
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| 318 | {
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| 319 | // Copy the newly-rendered data to the public texture surface.
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| 320 | mPrivateTex->copyToTexture( mTexture );
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| 321 | }
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| 322 | };
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| 323 | }
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| 324 |
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| 325 | #endif
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