[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __D3D8TEXTURE_H__
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| 26 | #define __D3D8TEXTURE_H__
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| 27 |
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| 28 | #include "OgreD3D9Prerequisites.h"
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| 29 | #include "OgreTexture.h"
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| 30 | #include "OgreRenderTexture.h"
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| 31 | #include "OgreImage.h"
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| 32 | #include "OgreException.h"
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| 33 | #include "OgreD3D9HardwarePixelBuffer.h"
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| 34 |
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| 35 | #include "OgreNoMemoryMacros.h"
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| 36 | #include <d3d9.h>
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| 37 | #include <d3dx9.h>
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| 38 | #include <dxerr9.h>
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| 39 | #include "OgreMemoryMacros.h"
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| 40 |
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| 41 | namespace Ogre {
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| 42 | class D3D9Texture : public Texture
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| 43 | {
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| 44 | protected:
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| 45 | /// D3DDevice pointer
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| 46 | IDirect3DDevice9 *mpDev;
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| 47 | /// D3D9 pointer
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| 48 | IDirect3D9 *mpD3D;
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| 49 | /// 1D/2D normal texture pointer
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| 50 | IDirect3DTexture9 *mpNormTex;
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| 51 | /// cubic texture pointer
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| 52 | IDirect3DCubeTexture9 *mpCubeTex;
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| 53 | /// Volume texture
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| 54 | IDirect3DVolumeTexture9 *mpVolumeTex;
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| 55 | /// actual texture pointer
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| 56 | IDirect3DBaseTexture9 *mpTex;
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| 57 |
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| 58 | /// cube texture individual face names
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| 59 | String mCubeFaceNames[6];
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| 60 | /// device creation parameters
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| 61 | D3DDEVICE_CREATION_PARAMETERS mDevCreParams;
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| 62 | /// back buffer pixel format
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| 63 | D3DFORMAT mBBPixelFormat;
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| 64 | /// The memory pool being used
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| 65 | D3DPOOL mD3DPool;
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| 66 | /// device capabilities pointer
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| 67 | D3DCAPS9 mDevCaps;
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| 68 | // Dynamic textures?
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| 69 | bool mDynamicTextures;
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| 70 | /// Vector of pointers to subsurfaces
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| 71 | typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList;
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| 72 | SurfaceList mSurfaceList;
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| 73 |
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| 74 | /// Initialise the device and get formats
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| 75 | void _initDevice(void);
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| 76 | /// internal method, load a cube texture
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| 77 | void _loadCubeTex();
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| 78 | /// internal method, load a normal texture
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| 79 | void _loadNormTex();
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| 80 | /// internal method, load a volume texture
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| 81 | void _loadVolumeTex();
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| 82 |
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| 83 | /// internal method, create a blank normal 1D/2D texture
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| 84 | void _createNormTex();
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| 85 | /// internal method, create a blank cube texture
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| 86 | void _createCubeTex();
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| 87 | /// internal method, create a blank cube texture
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| 88 | void _createVolumeTex();
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| 89 |
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| 90 | /// internal method, return a D3D pixel format for texture creation
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| 91 | D3DFORMAT _chooseD3DFormat();
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| 92 |
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| 93 | /// @copydoc Texture::createInternalResourcesImpl
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| 94 | void createInternalResourcesImpl(void);
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| 95 | /// free internal resources
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| 96 | void freeInternalResourcesImpl(void);
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| 97 | /// internal method, set Texture class source image protected attributes
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| 98 | void _setSrcAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
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| 99 | /// internal method, set Texture class final texture protected attributes
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| 100 | void _setFinalAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
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| 101 | /// internal method, return the best by hardware supported filter method
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| 102 | D3DTEXTUREFILTERTYPE _getBestFilterMethod();
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| 103 | /// internal method, return true if the device/texture combination can use dynamic textures
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| 104 | bool _canUseDynamicTextures(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
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| 105 | /// internal method, return true if the device/texture combination can auto gen. mip maps
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| 106 | bool _canAutoGenMipmaps(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
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| 107 |
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| 108 | /// internal method, the cube map face name for the spec. face index
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| 109 | String _getCubeFaceName(unsigned char face) const
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| 110 | { assert(face < 6); return mCubeFaceNames[face]; }
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| 111 |
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| 112 | /// internal method, create D3D9HardwarePixelBuffers for every face and
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| 113 | /// mipmap level. This method must be called after the D3D texture object was created
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| 114 | void _createSurfaceList(void);
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| 115 |
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| 116 | /// overriden from Resource
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| 117 | void loadImpl();
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| 118 | public:
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| 119 | /// constructor
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| 120 | D3D9Texture(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 121 | const String& group, bool isManual, ManualResourceLoader* loader,
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| 122 | IDirect3DDevice9 *pD3DDevice);
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| 123 | /// destructor
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| 124 | ~D3D9Texture();
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| 125 |
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| 126 | /// overriden from Texture
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| 127 | void copyToTexture( TexturePtr& target );
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| 128 | /// overriden from Texture
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| 129 | void loadImage( const Image &img );
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| 130 |
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| 131 |
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| 132 | /// @copydoc Texture::getBuffer
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| 133 | HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
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| 134 |
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| 135 | /// retrieves a pointer to the actual texture
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| 136 | IDirect3DBaseTexture9 *getTexture()
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| 137 | { assert(mpTex); return mpTex; }
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| 138 | /// retrieves a pointer to the normal 1D/2D texture
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| 139 | IDirect3DTexture9 *getNormTexture()
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| 140 | { assert(mpNormTex); return mpNormTex; }
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| 141 | /// retrieves a pointer to the cube texture
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| 142 | IDirect3DCubeTexture9 *getCubeTexture()
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| 143 | { assert(mpCubeTex); return mpCubeTex; }
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| 144 |
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| 145 |
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| 146 |
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| 147 | /// For dealing with lost devices - release the resource if in the default pool (and return true)
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| 148 | bool releaseIfDefaultPool(void);
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| 149 | /// For dealing with lost devices - recreate the resource if in the default pool (and return true)
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| 150 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
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| 151 |
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| 152 | };
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| 153 |
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| 154 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9TexturePtr
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| 155 | @note Has to be a subclass since we need operator=.
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| 156 | We could templatise this instead of repeating per Resource subclass,
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| 157 | except to do so requires a form VC6 does not support i.e.
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| 158 | ResourceSubclassPtr<T> : public SharedPtr<T>
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| 159 | */
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| 160 | class D3D9TexturePtr : public SharedPtr<D3D9Texture>
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| 161 | {
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| 162 | public:
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| 163 | D3D9TexturePtr() : SharedPtr<D3D9Texture>() {}
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| 164 | explicit D3D9TexturePtr(D3D9Texture* rep) : SharedPtr<D3D9Texture>(rep) {}
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| 165 | D3D9TexturePtr(const D3D9TexturePtr& r) : SharedPtr<D3D9Texture>(r) {}
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| 166 | D3D9TexturePtr(const ResourcePtr& r) : SharedPtr<D3D9Texture>()
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| 167 | {
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| 168 | // lock & copy other mutex pointer
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| 169 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 170 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 171 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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| 172 | pUseCount = r.useCountPointer();
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| 173 | if (pUseCount)
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| 174 | {
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| 175 | ++(*pUseCount);
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| 176 | }
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| 177 | }
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| 178 |
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| 179 | /// Operator used to convert a ResourcePtr to a D3D9TexturePtr
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| 180 | D3D9TexturePtr& operator=(const ResourcePtr& r)
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| 181 | {
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| 182 | if (pRep == static_cast<D3D9Texture*>(r.getPointer()))
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| 183 | return *this;
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| 184 | release();
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| 185 | // lock & copy other mutex pointer
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| 186 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 187 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 188 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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| 189 | pUseCount = r.useCountPointer();
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| 190 | if (pUseCount)
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| 191 | {
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| 192 | ++(*pUseCount);
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| 193 | }
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| 194 | return *this;
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| 195 | }
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| 196 | /// Operator used to convert a TexturePtr to a D3D9TexturePtr
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| 197 | D3D9TexturePtr& operator=(const TexturePtr& r)
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| 198 | {
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| 199 | if (pRep == static_cast<D3D9Texture*>(r.getPointer()))
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| 200 | return *this;
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| 201 | release();
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| 202 | // lock & copy other mutex pointer
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| 203 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 204 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 205 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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| 206 | pUseCount = r.useCountPointer();
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| 207 | if (pUseCount)
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| 208 | {
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| 209 | ++(*pUseCount);
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| 210 | }
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| 211 | return *this;
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| 212 | }
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| 213 | };
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| 214 |
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| 215 | /// RenderTexture implementation for D3D9
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| 216 | class D3D9RenderTexture : public RenderTexture
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| 217 | {
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| 218 | public:
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| 219 | D3D9RenderTexture(const String &name, D3D9HardwarePixelBuffer *buffer):
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| 220 | RenderTexture(buffer, 0)
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| 221 | {
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| 222 | mName = name;
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| 223 | }
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| 224 | ~D3D9RenderTexture() {}
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| 225 |
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| 226 | void rebind(D3D9HardwarePixelBuffer *buffer)
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| 227 | {
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| 228 | mBuffer = buffer;
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| 229 | mWidth = mBuffer->getWidth();
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| 230 | mHeight = mBuffer->getHeight();
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| 231 | mColourDepth = Ogre::PixelUtil::getNumElemBits(mBuffer->getFormat());
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| 232 | }
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| 233 |
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| 234 | virtual void getCustomAttribute( const String& name, void *pData )
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| 235 | {
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| 236 | if(name == "DDBACKBUFFER")
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| 237 | {
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| 238 | IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
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| 239 | *pSurf = static_cast<D3D9HardwarePixelBuffer*>(mBuffer)->getSurface();
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| 240 | return;
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| 241 | }
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| 242 | else if(name == "HWND")
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| 243 | {
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| 244 | HWND *pHwnd = (HWND*)pData;
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| 245 | *pHwnd = NULL;
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| 246 | return;
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| 247 | }
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| 248 | else if(name == "BUFFER")
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| 249 | {
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| 250 | *static_cast<HardwarePixelBuffer**>(pData) = mBuffer;
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| 251 | return;
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| 252 | }
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| 253 | }
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| 254 |
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| 255 | bool requiresTextureFlipping() const { return false; }
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| 256 | };
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| 257 |
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| 258 | }
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| 259 |
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| 260 | #endif
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