1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D8TEXTURE_H__
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26 | #define __D3D8TEXTURE_H__
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27 |
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28 | #include "OgreD3D9Prerequisites.h"
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29 | #include "OgreTexture.h"
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30 | #include "OgreRenderTexture.h"
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31 | #include "OgreImage.h"
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32 | #include "OgreException.h"
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33 | #include "OgreD3D9HardwarePixelBuffer.h"
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34 |
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35 | #include "OgreNoMemoryMacros.h"
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36 | #include <d3d9.h>
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37 | #include <d3dx9.h>
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38 | #include <dxerr9.h>
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39 | #include "OgreMemoryMacros.h"
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40 |
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41 | namespace Ogre {
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42 | class D3D9Texture : public Texture
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43 | {
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44 | protected:
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45 | /// D3DDevice pointer
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46 | IDirect3DDevice9 *mpDev;
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47 | /// D3D9 pointer
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48 | IDirect3D9 *mpD3D;
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49 | /// 1D/2D normal texture pointer
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50 | IDirect3DTexture9 *mpNormTex;
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51 | /// cubic texture pointer
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52 | IDirect3DCubeTexture9 *mpCubeTex;
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53 | /// Volume texture
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54 | IDirect3DVolumeTexture9 *mpVolumeTex;
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55 | /// actual texture pointer
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56 | IDirect3DBaseTexture9 *mpTex;
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57 |
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58 | /// cube texture individual face names
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59 | String mCubeFaceNames[6];
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60 | /// device creation parameters
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61 | D3DDEVICE_CREATION_PARAMETERS mDevCreParams;
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62 | /// back buffer pixel format
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63 | D3DFORMAT mBBPixelFormat;
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64 | /// The memory pool being used
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65 | D3DPOOL mD3DPool;
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66 | /// device capabilities pointer
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67 | D3DCAPS9 mDevCaps;
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68 | // Dynamic textures?
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69 | bool mDynamicTextures;
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70 | /// Vector of pointers to subsurfaces
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71 | typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList;
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72 | SurfaceList mSurfaceList;
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73 |
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74 | /// Initialise the device and get formats
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75 | void _initDevice(void);
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76 | /// internal method, load a cube texture
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77 | void _loadCubeTex();
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78 | /// internal method, load a normal texture
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79 | void _loadNormTex();
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80 | /// internal method, load a volume texture
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81 | void _loadVolumeTex();
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82 |
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83 | /// internal method, create a blank normal 1D/2D texture
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84 | void _createNormTex();
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85 | /// internal method, create a blank cube texture
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86 | void _createCubeTex();
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87 | /// internal method, create a blank cube texture
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88 | void _createVolumeTex();
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89 |
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90 | /// internal method, return a D3D pixel format for texture creation
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91 | D3DFORMAT _chooseD3DFormat();
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92 |
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93 | /// @copydoc Texture::createInternalResourcesImpl
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94 | void createInternalResourcesImpl(void);
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95 | /// free internal resources
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96 | void freeInternalResourcesImpl(void);
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97 | /// internal method, set Texture class source image protected attributes
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98 | void _setSrcAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
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99 | /// internal method, set Texture class final texture protected attributes
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100 | void _setFinalAttributes(unsigned long width, unsigned long height, unsigned long depth, PixelFormat format);
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101 | /// internal method, return the best by hardware supported filter method
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102 | D3DTEXTUREFILTERTYPE _getBestFilterMethod();
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103 | /// internal method, return true if the device/texture combination can use dynamic textures
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104 | bool _canUseDynamicTextures(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
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105 | /// internal method, return true if the device/texture combination can auto gen. mip maps
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106 | bool _canAutoGenMipmaps(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat);
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107 |
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108 | /// internal method, the cube map face name for the spec. face index
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109 | String _getCubeFaceName(unsigned char face) const
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110 | { assert(face < 6); return mCubeFaceNames[face]; }
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111 |
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112 | /// internal method, create D3D9HardwarePixelBuffers for every face and
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113 | /// mipmap level. This method must be called after the D3D texture object was created
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114 | void _createSurfaceList(void);
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115 |
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116 | /// overriden from Resource
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117 | void loadImpl();
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118 | public:
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119 | /// constructor
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120 | D3D9Texture(ResourceManager* creator, const String& name, ResourceHandle handle,
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121 | const String& group, bool isManual, ManualResourceLoader* loader,
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122 | IDirect3DDevice9 *pD3DDevice);
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123 | /// destructor
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124 | ~D3D9Texture();
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125 |
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126 | /// overriden from Texture
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127 | void copyToTexture( TexturePtr& target );
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128 | /// overriden from Texture
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129 | void loadImage( const Image &img );
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130 |
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131 |
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132 | /// @copydoc Texture::getBuffer
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133 | HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
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134 |
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135 | /// retrieves a pointer to the actual texture
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136 | IDirect3DBaseTexture9 *getTexture()
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137 | { assert(mpTex); return mpTex; }
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138 | /// retrieves a pointer to the normal 1D/2D texture
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139 | IDirect3DTexture9 *getNormTexture()
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140 | { assert(mpNormTex); return mpNormTex; }
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141 | /// retrieves a pointer to the cube texture
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142 | IDirect3DCubeTexture9 *getCubeTexture()
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143 | { assert(mpCubeTex); return mpCubeTex; }
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144 |
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145 |
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146 |
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147 | /// For dealing with lost devices - release the resource if in the default pool (and return true)
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148 | bool releaseIfDefaultPool(void);
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149 | /// For dealing with lost devices - recreate the resource if in the default pool (and return true)
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150 | bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
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151 |
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152 | };
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153 |
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154 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9TexturePtr
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155 | @note Has to be a subclass since we need operator=.
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156 | We could templatise this instead of repeating per Resource subclass,
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157 | except to do so requires a form VC6 does not support i.e.
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158 | ResourceSubclassPtr<T> : public SharedPtr<T>
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159 | */
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160 | class D3D9TexturePtr : public SharedPtr<D3D9Texture>
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161 | {
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162 | public:
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163 | D3D9TexturePtr() : SharedPtr<D3D9Texture>() {}
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164 | explicit D3D9TexturePtr(D3D9Texture* rep) : SharedPtr<D3D9Texture>(rep) {}
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165 | D3D9TexturePtr(const D3D9TexturePtr& r) : SharedPtr<D3D9Texture>(r) {}
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166 | D3D9TexturePtr(const ResourcePtr& r) : SharedPtr<D3D9Texture>()
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167 | {
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168 | // lock & copy other mutex pointer
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169 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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170 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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171 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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172 | pUseCount = r.useCountPointer();
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173 | if (pUseCount)
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174 | {
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175 | ++(*pUseCount);
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176 | }
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177 | }
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178 |
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179 | /// Operator used to convert a ResourcePtr to a D3D9TexturePtr
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180 | D3D9TexturePtr& operator=(const ResourcePtr& r)
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181 | {
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182 | if (pRep == static_cast<D3D9Texture*>(r.getPointer()))
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183 | return *this;
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184 | release();
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185 | // lock & copy other mutex pointer
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186 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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187 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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188 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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189 | pUseCount = r.useCountPointer();
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190 | if (pUseCount)
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191 | {
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192 | ++(*pUseCount);
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193 | }
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194 | return *this;
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195 | }
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196 | /// Operator used to convert a TexturePtr to a D3D9TexturePtr
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197 | D3D9TexturePtr& operator=(const TexturePtr& r)
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198 | {
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199 | if (pRep == static_cast<D3D9Texture*>(r.getPointer()))
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200 | return *this;
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201 | release();
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202 | // lock & copy other mutex pointer
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203 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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204 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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205 | pRep = static_cast<D3D9Texture*>(r.getPointer());
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206 | pUseCount = r.useCountPointer();
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207 | if (pUseCount)
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208 | {
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209 | ++(*pUseCount);
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210 | }
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211 | return *this;
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212 | }
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213 | };
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214 |
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215 | /// RenderTexture implementation for D3D9
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216 | class D3D9RenderTexture : public RenderTexture
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217 | {
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218 | public:
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219 | D3D9RenderTexture(const String &name, D3D9HardwarePixelBuffer *buffer):
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220 | RenderTexture(buffer, 0)
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221 | {
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222 | mName = name;
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223 | }
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224 | ~D3D9RenderTexture() {}
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225 |
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226 | void rebind(D3D9HardwarePixelBuffer *buffer)
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227 | {
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228 | mBuffer = buffer;
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229 | mWidth = mBuffer->getWidth();
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230 | mHeight = mBuffer->getHeight();
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231 | mColourDepth = Ogre::PixelUtil::getNumElemBits(mBuffer->getFormat());
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232 | }
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233 |
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234 | virtual void getCustomAttribute( const String& name, void *pData )
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235 | {
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236 | if(name == "DDBACKBUFFER")
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237 | {
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238 | IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
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239 | *pSurf = static_cast<D3D9HardwarePixelBuffer*>(mBuffer)->getSurface();
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240 | return;
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241 | }
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242 | else if(name == "HWND")
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243 | {
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244 | HWND *pHwnd = (HWND*)pData;
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245 | *pHwnd = NULL;
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246 | return;
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247 | }
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248 | else if(name == "BUFFER")
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249 | {
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250 | *static_cast<HardwarePixelBuffer**>(pData) = mBuffer;
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251 | return;
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252 | }
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253 | }
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254 |
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255 | bool requiresTextureFlipping() const { return false; }
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256 | };
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257 |
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258 | }
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259 |
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260 | #endif
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