1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D9TEXTUREMANAGER_H__
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26 | #define __D3D9TEXTUREMANAGER_H__
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27 |
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28 | #include "OgreD3D9Prerequisites.h"
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29 | #include "OgreTextureManager.h"
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30 |
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31 | #include "OgreNoMemoryMacros.h"
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32 | #include <d3d9.h>
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33 | #include "OgreMemoryMacros.h"
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34 |
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35 | namespace Ogre
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36 | {
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37 | class D3D9TextureManager : public TextureManager
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38 | {
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39 | protected:
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40 | LPDIRECT3DDEVICE9 mpD3DDevice;
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41 | /// @copydoc ResourceManager::createImpl
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42 | Resource* createImpl(const String& name, ResourceHandle handle,
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43 | const String& group, bool isManual, ManualResourceLoader* loader,
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44 | const NameValuePairList* createParams);
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45 |
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46 | public:
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47 | D3D9TextureManager( LPDIRECT3DDEVICE9 pD3DDevice );
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48 | ~D3D9TextureManager();
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49 |
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50 | /** Release all textures in the default memory pool.
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51 | @remarks
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52 | Method for dealing with lost devices.
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53 | */
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54 | void releaseDefaultPoolResources(void);
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55 | /** Recreate all textures in the default memory pool.
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56 | @remarks
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57 | Method for dealing with lost devices.
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58 | */
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59 | void recreateDefaultPoolResources(void);
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60 |
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61 |
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62 | };
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63 | }
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64 | #endif
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