source: OGRE/trunk/ogrenew/RenderSystems/Direct3D9/include/OgreD3D9TextureManager.h @ 657

Revision 657, 2.1 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __D3D9TEXTUREMANAGER_H__
26#define __D3D9TEXTUREMANAGER_H__
27
28#include "OgreD3D9Prerequisites.h"
29#include "OgreTextureManager.h"
30
31#include "OgreNoMemoryMacros.h"
32#include <d3d9.h>
33#include "OgreMemoryMacros.h"
34
35namespace Ogre
36{
37        class D3D9TextureManager : public TextureManager
38        {
39        protected:
40                LPDIRECT3DDEVICE9 mpD3DDevice;
41        /// @copydoc ResourceManager::createImpl
42        Resource* createImpl(const String& name, ResourceHandle handle,
43            const String& group, bool isManual, ManualResourceLoader* loader,
44            const NameValuePairList* createParams);
45
46        public:
47                D3D9TextureManager( LPDIRECT3DDEVICE9 pD3DDevice );
48                ~D3D9TextureManager();
49
50                /** Release all textures in the default memory pool.
51                @remarks
52                        Method for dealing with lost devices.
53                */
54                void releaseDefaultPoolResources(void);
55                /** Recreate all textures in the default memory pool.
56                @remarks
57                        Method for dealing with lost devices.
58                */
59                void recreateDefaultPoolResources(void);
60
61
62        };
63}
64#endif
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