source: OGRE/trunk/ogrenew/RenderSystems/Direct3D9/scripts/RenderSystem_Direct3D9.dsp @ 657

Revision 657, 8.3 KB checked in by mattausch, 18 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1# Microsoft Developer Studio Project File - Name="RenderSystem_Direct3D9" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6
7CFG=RenderSystem_Direct3D9 - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "RenderSystem_Direct3D9.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "RenderSystem_Direct3D9.mak" CFG="RenderSystem_Direct3D9 - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "RenderSystem_Direct3D9 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21!MESSAGE "RenderSystem_Direct3D9 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29MTL=midl.exe
30RSC=rc.exe
31
32!IF  "$(CFG)" == "RenderSystem_Direct3D9 - Win32 Release"
33
34# PROP BASE Use_MFC 0
35# PROP BASE Use_Debug_Libraries 0
36# PROP BASE Output_Dir "Release"
37# PROP BASE Intermediate_Dir "Release"
38# PROP BASE Target_Dir ""
39# PROP Use_MFC 0
40# PROP Use_Debug_Libraries 0
41# PROP Output_Dir "..\bin\Release"
42# PROP Intermediate_Dir "..\obj\Release"
43# PROP Ignore_Export_Lib 1
44# PROP Target_Dir ""
45# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OGRED3DENGINEDLL_EXPORTS" /YX /FD /c
46# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /Ob0 /I "..\include" /I "..\..\..\OgreMain\include" /I "..\..\..\Dependencies\include" /D "_USRDLL" /D "OGRED3D9ENGINEDLL_EXPORTS" /D "NDEBUG" /D "_MBCS" /D "OGRE_WIN32" /D "_WINDOWS" /D "WIN32" /YX /FD /c
47# SUBTRACT CPP /Fr
48# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
50# ADD BASE RSC /l 0x809 /d "NDEBUG"
51# ADD RSC /l 0x809 /d "NDEBUG"
52BSC32=bscmake.exe
53# ADD BASE BSC32 /nologo
54# ADD BSC32 /nologo
55LINK32=link.exe
56# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
57# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib d3d9.lib d3dx9.lib dxerr9.lib /nologo /dll /machine:I386 /nodefaultlib:"LIBC" /libpath:"..\..\..\OgreMain\lib\Release" /libpath:"..\..\..\Dependencies\lib\Release"
58# SUBTRACT LINK32 /profile /debug
59# Begin Special Build Tool
60SOURCE="$(InputPath)"
61PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\Samples\Common\bin\Release
62# End Special Build Tool
63
64!ELSEIF  "$(CFG)" == "RenderSystem_Direct3D9 - Win32 Debug"
65
66# PROP BASE Use_MFC 0
67# PROP BASE Use_Debug_Libraries 1
68# PROP BASE Output_Dir "Debug"
69# PROP BASE Intermediate_Dir "Debug"
70# PROP BASE Target_Dir ""
71# PROP Use_MFC 0
72# PROP Use_Debug_Libraries 1
73# PROP Output_Dir "..\bin\Debug"
74# PROP Intermediate_Dir "..\obj\Debug"
75# PROP Ignore_Export_Lib 1
76# PROP Target_Dir ""
77# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OGRED3DENGINEDLL_EXPORTS" /YX /FD /GZ /c
78# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\..\OgreMain\include" /I "..\..\..\Dependencies\include" /D "_USRDLL" /D "OGRED3D9ENGINEDLL_EXPORTS" /D "_MBCS" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /FD /GZ /Zm500 /c
79# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
80# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
81# ADD BASE RSC /l 0x809 /d "_DEBUG"
82# ADD RSC /l 0x809 /d "_DEBUG"
83BSC32=bscmake.exe
84# ADD BASE BSC32 /nologo
85# ADD BSC32 /nologo
86LINK32=link.exe
87# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
88# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dxguid.lib OgreMain_d.lib d3d9.lib d3dx9.lib dxerr9.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"LIBCMT" /pdbtype:sept /libpath:"../../../OgreMain/Lib/Debug" /libpath:"..\..\..\Dependencies\lib\Debug"
89# SUBTRACT LINK32 /verbose
90# Begin Special Build Tool
91SOURCE="$(InputPath)"
92PostBuild_Cmds=copy ..\bin\Debug\*.dll ..\..\..\Samples\Common\bin\Debug
93# End Special Build Tool
94
95!ENDIF
96
97# Begin Target
98
99# Name "RenderSystem_Direct3D9 - Win32 Release"
100# Name "RenderSystem_Direct3D9 - Win32 Debug"
101# Begin Group "D3dEngine"
102
103# PROP Default_Filter ""
104# Begin Source File
105
106SOURCE=..\src\OgreD3D9Driver.cpp
107# End Source File
108# Begin Source File
109
110SOURCE=..\include\OgreD3D9Driver.h
111# End Source File
112# Begin Source File
113
114SOURCE=..\src\OgreD3D9DriverList.cpp
115# End Source File
116# Begin Source File
117
118SOURCE=..\include\OgreD3D9DriverList.h
119# End Source File
120# Begin Source File
121
122SOURCE=..\src\OgreD3D9GpuProgram.cpp
123# End Source File
124# Begin Source File
125
126SOURCE=..\include\OgreD3D9GpuProgram.h
127# End Source File
128# Begin Source File
129
130SOURCE=..\src\OgreD3D9GpuProgramManager.cpp
131# End Source File
132# Begin Source File
133
134SOURCE=..\include\OgreD3D9GpuProgramManager.h
135# End Source File
136# Begin Source File
137
138SOURCE=..\src\OgreD3D9HardwareBufferManager.cpp
139# End Source File
140# Begin Source File
141
142SOURCE=..\include\OgreD3D9HardwareBufferManager.h
143# End Source File
144# Begin Source File
145
146SOURCE=..\src\OgreD3D9HardwareIndexBuffer.cpp
147# End Source File
148# Begin Source File
149
150SOURCE=..\include\OgreD3D9HardwareIndexBuffer.h
151# End Source File
152# Begin Source File
153
154SOURCE=..\src\OgreD3D9HardwareOcclusionQuery.cpp
155# End Source File
156# Begin Source File
157
158SOURCE=..\include\OgreD3D9HardwareOcclusionQuery.h
159# End Source File
160# Begin Source File
161
162SOURCE=..\src\OgreD3D9HardwarePixelBuffer.cpp
163# End Source File
164# Begin Source File
165
166SOURCE=..\include\OgreD3D9HardwarePixelBuffer.h
167# End Source File
168# Begin Source File
169
170SOURCE=..\src\OgreD3D9HardwareVertexBuffer.cpp
171# End Source File
172# Begin Source File
173
174SOURCE=..\include\OgreD3D9HardwareVertexBuffer.h
175# End Source File
176# Begin Source File
177
178SOURCE=..\src\OgreD3D9HLSLProgram.cpp
179# End Source File
180# Begin Source File
181
182SOURCE=..\include\OgreD3D9HLSLProgram.h
183# End Source File
184# Begin Source File
185
186SOURCE=..\src\OgreD3D9HLSLProgramFactory.cpp
187# End Source File
188# Begin Source File
189
190SOURCE=..\include\OgreD3D9HLSLProgramFactory.h
191# End Source File
192# Begin Source File
193
194SOURCE=..\src\OgreD3D9Mappings.cpp
195# End Source File
196# Begin Source File
197
198SOURCE=..\include\OgreD3D9Mappings.h
199# End Source File
200# Begin Source File
201
202SOURCE=..\include\OgreD3D9Prerequisites.h
203# End Source File
204# Begin Source File
205
206SOURCE=..\src\OgreD3D9RenderSystem.cpp
207# End Source File
208# Begin Source File
209
210SOURCE=..\include\OgreD3D9RenderSystem.h
211# End Source File
212# Begin Source File
213
214SOURCE=..\src\OgreD3D9RenderWindow.cpp
215# End Source File
216# Begin Source File
217
218SOURCE=..\include\OgreD3D9RenderWindow.h
219# End Source File
220# Begin Source File
221
222SOURCE=..\src\OgreD3D9Texture.cpp
223# End Source File
224# Begin Source File
225
226SOURCE=..\include\OgreD3D9Texture.h
227# End Source File
228# Begin Source File
229
230SOURCE=..\src\OgreD3D9TextureManager.cpp
231# End Source File
232# Begin Source File
233
234SOURCE=..\include\OgreD3D9TextureManager.h
235# End Source File
236# Begin Source File
237
238SOURCE=..\src\OgreD3D9VertexDeclaration.cpp
239# End Source File
240# Begin Source File
241
242SOURCE=..\src\OgreD3D9VideoMode.cpp
243# End Source File
244# Begin Source File
245
246SOURCE=..\include\OgreD3D9VideoMode.h
247# End Source File
248# Begin Source File
249
250SOURCE=..\src\OgreD3D9VideoModeList.cpp
251# End Source File
252# Begin Source File
253
254SOURCE=..\include\OgreD3D9VideoModeList.h
255# End Source File
256# End Group
257# Begin Group "Interface"
258
259# PROP Default_Filter ""
260# Begin Source File
261
262SOURCE=..\src\OgreD3D9EngineDll.cpp
263# End Source File
264# Begin Source File
265
266SOURCE=..\misc\OgreD3D9RenderSystem.def
267# End Source File
268# Begin Source File
269
270SOURCE=..\include\OgreD3D9VertexDeclaration.h
271# End Source File
272# End Group
273# End Target
274# End Project
Note: See TracBrowser for help on using the repository browser.