source: OGRE/trunk/ogrenew/RenderSystems/Direct3D9/src/OgreD3D9EngineDll.cpp @ 692

Revision 692, 1.9 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreD3D9RenderSystem.h"
26#include "OgreRoot.h"
27#include "OgreD3D9HLSLProgramFactory.h"
28
29namespace Ogre
30{
31        D3D9RenderSystem* d3dRendPlugin;
32        D3D9HLSLProgramFactory* hlslProgramFactory;
33
34        extern "C" void dllStartPlugin(void) throw()
35        {
36                // Create the DirectX 8 rendering api
37                HINSTANCE hInst = GetModuleHandle( "RenderSystem_Direct3D9.dll" );
38                d3dRendPlugin = new D3D9RenderSystem( hInst );
39                // Register the render system
40                Root::getSingleton().addRenderSystem( d3dRendPlugin );
41
42        // create & register HLSL factory
43        hlslProgramFactory = new D3D9HLSLProgramFactory();
44        HighLevelGpuProgramManager::getSingleton().addFactory(hlslProgramFactory);
45
46        }
47
48        extern "C" void dllStopPlugin(void)
49        {
50                delete d3dRendPlugin;
51                delete hlslProgramFactory;
52        }
53}
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