1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9GpuProgram.h"
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26 | #include "OgreMatrix4.h"
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27 | #include "OgreException.h"
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28 | #include "OgreLogManager.h"
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29 | #include "OgreD3D9Mappings.h"
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30 | #include "OgreResourceGroupManager.h"
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31 |
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32 | namespace Ogre {
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33 |
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34 | //-----------------------------------------------------------------------------
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35 | D3D9GpuProgram::D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
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36 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev)
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37 | : GpuProgram(creator, name, handle, group, isManual, loader),
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38 | mpDevice(pDev), mpExternalMicrocode(NULL)
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39 | {
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40 | if (createParamDictionary("D3D9GpuProgram"))
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41 | {
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42 | setupBaseParamDictionary();
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43 | }
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44 | }
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45 | //-----------------------------------------------------------------------------
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46 | void D3D9GpuProgram::loadImpl(void)
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47 | {
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48 | if (mpExternalMicrocode)
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49 | {
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50 | loadFromMicrocode(mpExternalMicrocode);
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51 | }
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52 | else
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53 | {
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54 | // Normal load-from-source approach
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55 | if (mLoadFromFile)
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56 | {
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57 | // find & load source code
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58 | DataStreamPtr stream =
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59 | ResourceGroupManager::getSingleton().openResource(
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60 | mFilename, mGroup, true, this);
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61 | mSource = stream->getAsString();
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62 | }
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63 |
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64 | // Call polymorphic load
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65 | loadFromSource();
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66 | }
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67 |
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68 | }
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69 | //-----------------------------------------------------------------------------
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70 | void D3D9GpuProgram::loadFromSource(void)
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71 | {
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72 | // Create the shader
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73 | // Assemble source into microcode
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74 | LPD3DXBUFFER microcode;
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75 | LPD3DXBUFFER errors;
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76 | HRESULT hr = D3DXAssembleShader(
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77 | mSource.c_str(),
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78 | static_cast<UINT>(mSource.length()),
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79 | NULL, // no #define support
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80 | NULL, // no #include support
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81 | 0, // standard compile options
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82 | µcode,
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83 | &errors);
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84 |
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85 | if (FAILED(hr))
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86 | {
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87 | String message = "Cannot assemble D3D9 shader " + mName + " Errors:\n" +
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88 | static_cast<const char*>(errors->GetBufferPointer());
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89 | errors->Release();
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90 | OGRE_EXCEPT(hr, message,
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91 | "D3D9GpuProgram::loadFromSource");
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92 |
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93 | }
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94 |
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95 | loadFromMicrocode(microcode);
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96 |
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97 | SAFE_RELEASE(microcode);
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98 | SAFE_RELEASE(errors);
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99 | }
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100 | //-----------------------------------------------------------------------------
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101 | D3D9GpuVertexProgram::D3D9GpuVertexProgram(ResourceManager* creator,
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102 | const String& name, ResourceHandle handle, const String& group,
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103 | bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev)
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104 | : D3D9GpuProgram(creator, name, handle, group, isManual, loader, pDev)
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105 | , mpVertexShader(NULL)
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106 | {
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107 | mType = GPT_VERTEX_PROGRAM;
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108 | }
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109 | //-----------------------------------------------------------------------------
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110 | D3D9GpuVertexProgram::~D3D9GpuVertexProgram()
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111 | {
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112 | // have to call this here reather than in Resource destructor
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113 | // since calling virtual methods in base destructors causes crash
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114 | unload();
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115 | }
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116 | //-----------------------------------------------------------------------------
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117 | void D3D9GpuVertexProgram::loadFromMicrocode(LPD3DXBUFFER microcode)
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118 | {
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119 | if (isSupported())
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120 | {
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121 | // Create the shader
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122 | HRESULT hr = mpDevice->CreateVertexShader(
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123 | static_cast<DWORD*>(microcode->GetBufferPointer()),
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124 | &mpVertexShader);
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125 |
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126 | if (FAILED(hr))
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127 | {
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128 | OGRE_EXCEPT(hr, "Cannot create D3D9 vertex shader " + mName + " from microcode.",
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129 | "D3D9GpuVertexProgram::loadFromMicrocode");
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130 |
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131 | }
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132 | }
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133 | else
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134 | {
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135 | LogManager::getSingleton().logMessage(
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136 | "Unsupported D3D9 vertex shader '" + mName + "' was not loaded.");
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137 | }
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138 | }
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139 | //-----------------------------------------------------------------------------
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140 | void D3D9GpuVertexProgram::unloadImpl(void)
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141 | {
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142 | SAFE_RELEASE(mpVertexShader);
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143 | }
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144 | //-----------------------------------------------------------------------------
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145 | //-----------------------------------------------------------------------------
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146 | D3D9GpuFragmentProgram::D3D9GpuFragmentProgram(ResourceManager* creator,
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147 | const String& name, ResourceHandle handle, const String& group,
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148 | bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev)
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149 | : D3D9GpuProgram(creator, name, handle, group, isManual, loader, pDev)
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150 | , mpPixelShader(NULL)
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151 | {
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152 | mType = GPT_FRAGMENT_PROGRAM;
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153 | }
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154 | //-----------------------------------------------------------------------------
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155 | D3D9GpuFragmentProgram::~D3D9GpuFragmentProgram()
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156 | {
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157 | // have to call this here reather than in Resource destructor
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158 | // since calling virtual methods in base destructors causes crash
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159 | unload();
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160 | }
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161 | //-----------------------------------------------------------------------------
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162 | void D3D9GpuFragmentProgram::loadFromMicrocode(LPD3DXBUFFER microcode)
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163 | {
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164 | if (isSupported())
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165 | {
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166 | // Create the shader
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167 | HRESULT hr = mpDevice->CreatePixelShader(
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168 | static_cast<DWORD*>(microcode->GetBufferPointer()),
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169 | &mpPixelShader);
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170 |
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171 | if (FAILED(hr))
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172 | {
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173 | OGRE_EXCEPT(hr, "Cannot create D3D9 pixel shader " + mName + " from microcode.",
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174 | "D3D9GpuFragmentProgram::loadFromMicrocode");
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175 |
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176 | }
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177 | }
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178 | else
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179 | {
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180 | LogManager::getSingleton().logMessage(
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181 | "Unsupported D3D9 pixel shader '" + mName + "' was not loaded.");
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182 | }
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183 | }
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184 | //-----------------------------------------------------------------------------
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185 | void D3D9GpuFragmentProgram::unloadImpl(void)
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186 | {
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187 | SAFE_RELEASE(mpPixelShader);
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188 | }
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189 | //-----------------------------------------------------------------------------
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190 |
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191 | }
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192 |
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