1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9HLSLProgram.h"
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26 | #include "OgreGpuProgramManager.h"
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27 | #include "OgreStringConverter.h"
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28 | #include "OgreD3D9GpuProgram.h"
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29 | #include "OgreGpuProgram.h"
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30 | #include "OgreRoot.h"
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31 | #include "OgreRenderSystem.h"
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32 | #include "OgreRenderSystemCapabilities.h"
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33 |
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34 | namespace Ogre {
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35 | //-----------------------------------------------------------------------
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36 | D3D9HLSLProgram::CmdEntryPoint D3D9HLSLProgram::msCmdEntryPoint;
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37 | D3D9HLSLProgram::CmdTarget D3D9HLSLProgram::msCmdTarget;
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38 | //-----------------------------------------------------------------------
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39 | //-----------------------------------------------------------------------
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40 | void D3D9HLSLProgram::loadFromSource(void)
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41 | {
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42 | LPD3DXBUFFER errors = 0;
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43 |
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44 | // Compile & assemble into microcode
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45 | HRESULT hr = D3DXCompileShader(
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46 | mSource.c_str(),
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47 | static_cast<UINT>(mSource.length()),
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48 | NULL, //no preprocessor defines
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49 | NULL, //no includes
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50 | mEntryPoint.c_str(),
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51 | mTarget.c_str(),
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52 | NULL, // no compile flags
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53 | &mpMicroCode,
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54 | &errors,
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55 | &mpConstTable);
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56 |
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57 | if (FAILED(hr))
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58 | {
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59 | String message = "Cannot assemble D3D9 high-level shader " + mName + " Errors:\n" +
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60 | static_cast<const char*>(errors->GetBufferPointer());
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61 | errors->Release();
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62 | OGRE_EXCEPT(hr, message,
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63 | "D3D9HLSLProgram::loadFromSource");
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64 | }
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65 |
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66 |
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67 | }
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68 | //-----------------------------------------------------------------------
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69 | void D3D9HLSLProgram::createLowLevelImpl(void)
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70 | {
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71 | // Create a low-level program, give it the same name as us
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72 | mAssemblerProgram =
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73 | GpuProgramManager::getSingleton().createProgramFromString(
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74 | mName,
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75 | mGroup,
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76 | "",// dummy source, since we'll be using microcode
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77 | mType,
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78 | mTarget);
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79 | static_cast<D3D9GpuProgram*>(mAssemblerProgram.get())->setExternalMicrocode(mpMicroCode);
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80 |
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81 | }
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82 | //-----------------------------------------------------------------------
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83 | void D3D9HLSLProgram::unloadHighLevelImpl(void)
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84 | {
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85 | SAFE_RELEASE(mpMicroCode);
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86 | SAFE_RELEASE(mpConstTable);
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87 |
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88 | }
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89 | //-----------------------------------------------------------------------
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90 | void D3D9HLSLProgram::populateParameterNames(GpuProgramParametersSharedPtr params)
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91 | {
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92 | // Derive parameter names from const table
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93 | assert(mpConstTable && "Program not loaded!");
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94 | // Get contents of the constant table
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95 | D3DXCONSTANTTABLE_DESC desc;
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96 | HRESULT hr = mpConstTable->GetDesc(&desc);
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97 |
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98 | if (FAILED(hr))
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99 | {
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100 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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101 | "Cannot retrieve constant descriptions from HLSL program.",
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102 | "D3D9HLSLProgram::populateParameterNames");
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103 | }
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104 | // Iterate over the constants
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105 | for (unsigned int i = 0; i < desc.Constants; ++i)
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106 | {
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107 | // Recursively descend through the structure levels
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108 | // Since D3D9 has no nice 'leaf' method like Cg (sigh)
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109 | processParamElement(NULL, "", i, params);
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110 | }
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111 |
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112 |
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113 | }
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114 | //-----------------------------------------------------------------------
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115 | void D3D9HLSLProgram::processParamElement(D3DXHANDLE parent, String prefix,
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116 | unsigned int index, GpuProgramParametersSharedPtr params)
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117 | {
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118 | D3DXHANDLE hConstant = mpConstTable->GetConstant(parent, index);
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119 |
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120 | // Since D3D HLSL doesn't deal with naming of array and struct parameters
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121 | // automatically, we have to do it by hand
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122 |
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123 | D3DXCONSTANT_DESC desc;
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124 | unsigned int numParams = 1;
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125 | HRESULT hr = mpConstTable->GetConstantDesc(hConstant, &desc, &numParams);
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126 | if (FAILED(hr))
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127 | {
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128 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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129 | "Cannot retrieve constant description from HLSL program.",
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130 | "D3D9HLSLProgram::processParamElement");
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131 | }
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132 |
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133 | String paramName = desc.Name;
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134 | // trim the odd '$' which appears at the start of the names in HLSL
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135 | if (paramName.at(0) == '$')
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136 | paramName.erase(paramName.begin());
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137 |
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138 | // If it's an array, elements will be > 1
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139 | for (unsigned int e = 0; e < desc.Elements; ++e)
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140 | {
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141 | if (desc.Class == D3DXPC_STRUCT)
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142 | {
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143 | // work out a new prefix for nested members, if it's an array, we need an index
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144 | if (desc.Elements > 1)
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145 | prefix = prefix + paramName + "[" + StringConverter::toString(e) + "].";
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146 | else
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147 | prefix = prefix + paramName + ".";
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148 | // Cascade into struct
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149 | for (unsigned int i = 0; i < desc.StructMembers; ++i)
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150 | {
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151 | processParamElement(hConstant, prefix, i, params);
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152 | }
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153 | }
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154 | else
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155 | {
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156 | // Process params
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157 | if (desc.Type == D3DXPT_FLOAT || desc.Type == D3DXPT_INT || desc.Type == D3DXPT_BOOL)
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158 | {
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159 | size_t paramIndex = desc.RegisterIndex;
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160 | String name = prefix + paramName;
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161 | // If this is an array, need to append element index
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162 | if (desc.Elements > 1)
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163 | name += "[" + StringConverter::toString(e) + "]";
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164 |
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165 | params->_mapParameterNameToIndex(name, paramIndex);
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166 | }
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167 | }
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168 | }
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169 |
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170 | }
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171 | //-----------------------------------------------------------------------
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172 | D3D9HLSLProgram::D3D9HLSLProgram(ResourceManager* creator, const String& name,
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173 | ResourceHandle handle, const String& group, bool isManual,
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174 | ManualResourceLoader* loader)
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175 | : HighLevelGpuProgram(creator, name, handle, group, isManual, loader)
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176 | , mpMicroCode(NULL), mpConstTable(NULL)
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177 | {
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178 | if (createParamDictionary("D3D9HLSLProgram"))
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179 | {
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180 | setupBaseParamDictionary();
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181 | ParamDictionary* dict = getParamDictionary();
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182 |
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183 | dict->addParameter(ParameterDef("entry_point",
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184 | "The entry point for the HLSL program.",
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185 | PT_STRING),&msCmdEntryPoint);
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186 | dict->addParameter(ParameterDef("target",
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187 | "Name of the assembler target to compile down to.",
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188 | PT_STRING),&msCmdTarget);
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189 | }
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190 |
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191 | }
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192 | //-----------------------------------------------------------------------
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193 | D3D9HLSLProgram::~D3D9HLSLProgram()
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194 | {
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195 | // have to call this here reather than in Resource destructor
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196 | // since calling virtual methods in base destructors causes crash
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197 | if (mIsLoaded)
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198 | {
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199 | unload();
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200 | }
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201 | else
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202 | {
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203 | unloadHighLevel();
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204 | }
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205 | }
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206 | //-----------------------------------------------------------------------
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207 | bool D3D9HLSLProgram::isSupported(void) const
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208 | {
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209 | // If skeletal animation is being done, we need support for UBYTE4
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210 | if (isSkeletalAnimationIncluded() &&
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211 | !Root::getSingleton().getRenderSystem()->getCapabilities()
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212 | ->hasCapability(RSC_VERTEX_FORMAT_UBYTE4))
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213 | {
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214 | return false;
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215 | }
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216 |
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217 | return GpuProgramManager::getSingleton().isSyntaxSupported(mTarget);
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218 | }
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219 | //-----------------------------------------------------------------------
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220 | GpuProgramParametersSharedPtr D3D9HLSLProgram::createParameters(void)
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221 | {
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222 | // Call superclass
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223 | GpuProgramParametersSharedPtr params = HighLevelGpuProgram::createParameters();
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224 |
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225 | // D3D HLSL uses column-major matrices
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226 | params->setTransposeMatrices(true);
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227 |
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228 | return params;
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229 | }
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230 | //-----------------------------------------------------------------------
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231 | void D3D9HLSLProgram::setTarget(const String& target)
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232 | {
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233 | mTarget = target;
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234 | }
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235 | //-----------------------------------------------------------------------
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236 | //-----------------------------------------------------------------------
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237 | String D3D9HLSLProgram::CmdEntryPoint::doGet(const void *target) const
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238 | {
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239 | return static_cast<const D3D9HLSLProgram*>(target)->getEntryPoint();
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240 | }
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241 | void D3D9HLSLProgram::CmdEntryPoint::doSet(void *target, const String& val)
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242 | {
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243 | static_cast<D3D9HLSLProgram*>(target)->setEntryPoint(val);
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244 | }
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245 | //-----------------------------------------------------------------------
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246 | String D3D9HLSLProgram::CmdTarget::doGet(const void *target) const
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247 | {
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248 | return static_cast<const D3D9HLSLProgram*>(target)->getTarget();
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249 | }
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250 | void D3D9HLSLProgram::CmdTarget::doSet(void *target, const String& val)
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251 | {
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252 | static_cast<D3D9HLSLProgram*>(target)->setTarget(val);
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253 | }
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254 |
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255 | }
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