1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #include "OgreD3D9HardwareBufferManager.h"
|
---|
26 | #include "OgreD3D9HardwareVertexBuffer.h"
|
---|
27 | #include "OgreD3D9HardwareIndexBuffer.h"
|
---|
28 | #include "OgreD3D9VertexDeclaration.h"
|
---|
29 | #include "OgreLogManager.h"
|
---|
30 | #include "OgreStringConverter.h"
|
---|
31 |
|
---|
32 |
|
---|
33 | namespace Ogre {
|
---|
34 | //-----------------------------------------------------------------------
|
---|
35 | D3D9HardwareBufferManager::D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device)
|
---|
36 | : mlpD3DDevice(device)
|
---|
37 | {
|
---|
38 | }
|
---|
39 | //-----------------------------------------------------------------------
|
---|
40 | D3D9HardwareBufferManager::~D3D9HardwareBufferManager()
|
---|
41 | {
|
---|
42 | destroyAllDeclarations();
|
---|
43 | destroyAllBindings();
|
---|
44 | }
|
---|
45 | //-----------------------------------------------------------------------
|
---|
46 | HardwareVertexBufferSharedPtr
|
---|
47 | D3D9HardwareBufferManager::
|
---|
48 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage,
|
---|
49 | bool useShadowBuffer)
|
---|
50 | {
|
---|
51 | assert (numVerts > 0);
|
---|
52 | #if OGRE_D3D_MANAGE_BUFFERS
|
---|
53 | // Override shadow buffer setting; managed buffers are automatically
|
---|
54 | // backed by system memory
|
---|
55 | // Don't override shadow buffer if discardable, since then we use
|
---|
56 | // unmanaged buffers for speed (avoids write-through overhead)
|
---|
57 | if (useShadowBuffer && !(usage & HardwareBuffer::HBU_DISCARDABLE))
|
---|
58 | {
|
---|
59 | useShadowBuffer = false;
|
---|
60 | // Also drop any WRITE_ONLY so we can read direct
|
---|
61 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
|
---|
62 | {
|
---|
63 | usage = HardwareBuffer::HBU_DYNAMIC;
|
---|
64 | }
|
---|
65 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY)
|
---|
66 | {
|
---|
67 | usage = HardwareBuffer::HBU_STATIC;
|
---|
68 | }
|
---|
69 | }
|
---|
70 | #endif
|
---|
71 | D3D9HardwareVertexBuffer* vbuf = new D3D9HardwareVertexBuffer(
|
---|
72 | vertexSize, numVerts, usage, mlpD3DDevice, false, useShadowBuffer);
|
---|
73 | mVertexBuffers.insert(vbuf);
|
---|
74 | return HardwareVertexBufferSharedPtr(vbuf);
|
---|
75 | }
|
---|
76 | //-----------------------------------------------------------------------
|
---|
77 | HardwareIndexBufferSharedPtr
|
---|
78 | D3D9HardwareBufferManager::
|
---|
79 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
|
---|
80 | HardwareBuffer::Usage usage, bool useShadowBuffer)
|
---|
81 | {
|
---|
82 | assert (numIndexes > 0);
|
---|
83 | #if OGRE_D3D_MANAGE_BUFFERS
|
---|
84 | // Override shadow buffer setting; managed buffers are automatically
|
---|
85 | // backed by system memory
|
---|
86 | if (useShadowBuffer)
|
---|
87 | {
|
---|
88 | useShadowBuffer = false;
|
---|
89 | // Also drop any WRITE_ONLY so we can read direct
|
---|
90 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
|
---|
91 | {
|
---|
92 | usage = HardwareBuffer::HBU_DYNAMIC;
|
---|
93 | }
|
---|
94 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY)
|
---|
95 | {
|
---|
96 | usage = HardwareBuffer::HBU_STATIC;
|
---|
97 | }
|
---|
98 | }
|
---|
99 | #endif
|
---|
100 | D3D9HardwareIndexBuffer* idx = new D3D9HardwareIndexBuffer(
|
---|
101 | itype, numIndexes, usage, mlpD3DDevice, false, useShadowBuffer);
|
---|
102 | mIndexBuffers.insert(idx);
|
---|
103 | return HardwareIndexBufferSharedPtr(idx);
|
---|
104 |
|
---|
105 | }
|
---|
106 | //-----------------------------------------------------------------------
|
---|
107 | VertexDeclaration* D3D9HardwareBufferManager::createVertexDeclarationImpl(void)
|
---|
108 | {
|
---|
109 | return new D3D9VertexDeclaration(mlpD3DDevice);
|
---|
110 | }
|
---|
111 | //-----------------------------------------------------------------------
|
---|
112 | void D3D9HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl)
|
---|
113 | {
|
---|
114 | delete decl;
|
---|
115 | }
|
---|
116 | //-----------------------------------------------------------------------
|
---|
117 | void D3D9HardwareBufferManager::releaseDefaultPoolResources(void)
|
---|
118 | {
|
---|
119 | size_t iCount = 0;
|
---|
120 | size_t vCount = 0;
|
---|
121 |
|
---|
122 | VertexBufferList::iterator v, vend;
|
---|
123 | vend = mVertexBuffers.end();
|
---|
124 | for (v = mVertexBuffers.begin(); v != vend; ++v)
|
---|
125 | {
|
---|
126 | D3D9HardwareVertexBuffer* vbuf =
|
---|
127 | static_cast<D3D9HardwareVertexBuffer*>(*v);
|
---|
128 | if (vbuf->releaseIfDefaultPool())
|
---|
129 | vCount++;
|
---|
130 | }
|
---|
131 |
|
---|
132 |
|
---|
133 | IndexBufferList::iterator i, iend;
|
---|
134 | iend = mIndexBuffers.end();
|
---|
135 | for (i = mIndexBuffers.begin(); i != iend; ++i)
|
---|
136 | {
|
---|
137 | D3D9HardwareIndexBuffer* ibuf =
|
---|
138 | static_cast<D3D9HardwareIndexBuffer*>(*i);
|
---|
139 | if (ibuf->releaseIfDefaultPool())
|
---|
140 | iCount++;
|
---|
141 |
|
---|
142 | }
|
---|
143 |
|
---|
144 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager released:");
|
---|
145 | LogManager::getSingleton().logMessage(
|
---|
146 | StringConverter::toString(vCount) + " unmanaged vertex buffers");
|
---|
147 | LogManager::getSingleton().logMessage(
|
---|
148 | StringConverter::toString(iCount) + " unmanaged index buffers");
|
---|
149 | }
|
---|
150 | //-----------------------------------------------------------------------
|
---|
151 | void D3D9HardwareBufferManager::recreateDefaultPoolResources(void)
|
---|
152 | {
|
---|
153 | size_t iCount = 0;
|
---|
154 | size_t vCount = 0;
|
---|
155 |
|
---|
156 | VertexBufferList::iterator v, vend;
|
---|
157 | vend = mVertexBuffers.end();
|
---|
158 | for (v = mVertexBuffers.begin(); v != vend; ++v)
|
---|
159 | {
|
---|
160 | D3D9HardwareVertexBuffer* vbuf =
|
---|
161 | static_cast<D3D9HardwareVertexBuffer*>(*v);
|
---|
162 | if (vbuf->recreateIfDefaultPool(mlpD3DDevice))
|
---|
163 | vCount++;
|
---|
164 | }
|
---|
165 |
|
---|
166 |
|
---|
167 | IndexBufferList::iterator i, iend;
|
---|
168 | iend = mIndexBuffers.end();
|
---|
169 | for (i = mIndexBuffers.begin(); i != iend; ++i)
|
---|
170 | {
|
---|
171 | D3D9HardwareIndexBuffer* ibuf =
|
---|
172 | static_cast<D3D9HardwareIndexBuffer*>(*i);
|
---|
173 | if (ibuf->recreateIfDefaultPool(mlpD3DDevice))
|
---|
174 | iCount++;
|
---|
175 |
|
---|
176 | }
|
---|
177 |
|
---|
178 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager recreated:");
|
---|
179 | LogManager::getSingleton().logMessage(
|
---|
180 | StringConverter::toString(vCount) + " unmanaged vertex buffers");
|
---|
181 | LogManager::getSingleton().logMessage(
|
---|
182 | StringConverter::toString(iCount) + " unmanaged index buffers");
|
---|
183 | }
|
---|
184 | //-----------------------------------------------------------------------
|
---|
185 |
|
---|
186 | }
|
---|