1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9HardwareBufferManager.h"
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26 | #include "OgreD3D9HardwareVertexBuffer.h"
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27 | #include "OgreD3D9HardwareIndexBuffer.h"
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28 | #include "OgreD3D9VertexDeclaration.h"
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29 | #include "OgreLogManager.h"
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30 | #include "OgreStringConverter.h"
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31 |
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32 |
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33 | namespace Ogre {
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34 | //-----------------------------------------------------------------------
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35 | D3D9HardwareBufferManager::D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device)
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36 | : mlpD3DDevice(device)
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37 | {
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38 | }
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39 | //-----------------------------------------------------------------------
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40 | D3D9HardwareBufferManager::~D3D9HardwareBufferManager()
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41 | {
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42 | destroyAllDeclarations();
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43 | destroyAllBindings();
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44 | }
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45 | //-----------------------------------------------------------------------
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46 | HardwareVertexBufferSharedPtr
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47 | D3D9HardwareBufferManager::
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48 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage,
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49 | bool useShadowBuffer)
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50 | {
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51 | assert (numVerts > 0);
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52 | #if OGRE_D3D_MANAGE_BUFFERS
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53 | // Override shadow buffer setting; managed buffers are automatically
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54 | // backed by system memory
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55 | // Don't override shadow buffer if discardable, since then we use
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56 | // unmanaged buffers for speed (avoids write-through overhead)
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57 | if (useShadowBuffer && !(usage & HardwareBuffer::HBU_DISCARDABLE))
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58 | {
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59 | useShadowBuffer = false;
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60 | // Also drop any WRITE_ONLY so we can read direct
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61 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
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62 | {
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63 | usage = HardwareBuffer::HBU_DYNAMIC;
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64 | }
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65 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY)
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66 | {
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67 | usage = HardwareBuffer::HBU_STATIC;
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68 | }
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69 | }
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70 | #endif
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71 | D3D9HardwareVertexBuffer* vbuf = new D3D9HardwareVertexBuffer(
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72 | vertexSize, numVerts, usage, mlpD3DDevice, false, useShadowBuffer);
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73 | mVertexBuffers.insert(vbuf);
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74 | return HardwareVertexBufferSharedPtr(vbuf);
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75 | }
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76 | //-----------------------------------------------------------------------
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77 | void D3D9HardwareBufferManager::destroyAllDeclarations(void)
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78 | {
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79 | VertexDeclarationList::iterator decl;
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80 | for (decl = mVertexDeclarations.begin(); decl != mVertexDeclarations.end(); ++decl)
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81 | {
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82 | delete *decl;
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83 | }
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84 | mVertexDeclarations.clear();
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85 | }
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86 | //-----------------------------------------------------------------------
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87 | HardwareIndexBufferSharedPtr
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88 | D3D9HardwareBufferManager::
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89 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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90 | HardwareBuffer::Usage usage, bool useShadowBuffer)
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91 | {
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92 | assert (numIndexes > 0);
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93 | #if OGRE_D3D_MANAGE_BUFFERS
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94 | // Override shadow buffer setting; managed buffers are automatically
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95 | // backed by system memory
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96 | if (useShadowBuffer)
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97 | {
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98 | useShadowBuffer = false;
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99 | // Also drop any WRITE_ONLY so we can read direct
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100 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
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101 | {
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102 | usage = HardwareBuffer::HBU_DYNAMIC;
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103 | }
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104 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY)
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105 | {
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106 | usage = HardwareBuffer::HBU_STATIC;
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107 | }
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108 | }
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109 | #endif
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110 | D3D9HardwareIndexBuffer* idx = new D3D9HardwareIndexBuffer(
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111 | itype, numIndexes, usage, mlpD3DDevice, false, useShadowBuffer);
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112 | mIndexBuffers.insert(idx);
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113 | return HardwareIndexBufferSharedPtr(idx);
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114 |
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115 | }
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116 | //-----------------------------------------------------------------------
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117 | VertexDeclaration* D3D9HardwareBufferManager::createVertexDeclaration(void)
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118 | {
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119 | VertexDeclaration* decl = new D3D9VertexDeclaration(mlpD3DDevice);
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120 | mVertexDeclarations.push_back(decl);
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121 | return decl;
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122 |
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123 | }
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124 | //-----------------------------------------------------------------------
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125 | void D3D9HardwareBufferManager::destroyVertexDeclaration(VertexDeclaration* decl)
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126 | {
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127 | mVertexDeclarations.remove(decl);
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128 | delete decl;
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129 | }
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130 | //-----------------------------------------------------------------------
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131 | void D3D9HardwareBufferManager::releaseDefaultPoolResources(void)
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132 | {
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133 | size_t iCount = 0;
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134 | size_t vCount = 0;
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135 |
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136 | VertexBufferList::iterator v, vend;
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137 | vend = mVertexBuffers.end();
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138 | for (v = mVertexBuffers.begin(); v != vend; ++v)
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139 | {
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140 | D3D9HardwareVertexBuffer* vbuf =
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141 | static_cast<D3D9HardwareVertexBuffer*>(*v);
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142 | if (vbuf->releaseIfDefaultPool())
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143 | vCount++;
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144 | }
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145 |
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146 |
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147 | IndexBufferList::iterator i, iend;
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148 | iend = mIndexBuffers.end();
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149 | for (i = mIndexBuffers.begin(); i != iend; ++i)
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150 | {
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151 | D3D9HardwareIndexBuffer* ibuf =
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152 | static_cast<D3D9HardwareIndexBuffer*>(*i);
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153 | if (ibuf->releaseIfDefaultPool())
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154 | iCount++;
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155 |
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156 | }
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157 |
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158 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager released:");
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159 | LogManager::getSingleton().logMessage(
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160 | StringConverter::toString(vCount) + " unmanaged vertex buffers");
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161 | LogManager::getSingleton().logMessage(
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162 | StringConverter::toString(iCount) + " unmanaged index buffers");
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163 | }
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164 | //-----------------------------------------------------------------------
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165 | void D3D9HardwareBufferManager::recreateDefaultPoolResources(void)
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166 | {
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167 | size_t iCount = 0;
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168 | size_t vCount = 0;
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169 |
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170 | VertexBufferList::iterator v, vend;
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171 | vend = mVertexBuffers.end();
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172 | for (v = mVertexBuffers.begin(); v != vend; ++v)
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173 | {
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174 | D3D9HardwareVertexBuffer* vbuf =
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175 | static_cast<D3D9HardwareVertexBuffer*>(*v);
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176 | if (vbuf->recreateIfDefaultPool(mlpD3DDevice))
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177 | vCount++;
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178 | }
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179 |
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180 |
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181 | IndexBufferList::iterator i, iend;
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182 | iend = mIndexBuffers.end();
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183 | for (i = mIndexBuffers.begin(); i != iend; ++i)
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184 | {
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185 | D3D9HardwareIndexBuffer* ibuf =
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186 | static_cast<D3D9HardwareIndexBuffer*>(*i);
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187 | if (ibuf->recreateIfDefaultPool(mlpD3DDevice))
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188 | iCount++;
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189 |
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190 | }
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191 |
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192 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager recreated:");
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193 | LogManager::getSingleton().logMessage(
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194 | StringConverter::toString(vCount) + " unmanaged vertex buffers");
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195 | LogManager::getSingleton().logMessage(
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196 | StringConverter::toString(iCount) + " unmanaged index buffers");
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197 | }
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198 | //-----------------------------------------------------------------------
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199 |
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200 | }
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