[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #include "OgreD3D9HardwareIndexBuffer.h"
|
---|
| 26 | #include "OgreD3D9Mappings.h"
|
---|
| 27 | #include "OgreException.h"
|
---|
| 28 | #include "OgreD3D9HardwareBufferManager.h"
|
---|
| 29 |
|
---|
| 30 | namespace Ogre {
|
---|
| 31 |
|
---|
| 32 | //---------------------------------------------------------------------
|
---|
| 33 | D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer(HardwareIndexBuffer::IndexType idxType,
|
---|
| 34 | size_t numIndexes, HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev,
|
---|
| 35 | bool useSystemMemory, bool useShadowBuffer)
|
---|
| 36 | : HardwareIndexBuffer(idxType, numIndexes, usage, useSystemMemory, useShadowBuffer)
|
---|
| 37 | {
|
---|
| 38 | #if OGRE_D3D_MANAGE_BUFFERS
|
---|
| 39 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM :
|
---|
| 40 | // If not system mem, use managed pool UNLESS buffer is discardable
|
---|
| 41 | // if discardable, keeping the software backing is expensive
|
---|
| 42 | (usage & HardwareBuffer::HBU_DISCARDABLE)? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
|
---|
| 43 | #else
|
---|
| 44 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM : D3DPOOL_DEFAULT;
|
---|
| 45 | #endif
|
---|
| 46 | // Create the Index buffer
|
---|
| 47 | HRESULT hr = pDev->CreateIndexBuffer(
|
---|
| 48 | static_cast<UINT>(mSizeInBytes),
|
---|
| 49 | D3D9Mappings::get(mUsage),
|
---|
| 50 | D3D9Mappings::get(mIndexType),
|
---|
| 51 | mD3DPool,
|
---|
| 52 | &mlpD3DBuffer,
|
---|
| 53 | NULL
|
---|
| 54 | );
|
---|
| 55 |
|
---|
| 56 | if (FAILED(hr))
|
---|
| 57 | {
|
---|
| 58 | String msg = DXGetErrorDescription9(hr);
|
---|
| 59 | OGRE_EXCEPT(hr, "Cannot create D3D9 Index buffer: " + msg,
|
---|
| 60 | "D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer");
|
---|
| 61 | }
|
---|
| 62 |
|
---|
| 63 | }
|
---|
| 64 | //---------------------------------------------------------------------
|
---|
| 65 | D3D9HardwareIndexBuffer::~D3D9HardwareIndexBuffer()
|
---|
| 66 | {
|
---|
| 67 | SAFE_RELEASE(mlpD3DBuffer);
|
---|
| 68 | }
|
---|
| 69 | //---------------------------------------------------------------------
|
---|
| 70 | void* D3D9HardwareIndexBuffer::lockImpl(size_t offset,
|
---|
| 71 | size_t length, LockOptions options)
|
---|
| 72 | {
|
---|
| 73 | void* pBuf;
|
---|
| 74 | HRESULT hr = mlpD3DBuffer->Lock(
|
---|
| 75 | static_cast<UINT>(offset),
|
---|
| 76 | static_cast<UINT>(length),
|
---|
| 77 | &pBuf,
|
---|
| 78 | D3D9Mappings::get(options, mUsage));
|
---|
| 79 |
|
---|
| 80 | if (FAILED(hr))
|
---|
| 81 | {
|
---|
| 82 | OGRE_EXCEPT(hr, "Cannot lock D3D9 Index buffer",
|
---|
| 83 | "D3D9HardwareIndexBuffer::lock");
|
---|
| 84 | }
|
---|
| 85 |
|
---|
| 86 |
|
---|
| 87 | return pBuf;
|
---|
| 88 |
|
---|
| 89 |
|
---|
| 90 | }
|
---|
| 91 | //---------------------------------------------------------------------
|
---|
| 92 | void D3D9HardwareIndexBuffer::unlockImpl(void)
|
---|
| 93 | {
|
---|
| 94 | HRESULT hr = mlpD3DBuffer->Unlock();
|
---|
| 95 | }
|
---|
| 96 | //---------------------------------------------------------------------
|
---|
| 97 | void D3D9HardwareIndexBuffer::readData(size_t offset, size_t length,
|
---|
| 98 | void* pDest)
|
---|
| 99 | {
|
---|
| 100 | // There is no functional interface in D3D, just do via manual
|
---|
| 101 | // lock, copy & unlock
|
---|
| 102 | void* pSrc = this->lock(offset, length, HardwareBuffer::HBL_READ_ONLY);
|
---|
| 103 | memcpy(pDest, pSrc, length);
|
---|
| 104 | this->unlock();
|
---|
| 105 |
|
---|
| 106 | }
|
---|
| 107 | //---------------------------------------------------------------------
|
---|
| 108 | void D3D9HardwareIndexBuffer::writeData(size_t offset, size_t length,
|
---|
| 109 | const void* pSource,
|
---|
| 110 | bool discardWholeBuffer)
|
---|
| 111 | {
|
---|
| 112 | // There is no functional interface in D3D, just do via manual
|
---|
| 113 | // lock, copy & unlock
|
---|
| 114 | void* pDst = this->lock(offset, length,
|
---|
| 115 | discardWholeBuffer ? HardwareBuffer::HBL_DISCARD : HardwareBuffer::HBL_NORMAL);
|
---|
| 116 | memcpy(pDst, pSource, length);
|
---|
| 117 | this->unlock(); }
|
---|
| 118 | //---------------------------------------------------------------------
|
---|
| 119 | bool D3D9HardwareIndexBuffer::releaseIfDefaultPool(void)
|
---|
| 120 | {
|
---|
| 121 | if (mD3DPool == D3DPOOL_DEFAULT)
|
---|
| 122 | {
|
---|
| 123 | SAFE_RELEASE(mlpD3DBuffer);
|
---|
| 124 | return true;
|
---|
| 125 | }
|
---|
| 126 | return false;
|
---|
| 127 |
|
---|
| 128 | }
|
---|
| 129 | //---------------------------------------------------------------------
|
---|
| 130 | bool D3D9HardwareIndexBuffer::recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev)
|
---|
| 131 | {
|
---|
| 132 | if (mD3DPool == D3DPOOL_DEFAULT)
|
---|
| 133 | {
|
---|
| 134 | // Create the Index buffer
|
---|
| 135 | HRESULT hr = pDev->CreateIndexBuffer(
|
---|
| 136 | static_cast<UINT>(mSizeInBytes),
|
---|
| 137 | D3D9Mappings::get(mUsage),
|
---|
| 138 | D3D9Mappings::get(mIndexType),
|
---|
| 139 | mD3DPool,
|
---|
| 140 | &mlpD3DBuffer,
|
---|
| 141 | NULL
|
---|
| 142 | );
|
---|
| 143 |
|
---|
| 144 | if (FAILED(hr))
|
---|
| 145 | {
|
---|
| 146 | String msg = DXGetErrorDescription9(hr);
|
---|
| 147 | OGRE_EXCEPT(hr, "Cannot create D3D9 Index buffer: " + msg,
|
---|
| 148 | "D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer");
|
---|
| 149 | }
|
---|
| 150 |
|
---|
| 151 | return true;
|
---|
| 152 | }
|
---|
| 153 | return false;
|
---|
| 154 | }
|
---|
| 155 | //---------------------------------------------------------------------
|
---|
| 156 |
|
---|
| 157 | }
|
---|