1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9HardwareIndexBuffer.h"
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26 | #include "OgreD3D9Mappings.h"
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27 | #include "OgreException.h"
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28 | #include "OgreD3D9HardwareBufferManager.h"
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29 |
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30 | namespace Ogre {
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31 |
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32 | //---------------------------------------------------------------------
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33 | D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer(HardwareIndexBuffer::IndexType idxType,
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34 | size_t numIndexes, HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev,
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35 | bool useSystemMemory, bool useShadowBuffer)
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36 | : HardwareIndexBuffer(idxType, numIndexes, usage, useSystemMemory, useShadowBuffer)
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37 | {
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38 | #if OGRE_D3D_MANAGE_BUFFERS
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39 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM :
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40 | // If not system mem, use managed pool UNLESS buffer is discardable
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41 | // if discardable, keeping the software backing is expensive
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42 | (usage & HardwareBuffer::HBU_DISCARDABLE)? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
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43 | #else
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44 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM : D3DPOOL_DEFAULT;
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45 | #endif
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46 | // Create the Index buffer
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47 | HRESULT hr = pDev->CreateIndexBuffer(
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48 | static_cast<UINT>(mSizeInBytes),
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49 | D3D9Mappings::get(mUsage),
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50 | D3D9Mappings::get(mIndexType),
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51 | mD3DPool,
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52 | &mlpD3DBuffer,
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53 | NULL
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54 | );
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55 |
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56 | if (FAILED(hr))
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57 | {
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58 | String msg = DXGetErrorDescription9(hr);
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59 | OGRE_EXCEPT(hr, "Cannot create D3D9 Index buffer: " + msg,
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60 | "D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer");
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61 | }
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62 |
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63 | }
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64 | //---------------------------------------------------------------------
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65 | D3D9HardwareIndexBuffer::~D3D9HardwareIndexBuffer()
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66 | {
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67 | SAFE_RELEASE(mlpD3DBuffer);
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68 | }
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69 | //---------------------------------------------------------------------
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70 | void* D3D9HardwareIndexBuffer::lockImpl(size_t offset,
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71 | size_t length, LockOptions options)
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72 | {
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73 | void* pBuf;
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74 | HRESULT hr = mlpD3DBuffer->Lock(
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75 | static_cast<UINT>(offset),
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76 | static_cast<UINT>(length),
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77 | &pBuf,
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78 | D3D9Mappings::get(options, mUsage));
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79 |
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80 | if (FAILED(hr))
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81 | {
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82 | OGRE_EXCEPT(hr, "Cannot lock D3D9 Index buffer",
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83 | "D3D9HardwareIndexBuffer::lock");
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84 | }
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85 |
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86 |
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87 | return pBuf;
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88 |
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89 |
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90 | }
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91 | //---------------------------------------------------------------------
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92 | void D3D9HardwareIndexBuffer::unlockImpl(void)
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93 | {
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94 | HRESULT hr = mlpD3DBuffer->Unlock();
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95 | }
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96 | //---------------------------------------------------------------------
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97 | void D3D9HardwareIndexBuffer::readData(size_t offset, size_t length,
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98 | void* pDest)
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99 | {
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100 | // There is no functional interface in D3D, just do via manual
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101 | // lock, copy & unlock
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102 | void* pSrc = this->lock(offset, length, HardwareBuffer::HBL_READ_ONLY);
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103 | memcpy(pDest, pSrc, length);
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104 | this->unlock();
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105 |
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106 | }
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107 | //---------------------------------------------------------------------
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108 | void D3D9HardwareIndexBuffer::writeData(size_t offset, size_t length,
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109 | const void* pSource,
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110 | bool discardWholeBuffer)
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111 | {
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112 | // There is no functional interface in D3D, just do via manual
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113 | // lock, copy & unlock
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114 | void* pDst = this->lock(offset, length,
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115 | discardWholeBuffer ? HardwareBuffer::HBL_DISCARD : HardwareBuffer::HBL_NORMAL);
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116 | memcpy(pDst, pSource, length);
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117 | this->unlock(); }
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118 | //---------------------------------------------------------------------
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119 | bool D3D9HardwareIndexBuffer::releaseIfDefaultPool(void)
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120 | {
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121 | if (mD3DPool == D3DPOOL_DEFAULT)
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122 | {
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123 | SAFE_RELEASE(mlpD3DBuffer);
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124 | return true;
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125 | }
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126 | return false;
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127 |
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128 | }
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129 | //---------------------------------------------------------------------
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130 | bool D3D9HardwareIndexBuffer::recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev)
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131 | {
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132 | if (mD3DPool == D3DPOOL_DEFAULT)
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133 | {
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134 | // Create the Index buffer
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135 | HRESULT hr = pDev->CreateIndexBuffer(
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136 | static_cast<UINT>(mSizeInBytes),
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137 | D3D9Mappings::get(mUsage),
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138 | D3D9Mappings::get(mIndexType),
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139 | mD3DPool,
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140 | &mlpD3DBuffer,
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141 | NULL
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142 | );
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143 |
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144 | if (FAILED(hr))
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145 | {
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146 | String msg = DXGetErrorDescription9(hr);
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147 | OGRE_EXCEPT(hr, "Cannot create D3D9 Index buffer: " + msg,
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148 | "D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer");
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149 | }
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150 |
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151 | return true;
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152 | }
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153 | return false;
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154 | }
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155 | //---------------------------------------------------------------------
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156 |
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157 | }
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