[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://ogre.sourceforge.net/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #include "OgreD3D9HardwareOcclusionQuery.h"
|
---|
| 26 | #include "OgreRenderSystemCapabilities.h"
|
---|
| 27 | #include "OgreException.h"
|
---|
| 28 |
|
---|
| 29 | namespace Ogre {
|
---|
| 30 |
|
---|
| 31 | /**
|
---|
| 32 | * This is a class that is the DirectX9 implementation of
|
---|
| 33 | * hardware occlusion testing.
|
---|
| 34 | *
|
---|
| 35 | * @author Lee Sandberg
|
---|
| 36 | *
|
---|
| 37 | * Updated on 12/7/2004 by Chris McGuirk
|
---|
| 38 | * Updated on 4/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr
|
---|
| 39 | */
|
---|
| 40 |
|
---|
| 41 | /**
|
---|
| 42 | * Default object constructor
|
---|
| 43 | */
|
---|
| 44 | D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery( IDirect3DDevice9* pD3DDevice ) :
|
---|
| 45 | mpDevice(pD3DDevice)
|
---|
| 46 | {
|
---|
| 47 | // create the occlusion query
|
---|
| 48 | const HRESULT hr = mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery);
|
---|
| 49 |
|
---|
| 50 | if ( hr != D3D_OK )
|
---|
| 51 | {
|
---|
| 52 | if( D3DERR_NOTAVAILABLE == hr)
|
---|
| 53 | {
|
---|
| 54 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR,
|
---|
| 55 | "Cannot allocate a Hardware query. This video card doesn't supports it, sorry.",
|
---|
| 56 | "D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery" );
|
---|
| 57 | }
|
---|
| 58 | }
|
---|
| 59 | }
|
---|
| 60 |
|
---|
| 61 | /**
|
---|
| 62 | * Object destructor
|
---|
| 63 | */
|
---|
| 64 | D3D9HardwareOcclusionQuery::~D3D9HardwareOcclusionQuery()
|
---|
| 65 | {
|
---|
| 66 | SAFE_RELEASE(mpQuery);
|
---|
| 67 | }
|
---|
| 68 |
|
---|
| 69 | //------------------------------------------------------------------
|
---|
| 70 | // Occlusion query functions (see base class documentation for this)
|
---|
| 71 | //--
|
---|
| 72 | void D3D9HardwareOcclusionQuery::beginOcclusionQuery()
|
---|
| 73 | {
|
---|
| 74 | mpQuery->Issue(D3DISSUE_BEGIN);
|
---|
| 75 | mIsQueryResultStillOutstanding = true;
|
---|
| 76 | mPixelCount = 0;
|
---|
| 77 | }
|
---|
| 78 |
|
---|
| 79 | void D3D9HardwareOcclusionQuery::endOcclusionQuery()
|
---|
| 80 | {
|
---|
| 81 | mpQuery->Issue(D3DISSUE_END);
|
---|
| 82 | }
|
---|
| 83 |
|
---|
| 84 | //------------------------------------------------------------------
|
---|
| 85 | bool D3D9HardwareOcclusionQuery::pullOcclusionQuery( unsigned int* NumOfFragments )
|
---|
| 86 | {
|
---|
| 87 | // in case you didn't check if query arrived and want the result now.
|
---|
| 88 | if (mIsQueryResultStillOutstanding)
|
---|
| 89 | {
|
---|
| 90 | // Loop until the data becomes available
|
---|
| 91 | DWORD pixels;
|
---|
| 92 | const size_t dataSize = sizeof( DWORD );
|
---|
| 93 | while (1)
|
---|
| 94 | {
|
---|
| 95 | const HRESULT hr = mpQuery->GetData((void *)&pixels, dataSize, D3DGETDATA_FLUSH);
|
---|
| 96 |
|
---|
| 97 | if (hr == S_FALSE)
|
---|
| 98 | continue;
|
---|
| 99 | if (hr == S_OK)
|
---|
| 100 | {
|
---|
| 101 | mPixelCount = pixels;
|
---|
| 102 | *NumOfFragments = pixels;
|
---|
| 103 | break;
|
---|
| 104 | }
|
---|
| 105 | if (hr == D3DERR_DEVICELOST)
|
---|
| 106 | {
|
---|
| 107 | *NumOfFragments = 100000;
|
---|
| 108 | mPixelCount = 100000;
|
---|
| 109 | mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery);
|
---|
| 110 | break;
|
---|
| 111 | }
|
---|
| 112 | }
|
---|
| 113 | mIsQueryResultStillOutstanding = false;
|
---|
| 114 | }
|
---|
| 115 | else
|
---|
| 116 | {
|
---|
| 117 | // we already stored result from last frames.
|
---|
| 118 | *NumOfFragments = mPixelCount;
|
---|
| 119 | }
|
---|
| 120 | return true;
|
---|
| 121 | }
|
---|
| 122 | //------------------------------------------------------------------
|
---|
| 123 | bool D3D9HardwareOcclusionQuery::isStillOutstanding(void)
|
---|
| 124 | {
|
---|
| 125 | // in case you already asked for this query
|
---|
| 126 | if (!mIsQueryResultStillOutstanding)
|
---|
| 127 | return false;
|
---|
| 128 |
|
---|
| 129 | DWORD pixels;
|
---|
| 130 | const HRESULT hr = mpQuery->GetData( (void *) &pixels, sizeof( DWORD ), D3DGETDATA_FLUSH);
|
---|
| 131 |
|
---|
| 132 | if (hr == S_FALSE)
|
---|
| 133 | return true;
|
---|
| 134 |
|
---|
| 135 | if (hr == D3DERR_DEVICELOST)
|
---|
| 136 | {
|
---|
| 137 | mPixelCount = 100000;
|
---|
| 138 | mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery);
|
---|
| 139 | }
|
---|
| 140 | mPixelCount = pixels;
|
---|
| 141 | mIsQueryResultStillOutstanding = false;
|
---|
| 142 | return false;
|
---|
| 143 |
|
---|
| 144 | }
|
---|
| 145 | }
|
---|