[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreD3D9HardwareVertexBuffer.h"
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| 26 | #include "OgreD3D9Mappings.h"
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| 27 | #include "OgreException.h"
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| 28 | #include "OgreD3D9HardwareBufferManager.h"
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| 29 |
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| 30 | namespace Ogre {
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| 31 |
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| 32 | //---------------------------------------------------------------------
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| 33 | D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer(size_t vertexSize,
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| 34 | size_t numVertices, HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev,
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| 35 | bool useSystemMemory, bool useShadowBuffer)
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| 36 | : HardwareVertexBuffer(vertexSize, numVertices, usage, useSystemMemory, useShadowBuffer)
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| 37 | {
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| 38 | // Create the vertex buffer
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| 39 | #if OGRE_D3D_MANAGE_BUFFERS
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| 40 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM :
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| 41 | // If not system mem, use managed pool UNLESS buffer is discardable
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| 42 | // if discardable, keeping the software backing is expensive
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| 43 | (usage & HardwareBuffer::HBU_DISCARDABLE)? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
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| 44 | #else
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| 45 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM : D3DPOOL_DEFAULT;
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| 46 | #endif
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| 47 | HRESULT hr = pDev->CreateVertexBuffer(
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| 48 | static_cast<UINT>(mSizeInBytes),
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| 49 | D3D9Mappings::get(usage),
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| 50 | 0, // No FVF here, thankyou
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| 51 | mD3DPool,
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| 52 | &mlpD3DBuffer,
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| 53 | NULL);
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| 54 | if (FAILED(hr))
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| 55 | {
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| 56 | String msg = DXGetErrorDescription9(hr);
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| 57 | OGRE_EXCEPT(hr, "Cannot create D3D9 vertex buffer: " + msg,
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| 58 | "D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer");
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| 59 | }
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| 60 |
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| 61 | }
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| 62 | //---------------------------------------------------------------------
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| 63 | D3D9HardwareVertexBuffer::~D3D9HardwareVertexBuffer()
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| 64 | {
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| 65 | SAFE_RELEASE(mlpD3DBuffer);
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| 66 | }
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| 67 | //---------------------------------------------------------------------
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| 68 | void* D3D9HardwareVertexBuffer::lockImpl(size_t offset,
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| 69 | size_t length, LockOptions options)
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| 70 | {
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| 71 | void* pBuf;
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| 72 | HRESULT hr = mlpD3DBuffer->Lock(
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| 73 | static_cast<UINT>(offset),
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| 74 | static_cast<UINT>(length),
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| 75 | &pBuf,
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| 76 | D3D9Mappings::get(options, mUsage));
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| 77 |
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| 78 | if (FAILED(hr))
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| 79 | {
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| 80 | OGRE_EXCEPT(hr, "Cannot lock D3D9 vertex buffer",
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| 81 | "D3D9HardwareVertexBuffer::lock");
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| 82 | }
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| 83 |
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| 84 | return pBuf;
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| 85 | }
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| 86 | //---------------------------------------------------------------------
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| 87 | void D3D9HardwareVertexBuffer::unlockImpl(void)
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| 88 | {
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| 89 | HRESULT hr = mlpD3DBuffer->Unlock();
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| 90 | }
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| 91 | //---------------------------------------------------------------------
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| 92 | void D3D9HardwareVertexBuffer::readData(size_t offset, size_t length,
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| 93 | void* pDest)
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| 94 | {
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| 95 | // There is no functional interface in D3D, just do via manual
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| 96 | // lock, copy & unlock
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| 97 | void* pSrc = this->lock(offset, length, HardwareBuffer::HBL_READ_ONLY);
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| 98 | memcpy(pDest, pSrc, length);
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| 99 | this->unlock();
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| 100 |
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| 101 | }
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| 102 | //---------------------------------------------------------------------
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| 103 | void D3D9HardwareVertexBuffer::writeData(size_t offset, size_t length,
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| 104 | const void* pSource,
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| 105 | bool discardWholeBuffer)
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| 106 | {
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| 107 | // There is no functional interface in D3D, just do via manual
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| 108 | // lock, copy & unlock
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| 109 | void* pDst = this->lock(offset, length,
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| 110 | discardWholeBuffer ? HardwareBuffer::HBL_DISCARD : HardwareBuffer::HBL_NORMAL);
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| 111 | memcpy(pDst, pSource, length);
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| 112 | this->unlock();
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| 113 | }
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| 114 | //---------------------------------------------------------------------
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| 115 | bool D3D9HardwareVertexBuffer::releaseIfDefaultPool(void)
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| 116 | {
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| 117 | if (mD3DPool == D3DPOOL_DEFAULT)
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| 118 | {
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| 119 | SAFE_RELEASE(mlpD3DBuffer);
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| 120 | return true;
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| 121 | }
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| 122 | return false;
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| 123 | }
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| 124 | //---------------------------------------------------------------------
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| 125 | bool D3D9HardwareVertexBuffer::recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev)
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| 126 | {
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| 127 | if (mD3DPool == D3DPOOL_DEFAULT)
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| 128 | {
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| 129 | HRESULT hr = pDev->CreateVertexBuffer(
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| 130 | static_cast<UINT>(mSizeInBytes),
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| 131 | D3D9Mappings::get(mUsage),
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| 132 | 0, // No FVF here, thankyou
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| 133 | mD3DPool,
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| 134 | &mlpD3DBuffer,
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| 135 | NULL);
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| 136 | if (FAILED(hr))
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| 137 | {
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| 138 | String msg = DXGetErrorDescription9(hr);
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| 139 | OGRE_EXCEPT(hr, "Cannot restore D3D9 vertex buffer: " + msg,
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| 140 | "D3D9HardwareVertexBuffer::recreateIfDefaultPool");
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| 141 | }
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| 142 | return true;
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| 143 | }
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| 144 | return false;
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| 145 | }
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| 146 | //---------------------------------------------------------------------
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| 147 | }
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