1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9HardwareVertexBuffer.h"
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26 | #include "OgreD3D9Mappings.h"
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27 | #include "OgreException.h"
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28 | #include "OgreD3D9HardwareBufferManager.h"
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29 |
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30 | namespace Ogre {
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31 |
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32 | //---------------------------------------------------------------------
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33 | D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer(size_t vertexSize,
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34 | size_t numVertices, HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev,
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35 | bool useSystemMemory, bool useShadowBuffer)
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36 | : HardwareVertexBuffer(vertexSize, numVertices, usage, useSystemMemory, useShadowBuffer)
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37 | {
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38 | // Create the vertex buffer
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39 | #if OGRE_D3D_MANAGE_BUFFERS
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40 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM :
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41 | // If not system mem, use managed pool UNLESS buffer is discardable
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42 | // if discardable, keeping the software backing is expensive
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43 | (usage & HardwareBuffer::HBU_DISCARDABLE)? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
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44 | #else
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45 | mD3DPool = useSystemMemory? D3DPOOL_SYSTEMMEM : D3DPOOL_DEFAULT;
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46 | #endif
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47 | HRESULT hr = pDev->CreateVertexBuffer(
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48 | static_cast<UINT>(mSizeInBytes),
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49 | D3D9Mappings::get(usage),
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50 | 0, // No FVF here, thankyou
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51 | mD3DPool,
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52 | &mlpD3DBuffer,
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53 | NULL);
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54 | if (FAILED(hr))
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55 | {
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56 | String msg = DXGetErrorDescription9(hr);
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57 | OGRE_EXCEPT(hr, "Cannot create D3D9 vertex buffer: " + msg,
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58 | "D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer");
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59 | }
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60 |
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61 | }
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62 | //---------------------------------------------------------------------
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63 | D3D9HardwareVertexBuffer::~D3D9HardwareVertexBuffer()
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64 | {
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65 | SAFE_RELEASE(mlpD3DBuffer);
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66 | }
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67 | //---------------------------------------------------------------------
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68 | void* D3D9HardwareVertexBuffer::lockImpl(size_t offset,
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69 | size_t length, LockOptions options)
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70 | {
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71 | void* pBuf;
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72 | HRESULT hr = mlpD3DBuffer->Lock(
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73 | static_cast<UINT>(offset),
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74 | static_cast<UINT>(length),
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75 | &pBuf,
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76 | D3D9Mappings::get(options, mUsage));
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77 |
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78 | if (FAILED(hr))
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79 | {
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80 | OGRE_EXCEPT(hr, "Cannot lock D3D9 vertex buffer",
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81 | "D3D9HardwareVertexBuffer::lock");
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82 | }
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83 |
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84 | return pBuf;
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85 | }
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86 | //---------------------------------------------------------------------
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87 | void D3D9HardwareVertexBuffer::unlockImpl(void)
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88 | {
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89 | HRESULT hr = mlpD3DBuffer->Unlock();
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90 | }
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91 | //---------------------------------------------------------------------
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92 | void D3D9HardwareVertexBuffer::readData(size_t offset, size_t length,
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93 | void* pDest)
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94 | {
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95 | // There is no functional interface in D3D, just do via manual
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96 | // lock, copy & unlock
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97 | void* pSrc = this->lock(offset, length, HardwareBuffer::HBL_READ_ONLY);
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98 | memcpy(pDest, pSrc, length);
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99 | this->unlock();
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100 |
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101 | }
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102 | //---------------------------------------------------------------------
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103 | void D3D9HardwareVertexBuffer::writeData(size_t offset, size_t length,
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104 | const void* pSource,
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105 | bool discardWholeBuffer)
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106 | {
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107 | // There is no functional interface in D3D, just do via manual
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108 | // lock, copy & unlock
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109 | void* pDst = this->lock(offset, length,
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110 | discardWholeBuffer ? HardwareBuffer::HBL_DISCARD : HardwareBuffer::HBL_NORMAL);
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111 | memcpy(pDst, pSource, length);
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112 | this->unlock();
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113 | }
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114 | //---------------------------------------------------------------------
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115 | bool D3D9HardwareVertexBuffer::releaseIfDefaultPool(void)
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116 | {
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117 | if (mD3DPool == D3DPOOL_DEFAULT)
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118 | {
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119 | SAFE_RELEASE(mlpD3DBuffer);
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120 | return true;
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121 | }
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122 | return false;
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123 | }
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124 | //---------------------------------------------------------------------
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125 | bool D3D9HardwareVertexBuffer::recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev)
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126 | {
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127 | if (mD3DPool == D3DPOOL_DEFAULT)
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128 | {
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129 | HRESULT hr = pDev->CreateVertexBuffer(
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130 | static_cast<UINT>(mSizeInBytes),
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131 | D3D9Mappings::get(mUsage),
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132 | 0, // No FVF here, thankyou
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133 | mD3DPool,
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134 | &mlpD3DBuffer,
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135 | NULL);
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136 | if (FAILED(hr))
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137 | {
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138 | String msg = DXGetErrorDescription9(hr);
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139 | OGRE_EXCEPT(hr, "Cannot restore D3D9 vertex buffer: " + msg,
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140 | "D3D9HardwareVertexBuffer::recreateIfDefaultPool");
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141 | }
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142 | return true;
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143 | }
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144 | return false;
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145 | }
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146 | //---------------------------------------------------------------------
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147 | }
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