[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreD3D9Mappings.h"
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| 26 | #include "OgreString.h"
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| 27 | #include "OgreStringConverter.h"
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| 28 | #include "OgreLogManager.h"
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| 29 | #include "OgreException.h"
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| 30 |
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| 31 | namespace Ogre
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| 32 | {
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| 33 | //---------------------------------------------------------------------
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| 34 | DWORD D3D9Mappings::get(ShadeOptions so)
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| 35 | {
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| 36 | switch( so )
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| 37 | {
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| 38 | case SO_FLAT:
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| 39 | return D3DSHADE_FLAT;
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| 40 | case SO_GOURAUD:
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| 41 | return D3DSHADE_GOURAUD;
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| 42 | case SO_PHONG:
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| 43 | return D3DSHADE_PHONG;
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| 44 | }
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| 45 | return 0;
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| 46 | }
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| 47 | //---------------------------------------------------------------------
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| 48 | D3DLIGHTTYPE D3D9Mappings::get(Ogre::Light::LightTypes lightType)
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| 49 | {
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| 50 | switch( lightType )
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| 51 | {
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| 52 | case Light::LT_POINT:
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| 53 | return D3DLIGHT_POINT;
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| 54 | case Light::LT_DIRECTIONAL:
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| 55 | return D3DLIGHT_DIRECTIONAL;
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| 56 | case Light::LT_SPOTLIGHT:
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| 57 | return D3DLIGHT_SPOT;
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| 58 | }
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| 59 | return D3DLIGHT_FORCE_DWORD;
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| 60 | }
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| 61 | //---------------------------------------------------------------------
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| 62 | DWORD D3D9Mappings::get(TexCoordCalcMethod m, const D3DCAPS9& caps)
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| 63 | {
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| 64 | switch( m )
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| 65 | {
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| 66 | case TEXCALC_NONE:
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| 67 | return D3DTSS_TCI_PASSTHRU;
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| 68 | case TEXCALC_ENVIRONMENT_MAP_REFLECTION:
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| 69 | return D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR;
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| 70 | case TEXCALC_ENVIRONMENT_MAP_PLANAR:
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| 71 | if (caps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP)
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| 72 | {
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| 73 | // Use sphere map if available
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| 74 | return D3DTSS_TCI_SPHEREMAP;
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| 75 | }
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| 76 | else
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| 77 | {
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| 78 | // If not, fall back on camera space reflection vector which isn't as good
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| 79 | return D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR;
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| 80 | }
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| 81 | case TEXCALC_ENVIRONMENT_MAP_NORMAL:
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| 82 | return D3DTSS_TCI_CAMERASPACENORMAL;
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| 83 | case TEXCALC_ENVIRONMENT_MAP:
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| 84 | if (caps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP)
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| 85 | {
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| 86 | // Use sphere map if available
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| 87 | return D3DTSS_TCI_SPHEREMAP;
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| 88 | }
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| 89 | else
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| 90 | {
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| 91 | // If not, fall back on camera space normal which isn't as good
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| 92 | return D3DTSS_TCI_CAMERASPACENORMAL;
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| 93 | }
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| 94 | case TEXCALC_PROJECTIVE_TEXTURE:
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| 95 | return D3DTSS_TCI_CAMERASPACEPOSITION;
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| 96 | }
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| 97 | return 0;
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| 98 | }
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| 99 | //---------------------------------------------------------------------
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| 100 | D3DTEXTUREADDRESS D3D9Mappings::get(TextureUnitState::TextureAddressingMode tam)
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| 101 | {
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| 102 | switch( tam )
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| 103 | {
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| 104 | case TextureUnitState::TAM_WRAP:
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| 105 | return D3DTADDRESS_WRAP;
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| 106 | case TextureUnitState::TAM_MIRROR:
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| 107 | return D3DTADDRESS_MIRROR;
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| 108 | case TextureUnitState::TAM_CLAMP:
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| 109 | return D3DTADDRESS_CLAMP;
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| 110 | }
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| 111 | return D3DTADDRESS_FORCE_DWORD;
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| 112 | }
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| 113 | //---------------------------------------------------------------------
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| 114 | D3DTEXTURESTAGESTATETYPE D3D9Mappings::get(LayerBlendType lbt)
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| 115 | {
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| 116 | switch( lbt )
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| 117 | {
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| 118 | case LBT_COLOUR:
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| 119 | return D3DTSS_COLOROP;
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| 120 | case LBT_ALPHA:
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| 121 | return D3DTSS_ALPHAOP;
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| 122 | }
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| 123 | return D3DTSS_FORCE_DWORD;
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| 124 | }
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| 125 | //---------------------------------------------------------------------
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| 126 | DWORD D3D9Mappings::get(LayerBlendSource lbs)
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| 127 | {
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| 128 | switch( lbs )
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| 129 | {
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| 130 | case LBS_CURRENT:
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| 131 | return D3DTA_CURRENT;
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| 132 | case LBS_TEXTURE:
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| 133 | return D3DTA_TEXTURE;
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| 134 | case LBS_DIFFUSE:
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| 135 | return D3DTA_DIFFUSE;
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| 136 | case LBS_SPECULAR:
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| 137 | return D3DTA_SPECULAR;
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| 138 | case LBS_MANUAL:
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| 139 | return D3DTA_TFACTOR;
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| 140 | }
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| 141 | return 0;
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| 142 | }
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| 143 | //---------------------------------------------------------------------
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| 144 | DWORD D3D9Mappings::get(LayerBlendOperationEx lbo, const D3DCAPS9& devCaps)
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| 145 | {
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| 146 | switch( lbo )
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| 147 | {
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| 148 | case LBX_SOURCE1:
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| 149 | return D3DTOP_SELECTARG1;
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| 150 | case LBX_SOURCE2:
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| 151 | return D3DTOP_SELECTARG2;
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| 152 | case LBX_MODULATE:
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| 153 | return D3DTOP_MODULATE;
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| 154 | case LBX_MODULATE_X2:
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| 155 | return D3DTOP_MODULATE2X;
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| 156 | case LBX_MODULATE_X4:
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| 157 | return D3DTOP_MODULATE4X;
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| 158 | case LBX_ADD:
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| 159 | return D3DTOP_ADD;
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| 160 | case LBX_ADD_SIGNED:
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| 161 | return D3DTOP_ADDSIGNED;
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| 162 | case LBX_ADD_SMOOTH:
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| 163 | return D3DTOP_ADDSMOOTH;
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| 164 | case LBX_SUBTRACT:
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| 165 | return D3DTOP_SUBTRACT;
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| 166 | case LBX_BLEND_DIFFUSE_ALPHA:
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| 167 | return D3DTOP_BLENDDIFFUSEALPHA;
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| 168 | case LBX_BLEND_TEXTURE_ALPHA:
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| 169 | return D3DTOP_BLENDTEXTUREALPHA;
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| 170 | case LBX_BLEND_CURRENT_ALPHA:
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| 171 | return D3DTOP_BLENDCURRENTALPHA;
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| 172 | case LBX_BLEND_MANUAL:
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| 173 | return D3DTOP_BLENDFACTORALPHA;
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| 174 | case LBX_DOTPRODUCT:
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| 175 | if (devCaps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
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| 176 | return D3DTOP_DOTPRODUCT3;
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| 177 | else
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| 178 | return D3DTOP_MODULATE;
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| 179 | }
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| 180 | return 0;
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| 181 | }
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| 182 | //---------------------------------------------------------------------
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| 183 | D3DBLEND D3D9Mappings::get(SceneBlendFactor sbf)
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| 184 | {
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| 185 | switch( sbf )
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| 186 | {
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| 187 | case SBF_ONE:
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| 188 | return D3DBLEND_ONE;
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| 189 | case SBF_ZERO:
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| 190 | return D3DBLEND_ZERO;
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| 191 | case SBF_DEST_COLOUR:
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| 192 | return D3DBLEND_DESTCOLOR;
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| 193 | case SBF_SOURCE_COLOUR:
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| 194 | return D3DBLEND_SRCCOLOR;
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| 195 | case SBF_ONE_MINUS_DEST_COLOUR:
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| 196 | return D3DBLEND_INVDESTCOLOR;
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| 197 | case SBF_ONE_MINUS_SOURCE_COLOUR:
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| 198 | return D3DBLEND_INVSRCCOLOR;
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| 199 | case SBF_DEST_ALPHA:
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| 200 | return D3DBLEND_DESTALPHA;
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| 201 | case SBF_SOURCE_ALPHA:
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| 202 | return D3DBLEND_SRCALPHA;
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| 203 | case SBF_ONE_MINUS_DEST_ALPHA:
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| 204 | return D3DBLEND_INVDESTALPHA;
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| 205 | case SBF_ONE_MINUS_SOURCE_ALPHA:
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| 206 | return D3DBLEND_INVSRCALPHA;
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| 207 | }
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| 208 | return D3DBLEND_FORCE_DWORD;
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| 209 | }
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| 210 | //---------------------------------------------------------------------
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| 211 | DWORD D3D9Mappings::get(CompareFunction cf)
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| 212 | {
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| 213 | switch( cf )
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| 214 | {
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| 215 | case CMPF_ALWAYS_FAIL:
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| 216 | return D3DCMP_NEVER;
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| 217 | case CMPF_ALWAYS_PASS:
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| 218 | return D3DCMP_ALWAYS;
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| 219 | case CMPF_LESS:
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| 220 | return D3DCMP_LESS;
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| 221 | case CMPF_LESS_EQUAL:
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| 222 | return D3DCMP_LESSEQUAL;
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| 223 | case CMPF_EQUAL:
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| 224 | return D3DCMP_EQUAL;
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| 225 | case CMPF_NOT_EQUAL:
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| 226 | return D3DCMP_NOTEQUAL;
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| 227 | case CMPF_GREATER_EQUAL:
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| 228 | return D3DCMP_GREATEREQUAL;
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| 229 | case CMPF_GREATER:
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| 230 | return D3DCMP_GREATER;
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| 231 | };
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| 232 | return 0;
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| 233 | }
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| 234 | //---------------------------------------------------------------------
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| 235 | DWORD D3D9Mappings::get(CullingMode cm, bool flip)
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| 236 | {
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| 237 | switch( cm )
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| 238 | {
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| 239 | case CULL_NONE:
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| 240 | return D3DCULL_NONE;
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| 241 | case CULL_CLOCKWISE:
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| 242 | if( flip )
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| 243 | return D3DCULL_CCW;
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| 244 | else
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| 245 | return D3DCULL_CW;
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| 246 | case CULL_ANTICLOCKWISE:
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| 247 | if( flip )
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| 248 | return D3DCULL_CW;
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| 249 | else
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| 250 | return D3DCULL_CCW;
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| 251 | }
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| 252 | return 0;
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| 253 | }
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| 254 | //---------------------------------------------------------------------
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| 255 | D3DFOGMODE D3D9Mappings::get(FogMode fm)
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| 256 | {
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| 257 | switch( fm )
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| 258 | {
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| 259 | case FOG_EXP:
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| 260 | return D3DFOG_EXP;
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| 261 | case FOG_EXP2:
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| 262 | return D3DFOG_EXP2;
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| 263 | case FOG_LINEAR:
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| 264 | return D3DFOG_LINEAR;
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| 265 | }
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| 266 | return D3DFOG_FORCE_DWORD;
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| 267 | }
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| 268 | //---------------------------------------------------------------------
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| 269 | D3DFILLMODE D3D9Mappings::get(SceneDetailLevel level)
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| 270 | {
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| 271 | switch(level)
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| 272 | {
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| 273 | case SDL_POINTS:
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| 274 | return D3DFILL_POINT;
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| 275 | case SDL_WIREFRAME:
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| 276 | return D3DFILL_WIREFRAME;
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| 277 | case SDL_SOLID:
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| 278 | return D3DFILL_SOLID;
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| 279 | }
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| 280 | return D3DFILL_FORCE_DWORD;
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| 281 | }
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| 282 | //---------------------------------------------------------------------
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| 283 | DWORD D3D9Mappings::get(StencilOperation op, bool invert)
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| 284 | {
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| 285 | switch(op)
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| 286 | {
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| 287 | case SOP_KEEP:
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| 288 | return D3DSTENCILOP_KEEP;
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| 289 | case SOP_ZERO:
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| 290 | return D3DSTENCILOP_ZERO;
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| 291 | case SOP_REPLACE:
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| 292 | return D3DSTENCILOP_REPLACE;
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| 293 | case SOP_INCREMENT:
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| 294 | return invert? D3DSTENCILOP_DECRSAT : D3DSTENCILOP_INCRSAT;
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| 295 | case SOP_DECREMENT:
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| 296 | return invert? D3DSTENCILOP_INCRSAT : D3DSTENCILOP_DECRSAT;
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| 297 | case SOP_INCREMENT_WRAP:
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| 298 | return invert? D3DSTENCILOP_DECR : D3DSTENCILOP_INCR;
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| 299 | case SOP_DECREMENT_WRAP:
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| 300 | return invert? D3DSTENCILOP_INCR : D3DSTENCILOP_DECR;
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| 301 | case SOP_INVERT:
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| 302 | return D3DSTENCILOP_INVERT;
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| 303 | }
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| 304 | return 0;
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| 305 | }
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| 306 | //---------------------------------------------------------------------
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| 307 | D3DSAMPLERSTATETYPE D3D9Mappings::get(FilterType ft)
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| 308 | {
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| 309 | switch (ft)
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| 310 | {
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| 311 | case FT_MIN:
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| 312 | return D3DSAMP_MINFILTER;
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| 313 | break;
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| 314 | case FT_MAG:
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| 315 | return D3DSAMP_MAGFILTER;
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| 316 | break;
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| 317 | case FT_MIP:
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| 318 | return D3DSAMP_MIPFILTER;
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| 319 | break;
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| 320 | }
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| 321 |
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| 322 | // to keep compiler happy
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| 323 | return D3DSAMP_MINFILTER;
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| 324 | }
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| 325 | //---------------------------------------------------------------------
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| 326 | DWORD D3D9Mappings::get(FilterType ft, FilterOptions fo, const D3DCAPS9& devCaps,
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| 327 | eD3DTexType texType)
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| 328 | {
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| 329 | // Assume normal
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| 330 | DWORD capsType = devCaps.TextureFilterCaps;
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| 331 |
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| 332 | switch( texType )
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| 333 | {
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| 334 | case D3D_TEX_TYPE_NORMAL:
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| 335 | capsType = devCaps.TextureFilterCaps;
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| 336 | break;
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| 337 | case D3D_TEX_TYPE_CUBE:
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| 338 | capsType = devCaps.CubeTextureFilterCaps;
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| 339 | break;
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| 340 | case D3D_TEX_TYPE_VOLUME:
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| 341 | capsType = devCaps.VolumeTextureFilterCaps;
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| 342 | break;
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| 343 | }
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| 344 |
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| 345 | switch (ft)
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| 346 | {
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| 347 | case FT_MIN:
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| 348 | switch( fo )
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| 349 | {
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| 350 | // NOTE: Fall through if device doesn't support requested type
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| 351 | case FO_ANISOTROPIC:
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| 352 | if( capsType & D3DPTFILTERCAPS_MINFANISOTROPIC )
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| 353 | {
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| 354 | return D3DTEXF_ANISOTROPIC;
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| 355 | break;
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| 356 | }
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| 357 | case FO_LINEAR:
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| 358 | if( capsType & D3DPTFILTERCAPS_MINFLINEAR )
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| 359 | {
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| 360 | return D3DTEXF_LINEAR;
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| 361 | break;
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| 362 | }
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| 363 | case FO_POINT:
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| 364 | case FO_NONE:
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| 365 | return D3DTEXF_POINT;
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| 366 | break;
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| 367 | }
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| 368 | break;
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| 369 | case FT_MAG:
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| 370 | switch( fo )
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| 371 | {
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| 372 | // NOTE: Fall through if device doesn't support requested type
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| 373 | case FO_ANISOTROPIC:
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| 374 | if( capsType & D3DPTFILTERCAPS_MAGFANISOTROPIC )
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| 375 | {
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| 376 | return D3DTEXF_ANISOTROPIC;
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| 377 | break;
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| 378 | }
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| 379 | case FO_LINEAR:
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| 380 | if( capsType & D3DPTFILTERCAPS_MAGFLINEAR )
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| 381 | {
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| 382 | return D3DTEXF_LINEAR;
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| 383 | break;
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| 384 | }
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| 385 | case FO_POINT:
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| 386 | case FO_NONE:
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| 387 | return D3DTEXF_POINT;
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| 388 | break;
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| 389 | }
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| 390 | break;
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| 391 | case FT_MIP:
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| 392 | switch( fo )
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| 393 | {
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| 394 | case FO_ANISOTROPIC:
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| 395 | case FO_LINEAR:
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| 396 | if( capsType & D3DPTFILTERCAPS_MIPFLINEAR )
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| 397 | {
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| 398 | return D3DTEXF_LINEAR;
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| 399 | break;
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| 400 | }
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| 401 | case FO_POINT:
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| 402 | if( capsType & D3DPTFILTERCAPS_MIPFPOINT )
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| 403 | {
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| 404 | return D3DTEXF_POINT;
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| 405 | break;
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| 406 | }
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| 407 | case FO_NONE:
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| 408 | return D3DTEXF_NONE;
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| 409 | break;
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| 410 | }
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| 411 | break;
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| 412 | }
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| 413 |
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| 414 | // should never get here
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| 415 | return 0;
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| 416 |
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| 417 | }
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| 418 | //---------------------------------------------------------------------
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| 419 | D3D9Mappings::eD3DTexType D3D9Mappings::get(TextureType ogreTexType)
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| 420 | {
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| 421 | switch( ogreTexType )
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| 422 | {
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| 423 | case TEX_TYPE_1D :
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| 424 | case TEX_TYPE_2D :
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| 425 | return D3D9Mappings::D3D_TEX_TYPE_NORMAL;
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| 426 | case TEX_TYPE_CUBE_MAP :
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| 427 | return D3D9Mappings::D3D_TEX_TYPE_CUBE;
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| 428 | case TEX_TYPE_3D :
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| 429 | return D3D9Mappings::D3D_TEX_TYPE_VOLUME;
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| 430 | }
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| 431 | return D3D9Mappings::D3D_TEX_TYPE_NONE;
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| 432 | }
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| 433 | //---------------------------------------------------------------------
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| 434 | DWORD D3D9Mappings::get(HardwareBuffer::Usage usage)
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| 435 | {
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| 436 | DWORD ret = 0;
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| 437 | if (usage & HardwareBuffer::HBU_DYNAMIC)
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| 438 | {
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| 439 | #if OGRE_D3D_MANAGE_BUFFERS
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| 440 | // Only add the dynamic flag for default pool, and
|
---|
| 441 | // we use default pool when buffer is discardable
|
---|
| 442 | if (usage & HardwareBuffer::HBU_DISCARDABLE)
|
---|
| 443 | ret |= D3DUSAGE_DYNAMIC;
|
---|
| 444 | #else
|
---|
| 445 | ret |= D3DUSAGE_DYNAMIC;
|
---|
| 446 | #endif
|
---|
| 447 | }
|
---|
| 448 | if (usage & HardwareBuffer::HBU_WRITE_ONLY)
|
---|
| 449 | {
|
---|
| 450 | ret |= D3DUSAGE_WRITEONLY;
|
---|
| 451 | }
|
---|
| 452 | return ret;
|
---|
| 453 | }
|
---|
| 454 | //---------------------------------------------------------------------
|
---|
| 455 | DWORD D3D9Mappings::get(HardwareBuffer::LockOptions options, HardwareBuffer::Usage usage)
|
---|
| 456 | {
|
---|
| 457 | DWORD ret = 0;
|
---|
| 458 | if (options == HardwareBuffer::HBL_DISCARD)
|
---|
| 459 | {
|
---|
| 460 | #if OGRE_D3D_MANAGE_BUFFERS
|
---|
| 461 | // Only add the discard flag for dynamic usgae and default pool
|
---|
| 462 | if ((usage & HardwareBuffer::HBU_DYNAMIC) &&
|
---|
| 463 | (usage & HardwareBuffer::HBU_DISCARDABLE))
|
---|
| 464 | ret |= D3DLOCK_DISCARD;
|
---|
| 465 | #else
|
---|
| 466 | // D3D doesn't like discard or no_overwrite on non-dynamic buffers
|
---|
| 467 | if (usage & HardwareBuffer::HBU_DYNAMIC)
|
---|
| 468 | ret |= D3DLOCK_DISCARD;
|
---|
| 469 | #endif
|
---|
| 470 | }
|
---|
| 471 | if (options == HardwareBuffer::HBL_READ_ONLY)
|
---|
| 472 | {
|
---|
| 473 | // D3D debug runtime doesn't like you locking managed buffers readonly
|
---|
| 474 | // when they were created with write-only (even though you CAN read
|
---|
| 475 | // from the software backed version)
|
---|
| 476 | if (!(usage & HardwareBuffer::HBU_WRITE_ONLY))
|
---|
| 477 | ret |= D3DLOCK_READONLY;
|
---|
| 478 |
|
---|
| 479 | }
|
---|
| 480 | if (options == HardwareBuffer::HBL_NO_OVERWRITE)
|
---|
| 481 | {
|
---|
| 482 | #if OGRE_D3D_MANAGE_BUFFERS
|
---|
| 483 | // Only add the nooverwrite flag for dynamic usgae and default pool
|
---|
| 484 | if ((usage & HardwareBuffer::HBU_DYNAMIC) &&
|
---|
| 485 | (usage & HardwareBuffer::HBU_DISCARDABLE))
|
---|
| 486 | ret |= D3DLOCK_NOOVERWRITE;
|
---|
| 487 | #else
|
---|
| 488 | // D3D doesn't like discard or no_overwrite on non-dynamic buffers
|
---|
| 489 | if (usage & HardwareBuffer::HBU_DYNAMIC)
|
---|
| 490 | ret |= D3DLOCK_NOOVERWRITE;
|
---|
| 491 | #endif
|
---|
| 492 | }
|
---|
| 493 |
|
---|
| 494 | return ret;
|
---|
| 495 | }
|
---|
| 496 | //---------------------------------------------------------------------
|
---|
| 497 | D3DFORMAT D3D9Mappings::get(HardwareIndexBuffer::IndexType itype)
|
---|
| 498 | {
|
---|
| 499 | if (itype == HardwareIndexBuffer::IT_32BIT)
|
---|
| 500 | {
|
---|
| 501 | return D3DFMT_INDEX32;
|
---|
| 502 | }
|
---|
| 503 | else
|
---|
| 504 | {
|
---|
| 505 | return D3DFMT_INDEX16;
|
---|
| 506 | }
|
---|
| 507 | }
|
---|
| 508 | //---------------------------------------------------------------------
|
---|
| 509 | D3DDECLTYPE D3D9Mappings::get(VertexElementType vType)
|
---|
| 510 | {
|
---|
| 511 | switch (vType)
|
---|
| 512 | {
|
---|
| 513 | case VET_COLOUR:
|
---|
| 514 | return D3DDECLTYPE_D3DCOLOR;
|
---|
| 515 | break;
|
---|
| 516 | case VET_FLOAT1:
|
---|
| 517 | return D3DDECLTYPE_FLOAT1;
|
---|
| 518 | break;
|
---|
| 519 | case VET_FLOAT2:
|
---|
| 520 | return D3DDECLTYPE_FLOAT2;
|
---|
| 521 | break;
|
---|
| 522 | case VET_FLOAT3:
|
---|
| 523 | return D3DDECLTYPE_FLOAT3;
|
---|
| 524 | break;
|
---|
| 525 | case VET_FLOAT4:
|
---|
| 526 | return D3DDECLTYPE_FLOAT4;
|
---|
| 527 | break;
|
---|
| 528 | case VET_SHORT2:
|
---|
| 529 | return D3DDECLTYPE_SHORT2;
|
---|
| 530 | break;
|
---|
| 531 | case VET_SHORT4:
|
---|
| 532 | return D3DDECLTYPE_SHORT4;
|
---|
| 533 | break;
|
---|
| 534 | case VET_UBYTE4:
|
---|
| 535 | return D3DDECLTYPE_UBYTE4;
|
---|
| 536 | break;
|
---|
| 537 | }
|
---|
| 538 | // to keep compiler happy
|
---|
| 539 | return D3DDECLTYPE_FLOAT3;
|
---|
| 540 | }
|
---|
| 541 | //---------------------------------------------------------------------
|
---|
| 542 | D3DDECLUSAGE D3D9Mappings::get(VertexElementSemantic sem)
|
---|
| 543 | {
|
---|
| 544 | switch (sem)
|
---|
| 545 | {
|
---|
| 546 | case VES_BLEND_INDICES:
|
---|
| 547 | return D3DDECLUSAGE_BLENDINDICES;
|
---|
| 548 | break;
|
---|
| 549 | case VES_BLEND_WEIGHTS:
|
---|
| 550 | return D3DDECLUSAGE_BLENDWEIGHT;
|
---|
| 551 | break;
|
---|
| 552 | case VES_DIFFUSE:
|
---|
| 553 | return D3DDECLUSAGE_COLOR; // NB index will differentiate
|
---|
| 554 | break;
|
---|
| 555 | case VES_SPECULAR:
|
---|
| 556 | return D3DDECLUSAGE_COLOR; // NB index will differentiate
|
---|
| 557 | break;
|
---|
| 558 | case VES_NORMAL:
|
---|
| 559 | return D3DDECLUSAGE_NORMAL;
|
---|
| 560 | break;
|
---|
| 561 | case VES_POSITION:
|
---|
| 562 | return D3DDECLUSAGE_POSITION;
|
---|
| 563 | break;
|
---|
| 564 | case VES_TEXTURE_COORDINATES:
|
---|
| 565 | return D3DDECLUSAGE_TEXCOORD;
|
---|
| 566 | break;
|
---|
| 567 | case VES_BINORMAL:
|
---|
| 568 | return D3DDECLUSAGE_BINORMAL;
|
---|
| 569 | break;
|
---|
| 570 | case VES_TANGENT:
|
---|
| 571 | return D3DDECLUSAGE_TANGENT;
|
---|
| 572 | break;
|
---|
| 573 | }
|
---|
| 574 | // to keep compiler happy
|
---|
| 575 | return D3DDECLUSAGE_POSITION;
|
---|
| 576 | }
|
---|
| 577 | //---------------------------------------------------------------------
|
---|
| 578 | D3DXMATRIX D3D9Mappings::makeD3DXMatrix( const Matrix4& mat )
|
---|
| 579 | {
|
---|
| 580 | // Transpose matrix
|
---|
| 581 | // D3D9 uses row vectors i.e. V*M
|
---|
| 582 | // Ogre, OpenGL and everything else uses column vectors i.e. M*V
|
---|
| 583 | D3DXMATRIX d3dMat;
|
---|
| 584 | d3dMat.m[0][0] = mat[0][0];
|
---|
| 585 | d3dMat.m[0][1] = mat[1][0];
|
---|
| 586 | d3dMat.m[0][2] = mat[2][0];
|
---|
| 587 | d3dMat.m[0][3] = mat[3][0];
|
---|
| 588 |
|
---|
| 589 | d3dMat.m[1][0] = mat[0][1];
|
---|
| 590 | d3dMat.m[1][1] = mat[1][1];
|
---|
| 591 | d3dMat.m[1][2] = mat[2][1];
|
---|
| 592 | d3dMat.m[1][3] = mat[3][1];
|
---|
| 593 |
|
---|
| 594 | d3dMat.m[2][0] = mat[0][2];
|
---|
| 595 | d3dMat.m[2][1] = mat[1][2];
|
---|
| 596 | d3dMat.m[2][2] = mat[2][2];
|
---|
| 597 | d3dMat.m[2][3] = mat[3][2];
|
---|
| 598 |
|
---|
| 599 | d3dMat.m[3][0] = mat[0][3];
|
---|
| 600 | d3dMat.m[3][1] = mat[1][3];
|
---|
| 601 | d3dMat.m[3][2] = mat[2][3];
|
---|
| 602 | d3dMat.m[3][3] = mat[3][3];
|
---|
| 603 |
|
---|
| 604 | return d3dMat;
|
---|
| 605 | }
|
---|
| 606 | //---------------------------------------------------------------------
|
---|
| 607 | Matrix4 D3D9Mappings::convertD3DXMatrix( const D3DXMATRIX& mat )
|
---|
| 608 | {
|
---|
| 609 | Matrix4 ogreMat;
|
---|
| 610 | ogreMat[0][0] = mat.m[0][0];
|
---|
| 611 | ogreMat[1][0] = mat.m[0][1];
|
---|
| 612 | ogreMat[2][0] = mat.m[0][2];
|
---|
| 613 | ogreMat[3][0] = mat.m[0][3];
|
---|
| 614 |
|
---|
| 615 | ogreMat[0][1] = mat.m[1][0];
|
---|
| 616 | ogreMat[1][1] = mat.m[1][1];
|
---|
| 617 | ogreMat[2][1] = mat.m[1][2];
|
---|
| 618 | ogreMat[3][1] = mat.m[1][3];
|
---|
| 619 |
|
---|
| 620 | ogreMat[0][2] = mat.m[2][0];
|
---|
| 621 | ogreMat[1][2] = mat.m[2][1];
|
---|
| 622 | ogreMat[2][2] = mat.m[2][2];
|
---|
| 623 | ogreMat[3][2] = mat.m[2][3];
|
---|
| 624 |
|
---|
| 625 | ogreMat[0][3] = mat.m[3][0];
|
---|
| 626 | ogreMat[1][3] = mat.m[3][1];
|
---|
| 627 | ogreMat[2][3] = mat.m[3][2];
|
---|
| 628 | ogreMat[3][3] = mat.m[3][3];
|
---|
| 629 |
|
---|
| 630 | return ogreMat;
|
---|
| 631 | }
|
---|
| 632 |
|
---|
| 633 |
|
---|
| 634 | }
|
---|