[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreD3D9RenderSystem.h"
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| 26 | #include "OgreD3D9Prerequisites.h"
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| 27 | #include "OgreD3D9DriverList.h"
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| 28 | #include "OgreD3D9Driver.h"
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| 29 | #include "OgreD3D9VideoModeList.h"
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| 30 | #include "OgreD3D9VideoMode.h"
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| 31 | #include "OgreD3D9RenderWindow.h"
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| 32 | #include "OgreD3D9TextureManager.h"
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| 33 | #include "OgreD3D9Texture.h"
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| 34 | #include "OgreLogManager.h"
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| 35 | #include "OgreLight.h"
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| 36 | #include "OgreMath.h"
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| 37 | #include "OgreD3D9HardwareBufferManager.h"
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| 38 | #include "OgreD3D9HardwareIndexBuffer.h"
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| 39 | #include "OgreD3D9HardwareVertexBuffer.h"
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| 40 | #include "OgreD3D9VertexDeclaration.h"
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| 41 | #include "OgreD3D9GpuProgram.h"
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| 42 | #include "OgreD3D9GpuProgramManager.h"
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| 43 | //#include "OgreD3D9HLSLProgramFactory.h"
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| 44 | #include "OgreHighLevelGpuProgramManager.h"
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| 45 | #include "OgreD3D9HardwareOcclusionQuery.h"
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| 46 | #include "OgreFrustum.h"
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| 47 | #include "OgreD3D9MultiRenderTarget.h"
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| 48 |
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| 49 |
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| 50 | namespace Ogre
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| 51 | {
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| 52 |
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| 53 | //---------------------------------------------------------------------
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| 54 | D3D9RenderSystem::D3D9RenderSystem( HINSTANCE hInstance )
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| 55 | {
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| 56 | OgreGuard( "D3D9RenderSystem::D3D9RenderSystem" );
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| 57 | LogManager::getSingleton().logMessage( "D3D9 : " + getName() + " created." );
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| 58 |
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| 59 | // set the instance being passed
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| 60 | mhInstance = hInstance;
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| 61 |
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| 62 | // set pointers to NULL
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| 63 | mpD3D = NULL;
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| 64 | mpD3DDevice = NULL;
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| 65 | mDriverList = NULL;
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| 66 | mActiveD3DDriver = NULL;
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| 67 | mTextureManager = NULL;
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| 68 | mHardwareBufferManager = NULL;
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| 69 | mGpuProgramManager = NULL;
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| 70 | mPrimaryWindow = NULL;
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| 71 | mDeviceLost = false;
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| 72 | mBasicStatesInitialised = false;
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| 73 | mUseNVPerfHUD = false;
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| 74 | //mHLSLProgramFactory = NULL;
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| 75 |
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| 76 | // init lights
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| 77 | for(int i = 0; i < MAX_LIGHTS; i++ )
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| 78 | mLights[i] = 0;
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| 79 |
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| 80 | // Create our Direct3D object
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| 81 | if( NULL == (mpD3D = Direct3DCreate9(D3D_SDK_VERSION)) )
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| 82 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Failed to create Direct3D9 object", "D3D9RenderSystem::D3D9RenderSystem" );
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| 83 |
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| 84 | // set config options defaults
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| 85 | initConfigOptions();
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| 86 |
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| 87 | // fsaa options
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| 88 | mFSAAType = D3DMULTISAMPLE_NONE;
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| 89 | mFSAAQuality = 0;
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| 90 |
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| 91 | // set stages desc. to defaults
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| 92 | for (size_t n = 0; n < OGRE_MAX_TEXTURE_LAYERS; n++)
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| 93 | {
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| 94 | mTexStageDesc[n].autoTexCoordType = TEXCALC_NONE;
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| 95 | mTexStageDesc[n].coordIndex = 0;
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| 96 | mTexStageDesc[n].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
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| 97 | mTexStageDesc[n].pTex = 0;
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| 98 | }
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| 99 |
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| 100 | mLastVertexSourceCount = 0;
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| 101 |
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| 102 | mCurrentLights = 0;
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| 103 |
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| 104 | // Enumerate events
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| 105 | mEventNames.push_back("DeviceLost");
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| 106 | mEventNames.push_back("DeviceRestored");
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| 107 |
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| 108 |
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| 109 | OgreUnguard();
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| 110 | }
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| 111 | //---------------------------------------------------------------------
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| 112 | D3D9RenderSystem::~D3D9RenderSystem()
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| 113 | {
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| 114 | OgreGuard( "D3D9RenderSystem::~D3D9RenderSystem" );
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| 115 | shutdown();
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| 116 |
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| 117 |
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| 118 |
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| 119 | SAFE_DELETE( mDriverList );
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| 120 | SAFE_DELETE( mTextureManager );
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| 121 | SAFE_DELETE(mHardwareBufferManager);
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| 122 | //SAFE_DELETE(mHLSLProgramFactory);
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| 123 | SAFE_DELETE(mGpuProgramManager);
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| 124 | SAFE_RELEASE( mpD3D );
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| 125 |
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| 126 | LogManager::getSingleton().logMessage( "D3D9 : " + getName() + " destroyed." );
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| 127 | OgreUnguard();
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| 128 | }
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| 129 | //---------------------------------------------------------------------
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| 130 | const String& D3D9RenderSystem::getName() const
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| 131 | {
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| 132 | static String strName( "Direct3D9 Rendering Subsystem");
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| 133 | return strName;
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| 134 | }
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| 135 | //---------------------------------------------------------------------
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| 136 | D3D9DriverList* D3D9RenderSystem::getDirect3DDrivers()
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| 137 | {
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| 138 | if( !mDriverList )
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| 139 | mDriverList = new D3D9DriverList( mpD3D );
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| 140 |
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| 141 | return mDriverList;
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| 142 | }
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| 143 | //---------------------------------------------------------------------
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| 144 | bool D3D9RenderSystem::_checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen)
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| 145 | {
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| 146 | HRESULT hr;
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| 147 | hr = mpD3D->CheckDeviceMultiSampleType(
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| 148 | adapterNum,
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| 149 | deviceType,
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| 150 | format,
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| 151 | fullScreen,
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| 152 | type,
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| 153 | outQuality);
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| 154 |
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| 155 | if (SUCCEEDED(hr))
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| 156 | return true;
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| 157 | else
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| 158 | return false;
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| 159 | }
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| 160 | //---------------------------------------------------------------------
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| 161 | void D3D9RenderSystem::initConfigOptions()
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| 162 | {
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| 163 | OgreGuard( "D3D9RenderSystem::initConfigOptions" );
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| 164 |
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| 165 | D3D9DriverList* driverList;
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| 166 | D3D9Driver* driver;
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| 167 |
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| 168 | ConfigOption optDevice;
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| 169 | ConfigOption optVideoMode;
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| 170 | ConfigOption optFullScreen;
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| 171 | ConfigOption optVSync;
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| 172 | ConfigOption optAA;
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| 173 | ConfigOption optFPUMode;
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| 174 | ConfigOption optNVPerfHUD;
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| 175 |
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| 176 | driverList = this->getDirect3DDrivers();
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| 177 |
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| 178 | optDevice.name = "Rendering Device";
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| 179 | optDevice.currentValue = "";
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| 180 | optDevice.possibleValues.clear();
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| 181 | optDevice.immutable = false;
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| 182 |
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| 183 | optVideoMode.name = "Video Mode";
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| 184 | optVideoMode.currentValue = "800 x 600 @ 32-bit colour";
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| 185 | optVideoMode.immutable = false;
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| 186 |
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| 187 | optFullScreen.name = "Full Screen";
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| 188 | optFullScreen.possibleValues.push_back( "Yes" );
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| 189 | optFullScreen.possibleValues.push_back( "No" );
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| 190 | optFullScreen.currentValue = "Yes";
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| 191 | optFullScreen.immutable = false;
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| 192 |
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| 193 | for( unsigned j=0; j < driverList->count(); j++ )
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| 194 | {
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| 195 | driver = driverList->item(j);
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| 196 | optDevice.possibleValues.push_back( driver->DriverDescription() );
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| 197 | // Make first one default
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| 198 | if( j==0 )
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| 199 | optDevice.currentValue = driver->DriverDescription();
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| 200 | }
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| 201 |
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| 202 | optVSync.name = "VSync";
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| 203 | optVSync.immutable = false;
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| 204 | optVSync.possibleValues.push_back( "Yes" );
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| 205 | optVSync.possibleValues.push_back( "No" );
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| 206 | optVSync.currentValue = "No";
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| 207 |
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| 208 | optAA.name = "Anti aliasing";
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| 209 | optAA.immutable = false;
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| 210 | optAA.possibleValues.push_back( "None" );
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| 211 | optAA.currentValue = "None";
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| 212 |
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| 213 | optFPUMode.name = "Floating-point mode";
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| 214 | #if OGRE_DOUBLE_PRECISION
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| 215 | optFPUMode.currentValue = "Consistent";
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| 216 | #else
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| 217 | optFPUMode.currentValue = "Fastest";
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| 218 | #endif
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| 219 | optFPUMode.possibleValues.clear();
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| 220 | optFPUMode.possibleValues.push_back("Fastest");
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| 221 | optFPUMode.possibleValues.push_back("Consistent");
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| 222 | optFPUMode.immutable = false;
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| 223 |
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| 224 | optNVPerfHUD.currentValue = "No";
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| 225 | optNVPerfHUD.immutable = false;
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| 226 | optNVPerfHUD.name = "Allow NVPerfHUD";
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| 227 | optNVPerfHUD.possibleValues.push_back( "Yes" );
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| 228 | optNVPerfHUD.possibleValues.push_back( "No" );
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| 229 |
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| 230 | mOptions[optDevice.name] = optDevice;
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| 231 | mOptions[optVideoMode.name] = optVideoMode;
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| 232 | mOptions[optFullScreen.name] = optFullScreen;
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| 233 | mOptions[optVSync.name] = optVSync;
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| 234 | mOptions[optAA.name] = optAA;
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| 235 | mOptions[optFPUMode.name] = optFPUMode;
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| 236 | mOptions[optNVPerfHUD.name] = optNVPerfHUD;
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| 237 |
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| 238 | refreshD3DSettings();
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| 239 |
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| 240 | OgreUnguard();
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| 241 | }
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| 242 | //---------------------------------------------------------------------
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| 243 | void D3D9RenderSystem::refreshD3DSettings()
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| 244 | {
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| 245 | OgreGuard( "D3D9RenderSystem::refreshD3DSettings" );
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| 246 |
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| 247 | ConfigOption* optVideoMode;
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| 248 | D3D9Driver* driver = 0;
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| 249 | D3D9VideoMode* videoMode;
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| 250 |
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| 251 | ConfigOptionMap::iterator opt = mOptions.find( "Rendering Device" );
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| 252 | if( opt != mOptions.end() )
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| 253 | {
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| 254 | for( unsigned j=0; j < getDirect3DDrivers()->count(); j++ )
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| 255 | {
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| 256 | driver = getDirect3DDrivers()->item(j);
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| 257 | if( driver->DriverDescription() == opt->second.currentValue )
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| 258 | break;
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| 259 | }
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| 260 |
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| 261 | if (driver)
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| 262 | {
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| 263 | opt = mOptions.find( "Video Mode" );
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| 264 | optVideoMode = &opt->second;
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| 265 | optVideoMode->possibleValues.clear();
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| 266 | // get vide modes for this device
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| 267 | for( unsigned k=0; k < driver->getVideoModeList()->count(); k++ )
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| 268 | {
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| 269 | videoMode = driver->getVideoModeList()->item( k );
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| 270 | optVideoMode->possibleValues.push_back( videoMode->getDescription() );
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| 271 | }
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| 272 | }
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| 273 | }
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| 274 |
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| 275 | OgreUnguard();
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| 276 | }
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| 277 | //---------------------------------------------------------------------
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| 278 | void D3D9RenderSystem::setConfigOption( const String &name, const String &value )
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| 279 | {
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| 280 | OgreGuard( "D3D9RenderSystem::setConfigOption" );
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| 281 |
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| 282 | StringUtil::StrStreamType str;
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| 283 | str << "D3D9 : RenderSystem Option: " << name << " = " << value;
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| 284 | LogManager::getSingleton().logMessage(str.str());
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| 285 |
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| 286 | // Find option
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| 287 | ConfigOptionMap::iterator it = mOptions.find( name );
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| 288 |
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| 289 | // Update
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| 290 | if( it != mOptions.end() )
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| 291 | it->second.currentValue = value;
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| 292 | else
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| 293 | {
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| 294 | str.str(StringUtil::BLANK);
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| 295 | str << "Option named '" << name << "' does not exist.";
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| 296 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, str.str(), "D3D9RenderSystem::setConfigOption" );
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| 297 | }
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| 298 |
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| 299 | // Refresh other options if D3DDriver changed
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| 300 | if( name == "Rendering Device" )
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| 301 | refreshD3DSettings();
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| 302 |
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| 303 | if( name == "Full Screen" )
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| 304 | {
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| 305 | // Video mode is applicable
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| 306 | it = mOptions.find( "Video Mode" );
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| 307 | if (it->second.currentValue == "")
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| 308 | it->second.currentValue = "800 x 600 @ 32-bit colour";
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| 309 | }
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| 310 |
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| 311 | if( name == "Anti aliasing" )
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| 312 | {
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| 313 | if (value == "None")
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| 314 | _setFSAA(D3DMULTISAMPLE_NONE, 0);
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| 315 | else
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| 316 | {
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| 317 | D3DMULTISAMPLE_TYPE fsaa = D3DMULTISAMPLE_NONE;
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| 318 | DWORD level = 0;
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| 319 |
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| 320 | if (StringUtil::startsWith(value, "NonMaskable", false))
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| 321 | {
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| 322 | fsaa = D3DMULTISAMPLE_NONMASKABLE;
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| 323 | size_t pos = value.find_last_of(" ");
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| 324 | String sNum = value.substr(pos + 1);
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| 325 | level = StringConverter::parseInt(sNum);
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| 326 | level -= 1;
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| 327 | }
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| 328 | else if (StringUtil::startsWith(value, "Level", false))
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| 329 | {
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| 330 | size_t pos = value.find_last_of(" ");
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| 331 | String sNum = value.substr(pos + 1);
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| 332 | fsaa = (D3DMULTISAMPLE_TYPE)StringConverter::parseInt(sNum);
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| 333 | }
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| 334 |
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| 335 | _setFSAA(fsaa, level);
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| 336 | }
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| 337 | }
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| 338 |
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| 339 | if( name == "VSync" )
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| 340 | {
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| 341 | if (value == "Yes")
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| 342 | mVSync = true;
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| 343 | else
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| 344 | mVSync = false;
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| 345 | }
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| 346 |
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| 347 | if( name == "Allow NVPerfHUD" )
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| 348 | {
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| 349 | if (value == "Yes")
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| 350 | mUseNVPerfHUD = true;
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| 351 | else
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| 352 | mUseNVPerfHUD = false;
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| 353 | }
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| 354 |
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| 355 | if( name == "Video Mode" )
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| 356 | {
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| 357 | ConfigOption* optFSAA;
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| 358 | it = mOptions.find( "Anti aliasing" );
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| 359 | optFSAA = &it->second;
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| 360 | optFSAA->possibleValues.clear();
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| 361 | optFSAA->possibleValues.push_back("None");
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| 362 |
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| 363 | it = mOptions.find("Rendering Device");
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| 364 | D3D9Driver *driver = getDirect3DDrivers()->item(it->second.currentValue);
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| 365 | if (driver)
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| 366 | {
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| 367 | it = mOptions.find("Video Mode");
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| 368 | D3D9VideoMode *videoMode = driver->getVideoModeList()->item(it->second.currentValue);
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| 369 | if (videoMode)
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| 370 | {
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| 371 | // get non maskable FSAA for this VMODE
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| 372 | DWORD numLevels = 0;
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| 373 | bool bOK = this->_checkMultiSampleQuality(
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| 374 | D3DMULTISAMPLE_NONMASKABLE,
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| 375 | &numLevels,
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| 376 | videoMode->getFormat(),
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| 377 | driver->getAdapterNumber(),
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| 378 | D3DDEVTYPE_HAL,
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| 379 | TRUE);
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| 380 | if (bOK && numLevels > 0)
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| 381 | {
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| 382 | for (DWORD n = 0; n < numLevels; n++)
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| 383 | optFSAA->possibleValues.push_back("NonMaskable " + StringConverter::toString(n + 1));
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| 384 | }
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| 385 |
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| 386 | // set maskable levels supported
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| 387 | for (unsigned int n = 2; n < 17; n++)
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| 388 | {
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| 389 | bOK = this->_checkMultiSampleQuality(
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| 390 | (D3DMULTISAMPLE_TYPE)n,
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| 391 | &numLevels,
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| 392 | videoMode->getFormat(),
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| 393 | driver->getAdapterNumber(),
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| 394 | D3DDEVTYPE_HAL,
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| 395 | TRUE);
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| 396 | if (bOK)
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| 397 | optFSAA->possibleValues.push_back("Level " + StringConverter::toString(n));
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| 398 | }
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| 399 | }
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| 400 | }
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| 401 | }
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| 402 |
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| 403 | OgreUnguard();
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| 404 | }
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| 405 | //---------------------------------------------------------------------
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| 406 | String D3D9RenderSystem::validateConfigOptions()
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| 407 | {
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| 408 | ConfigOptionMap::iterator it;
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| 409 |
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| 410 | // check if video mode is selected
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| 411 | it = mOptions.find( "Video Mode" );
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| 412 | if( it->second.currentValue == "" )
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| 413 | return "A video mode must be selected.";
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| 414 |
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| 415 | it = mOptions.find( "Rendering Device" );
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| 416 | bool foundDriver = false;
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| 417 | D3D9DriverList* driverList = getDirect3DDrivers();
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| 418 | for( ushort j=0; j < driverList->count(); j++ )
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| 419 | {
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| 420 | if( driverList->item(j)->DriverDescription() == it->second.currentValue )
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| 421 | {
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| 422 | foundDriver = true;
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| 423 | break;
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| 424 | }
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| 425 | }
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| 426 |
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| 427 | if (!foundDriver)
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| 428 | {
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| 429 | // Just pick the first driver
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| 430 | setConfigOption("Rendering Device", driverList->item(0)->DriverDescription());
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| 431 | return "Your DirectX driver name has changed since the last time you ran OGRE; "
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---|
| 432 | "the 'Rendering Device' has been changed.";
|
---|
| 433 | }
|
---|
| 434 |
|
---|
| 435 | it = mOptions.find( "VSync" );
|
---|
| 436 | if( it->second.currentValue == "Yes" )
|
---|
| 437 | mVSync = true;
|
---|
| 438 | else
|
---|
| 439 | mVSync = false;
|
---|
| 440 |
|
---|
| 441 | return "";
|
---|
| 442 | }
|
---|
| 443 | //---------------------------------------------------------------------
|
---|
| 444 | ConfigOptionMap& D3D9RenderSystem::getConfigOptions()
|
---|
| 445 | {
|
---|
| 446 | // return a COPY of the current config options
|
---|
| 447 | return mOptions;
|
---|
| 448 | }
|
---|
| 449 | //---------------------------------------------------------------------
|
---|
| 450 | RenderWindow* D3D9RenderSystem::initialise( bool autoCreateWindow, const String& windowTitle )
|
---|
| 451 | {
|
---|
| 452 | RenderWindow* autoWindow = NULL;
|
---|
| 453 | LogManager::getSingleton().logMessage( "D3D9 : Subsystem Initialising" );
|
---|
| 454 |
|
---|
| 455 | // Init using current settings
|
---|
| 456 | mActiveD3DDriver = NULL;
|
---|
| 457 | ConfigOptionMap::iterator opt = mOptions.find( "Rendering Device" );
|
---|
| 458 | for( unsigned j=0; j < getDirect3DDrivers()->count(); j++ )
|
---|
| 459 | {
|
---|
| 460 | if( getDirect3DDrivers()->item(j)->DriverDescription() == opt->second.currentValue )
|
---|
| 461 | {
|
---|
| 462 | mActiveD3DDriver = getDirect3DDrivers()->item(j);
|
---|
| 463 | break;
|
---|
| 464 | }
|
---|
| 465 | }
|
---|
| 466 |
|
---|
| 467 | if( !mActiveD3DDriver )
|
---|
| 468 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "Problems finding requested Direct3D driver!", "D3D9RenderSystem::initialise" );
|
---|
| 469 |
|
---|
| 470 | if( autoCreateWindow )
|
---|
| 471 | {
|
---|
| 472 | bool fullScreen;
|
---|
| 473 | opt = mOptions.find( "Full Screen" );
|
---|
| 474 | if( opt == mOptions.end() )
|
---|
| 475 | Exception( Exception::ERR_INTERNAL_ERROR, "Can't find full screen option!", "D3D9RenderSystem::initialise" );
|
---|
| 476 | fullScreen = opt->second.currentValue == "Yes";
|
---|
| 477 |
|
---|
| 478 | D3D9VideoMode* videoMode = NULL;
|
---|
| 479 | unsigned int width, height;
|
---|
| 480 | String temp;
|
---|
| 481 |
|
---|
| 482 | opt = mOptions.find( "Video Mode" );
|
---|
| 483 | if( opt == mOptions.end() )
|
---|
| 484 | Exception( Exception::ERR_INTERNAL_ERROR, "Can't find Video Mode option!", "D3D9RenderSystem::initialise" );
|
---|
| 485 |
|
---|
| 486 | for( unsigned j=0; j < mActiveD3DDriver->getVideoModeList()->count(); j++ )
|
---|
| 487 | {
|
---|
| 488 | temp = mActiveD3DDriver->getVideoModeList()->item(j)->getDescription();
|
---|
| 489 | if( temp == opt->second.currentValue )
|
---|
| 490 | {
|
---|
| 491 | videoMode = mActiveD3DDriver->getVideoModeList()->item(j);
|
---|
| 492 | break;
|
---|
| 493 | }
|
---|
| 494 | }
|
---|
| 495 |
|
---|
| 496 | if( !videoMode )
|
---|
| 497 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Can't find requested video mode.", "D3D9RenderSystem::initialise" );
|
---|
| 498 |
|
---|
| 499 | width = videoMode->getWidth();
|
---|
| 500 | height = videoMode->getHeight();
|
---|
| 501 |
|
---|
| 502 | NameValuePairList miscParams;
|
---|
| 503 | miscParams["colourDepth"] = StringConverter::toString(videoMode->getColourDepth());
|
---|
| 504 | miscParams["FSAA"] = StringConverter::toString(mFSAAType);
|
---|
| 505 | miscParams["FSAAQuality"] = StringConverter::toString(mFSAAQuality);
|
---|
| 506 | miscParams["vsync"] = StringConverter::toString(mVSync);
|
---|
| 507 | miscParams["useNVPerfHUD"] = StringConverter::toString(mUseNVPerfHUD);
|
---|
| 508 |
|
---|
| 509 | autoWindow = this->createRenderWindow( windowTitle, width, height,
|
---|
| 510 | fullScreen, &miscParams );
|
---|
| 511 |
|
---|
| 512 | // If we have 16bit depth buffer enable w-buffering.
|
---|
| 513 | assert( autoWindow );
|
---|
| 514 | if ( autoWindow->getColourDepth() == 16 )
|
---|
| 515 | {
|
---|
| 516 | mWBuffer = true;
|
---|
| 517 | }
|
---|
| 518 | else
|
---|
| 519 | {
|
---|
| 520 | mWBuffer = false;
|
---|
| 521 | }
|
---|
| 522 | }
|
---|
| 523 |
|
---|
| 524 | LogManager::getSingleton().logMessage("***************************************");
|
---|
| 525 |
|
---|
| 526 | LogManager::getSingleton().logMessage("*** D3D9 : Subsystem Initialised OK ***");
|
---|
| 527 | LogManager::getSingleton().logMessage("***************************************");
|
---|
| 528 |
|
---|
| 529 | // call superclass method
|
---|
| 530 | RenderSystem::initialise( autoCreateWindow );
|
---|
| 531 |
|
---|
| 532 |
|
---|
| 533 | return autoWindow;
|
---|
| 534 | }
|
---|
| 535 | //---------------------------------------------------------------------
|
---|
| 536 | void D3D9RenderSystem::_setFSAA(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel)
|
---|
| 537 | {
|
---|
| 538 | if (!mpD3DDevice)
|
---|
| 539 | {
|
---|
| 540 | mFSAAType = type;
|
---|
| 541 | mFSAAQuality = qualityLevel;
|
---|
| 542 | }
|
---|
| 543 | }
|
---|
| 544 | //---------------------------------------------------------------------
|
---|
| 545 | void D3D9RenderSystem::reinitialise()
|
---|
| 546 | {
|
---|
| 547 | LogManager::getSingleton().logMessage( "D3D9 : Reinitialising" );
|
---|
| 548 | this->shutdown();
|
---|
| 549 | this->initialise( true );
|
---|
| 550 | }
|
---|
| 551 | //---------------------------------------------------------------------
|
---|
| 552 | void D3D9RenderSystem::shutdown()
|
---|
| 553 | {
|
---|
| 554 | RenderSystem::shutdown();
|
---|
| 555 | freeDevice();
|
---|
| 556 | SAFE_DELETE( mDriverList );
|
---|
| 557 | mActiveD3DDriver = NULL;
|
---|
| 558 | mpD3DDevice = NULL;
|
---|
| 559 | mBasicStatesInitialised = false;
|
---|
| 560 | LogManager::getSingleton().logMessage("D3D9 : Shutting down cleanly.");
|
---|
| 561 | }
|
---|
| 562 | //---------------------------------------------------------------------
|
---|
| 563 | RenderWindow* D3D9RenderSystem::createRenderWindow(const String &name,
|
---|
| 564 | unsigned int width, unsigned int height, bool fullScreen,
|
---|
| 565 | const NameValuePairList *miscParams)
|
---|
| 566 | {
|
---|
| 567 |
|
---|
| 568 | OgreGuard( "D3D9RenderSystem::createRenderWindow" );
|
---|
| 569 |
|
---|
| 570 | // Check we're not creating a secondary window when the primary
|
---|
| 571 | // was fullscreen
|
---|
| 572 | if (mPrimaryWindow && mPrimaryWindow->isFullScreen())
|
---|
| 573 | {
|
---|
| 574 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 575 | "Cannot create secondary windows when the primary is full screen",
|
---|
| 576 | "D3D9RenderSystem::createRenderWindow");
|
---|
| 577 | }
|
---|
| 578 | if (mPrimaryWindow && fullScreen)
|
---|
| 579 | {
|
---|
| 580 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 581 | "Cannot create full screen secondary windows",
|
---|
| 582 | "D3D9RenderSystem::createRenderWindow");
|
---|
| 583 | }
|
---|
| 584 |
|
---|
| 585 | // Log a message
|
---|
| 586 | std::stringstream ss;
|
---|
| 587 | ss << "D3D9RenderSystem::createRenderWindow \"" << name << "\", " <<
|
---|
| 588 | width << "x" << height << " ";
|
---|
| 589 | if(fullScreen)
|
---|
| 590 | ss << "fullscreen ";
|
---|
| 591 | else
|
---|
| 592 | ss << "windowed ";
|
---|
| 593 | if(miscParams)
|
---|
| 594 | {
|
---|
| 595 | ss << " miscParams: ";
|
---|
| 596 | NameValuePairList::const_iterator it;
|
---|
| 597 | for(it=miscParams->begin(); it!=miscParams->end(); ++it)
|
---|
| 598 | {
|
---|
| 599 | ss << it->first << "=" << it->second << " ";
|
---|
| 600 | }
|
---|
| 601 | LogManager::getSingleton().logMessage(ss.str());
|
---|
| 602 | }
|
---|
| 603 |
|
---|
| 604 | String msg;
|
---|
| 605 |
|
---|
| 606 | // Make sure we don't already have a render target of the
|
---|
| 607 | // sam name as the one supplied
|
---|
| 608 | if( mRenderTargets.find( name ) != mRenderTargets.end() )
|
---|
| 609 | {
|
---|
| 610 | msg = "A render target of the same name '" + name + "' already "
|
---|
| 611 | "exists. You cannot create a new window with this name.";
|
---|
| 612 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, msg, "D3D9RenderSystem::createRenderWindow" );
|
---|
| 613 | }
|
---|
| 614 |
|
---|
| 615 | RenderWindow* win = new D3D9RenderWindow(mhInstance, mActiveD3DDriver,
|
---|
| 616 | mPrimaryWindow ? mpD3DDevice : 0);
|
---|
| 617 |
|
---|
| 618 | win->create( name, width, height, fullScreen, miscParams);
|
---|
| 619 |
|
---|
| 620 | attachRenderTarget( *win );
|
---|
| 621 |
|
---|
| 622 | // If this is the first window, get the D3D device and create the texture manager
|
---|
| 623 | if( !mPrimaryWindow )
|
---|
| 624 | {
|
---|
| 625 | mPrimaryWindow = (D3D9RenderWindow *)win;
|
---|
| 626 | win->getCustomAttribute( "D3DDEVICE", &mpD3DDevice );
|
---|
| 627 |
|
---|
| 628 | // Create the texture manager for use by others
|
---|
| 629 | mTextureManager = new D3D9TextureManager( mpD3DDevice );
|
---|
| 630 | // Also create hardware buffer manager
|
---|
| 631 | mHardwareBufferManager = new D3D9HardwareBufferManager(mpD3DDevice);
|
---|
| 632 |
|
---|
| 633 | // Create the GPU program manager
|
---|
| 634 | mGpuProgramManager = new D3D9GpuProgramManager(mpD3DDevice);
|
---|
| 635 | // create & register HLSL factory
|
---|
| 636 | //mHLSLProgramFactory = new D3D9HLSLProgramFactory();
|
---|
| 637 | //HighLevelGpuProgramManager::getSingleton().addFactory(mHLSLProgramFactory);
|
---|
| 638 | mGpuProgramManager->_pushSyntaxCode("hlsl");
|
---|
| 639 |
|
---|
| 640 |
|
---|
| 641 | // Initialise the capabilities structures
|
---|
| 642 | initCapabilities();
|
---|
| 643 |
|
---|
| 644 | }
|
---|
| 645 | else
|
---|
| 646 | {
|
---|
| 647 | mSecondaryWindows.push_back(static_cast<D3D9RenderWindow *>(win));
|
---|
| 648 | }
|
---|
| 649 |
|
---|
| 650 | OgreUnguardRet( win );
|
---|
| 651 | }
|
---|
| 652 | //---------------------------------------------------------------------
|
---|
| 653 | void D3D9RenderSystem::initCapabilities(void)
|
---|
| 654 | {
|
---|
| 655 | // get caps
|
---|
| 656 | mpD3DDevice->GetDeviceCaps( &mCaps );
|
---|
| 657 |
|
---|
| 658 | // Check for hardware stencil support
|
---|
| 659 | LPDIRECT3DSURFACE9 pSurf;
|
---|
| 660 | D3DSURFACE_DESC surfDesc;
|
---|
| 661 | mpD3DDevice->GetDepthStencilSurface(&pSurf);
|
---|
| 662 | pSurf->GetDesc(&surfDesc);
|
---|
| 663 | pSurf->Release();
|
---|
| 664 |
|
---|
| 665 | if (surfDesc.Format == D3DFMT_D24S8 || surfDesc.Format == D3DFMT_D24X8)
|
---|
| 666 | {
|
---|
| 667 | mCapabilities->setCapability(RSC_HWSTENCIL);
|
---|
| 668 | // Actually, it's always 8-bit
|
---|
| 669 | mCapabilities->setStencilBufferBitDepth(8);
|
---|
| 670 |
|
---|
| 671 | }
|
---|
| 672 |
|
---|
| 673 | // Set number of texture units
|
---|
| 674 | mCapabilities->setNumTextureUnits(mCaps.MaxSimultaneousTextures);
|
---|
| 675 | // Anisotropy?
|
---|
| 676 | if (mCaps.MaxAnisotropy > 1)
|
---|
| 677 | mCapabilities->setCapability(RSC_ANISOTROPY);
|
---|
| 678 | // Automatic mipmap generation?
|
---|
| 679 | if (mCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
|
---|
| 680 | mCapabilities->setCapability(RSC_AUTOMIPMAP);
|
---|
| 681 | // Blending between stages supported
|
---|
| 682 | mCapabilities->setCapability(RSC_BLENDING);
|
---|
| 683 | // Dot 3
|
---|
| 684 | if (mCaps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
|
---|
| 685 | mCapabilities->setCapability(RSC_DOT3);
|
---|
| 686 | // Cube map
|
---|
| 687 | if (mCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
|
---|
| 688 | mCapabilities->setCapability(RSC_CUBEMAPPING);
|
---|
| 689 |
|
---|
| 690 | // We always support compression, D3DX will decompress if device does not support
|
---|
| 691 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION);
|
---|
| 692 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION_DXT);
|
---|
| 693 |
|
---|
| 694 | // We always support VBOs
|
---|
| 695 | mCapabilities->setCapability(RSC_VBO);
|
---|
| 696 |
|
---|
| 697 | // Scissor test
|
---|
| 698 | if (mCaps.RasterCaps & D3DPRASTERCAPS_SCISSORTEST)
|
---|
| 699 | mCapabilities->setCapability(RSC_SCISSOR_TEST);
|
---|
| 700 |
|
---|
| 701 | // Two-sided stencil
|
---|
| 702 | if (mCaps.StencilCaps & D3DSTENCILCAPS_TWOSIDED)
|
---|
| 703 | mCapabilities->setCapability(RSC_TWO_SIDED_STENCIL);
|
---|
| 704 |
|
---|
| 705 | // stencil wrap
|
---|
| 706 | if ((mCaps.StencilCaps & D3DSTENCILCAPS_INCR) &&
|
---|
| 707 | (mCaps.StencilCaps & D3DSTENCILCAPS_DECR))
|
---|
| 708 | mCapabilities->setCapability(RSC_STENCIL_WRAP);
|
---|
| 709 |
|
---|
| 710 | // Check for hardware occlusion support
|
---|
| 711 | if ( ( mpD3DDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, NULL ) ) == D3D_OK )
|
---|
| 712 | {
|
---|
| 713 | mCapabilities->setCapability(RSC_HWOCCLUSION);
|
---|
| 714 | }
|
---|
| 715 | convertVertexShaderCaps();
|
---|
| 716 | convertPixelShaderCaps();
|
---|
| 717 |
|
---|
| 718 | // User clip planes
|
---|
| 719 | if (mCaps.MaxUserClipPlanes > 0)
|
---|
| 720 | {
|
---|
| 721 | mCapabilities->setCapability(RSC_USER_CLIP_PLANES);
|
---|
| 722 | }
|
---|
| 723 |
|
---|
| 724 | // UBYTE4 type?
|
---|
| 725 | if (mCaps.DeclTypes & D3DDTCAPS_UBYTE4)
|
---|
| 726 | {
|
---|
| 727 | mCapabilities->setCapability(RSC_VERTEX_FORMAT_UBYTE4);
|
---|
| 728 | }
|
---|
| 729 |
|
---|
| 730 | // Infinite projection?
|
---|
| 731 | // We have no capability for this, so we have to base this on our
|
---|
| 732 | // experience and reports from users
|
---|
| 733 | // Non-vertex program capable hardware does not appear to support it
|
---|
| 734 | if (mCapabilities->hasCapability(RSC_VERTEX_PROGRAM))
|
---|
| 735 | {
|
---|
| 736 | // GeForce4 Ti (and presumably GeForce3) does not
|
---|
| 737 | // render infinite projection properly, even though it does in GL
|
---|
| 738 | // So exclude all cards prior to the FX range from doing infinite
|
---|
| 739 | const D3DADAPTER_IDENTIFIER9& adapterID = mActiveD3DDriver->getAdapterIdentifier();
|
---|
| 740 | if (adapterID.VendorId != 0x10DE || // not nVidia
|
---|
| 741 | !((adapterID.DeviceId >= 0x200 && adapterID.DeviceId <= 0x20F) || //gf3
|
---|
| 742 | (adapterID.DeviceId >= 0x250 && adapterID.DeviceId <= 0x25F) || //gf4ti
|
---|
| 743 | (adapterID.DeviceId >= 0x280 && adapterID.DeviceId <= 0x28F) || //gf4ti
|
---|
| 744 | (adapterID.DeviceId >= 0x170 && adapterID.DeviceId <= 0x18F) || //gf4 go
|
---|
| 745 | (adapterID.DeviceId >= 0x280 && adapterID.DeviceId <= 0x28F))) //gf4ti go
|
---|
| 746 | {
|
---|
| 747 | mCapabilities->setCapability(RSC_INFINITE_FAR_PLANE);
|
---|
| 748 | }
|
---|
| 749 |
|
---|
| 750 | }
|
---|
| 751 |
|
---|
| 752 | // 3D textures?
|
---|
| 753 | if (mCaps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
|
---|
| 754 | {
|
---|
| 755 | mCapabilities->setCapability(RSC_TEXTURE_3D);
|
---|
| 756 | }
|
---|
| 757 |
|
---|
| 758 | // non-power-of-two texturs always supported
|
---|
| 759 | mCapabilities->setCapability(RSC_NON_POWER_OF_2_TEXTURES);
|
---|
| 760 |
|
---|
| 761 | // We always support rendertextures bigger than the frame buffer
|
---|
| 762 | mCapabilities->setCapability(RSC_HWRENDER_TO_TEXTURE);
|
---|
| 763 |
|
---|
| 764 | // Determine if any floating point texture format is supported
|
---|
| 765 | D3DFORMAT floatFormats[6] = {D3DFMT_R16F, D3DFMT_G16R16F,
|
---|
| 766 | D3DFMT_A16B16G16R16F, D3DFMT_R32F, D3DFMT_G32R32F,
|
---|
| 767 | D3DFMT_A32B32G32R32F};
|
---|
| 768 | LPDIRECT3DSURFACE9 bbSurf;
|
---|
| 769 | mPrimaryWindow->getCustomAttribute("DDBACKBUFFER", &bbSurf);
|
---|
| 770 | D3DSURFACE_DESC bbSurfDesc;
|
---|
| 771 | bbSurf->GetDesc(&bbSurfDesc);
|
---|
| 772 |
|
---|
| 773 | for (int i = 0; i < 6; ++i)
|
---|
| 774 | {
|
---|
| 775 | if (SUCCEEDED(mpD3D->CheckDeviceFormat(D3DADAPTER_DEFAULT,
|
---|
| 776 | D3DDEVTYPE_HAL, bbSurfDesc.Format,
|
---|
| 777 | 0, D3DRTYPE_TEXTURE, floatFormats[i])))
|
---|
| 778 | {
|
---|
| 779 | mCapabilities->setCapability(RSC_TEXTURE_FLOAT);
|
---|
| 780 | break;
|
---|
| 781 | }
|
---|
| 782 |
|
---|
| 783 | }
|
---|
| 784 |
|
---|
| 785 | // Number of render targets
|
---|
| 786 | mCapabilities->setNumMultiRenderTargets(std::min((ushort)mCaps.NumSimultaneousRTs, (ushort)OGRE_MAX_MULTIPLE_RENDER_TARGETS));
|
---|
| 787 |
|
---|
| 788 | //
|
---|
| 789 | if(mCaps.PrimitiveMiscCaps & D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS)
|
---|
| 790 | {
|
---|
| 791 | LogManager::getSingleton().logMessage("Multiple render targets with independent bit depths supported");
|
---|
| 792 | }
|
---|
| 793 |
|
---|
| 794 | // Point size
|
---|
| 795 | mCapabilities->setMaxPointSize(mCaps.MaxPointSize);
|
---|
| 796 |
|
---|
| 797 |
|
---|
| 798 | Log* defaultLog = LogManager::getSingleton().getDefaultLog();
|
---|
| 799 | if (defaultLog)
|
---|
| 800 | {
|
---|
| 801 | mCapabilities->log(defaultLog);
|
---|
| 802 | }
|
---|
| 803 | }
|
---|
| 804 | //---------------------------------------------------------------------
|
---|
| 805 | void D3D9RenderSystem::convertVertexShaderCaps(void)
|
---|
| 806 | {
|
---|
| 807 | ushort major, minor;
|
---|
| 808 | major = static_cast<ushort>((mCaps.VertexShaderVersion & 0x0000FF00) >> 8);
|
---|
| 809 | minor = static_cast<ushort>(mCaps.VertexShaderVersion & 0x000000FF);
|
---|
| 810 |
|
---|
| 811 | bool vs2x = false;
|
---|
| 812 | bool vs2a = false;
|
---|
| 813 |
|
---|
| 814 | // Special case detection for vs_2_x/a support
|
---|
| 815 | if (major >= 2)
|
---|
| 816 | {
|
---|
| 817 | if ((mCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) &&
|
---|
| 818 | (mCaps.VS20Caps.DynamicFlowControlDepth > 0) &&
|
---|
| 819 | (mCaps.VS20Caps.NumTemps >= 12))
|
---|
| 820 | {
|
---|
| 821 | vs2x = true;
|
---|
| 822 | }
|
---|
| 823 |
|
---|
| 824 | if ((mCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) &&
|
---|
| 825 | (mCaps.VS20Caps.DynamicFlowControlDepth > 0) &&
|
---|
| 826 | (mCaps.VS20Caps.NumTemps >= 13))
|
---|
| 827 | {
|
---|
| 828 | vs2a = true;
|
---|
| 829 | }
|
---|
| 830 | }
|
---|
| 831 |
|
---|
| 832 | // Populate max version & params
|
---|
| 833 | switch (major)
|
---|
| 834 | {
|
---|
| 835 | case 1:
|
---|
| 836 | mCapabilities->setMaxVertexProgramVersion("vs_1_1");
|
---|
| 837 | // No boolean params allowed
|
---|
| 838 | mCapabilities->setVertexProgramConstantBoolCount(0);
|
---|
| 839 | // No integer params allowed
|
---|
| 840 | mCapabilities->setVertexProgramConstantIntCount(0);
|
---|
| 841 | // float params, always 4D
|
---|
| 842 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
| 843 |
|
---|
| 844 | break;
|
---|
| 845 | case 2:
|
---|
| 846 | if (vs2a)
|
---|
| 847 | {
|
---|
| 848 | mCapabilities->setMaxVertexProgramVersion("vs_2_a");
|
---|
| 849 | }
|
---|
| 850 | else if (vs2x)
|
---|
| 851 | {
|
---|
| 852 | mCapabilities->setMaxVertexProgramVersion("vs_2_x");
|
---|
| 853 | }
|
---|
| 854 | else
|
---|
| 855 | {
|
---|
| 856 | mCapabilities->setMaxVertexProgramVersion("vs_2_0");
|
---|
| 857 | }
|
---|
| 858 | // 16 boolean params allowed
|
---|
| 859 | mCapabilities->setVertexProgramConstantBoolCount(16);
|
---|
| 860 | // 16 integer params allowed, 4D
|
---|
| 861 | mCapabilities->setVertexProgramConstantIntCount(16);
|
---|
| 862 | // float params, always 4D
|
---|
| 863 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
| 864 | break;
|
---|
| 865 | case 3:
|
---|
| 866 | mCapabilities->setMaxVertexProgramVersion("vs_3_0");
|
---|
| 867 | // 16 boolean params allowed
|
---|
| 868 | mCapabilities->setVertexProgramConstantBoolCount(16);
|
---|
| 869 | // 16 integer params allowed, 4D
|
---|
| 870 | mCapabilities->setVertexProgramConstantIntCount(16);
|
---|
| 871 | // float params, always 4D
|
---|
| 872 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
| 873 | break;
|
---|
| 874 | default:
|
---|
| 875 | mCapabilities->setMaxVertexProgramVersion("");
|
---|
| 876 | break;
|
---|
| 877 | }
|
---|
| 878 |
|
---|
| 879 | // populate syntax codes in program manager (no breaks in this one so it falls through)
|
---|
| 880 | switch(major)
|
---|
| 881 | {
|
---|
| 882 | case 3:
|
---|
| 883 | mGpuProgramManager->_pushSyntaxCode("vs_3_0");
|
---|
| 884 | case 2:
|
---|
| 885 | if (vs2x)
|
---|
| 886 | mGpuProgramManager->_pushSyntaxCode("vs_2_x");
|
---|
| 887 | if (vs2a)
|
---|
| 888 | mGpuProgramManager->_pushSyntaxCode("vs_2_a");
|
---|
| 889 |
|
---|
| 890 | mGpuProgramManager->_pushSyntaxCode("vs_2_0");
|
---|
| 891 | case 1:
|
---|
| 892 | mGpuProgramManager->_pushSyntaxCode("vs_1_1");
|
---|
| 893 | mCapabilities->setCapability(RSC_VERTEX_PROGRAM);
|
---|
| 894 | }
|
---|
| 895 | }
|
---|
| 896 | //---------------------------------------------------------------------
|
---|
| 897 | void D3D9RenderSystem::convertPixelShaderCaps(void)
|
---|
| 898 | {
|
---|
| 899 | ushort major, minor;
|
---|
| 900 | major = static_cast<ushort>((mCaps.PixelShaderVersion & 0x0000FF00) >> 8);
|
---|
| 901 | minor = static_cast<ushort>(mCaps.PixelShaderVersion & 0x000000FF);
|
---|
| 902 |
|
---|
| 903 | bool ps2a = false;
|
---|
| 904 | bool ps2b = false;
|
---|
| 905 | bool ps2x = false;
|
---|
| 906 |
|
---|
| 907 | // Special case detection for ps_2_x/a/b support
|
---|
| 908 | if (major >= 2)
|
---|
| 909 | {
|
---|
| 910 | if ((mCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) &&
|
---|
| 911 | (mCaps.PS20Caps.NumTemps >= 32))
|
---|
| 912 | {
|
---|
| 913 | ps2b = true;
|
---|
| 914 | }
|
---|
| 915 |
|
---|
| 916 | if ((mCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) &&
|
---|
| 917 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
|
---|
| 918 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_ARBITRARYSWIZZLE) &&
|
---|
| 919 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
|
---|
| 920 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_PREDICATION) &&
|
---|
| 921 | (mCaps.PS20Caps.NumTemps >= 22))
|
---|
| 922 | {
|
---|
| 923 | ps2a = true;
|
---|
| 924 | }
|
---|
| 925 |
|
---|
| 926 | // Does this enough?
|
---|
| 927 | if (ps2a || ps2b)
|
---|
| 928 | {
|
---|
| 929 | ps2x = true;
|
---|
| 930 | }
|
---|
| 931 | }
|
---|
| 932 |
|
---|
| 933 | switch (major)
|
---|
| 934 | {
|
---|
| 935 | case 1:
|
---|
| 936 | switch(minor)
|
---|
| 937 | {
|
---|
| 938 | case 1:
|
---|
| 939 | mCapabilities->setMaxFragmentProgramVersion("ps_1_1");
|
---|
| 940 | break;
|
---|
| 941 | case 2:
|
---|
| 942 | mCapabilities->setMaxFragmentProgramVersion("ps_1_2");
|
---|
| 943 | break;
|
---|
| 944 | case 3:
|
---|
| 945 | mCapabilities->setMaxFragmentProgramVersion("ps_1_3");
|
---|
| 946 | break;
|
---|
| 947 | case 4:
|
---|
| 948 | mCapabilities->setMaxFragmentProgramVersion("ps_1_4");
|
---|
| 949 | break;
|
---|
| 950 | }
|
---|
| 951 | // no boolean params allowed
|
---|
| 952 | mCapabilities->setFragmentProgramConstantBoolCount(0);
|
---|
| 953 | // no integer params allowed
|
---|
| 954 | mCapabilities->setFragmentProgramConstantIntCount(0);
|
---|
| 955 | // float params, always 4D
|
---|
| 956 | // NB in ps_1_x these are actually stored as fixed point values,
|
---|
| 957 | // but they are entered as floats
|
---|
| 958 | mCapabilities->setFragmentProgramConstantFloatCount(8);
|
---|
| 959 | break;
|
---|
| 960 | case 2:
|
---|
| 961 | if (ps2a)
|
---|
| 962 | {
|
---|
| 963 | mCapabilities->setMaxFragmentProgramVersion("ps_2_a");
|
---|
| 964 | }
|
---|
| 965 | else if (ps2b)
|
---|
| 966 | {
|
---|
| 967 | mCapabilities->setMaxFragmentProgramVersion("ps_2_b");
|
---|
| 968 | }
|
---|
| 969 | else if (ps2x)
|
---|
| 970 | {
|
---|
| 971 | mCapabilities->setMaxFragmentProgramVersion("ps_2_x");
|
---|
| 972 | }
|
---|
| 973 | else
|
---|
| 974 | {
|
---|
| 975 | mCapabilities->setMaxFragmentProgramVersion("ps_2_0");
|
---|
| 976 | }
|
---|
| 977 | // 16 boolean params allowed
|
---|
| 978 | mCapabilities->setFragmentProgramConstantBoolCount(16);
|
---|
| 979 | // 16 integer params allowed, 4D
|
---|
| 980 | mCapabilities->setFragmentProgramConstantIntCount(16);
|
---|
| 981 | // float params, always 4D
|
---|
| 982 | mCapabilities->setFragmentProgramConstantFloatCount(32);
|
---|
| 983 | break;
|
---|
| 984 | case 3:
|
---|
| 985 | if (minor > 0)
|
---|
| 986 | {
|
---|
| 987 | mCapabilities->setMaxFragmentProgramVersion("ps_3_x");
|
---|
| 988 | }
|
---|
| 989 | else
|
---|
| 990 | {
|
---|
| 991 | mCapabilities->setMaxFragmentProgramVersion("ps_3_0");
|
---|
| 992 | }
|
---|
| 993 | // 16 boolean params allowed
|
---|
| 994 | mCapabilities->setFragmentProgramConstantBoolCount(16);
|
---|
| 995 | // 16 integer params allowed, 4D
|
---|
| 996 | mCapabilities->setFragmentProgramConstantIntCount(16);
|
---|
| 997 | // float params, always 4D
|
---|
| 998 | mCapabilities->setFragmentProgramConstantFloatCount(224);
|
---|
| 999 | break;
|
---|
| 1000 | default:
|
---|
| 1001 | mCapabilities->setMaxFragmentProgramVersion("");
|
---|
| 1002 | break;
|
---|
| 1003 | }
|
---|
| 1004 |
|
---|
| 1005 | // populate syntax codes in program manager (no breaks in this one so it falls through)
|
---|
| 1006 | switch(major)
|
---|
| 1007 | {
|
---|
| 1008 | case 3:
|
---|
| 1009 | if (minor > 0)
|
---|
| 1010 | mGpuProgramManager->_pushSyntaxCode("ps_3_x");
|
---|
| 1011 |
|
---|
| 1012 | mGpuProgramManager->_pushSyntaxCode("ps_3_0");
|
---|
| 1013 | case 2:
|
---|
| 1014 | if (ps2x)
|
---|
| 1015 | mGpuProgramManager->_pushSyntaxCode("ps_2_x");
|
---|
| 1016 | if (ps2a)
|
---|
| 1017 | mGpuProgramManager->_pushSyntaxCode("ps_2_a");
|
---|
| 1018 | if (ps2b)
|
---|
| 1019 | mGpuProgramManager->_pushSyntaxCode("ps_2_b");
|
---|
| 1020 |
|
---|
| 1021 | mGpuProgramManager->_pushSyntaxCode("ps_2_0");
|
---|
| 1022 | case 1:
|
---|
| 1023 | if (major > 1 || minor >= 4)
|
---|
| 1024 | mGpuProgramManager->_pushSyntaxCode("ps_1_4");
|
---|
| 1025 | if (major > 1 || minor >= 3)
|
---|
| 1026 | mGpuProgramManager->_pushSyntaxCode("ps_1_3");
|
---|
| 1027 | if (major > 1 || minor >= 2)
|
---|
| 1028 | mGpuProgramManager->_pushSyntaxCode("ps_1_2");
|
---|
| 1029 |
|
---|
| 1030 | mGpuProgramManager->_pushSyntaxCode("ps_1_1");
|
---|
| 1031 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
|
---|
| 1032 | }
|
---|
| 1033 | }
|
---|
| 1034 | //-----------------------------------------------------------------------
|
---|
| 1035 | MultiRenderTarget * D3D9RenderSystem::createMultiRenderTarget(const String & name)
|
---|
| 1036 | {
|
---|
| 1037 | MultiRenderTarget *retval;
|
---|
| 1038 | retval = new D3D9MultiRenderTarget(name);
|
---|
| 1039 | attachRenderTarget(*retval);
|
---|
| 1040 |
|
---|
| 1041 | return retval;
|
---|
| 1042 | }
|
---|
| 1043 | //---------------------------------------------------------------------
|
---|
| 1044 | void D3D9RenderSystem::destroyRenderTarget(const String& name)
|
---|
| 1045 | {
|
---|
| 1046 | // Check in specialised lists
|
---|
| 1047 | if (mPrimaryWindow->getName() == name)
|
---|
| 1048 | {
|
---|
| 1049 | // We're destroying the primary window, so reset device and window
|
---|
| 1050 | mPrimaryWindow = 0;
|
---|
| 1051 | }
|
---|
| 1052 | else
|
---|
| 1053 | {
|
---|
| 1054 | // Check secondary windows
|
---|
| 1055 | SecondaryWindowList::iterator sw;
|
---|
| 1056 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
| 1057 | {
|
---|
| 1058 | if ((*sw)->getName() == name)
|
---|
| 1059 | {
|
---|
| 1060 | mSecondaryWindows.erase(sw);
|
---|
| 1061 | break;
|
---|
| 1062 | }
|
---|
| 1063 | }
|
---|
| 1064 | }
|
---|
| 1065 | // Do the real removal
|
---|
| 1066 | RenderSystem::destroyRenderTarget(name);
|
---|
| 1067 |
|
---|
| 1068 | // Did we destroy the primary?
|
---|
| 1069 | if (!mPrimaryWindow)
|
---|
| 1070 | {
|
---|
| 1071 | // device is no longer valid, so free it all up
|
---|
| 1072 | freeDevice();
|
---|
| 1073 | }
|
---|
| 1074 |
|
---|
| 1075 | }
|
---|
| 1076 | //-----------------------------------------------------------------------
|
---|
| 1077 | void D3D9RenderSystem::freeDevice(void)
|
---|
| 1078 | {
|
---|
| 1079 | if (mpD3DDevice)
|
---|
| 1080 | {
|
---|
| 1081 | // Set all texture units to nothing to release texture surfaces
|
---|
| 1082 | _disableTextureUnitsFrom(0);
|
---|
| 1083 | // Unbind any vertex streams to avoid memory leaks
|
---|
| 1084 | for (unsigned int i = 0; i < mLastVertexSourceCount; ++i)
|
---|
| 1085 | {
|
---|
| 1086 | HRESULT hr = mpD3DDevice->SetStreamSource(i, NULL, 0, 0);
|
---|
| 1087 | }
|
---|
| 1088 | // Clean up depth stencil surfaces
|
---|
| 1089 | _cleanupDepthStencils();
|
---|
| 1090 | SAFE_RELEASE(mpD3DDevice);
|
---|
| 1091 | mActiveD3DDriver->setD3DDevice(NULL);
|
---|
| 1092 | mpD3DDevice = 0;
|
---|
| 1093 |
|
---|
| 1094 | }
|
---|
| 1095 |
|
---|
| 1096 |
|
---|
| 1097 | }
|
---|
| 1098 | //---------------------------------------------------------------------
|
---|
| 1099 | String D3D9RenderSystem::getErrorDescription( long errorNumber ) const
|
---|
| 1100 | {
|
---|
| 1101 | const String errMsg = DXGetErrorDescription9( errorNumber );
|
---|
| 1102 | return errMsg;
|
---|
| 1103 | }
|
---|
| 1104 | //---------------------------------------------------------------------
|
---|
| 1105 | VertexElementType D3D9RenderSystem::getColourVertexElementType(void) const
|
---|
| 1106 | {
|
---|
| 1107 | return VET_COLOUR_ARGB;
|
---|
| 1108 | }
|
---|
| 1109 | //---------------------------------------------------------------------
|
---|
| 1110 | void D3D9RenderSystem::_convertProjectionMatrix(const Matrix4& matrix,
|
---|
| 1111 | Matrix4& dest, bool forGpuProgram)
|
---|
| 1112 | {
|
---|
| 1113 | dest = matrix;
|
---|
| 1114 |
|
---|
| 1115 | // Convert depth range from [-1,+1] to [0,1]
|
---|
| 1116 | dest[2][0] = (dest[2][0] + dest[3][0]) / 2;
|
---|
| 1117 | dest[2][1] = (dest[2][1] + dest[3][1]) / 2;
|
---|
| 1118 | dest[2][2] = (dest[2][2] + dest[3][2]) / 2;
|
---|
| 1119 | dest[2][3] = (dest[2][3] + dest[3][3]) / 2;
|
---|
| 1120 |
|
---|
| 1121 | if (!forGpuProgram)
|
---|
| 1122 | {
|
---|
| 1123 | // Convert right-handed to left-handed
|
---|
| 1124 | dest[0][2] = -dest[0][2];
|
---|
| 1125 | dest[1][2] = -dest[1][2];
|
---|
| 1126 | dest[2][2] = -dest[2][2];
|
---|
| 1127 | dest[3][2] = -dest[3][2];
|
---|
| 1128 | }
|
---|
| 1129 | }
|
---|
| 1130 | //---------------------------------------------------------------------
|
---|
| 1131 | void D3D9RenderSystem::_makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane,
|
---|
| 1132 | Real farPlane, Matrix4& dest, bool forGpuProgram)
|
---|
| 1133 | {
|
---|
| 1134 | Radian theta ( fovy * 0.5 );
|
---|
| 1135 | Real h = 1 / Math::Tan(theta);
|
---|
| 1136 | Real w = h / aspect;
|
---|
| 1137 | Real q, qn;
|
---|
| 1138 | if (farPlane == 0)
|
---|
| 1139 | {
|
---|
| 1140 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST;
|
---|
| 1141 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1);
|
---|
| 1142 | }
|
---|
| 1143 | else
|
---|
| 1144 | {
|
---|
| 1145 | q = farPlane / ( farPlane - nearPlane );
|
---|
| 1146 | qn = -q * nearPlane;
|
---|
| 1147 | }
|
---|
| 1148 |
|
---|
| 1149 | dest = Matrix4::ZERO;
|
---|
| 1150 | dest[0][0] = w;
|
---|
| 1151 | dest[1][1] = h;
|
---|
| 1152 |
|
---|
| 1153 | if (forGpuProgram)
|
---|
| 1154 | {
|
---|
| 1155 | dest[2][2] = -q;
|
---|
| 1156 | dest[3][2] = -1.0f;
|
---|
| 1157 | }
|
---|
| 1158 | else
|
---|
| 1159 | {
|
---|
| 1160 | dest[2][2] = q;
|
---|
| 1161 | dest[3][2] = 1.0f;
|
---|
| 1162 | }
|
---|
| 1163 |
|
---|
| 1164 | dest[2][3] = qn;
|
---|
| 1165 | }
|
---|
| 1166 | //---------------------------------------------------------------------
|
---|
| 1167 | void D3D9RenderSystem::_makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
---|
| 1168 | Matrix4& dest, bool forGpuProgram )
|
---|
| 1169 | {
|
---|
| 1170 | Radian thetaY (fovy / 2.0f);
|
---|
| 1171 | Real tanThetaY = Math::Tan(thetaY);
|
---|
| 1172 |
|
---|
| 1173 | //Real thetaX = thetaY * aspect;
|
---|
| 1174 | Real tanThetaX = tanThetaY * aspect; //Math::Tan(thetaX);
|
---|
| 1175 | Real half_w = tanThetaX * nearPlane;
|
---|
| 1176 | Real half_h = tanThetaY * nearPlane;
|
---|
| 1177 | Real iw = 1.0 / half_w;
|
---|
| 1178 | Real ih = 1.0 / half_h;
|
---|
| 1179 | Real q;
|
---|
| 1180 | if (farPlane == 0)
|
---|
| 1181 | {
|
---|
| 1182 | q = 0;
|
---|
| 1183 | }
|
---|
| 1184 | else
|
---|
| 1185 | {
|
---|
| 1186 | q = 1.0 / (farPlane - nearPlane);
|
---|
| 1187 | }
|
---|
| 1188 |
|
---|
| 1189 | dest = Matrix4::ZERO;
|
---|
| 1190 | dest[0][0] = iw;
|
---|
| 1191 | dest[1][1] = ih;
|
---|
| 1192 | dest[2][2] = q;
|
---|
| 1193 | dest[2][3] = -nearPlane / (farPlane - nearPlane);
|
---|
| 1194 | dest[3][3] = 1;
|
---|
| 1195 |
|
---|
| 1196 | if (forGpuProgram)
|
---|
| 1197 | {
|
---|
| 1198 | dest[2][2] = -dest[2][2];
|
---|
| 1199 | }
|
---|
| 1200 | }
|
---|
| 1201 | //---------------------------------------------------------------------
|
---|
| 1202 | void D3D9RenderSystem::setAmbientLight( float r, float g, float b )
|
---|
| 1203 | {
|
---|
| 1204 | HRESULT hr = __SetRenderState( D3DRS_AMBIENT, D3DCOLOR_COLORVALUE( r, g, b, 1.0f ) );
|
---|
| 1205 | if( FAILED( hr ) )
|
---|
| 1206 | OGRE_EXCEPT( hr, "Failed to set render stat D3DRS_AMBIENT", "D3D9RenderSystem::setAmbientLight" );
|
---|
| 1207 | }
|
---|
| 1208 | //---------------------------------------------------------------------
|
---|
| 1209 | void D3D9RenderSystem::_useLights(const LightList& lights, unsigned short limit)
|
---|
| 1210 | {
|
---|
| 1211 | LightList::const_iterator i, iend;
|
---|
| 1212 | iend = lights.end();
|
---|
| 1213 | unsigned short num = 0;
|
---|
| 1214 | for (i = lights.begin(); i != iend && num < limit; ++i, ++num)
|
---|
| 1215 | {
|
---|
| 1216 | setD3D9Light(num, *i);
|
---|
| 1217 | }
|
---|
| 1218 | // Disable extra lights
|
---|
| 1219 | for (; num < mCurrentLights; ++num)
|
---|
| 1220 | {
|
---|
| 1221 | setD3D9Light(num, NULL);
|
---|
| 1222 | }
|
---|
| 1223 | mCurrentLights = std::min(limit, static_cast<unsigned short>(lights.size()));
|
---|
| 1224 |
|
---|
| 1225 | }
|
---|
| 1226 | //---------------------------------------------------------------------
|
---|
| 1227 | void D3D9RenderSystem::setShadingType( ShadeOptions so )
|
---|
| 1228 | {
|
---|
| 1229 | HRESULT hr = __SetRenderState( D3DRS_SHADEMODE, D3D9Mappings::get(so) );
|
---|
| 1230 | if( FAILED( hr ) )
|
---|
| 1231 | OGRE_EXCEPT( hr, "Failed to set render stat D3DRS_SHADEMODE", "D3D9RenderSystem::setShadingType" );
|
---|
| 1232 | }
|
---|
| 1233 | //---------------------------------------------------------------------
|
---|
| 1234 | void D3D9RenderSystem::setLightingEnabled( bool enabled )
|
---|
| 1235 | {
|
---|
| 1236 | HRESULT hr;
|
---|
| 1237 | if( FAILED( hr = __SetRenderState( D3DRS_LIGHTING, enabled ) ) )
|
---|
| 1238 | OGRE_EXCEPT( hr, "Failed to set render state D3DRS_LIGHTING", "D3D9RenderSystem::setLightingEnabled" );
|
---|
| 1239 | }
|
---|
| 1240 | //---------------------------------------------------------------------
|
---|
| 1241 | void D3D9RenderSystem::setD3D9Light( size_t index, Light* lt )
|
---|
| 1242 | {
|
---|
| 1243 | HRESULT hr;
|
---|
| 1244 |
|
---|
| 1245 | D3DLIGHT9 d3dLight;
|
---|
| 1246 | ZeroMemory( &d3dLight, sizeof(d3dLight) );
|
---|
| 1247 |
|
---|
| 1248 | if (!lt)
|
---|
| 1249 | {
|
---|
| 1250 | if( FAILED( hr = mpD3DDevice->LightEnable( index, FALSE) ) )
|
---|
| 1251 | OGRE_EXCEPT( hr, "Unable to disable light", "D3D9RenderSystem::setD3D9Light" );
|
---|
| 1252 | }
|
---|
| 1253 | else
|
---|
| 1254 | {
|
---|
| 1255 | switch( lt->getType() )
|
---|
| 1256 | {
|
---|
| 1257 | case Light::LT_POINT:
|
---|
| 1258 | d3dLight.Type = D3DLIGHT_POINT;
|
---|
| 1259 | break;
|
---|
| 1260 |
|
---|
| 1261 | case Light::LT_DIRECTIONAL:
|
---|
| 1262 | d3dLight.Type = D3DLIGHT_DIRECTIONAL;
|
---|
| 1263 | break;
|
---|
| 1264 |
|
---|
| 1265 | case Light::LT_SPOTLIGHT:
|
---|
| 1266 | d3dLight.Type = D3DLIGHT_SPOT;
|
---|
| 1267 | d3dLight.Falloff = lt->getSpotlightFalloff();
|
---|
| 1268 | d3dLight.Theta = lt->getSpotlightInnerAngle().valueRadians();
|
---|
| 1269 | d3dLight.Phi = lt->getSpotlightOuterAngle().valueRadians();
|
---|
| 1270 | break;
|
---|
| 1271 | }
|
---|
| 1272 |
|
---|
| 1273 | ColourValue col;
|
---|
| 1274 | col = lt->getDiffuseColour();
|
---|
| 1275 | d3dLight.Diffuse = D3DXCOLOR( col.r, col.g, col.b, col.a );
|
---|
| 1276 |
|
---|
| 1277 | col = lt->getSpecularColour();
|
---|
| 1278 | d3dLight.Specular = D3DXCOLOR( col.r, col.g, col.b, col.a );
|
---|
| 1279 |
|
---|
| 1280 | Vector3 vec;
|
---|
| 1281 | if( lt->getType() != Light::LT_DIRECTIONAL )
|
---|
| 1282 | {
|
---|
| 1283 | vec = lt->getDerivedPosition();
|
---|
| 1284 | d3dLight.Position = D3DXVECTOR3( vec.x, vec.y, vec.z );
|
---|
| 1285 | }
|
---|
| 1286 | if( lt->getType() != Light::LT_POINT )
|
---|
| 1287 | {
|
---|
| 1288 | vec = lt->getDerivedDirection();
|
---|
| 1289 | d3dLight.Direction = D3DXVECTOR3( vec.x, vec.y, vec.z );
|
---|
| 1290 | }
|
---|
| 1291 |
|
---|
| 1292 | d3dLight.Range = lt->getAttenuationRange();
|
---|
| 1293 | d3dLight.Attenuation0 = lt->getAttenuationConstant();
|
---|
| 1294 | d3dLight.Attenuation1 = lt->getAttenuationLinear();
|
---|
| 1295 | d3dLight.Attenuation2 = lt->getAttenuationQuadric();
|
---|
| 1296 |
|
---|
| 1297 | if( FAILED( hr = mpD3DDevice->SetLight( index, &d3dLight ) ) )
|
---|
| 1298 | OGRE_EXCEPT( hr, "Unable to set light details", "D3D9RenderSystem::setD3D9Light" );
|
---|
| 1299 |
|
---|
| 1300 | if( FAILED( hr = mpD3DDevice->LightEnable( index, TRUE ) ) )
|
---|
| 1301 | OGRE_EXCEPT( hr, "Unable to enable light", "D3D9RenderSystem::setD3D9Light" );
|
---|
| 1302 | }
|
---|
| 1303 |
|
---|
| 1304 |
|
---|
| 1305 | }
|
---|
| 1306 | //---------------------------------------------------------------------
|
---|
| 1307 | void D3D9RenderSystem::_setViewMatrix( const Matrix4 &m )
|
---|
| 1308 | {
|
---|
| 1309 | // save latest view matrix
|
---|
| 1310 | mViewMatrix = m;
|
---|
| 1311 | mViewMatrix[2][0] = -mViewMatrix[2][0];
|
---|
| 1312 | mViewMatrix[2][1] = -mViewMatrix[2][1];
|
---|
| 1313 | mViewMatrix[2][2] = -mViewMatrix[2][2];
|
---|
| 1314 | mViewMatrix[2][3] = -mViewMatrix[2][3];
|
---|
| 1315 |
|
---|
| 1316 | D3DXMATRIX d3dmat = D3D9Mappings::makeD3DXMatrix( mViewMatrix );
|
---|
| 1317 |
|
---|
| 1318 | HRESULT hr;
|
---|
| 1319 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_VIEW, &d3dmat ) ) )
|
---|
| 1320 | OGRE_EXCEPT( hr, "Cannot set D3D9 view matrix", "D3D9RenderSystem::_setViewMatrix" );
|
---|
| 1321 | }
|
---|
| 1322 | //---------------------------------------------------------------------
|
---|
| 1323 | void D3D9RenderSystem::_setProjectionMatrix( const Matrix4 &m )
|
---|
| 1324 | {
|
---|
| 1325 | D3DXMATRIX d3dMat = D3D9Mappings::makeD3DXMatrix( m );
|
---|
| 1326 |
|
---|
| 1327 | if( mActiveRenderTarget->requiresTextureFlipping() )
|
---|
| 1328 | {
|
---|
| 1329 | // Invert transformed y
|
---|
| 1330 | d3dMat._12 = - d3dMat._12;
|
---|
| 1331 | d3dMat._22 = - d3dMat._22;
|
---|
| 1332 | d3dMat._32 = - d3dMat._32;
|
---|
| 1333 | d3dMat._42 = - d3dMat._42;
|
---|
| 1334 | }
|
---|
| 1335 |
|
---|
| 1336 | HRESULT hr;
|
---|
| 1337 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_PROJECTION, &d3dMat ) ) )
|
---|
| 1338 | OGRE_EXCEPT( hr, "Cannot set D3D9 projection matrix", "D3D9RenderSystem::_setProjectionMatrix" );
|
---|
| 1339 | }
|
---|
| 1340 | //---------------------------------------------------------------------
|
---|
| 1341 | void D3D9RenderSystem::_setWorldMatrix( const Matrix4 &m )
|
---|
| 1342 | {
|
---|
| 1343 | D3DXMATRIX d3dMat = D3D9Mappings::makeD3DXMatrix( m );
|
---|
| 1344 |
|
---|
| 1345 | HRESULT hr;
|
---|
| 1346 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_WORLD, &d3dMat ) ) )
|
---|
| 1347 | OGRE_EXCEPT( hr, "Cannot set D3D9 world matrix", "D3D9RenderSystem::_setWorldMatrix" );
|
---|
| 1348 | }
|
---|
| 1349 | //---------------------------------------------------------------------
|
---|
| 1350 | void D3D9RenderSystem::_setSurfaceParams( const ColourValue &ambient, const ColourValue &diffuse,
|
---|
| 1351 | const ColourValue &specular, const ColourValue &emissive, Real shininess,
|
---|
| 1352 | TrackVertexColourType tracking )
|
---|
| 1353 | {
|
---|
| 1354 |
|
---|
| 1355 | D3DMATERIAL9 material;
|
---|
| 1356 | material.Diffuse = D3DXCOLOR( diffuse.r, diffuse.g, diffuse.b, diffuse.a );
|
---|
| 1357 | material.Ambient = D3DXCOLOR( ambient.r, ambient.g, ambient.b, ambient.a );
|
---|
| 1358 | material.Specular = D3DXCOLOR( specular.r, specular.g, specular.b, specular.a );
|
---|
| 1359 | material.Emissive = D3DXCOLOR( emissive.r, emissive.g, emissive.b, emissive.a );
|
---|
| 1360 | material.Power = shininess;
|
---|
| 1361 |
|
---|
| 1362 | HRESULT hr = mpD3DDevice->SetMaterial( &material );
|
---|
| 1363 | if( FAILED( hr ) )
|
---|
| 1364 | OGRE_EXCEPT( hr, "Error setting D3D material", "D3D9RenderSystem::_setSurfaceParams" );
|
---|
| 1365 |
|
---|
| 1366 |
|
---|
| 1367 | if(tracking != TVC_NONE)
|
---|
| 1368 | {
|
---|
| 1369 | __SetRenderState(D3DRS_COLORVERTEX, TRUE);
|
---|
| 1370 | __SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, (tracking&TVC_AMBIENT)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
| 1371 | __SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, (tracking&TVC_DIFFUSE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
| 1372 | __SetRenderState(D3DRS_SPECULARMATERIALSOURCE, (tracking&TVC_SPECULAR)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
| 1373 | __SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, (tracking&TVC_EMISSIVE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
| 1374 | }
|
---|
| 1375 | else
|
---|
| 1376 | {
|
---|
| 1377 | __SetRenderState(D3DRS_COLORVERTEX, FALSE);
|
---|
| 1378 | }
|
---|
| 1379 |
|
---|
| 1380 | }
|
---|
| 1381 | //---------------------------------------------------------------------
|
---|
| 1382 | void D3D9RenderSystem::_setPointParameters(Real size,
|
---|
| 1383 | bool attenuationEnabled, Real constant, Real linear, Real quadratic,
|
---|
| 1384 | Real minSize, Real maxSize)
|
---|
| 1385 | {
|
---|
| 1386 | if(attenuationEnabled)
|
---|
| 1387 | {
|
---|
| 1388 | // scaling required
|
---|
| 1389 | __SetRenderState(D3DRS_POINTSCALEENABLE, TRUE);
|
---|
| 1390 | __SetFloatRenderState(D3DRS_POINTSCALE_A, constant);
|
---|
| 1391 | __SetFloatRenderState(D3DRS_POINTSCALE_B, linear);
|
---|
| 1392 | __SetFloatRenderState(D3DRS_POINTSCALE_C, quadratic);
|
---|
| 1393 | }
|
---|
| 1394 | else
|
---|
| 1395 | {
|
---|
| 1396 | // no scaling required
|
---|
| 1397 | __SetRenderState(D3DRS_POINTSCALEENABLE, FALSE);
|
---|
| 1398 | }
|
---|
| 1399 | __SetFloatRenderState(D3DRS_POINTSIZE, size);
|
---|
| 1400 | __SetFloatRenderState(D3DRS_POINTSIZE_MIN, minSize);
|
---|
| 1401 | if (maxSize == 0.0f)
|
---|
| 1402 | maxSize = mCapabilities->getMaxPointSize();
|
---|
| 1403 | __SetFloatRenderState(D3DRS_POINTSIZE_MAX, maxSize);
|
---|
| 1404 |
|
---|
| 1405 |
|
---|
| 1406 | }
|
---|
| 1407 | //---------------------------------------------------------------------
|
---|
| 1408 | void D3D9RenderSystem::_setPointSpritesEnabled(bool enabled)
|
---|
| 1409 | {
|
---|
| 1410 | if (enabled)
|
---|
| 1411 | {
|
---|
| 1412 | __SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
|
---|
| 1413 | }
|
---|
| 1414 | else
|
---|
| 1415 | {
|
---|
| 1416 | __SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
|
---|
| 1417 | }
|
---|
| 1418 | }
|
---|
| 1419 | //---------------------------------------------------------------------
|
---|
| 1420 | void D3D9RenderSystem::_setTexture( size_t stage, bool enabled, const String &texname )
|
---|
| 1421 | {
|
---|
| 1422 | HRESULT hr;
|
---|
| 1423 | D3D9TexturePtr dt = TextureManager::getSingleton().getByName(texname);
|
---|
| 1424 | if (enabled && !dt.isNull())
|
---|
| 1425 | {
|
---|
| 1426 | // note used
|
---|
| 1427 | dt->touch();
|
---|
| 1428 |
|
---|
| 1429 | IDirect3DBaseTexture9 *pTex = dt->getTexture();
|
---|
| 1430 | if (mTexStageDesc[stage].pTex != pTex)
|
---|
| 1431 | {
|
---|
| 1432 | hr = mpD3DDevice->SetTexture(stage, pTex);
|
---|
| 1433 | if( hr != S_OK )
|
---|
| 1434 | {
|
---|
| 1435 | String str = "Unable to set texture '" + texname + "' in D3D9";
|
---|
| 1436 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
| 1437 | }
|
---|
| 1438 |
|
---|
| 1439 | // set stage desc.
|
---|
| 1440 | mTexStageDesc[stage].pTex = pTex;
|
---|
| 1441 | mTexStageDesc[stage].texType = D3D9Mappings::get(dt->getTextureType());
|
---|
| 1442 | }
|
---|
| 1443 | }
|
---|
| 1444 | else
|
---|
| 1445 | {
|
---|
| 1446 | if (mTexStageDesc[stage].pTex != 0)
|
---|
| 1447 | {
|
---|
| 1448 | hr = mpD3DDevice->SetTexture(stage, 0);
|
---|
| 1449 | if( hr != S_OK )
|
---|
| 1450 | {
|
---|
| 1451 | String str = "Unable to disable texture '" + texname + "' in D3D9";
|
---|
| 1452 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
| 1453 | }
|
---|
| 1454 | }
|
---|
| 1455 |
|
---|
| 1456 | hr = this->__SetTextureStageState(stage, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
---|
| 1457 | if( hr != S_OK )
|
---|
| 1458 | {
|
---|
| 1459 | String str = "Unable to disable texture '" + texname + "' in D3D9";
|
---|
| 1460 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
| 1461 | }
|
---|
| 1462 |
|
---|
| 1463 | // set stage desc. to defaults
|
---|
| 1464 | mTexStageDesc[stage].pTex = 0;
|
---|
| 1465 | mTexStageDesc[stage].autoTexCoordType = TEXCALC_NONE;
|
---|
| 1466 | mTexStageDesc[stage].coordIndex = 0;
|
---|
| 1467 | mTexStageDesc[stage].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
|
---|
| 1468 | }
|
---|
| 1469 | }
|
---|
| 1470 | //---------------------------------------------------------------------
|
---|
| 1471 | void D3D9RenderSystem::_setTextureCoordSet( size_t stage, size_t index )
|
---|
| 1472 | {
|
---|
| 1473 | HRESULT hr;
|
---|
| 1474 | // Record settings
|
---|
| 1475 | mTexStageDesc[stage].coordIndex = index;
|
---|
| 1476 |
|
---|
| 1477 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX, D3D9Mappings::get(mTexStageDesc[stage].autoTexCoordType, mCaps) | index );
|
---|
| 1478 | if( FAILED( hr ) )
|
---|
| 1479 | OGRE_EXCEPT( hr, "Unable to set texture coord. set index", "D3D8RenderSystem::_setTextureCoordSet" );
|
---|
| 1480 | }
|
---|
| 1481 | //---------------------------------------------------------------------
|
---|
| 1482 | void D3D9RenderSystem::_setTextureCoordCalculation( size_t stage, TexCoordCalcMethod m,
|
---|
| 1483 | const Frustum* frustum)
|
---|
| 1484 | {
|
---|
| 1485 | HRESULT hr;
|
---|
| 1486 | // record the stage state
|
---|
| 1487 | mTexStageDesc[stage].autoTexCoordType = m;
|
---|
| 1488 | mTexStageDesc[stage].frustum = frustum;
|
---|
| 1489 |
|
---|
| 1490 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX, D3D9Mappings::get(m, mCaps) | mTexStageDesc[stage].coordIndex );
|
---|
| 1491 | if(FAILED(hr))
|
---|
| 1492 | OGRE_EXCEPT( hr, "Unable to set texture auto tex.coord. generation mode", "D3D8RenderSystem::_setTextureCoordCalculation" );
|
---|
| 1493 | }
|
---|
| 1494 | //---------------------------------------------------------------------
|
---|
| 1495 | void D3D9RenderSystem::_setTextureMatrix( size_t stage, const Matrix4& xForm )
|
---|
| 1496 | {
|
---|
| 1497 | HRESULT hr;
|
---|
| 1498 | D3DXMATRIX d3dMat; // the matrix we'll maybe apply
|
---|
| 1499 | Matrix4 newMat = xForm; // the matrix we'll apply after conv. to D3D format
|
---|
| 1500 | // Cache texcoord calc method to register
|
---|
| 1501 | TexCoordCalcMethod autoTexCoordType = mTexStageDesc[stage].autoTexCoordType;
|
---|
| 1502 |
|
---|
| 1503 | if (autoTexCoordType == TEXCALC_ENVIRONMENT_MAP)
|
---|
| 1504 | {
|
---|
| 1505 | if (mCaps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP)
|
---|
| 1506 | {
|
---|
| 1507 | /** Invert the texture for the spheremap */
|
---|
| 1508 | Matrix4 ogreMatEnvMap = Matrix4::IDENTITY;
|
---|
| 1509 | // set env_map values
|
---|
| 1510 | ogreMatEnvMap[1][1] = -1.0f;
|
---|
| 1511 | // concatenate with the xForm
|
---|
| 1512 | newMat = newMat.concatenate(ogreMatEnvMap);
|
---|
| 1513 | }
|
---|
| 1514 | else
|
---|
| 1515 | {
|
---|
| 1516 | /* If envmap is applied, but device doesn't support spheremap,
|
---|
| 1517 | then we have to use texture transform to make the camera space normal
|
---|
| 1518 | reference the envmap properly. This isn't exactly the same as spheremap
|
---|
| 1519 | (it looks nasty on flat areas because the camera space normals are the same)
|
---|
| 1520 | but it's the best approximation we have in the absence of a proper spheremap */
|
---|
| 1521 | // concatenate with the xForm
|
---|
| 1522 | newMat = newMat.concatenate(Matrix4::CLIPSPACE2DTOIMAGESPACE);
|
---|
| 1523 | }
|
---|
| 1524 | }
|
---|
| 1525 |
|
---|
| 1526 | // If this is a cubic reflection, we need to modify using the view matrix
|
---|
| 1527 | if (autoTexCoordType == TEXCALC_ENVIRONMENT_MAP_REFLECTION)
|
---|
| 1528 | {
|
---|
| 1529 | // Get transposed 3x3
|
---|
| 1530 | // We want to transpose since that will invert an orthonormal matrix ie rotation
|
---|
| 1531 | Matrix4 ogreViewTransposed;
|
---|
| 1532 | ogreViewTransposed[0][0] = mViewMatrix[0][0];
|
---|
| 1533 | ogreViewTransposed[0][1] = mViewMatrix[1][0];
|
---|
| 1534 | ogreViewTransposed[0][2] = mViewMatrix[2][0];
|
---|
| 1535 | ogreViewTransposed[0][3] = 0.0f;
|
---|
| 1536 |
|
---|
| 1537 | ogreViewTransposed[1][0] = mViewMatrix[0][1];
|
---|
| 1538 | ogreViewTransposed[1][1] = mViewMatrix[1][1];
|
---|
| 1539 | ogreViewTransposed[1][2] = mViewMatrix[2][1];
|
---|
| 1540 | ogreViewTransposed[1][3] = 0.0f;
|
---|
| 1541 |
|
---|
| 1542 | ogreViewTransposed[2][0] = mViewMatrix[0][2];
|
---|
| 1543 | ogreViewTransposed[2][1] = mViewMatrix[1][2];
|
---|
| 1544 | ogreViewTransposed[2][2] = mViewMatrix[2][2];
|
---|
| 1545 | ogreViewTransposed[2][3] = 0.0f;
|
---|
| 1546 |
|
---|
| 1547 | ogreViewTransposed[3][0] = 0.0f;
|
---|
| 1548 | ogreViewTransposed[3][1] = 0.0f;
|
---|
| 1549 | ogreViewTransposed[3][2] = 0.0f;
|
---|
| 1550 | ogreViewTransposed[3][3] = 1.0f;
|
---|
| 1551 |
|
---|
| 1552 | newMat = newMat.concatenate(ogreViewTransposed);
|
---|
| 1553 | }
|
---|
| 1554 |
|
---|
| 1555 | if (autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE)
|
---|
| 1556 | {
|
---|
| 1557 | // Derive camera space to projector space transform
|
---|
| 1558 | // To do this, we need to undo the camera view matrix, then
|
---|
| 1559 | // apply the projector view & projection matrices
|
---|
| 1560 | newMat = mViewMatrix.inverse();
|
---|
| 1561 | newMat = mTexStageDesc[stage].frustum->getViewMatrix() * newMat;
|
---|
| 1562 | newMat = mTexStageDesc[stage].frustum->getProjectionMatrix() * newMat;
|
---|
| 1563 | newMat = Matrix4::CLIPSPACE2DTOIMAGESPACE * newMat;
|
---|
| 1564 | newMat = xForm * newMat;
|
---|
| 1565 | }
|
---|
| 1566 |
|
---|
| 1567 | // need this if texture is a cube map, to invert D3D's z coord
|
---|
| 1568 | if (autoTexCoordType != TEXCALC_NONE &&
|
---|
| 1569 | autoTexCoordType != TEXCALC_PROJECTIVE_TEXTURE)
|
---|
| 1570 | {
|
---|
| 1571 | newMat[2][0] = -newMat[2][0];
|
---|
| 1572 | newMat[2][1] = -newMat[2][1];
|
---|
| 1573 | newMat[2][2] = -newMat[2][2];
|
---|
| 1574 | newMat[2][3] = -newMat[2][3];
|
---|
| 1575 | }
|
---|
| 1576 |
|
---|
| 1577 | // convert our matrix to D3D format
|
---|
| 1578 | d3dMat = D3D9Mappings::makeD3DXMatrix(newMat);
|
---|
| 1579 |
|
---|
| 1580 | // set the matrix if it's not the identity
|
---|
| 1581 | if (!D3DXMatrixIsIdentity(&d3dMat))
|
---|
| 1582 | {
|
---|
| 1583 | /* It's seems D3D automatically add a texture coordinate with value 1,
|
---|
| 1584 | and fill up the remaining texture coordinates with 0 for the input
|
---|
| 1585 | texture coordinates before pass to texture coordinate transformation.
|
---|
| 1586 |
|
---|
| 1587 | NOTE: It's difference with D3DDECLTYPE enumerated type expand in
|
---|
| 1588 | DirectX SDK documentation!
|
---|
| 1589 |
|
---|
| 1590 | So we should prepare the texcoord transform, make the transformation
|
---|
| 1591 | just like standardized vector expand, thus, fill w with value 1 and
|
---|
| 1592 | others with 0.
|
---|
| 1593 | */
|
---|
| 1594 | if (autoTexCoordType == TEXCALC_NONE)
|
---|
| 1595 | {
|
---|
| 1596 | /* FIXME: The actually input texture coordinate dimensions should
|
---|
| 1597 | be determine by texture coordinate vertex element. Now, just trust
|
---|
| 1598 | user supplied texture type matchs texture coordinate vertex element.
|
---|
| 1599 | */
|
---|
| 1600 | if (mTexStageDesc[stage].texType == D3D9Mappings::D3D_TEX_TYPE_NORMAL)
|
---|
| 1601 | {
|
---|
| 1602 | /* It's 2D input texture coordinate:
|
---|
| 1603 |
|
---|
| 1604 | texcoord in vertex buffer D3D expanded to We are adjusted to
|
---|
| 1605 | --> -->
|
---|
| 1606 | (u, v) (u, v, 1, 0) (u, v, 0, 1)
|
---|
| 1607 | */
|
---|
| 1608 | std::swap(d3dMat._31, d3dMat._41);
|
---|
| 1609 | std::swap(d3dMat._32, d3dMat._42);
|
---|
| 1610 | std::swap(d3dMat._33, d3dMat._43);
|
---|
| 1611 | std::swap(d3dMat._34, d3dMat._44);
|
---|
| 1612 | }
|
---|
| 1613 | }
|
---|
| 1614 | else
|
---|
| 1615 | {
|
---|
| 1616 | // All texgen generate 3D input texture coordinates.
|
---|
| 1617 | }
|
---|
| 1618 |
|
---|
| 1619 | // tell D3D the dimension of tex. coord.
|
---|
| 1620 | int texCoordDim = D3DTTFF_COUNT2;
|
---|
| 1621 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE)
|
---|
| 1622 | {
|
---|
| 1623 | /* We want texcoords (u, v, w, q) always get divided by q, but D3D
|
---|
| 1624 | projected texcoords is divided by the last element (in the case of
|
---|
| 1625 | 2D texcoord, is w). So we tweak the transform matrix, transform the
|
---|
| 1626 | texcoords with w and q swapped: (u, v, q, w), and then D3D will
|
---|
| 1627 | divide u, v by q. The w and q just ignored as it wasn't used by
|
---|
| 1628 | rasterizer.
|
---|
| 1629 | */
|
---|
| 1630 | switch (mTexStageDesc[stage].texType)
|
---|
| 1631 | {
|
---|
| 1632 | case D3D9Mappings::D3D_TEX_TYPE_NORMAL:
|
---|
| 1633 | std::swap(d3dMat._13, d3dMat._14);
|
---|
| 1634 | std::swap(d3dMat._23, d3dMat._24);
|
---|
| 1635 | std::swap(d3dMat._33, d3dMat._34);
|
---|
| 1636 | std::swap(d3dMat._43, d3dMat._44);
|
---|
| 1637 |
|
---|
| 1638 | texCoordDim = D3DTTFF_PROJECTED | D3DTTFF_COUNT3;
|
---|
| 1639 | break;
|
---|
| 1640 |
|
---|
| 1641 | case D3D9Mappings::D3D_TEX_TYPE_CUBE:
|
---|
| 1642 | case D3D9Mappings::D3D_TEX_TYPE_VOLUME:
|
---|
| 1643 | // Yes, we support 3D projective texture.
|
---|
| 1644 | texCoordDim = D3DTTFF_PROJECTED | D3DTTFF_COUNT4;
|
---|
| 1645 | break;
|
---|
| 1646 | }
|
---|
| 1647 | }
|
---|
| 1648 | else
|
---|
| 1649 | {
|
---|
| 1650 | switch (mTexStageDesc[stage].texType)
|
---|
| 1651 | {
|
---|
| 1652 | case D3D9Mappings::D3D_TEX_TYPE_NORMAL:
|
---|
| 1653 | texCoordDim = D3DTTFF_COUNT2;
|
---|
| 1654 | break;
|
---|
| 1655 | case D3D9Mappings::D3D_TEX_TYPE_CUBE:
|
---|
| 1656 | case D3D9Mappings::D3D_TEX_TYPE_VOLUME:
|
---|
| 1657 | texCoordDim = D3DTTFF_COUNT3;
|
---|
| 1658 | break;
|
---|
| 1659 | }
|
---|
| 1660 | }
|
---|
| 1661 |
|
---|
| 1662 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, texCoordDim );
|
---|
| 1663 | if (FAILED(hr))
|
---|
| 1664 | OGRE_EXCEPT( hr, "Unable to set texture coord. dimension", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
| 1665 |
|
---|
| 1666 | hr = mpD3DDevice->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0 + stage), &d3dMat );
|
---|
| 1667 | if (FAILED(hr))
|
---|
| 1668 | OGRE_EXCEPT( hr, "Unable to set texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
| 1669 | }
|
---|
| 1670 | else
|
---|
| 1671 | {
|
---|
| 1672 | // disable all of this
|
---|
| 1673 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
---|
| 1674 | if( FAILED( hr ) )
|
---|
| 1675 | OGRE_EXCEPT( hr, "Error setting texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
| 1676 |
|
---|
| 1677 | // set the identity matrix
|
---|
| 1678 | hr = mpD3DDevice->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0 + stage), &d3dMat );
|
---|
| 1679 | if( FAILED( hr ) )
|
---|
| 1680 | OGRE_EXCEPT( hr, "Error setting texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
| 1681 | }
|
---|
| 1682 | }
|
---|
| 1683 | //---------------------------------------------------------------------
|
---|
| 1684 | void D3D9RenderSystem::_setTextureAddressingMode( size_t stage,
|
---|
| 1685 | const TextureUnitState::UVWAddressingMode& uvw )
|
---|
| 1686 | {
|
---|
| 1687 | HRESULT hr;
|
---|
| 1688 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSU, D3D9Mappings::get(uvw.u) ) ) )
|
---|
| 1689 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for U", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
| 1690 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSV, D3D9Mappings::get(uvw.v) ) ) )
|
---|
| 1691 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for V", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
| 1692 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSW, D3D9Mappings::get(uvw.w) ) ) )
|
---|
| 1693 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for W", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
| 1694 | }
|
---|
| 1695 | //-----------------------------------------------------------------------------
|
---|
| 1696 | void D3D9RenderSystem::_setTextureBorderColour(size_t stage,
|
---|
| 1697 | const ColourValue& colour)
|
---|
| 1698 | {
|
---|
| 1699 | HRESULT hr;
|
---|
| 1700 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_BORDERCOLOR, colour.getAsARGB()) ) )
|
---|
| 1701 | OGRE_EXCEPT( hr, "Failed to set texture border colour", "D3D9RenderSystem::_setTextureBorderColour" );
|
---|
| 1702 | }
|
---|
| 1703 | //---------------------------------------------------------------------
|
---|
| 1704 | void D3D9RenderSystem::_setTextureBlendMode( size_t stage, const LayerBlendModeEx& bm )
|
---|
| 1705 | {
|
---|
| 1706 | HRESULT hr = S_OK;
|
---|
| 1707 | D3DTEXTURESTAGESTATETYPE tss;
|
---|
| 1708 | D3DCOLOR manualD3D;
|
---|
| 1709 |
|
---|
| 1710 |
|
---|
| 1711 | // choose type of blend.
|
---|
| 1712 | if( bm.blendType == LBT_COLOUR )
|
---|
| 1713 | tss = D3DTSS_COLOROP;
|
---|
| 1714 | else if( bm.blendType == LBT_ALPHA )
|
---|
| 1715 | tss = D3DTSS_ALPHAOP;
|
---|
| 1716 | else
|
---|
| 1717 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 1718 | "Invalid blend type", "D3D9RenderSystem::_setTextureBlendMode");
|
---|
| 1719 |
|
---|
| 1720 | // set manual factor if required by operation
|
---|
| 1721 | if (bm.operation == LBX_BLEND_MANUAL)
|
---|
| 1722 | {
|
---|
| 1723 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, D3DXCOLOR(0.0, 0.0, 0.0, bm.factor) );
|
---|
| 1724 | if (FAILED(hr))
|
---|
| 1725 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
| 1726 | }
|
---|
| 1727 | // set operation
|
---|
| 1728 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.operation, mCaps) );
|
---|
| 1729 | if (FAILED(hr))
|
---|
| 1730 | OGRE_EXCEPT( hr, "Failed to set operation", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
| 1731 |
|
---|
| 1732 | // choose source 1
|
---|
| 1733 | if( bm.blendType == LBT_COLOUR )
|
---|
| 1734 | {
|
---|
| 1735 | tss = D3DTSS_COLORARG1;
|
---|
| 1736 | manualD3D = D3DXCOLOR( bm.colourArg1.r, bm.colourArg1.g, bm.colourArg1.b, bm.colourArg1.a );
|
---|
| 1737 | mManualBlendColours[stage][0] = bm.colourArg1;
|
---|
| 1738 | }
|
---|
| 1739 | else if( bm.blendType == LBT_ALPHA )
|
---|
| 1740 | {
|
---|
| 1741 | tss = D3DTSS_ALPHAARG1;
|
---|
| 1742 | manualD3D = D3DXCOLOR( mManualBlendColours[stage][0].r,
|
---|
| 1743 | mManualBlendColours[stage][0].g,
|
---|
| 1744 | mManualBlendColours[stage][0].b, bm.alphaArg1 );
|
---|
| 1745 | }
|
---|
| 1746 | else
|
---|
| 1747 | {
|
---|
| 1748 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 1749 | "Invalid blend type", "D3D9RenderSystem::_setTextureBlendMode");
|
---|
| 1750 | }
|
---|
| 1751 | // Set manual factor if required
|
---|
| 1752 | if (bm.source1 == LBS_MANUAL)
|
---|
| 1753 | {
|
---|
| 1754 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, manualD3D );
|
---|
| 1755 | if (FAILED(hr))
|
---|
| 1756 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
| 1757 | }
|
---|
| 1758 | // set source 1
|
---|
| 1759 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.source1) );
|
---|
| 1760 | if (FAILED(hr))
|
---|
| 1761 | OGRE_EXCEPT( hr, "Failed to set source1", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
| 1762 |
|
---|
| 1763 | // choose source 2
|
---|
| 1764 | if( bm.blendType == LBT_COLOUR )
|
---|
| 1765 | {
|
---|
| 1766 | tss = D3DTSS_COLORARG2;
|
---|
| 1767 | manualD3D = D3DXCOLOR( bm.colourArg2.r, bm.colourArg2.g, bm.colourArg2.b, bm.colourArg2.a );
|
---|
| 1768 | mManualBlendColours[stage][1] = bm.colourArg1;
|
---|
| 1769 | }
|
---|
| 1770 | else if( bm.blendType == LBT_ALPHA )
|
---|
| 1771 | {
|
---|
| 1772 | tss = D3DTSS_ALPHAARG2;
|
---|
| 1773 | manualD3D = D3DXCOLOR( mManualBlendColours[stage][1].r,
|
---|
| 1774 | mManualBlendColours[stage][1].g,
|
---|
| 1775 | mManualBlendColours[stage][1].b,
|
---|
| 1776 | bm.alphaArg2 );
|
---|
| 1777 | }
|
---|
| 1778 | // Set manual factor if required
|
---|
| 1779 | if (bm.source2 == LBS_MANUAL)
|
---|
| 1780 | {
|
---|
| 1781 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, manualD3D );
|
---|
| 1782 | if (FAILED(hr))
|
---|
| 1783 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
| 1784 | }
|
---|
| 1785 | // Now set source 2
|
---|
| 1786 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.source2) );
|
---|
| 1787 | if (FAILED(hr))
|
---|
| 1788 | OGRE_EXCEPT( hr, "Failed to set source 2", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
| 1789 |
|
---|
| 1790 | // Set interpolation factor if lerping
|
---|
| 1791 | if (bm.operation == LBX_BLEND_DIFFUSE_COLOUR &&
|
---|
| 1792 | mCaps.TextureOpCaps & D3DTEXOPCAPS_LERP)
|
---|
| 1793 | {
|
---|
| 1794 | // choose source 0 (lerp factor)
|
---|
| 1795 | if( bm.blendType == LBT_COLOUR )
|
---|
| 1796 | {
|
---|
| 1797 | tss = D3DTSS_COLORARG0;
|
---|
| 1798 | }
|
---|
| 1799 | else if( bm.blendType == LBT_ALPHA )
|
---|
| 1800 | {
|
---|
| 1801 | tss = D3DTSS_ALPHAARG0;
|
---|
| 1802 | }
|
---|
| 1803 | hr = __SetTextureStageState(stage, tss, D3DTA_DIFFUSE);
|
---|
| 1804 |
|
---|
| 1805 | if (FAILED(hr))
|
---|
| 1806 | OGRE_EXCEPT( hr, "Failed to set lerp source 0",
|
---|
| 1807 | "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
| 1808 |
|
---|
| 1809 | }
|
---|
| 1810 | }
|
---|
| 1811 | //---------------------------------------------------------------------
|
---|
| 1812 | void D3D9RenderSystem::_setSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor )
|
---|
| 1813 | {
|
---|
| 1814 | HRESULT hr;
|
---|
| 1815 | if( sourceFactor == SBF_ONE && destFactor == SBF_ZERO)
|
---|
| 1816 | {
|
---|
| 1817 | if (FAILED(hr = __SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE)))
|
---|
| 1818 | OGRE_EXCEPT( hr, "Failed to set alpha blending option", "D3D9RenderSystem::_setSceneBlending" );
|
---|
| 1819 | }
|
---|
| 1820 | else
|
---|
| 1821 | {
|
---|
| 1822 | if (FAILED(hr = __SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE)))
|
---|
| 1823 | OGRE_EXCEPT( hr, "Failed to set alpha blending option", "D3D9RenderSystem::_setSceneBlending" );
|
---|
| 1824 | if( FAILED( hr = __SetRenderState( D3DRS_SRCBLEND, D3D9Mappings::get(sourceFactor) ) ) )
|
---|
| 1825 | OGRE_EXCEPT( hr, "Failed to set source blend", "D3D9RenderSystem::_setSceneBlending" );
|
---|
| 1826 | if( FAILED( hr = __SetRenderState( D3DRS_DESTBLEND, D3D9Mappings::get(destFactor) ) ) )
|
---|
| 1827 | OGRE_EXCEPT( hr, "Failed to set destination blend", "D3D9RenderSystem::_setSceneBlending" );
|
---|
| 1828 | }
|
---|
| 1829 | }
|
---|
| 1830 | //---------------------------------------------------------------------
|
---|
| 1831 | void D3D9RenderSystem::_setAlphaRejectSettings( CompareFunction func, unsigned char value )
|
---|
| 1832 | {
|
---|
| 1833 | HRESULT hr;
|
---|
| 1834 | if (func != CMPF_ALWAYS_PASS)
|
---|
| 1835 | {
|
---|
| 1836 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHATESTENABLE, TRUE ) ) )
|
---|
| 1837 | OGRE_EXCEPT( hr, "Failed to enable alpha testing",
|
---|
| 1838 | "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
| 1839 | }
|
---|
| 1840 | else
|
---|
| 1841 | {
|
---|
| 1842 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ) ) )
|
---|
| 1843 | OGRE_EXCEPT( hr, "Failed to disable alpha testing",
|
---|
| 1844 | "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
| 1845 | }
|
---|
| 1846 | // Set always just be sure
|
---|
| 1847 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHAFUNC, D3D9Mappings::get(func) ) ) )
|
---|
| 1848 | OGRE_EXCEPT( hr, "Failed to set alpha reject function", "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
| 1849 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHAREF, value ) ) )
|
---|
| 1850 | OGRE_EXCEPT( hr, "Failed to set render state D3DRS_ALPHAREF", "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
| 1851 | }
|
---|
| 1852 | //---------------------------------------------------------------------
|
---|
| 1853 | void D3D9RenderSystem::_setCullingMode( CullingMode mode )
|
---|
| 1854 | {
|
---|
| 1855 | HRESULT hr;
|
---|
| 1856 | bool flip = ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
| 1857 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding));
|
---|
| 1858 |
|
---|
| 1859 | if( FAILED (hr = __SetRenderState(D3DRS_CULLMODE,
|
---|
| 1860 | D3D9Mappings::get(mode, flip))) )
|
---|
| 1861 | OGRE_EXCEPT( hr, "Failed to set culling mode", "D3D9RenderSystem::_setCullingMode" );
|
---|
| 1862 | }
|
---|
| 1863 | //---------------------------------------------------------------------
|
---|
| 1864 | void D3D9RenderSystem::_setDepthBufferParams( bool depthTest, bool depthWrite, CompareFunction depthFunction )
|
---|
| 1865 | {
|
---|
| 1866 | _setDepthBufferCheckEnabled( depthTest );
|
---|
| 1867 | _setDepthBufferWriteEnabled( depthWrite );
|
---|
| 1868 | _setDepthBufferFunction( depthFunction );
|
---|
| 1869 | }
|
---|
| 1870 | //---------------------------------------------------------------------
|
---|
| 1871 | void D3D9RenderSystem::_setDepthBufferCheckEnabled( bool enabled )
|
---|
| 1872 | {
|
---|
| 1873 | HRESULT hr;
|
---|
| 1874 |
|
---|
| 1875 | if( enabled )
|
---|
| 1876 | {
|
---|
| 1877 | // Use w-buffer if available and enabled
|
---|
| 1878 | if( mWBuffer && mCaps.RasterCaps & D3DPRASTERCAPS_WBUFFER )
|
---|
| 1879 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_USEW );
|
---|
| 1880 | else
|
---|
| 1881 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
|
---|
| 1882 | }
|
---|
| 1883 | else
|
---|
| 1884 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
|
---|
| 1885 |
|
---|
| 1886 | if( FAILED( hr ) )
|
---|
| 1887 | OGRE_EXCEPT( hr, "Error setting depth buffer test state", "D3D9RenderSystem::_setDepthBufferCheckEnabled" );
|
---|
| 1888 | }
|
---|
| 1889 | //---------------------------------------------------------------------
|
---|
| 1890 | void D3D9RenderSystem::_setDepthBufferWriteEnabled( bool enabled )
|
---|
| 1891 | {
|
---|
| 1892 | HRESULT hr;
|
---|
| 1893 |
|
---|
| 1894 | if( FAILED( hr = __SetRenderState( D3DRS_ZWRITEENABLE, enabled ) ) )
|
---|
| 1895 | OGRE_EXCEPT( hr, "Error setting depth buffer write state", "D3D9RenderSystem::_setDepthBufferWriteEnabled" );
|
---|
| 1896 | }
|
---|
| 1897 | //---------------------------------------------------------------------
|
---|
| 1898 | void D3D9RenderSystem::_setDepthBufferFunction( CompareFunction func )
|
---|
| 1899 | {
|
---|
| 1900 | HRESULT hr;
|
---|
| 1901 | if( FAILED( hr = __SetRenderState( D3DRS_ZFUNC, D3D9Mappings::get(func) ) ) )
|
---|
| 1902 | OGRE_EXCEPT( hr, "Error setting depth buffer test function", "D3D9RenderSystem::_setDepthBufferFunction" );
|
---|
| 1903 | }
|
---|
| 1904 | //---------------------------------------------------------------------
|
---|
| 1905 | void D3D9RenderSystem::_setDepthBias(ushort bias)
|
---|
| 1906 | {
|
---|
| 1907 | float bias_float = static_cast<float>(-bias);
|
---|
| 1908 | // scale down - certainly needed for nVidia
|
---|
| 1909 | bias_float /= 250000.0f;
|
---|
| 1910 | HRESULT hr = __SetRenderState(D3DRS_DEPTHBIAS, *(DWORD*)&bias_float);
|
---|
| 1911 | if (FAILED(hr))
|
---|
| 1912 | OGRE_EXCEPT(hr, "Error setting depth bias", "D3D9RenderSystem::_setDepthBias");
|
---|
| 1913 | }
|
---|
| 1914 | //---------------------------------------------------------------------
|
---|
| 1915 | void D3D9RenderSystem::_setColourBufferWriteEnabled(bool red, bool green,
|
---|
| 1916 | bool blue, bool alpha)
|
---|
| 1917 | {
|
---|
| 1918 | DWORD val = 0;
|
---|
| 1919 | if (red)
|
---|
| 1920 | val |= D3DCOLORWRITEENABLE_RED;
|
---|
| 1921 | if (green)
|
---|
| 1922 | val |= D3DCOLORWRITEENABLE_GREEN;
|
---|
| 1923 | if (blue)
|
---|
| 1924 | val |= D3DCOLORWRITEENABLE_BLUE;
|
---|
| 1925 | if (alpha)
|
---|
| 1926 | val |= D3DCOLORWRITEENABLE_ALPHA;
|
---|
| 1927 | HRESULT hr = __SetRenderState(D3DRS_COLORWRITEENABLE, val);
|
---|
| 1928 | if (FAILED(hr))
|
---|
| 1929 | OGRE_EXCEPT(hr, "Error setting colour write enable flags",
|
---|
| 1930 | "D3D9RenderSystem::_setColourBufferWriteEnabled");
|
---|
| 1931 | }
|
---|
| 1932 | //---------------------------------------------------------------------
|
---|
| 1933 | void D3D9RenderSystem::_setFog( FogMode mode, const ColourValue& colour, Real densitiy, Real start, Real end )
|
---|
| 1934 | {
|
---|
| 1935 | HRESULT hr;
|
---|
| 1936 |
|
---|
| 1937 | D3DRENDERSTATETYPE fogType, fogTypeNot;
|
---|
| 1938 |
|
---|
| 1939 | if (mCaps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
|
---|
| 1940 | {
|
---|
| 1941 | fogType = D3DRS_FOGTABLEMODE;
|
---|
| 1942 | fogTypeNot = D3DRS_FOGVERTEXMODE;
|
---|
| 1943 | }
|
---|
| 1944 | else
|
---|
| 1945 | {
|
---|
| 1946 | fogType = D3DRS_FOGVERTEXMODE;
|
---|
| 1947 | fogTypeNot = D3DRS_FOGTABLEMODE;
|
---|
| 1948 | }
|
---|
| 1949 |
|
---|
| 1950 | if( mode == FOG_NONE)
|
---|
| 1951 | {
|
---|
| 1952 | // just disable
|
---|
| 1953 | hr = __SetRenderState(fogType, D3DFOG_NONE );
|
---|
| 1954 | hr = __SetRenderState(D3DRS_FOGENABLE, FALSE);
|
---|
| 1955 | }
|
---|
| 1956 | else
|
---|
| 1957 | {
|
---|
| 1958 | // Allow fog
|
---|
| 1959 | hr = __SetRenderState( D3DRS_FOGENABLE, TRUE );
|
---|
| 1960 | hr = __SetRenderState( fogTypeNot, D3DFOG_NONE );
|
---|
| 1961 | hr = __SetRenderState( fogType, D3D9Mappings::get(mode) );
|
---|
| 1962 |
|
---|
| 1963 | hr = __SetRenderState( D3DRS_FOGCOLOR, colour.getAsARGB() );
|
---|
| 1964 | hr = __SetFloatRenderState( D3DRS_FOGSTART, start );
|
---|
| 1965 | hr = __SetFloatRenderState( D3DRS_FOGEND, end );
|
---|
| 1966 | hr = __SetFloatRenderState( D3DRS_FOGDENSITY, densitiy );
|
---|
| 1967 | }
|
---|
| 1968 |
|
---|
| 1969 | if( FAILED( hr ) )
|
---|
| 1970 | OGRE_EXCEPT( hr, "Error setting render state", "D3D9RenderSystem::_setFog" );
|
---|
| 1971 | }
|
---|
| 1972 | //---------------------------------------------------------------------
|
---|
| 1973 | void D3D9RenderSystem::_setPolygonMode(PolygonMode level)
|
---|
| 1974 | {
|
---|
| 1975 | HRESULT hr = __SetRenderState(D3DRS_FILLMODE, D3D9Mappings::get(level));
|
---|
| 1976 | if (FAILED(hr))
|
---|
| 1977 | OGRE_EXCEPT(hr, "Error setting polygon mode.", "D3D9RenderSystem::setPolygonMode");
|
---|
| 1978 | }
|
---|
| 1979 | //---------------------------------------------------------------------
|
---|
| 1980 | void D3D9RenderSystem::setStencilCheckEnabled(bool enabled)
|
---|
| 1981 | {
|
---|
| 1982 | // Allow stencilling
|
---|
| 1983 | HRESULT hr = __SetRenderState(D3DRS_STENCILENABLE, enabled);
|
---|
| 1984 | if (FAILED(hr))
|
---|
| 1985 | OGRE_EXCEPT(hr, "Error enabling / disabling stencilling.",
|
---|
| 1986 | "D3D9RenderSystem::setStencilCheckEnabled");
|
---|
| 1987 | }
|
---|
| 1988 | //---------------------------------------------------------------------
|
---|
| 1989 | void D3D9RenderSystem::setStencilBufferParams(CompareFunction func,
|
---|
| 1990 | uint32 refValue, uint32 mask, StencilOperation stencilFailOp,
|
---|
| 1991 | StencilOperation depthFailOp, StencilOperation passOp,
|
---|
| 1992 | bool twoSidedOperation)
|
---|
| 1993 | {
|
---|
| 1994 | HRESULT hr;
|
---|
| 1995 | bool flip;
|
---|
| 1996 |
|
---|
| 1997 | // 2-sided operation
|
---|
| 1998 | if (twoSidedOperation)
|
---|
| 1999 | {
|
---|
| 2000 | if (!mCapabilities->hasCapability(RSC_TWO_SIDED_STENCIL))
|
---|
| 2001 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "2-sided stencils are not supported",
|
---|
| 2002 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2003 | hr = __SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
---|
| 2004 | if (FAILED(hr))
|
---|
| 2005 | OGRE_EXCEPT(hr, "Error setting 2-sided stencil mode.",
|
---|
| 2006 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2007 | // NB: We should always treat CCW as front face for consistent with default
|
---|
| 2008 | // culling mode. Therefore, we must take care with two-sided stencil settings.
|
---|
| 2009 | flip = (mInvertVertexWinding && mActiveRenderTarget->requiresTextureFlipping()) ||
|
---|
| 2010 | (!mInvertVertexWinding && !mActiveRenderTarget->requiresTextureFlipping());
|
---|
| 2011 |
|
---|
| 2012 | // Set alternative versions of ops
|
---|
| 2013 | // fail op
|
---|
| 2014 | hr = __SetRenderState(D3DRS_CCW_STENCILFAIL, D3D9Mappings::get(stencilFailOp, !flip));
|
---|
| 2015 | if (FAILED(hr))
|
---|
| 2016 | OGRE_EXCEPT(hr, "Error setting stencil fail operation (2-sided).",
|
---|
| 2017 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2018 |
|
---|
| 2019 | // depth fail op
|
---|
| 2020 | hr = __SetRenderState(D3DRS_CCW_STENCILZFAIL, D3D9Mappings::get(depthFailOp, !flip));
|
---|
| 2021 | if (FAILED(hr))
|
---|
| 2022 | OGRE_EXCEPT(hr, "Error setting stencil depth fail operation (2-sided).",
|
---|
| 2023 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2024 |
|
---|
| 2025 | // pass op
|
---|
| 2026 | hr = __SetRenderState(D3DRS_CCW_STENCILPASS, D3D9Mappings::get(passOp, !flip));
|
---|
| 2027 | if (FAILED(hr))
|
---|
| 2028 | OGRE_EXCEPT(hr, "Error setting stencil pass operation (2-sided).",
|
---|
| 2029 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2030 | }
|
---|
| 2031 | else
|
---|
| 2032 | {
|
---|
| 2033 | hr = __SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
---|
| 2034 | if (FAILED(hr))
|
---|
| 2035 | OGRE_EXCEPT(hr, "Error setting 1-sided stencil mode.",
|
---|
| 2036 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2037 | flip = false;
|
---|
| 2038 | }
|
---|
| 2039 |
|
---|
| 2040 | // func
|
---|
| 2041 | hr = __SetRenderState(D3DRS_STENCILFUNC, D3D9Mappings::get(func));
|
---|
| 2042 | if (FAILED(hr))
|
---|
| 2043 | OGRE_EXCEPT(hr, "Error setting stencil buffer test function.",
|
---|
| 2044 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2045 |
|
---|
| 2046 | // reference value
|
---|
| 2047 | hr = __SetRenderState(D3DRS_STENCILREF, refValue);
|
---|
| 2048 | if (FAILED(hr))
|
---|
| 2049 | OGRE_EXCEPT(hr, "Error setting stencil buffer reference value.",
|
---|
| 2050 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2051 |
|
---|
| 2052 | // mask
|
---|
| 2053 | hr = __SetRenderState(D3DRS_STENCILMASK, mask);
|
---|
| 2054 | if (FAILED(hr))
|
---|
| 2055 | OGRE_EXCEPT(hr, "Error setting stencil buffer mask.",
|
---|
| 2056 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2057 |
|
---|
| 2058 | // fail op
|
---|
| 2059 | hr = __SetRenderState(D3DRS_STENCILFAIL, D3D9Mappings::get(stencilFailOp, flip));
|
---|
| 2060 | if (FAILED(hr))
|
---|
| 2061 | OGRE_EXCEPT(hr, "Error setting stencil fail operation.",
|
---|
| 2062 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2063 |
|
---|
| 2064 | // depth fail op
|
---|
| 2065 | hr = __SetRenderState(D3DRS_STENCILZFAIL, D3D9Mappings::get(depthFailOp, flip));
|
---|
| 2066 | if (FAILED(hr))
|
---|
| 2067 | OGRE_EXCEPT(hr, "Error setting stencil depth fail operation.",
|
---|
| 2068 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2069 |
|
---|
| 2070 | // pass op
|
---|
| 2071 | hr = __SetRenderState(D3DRS_STENCILPASS, D3D9Mappings::get(passOp, flip));
|
---|
| 2072 | if (FAILED(hr))
|
---|
| 2073 | OGRE_EXCEPT(hr, "Error setting stencil pass operation.",
|
---|
| 2074 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
| 2075 | }
|
---|
| 2076 | //---------------------------------------------------------------------
|
---|
| 2077 | void D3D9RenderSystem::_setTextureUnitFiltering(size_t unit, FilterType ftype,
|
---|
| 2078 | FilterOptions filter)
|
---|
| 2079 | {
|
---|
| 2080 | HRESULT hr;
|
---|
| 2081 | D3D9Mappings::eD3DTexType texType = mTexStageDesc[unit].texType;
|
---|
| 2082 | hr = __SetSamplerState( unit, D3D9Mappings::get(ftype),
|
---|
| 2083 | D3D9Mappings::get(ftype, filter, mCaps, texType));
|
---|
| 2084 | if (FAILED(hr))
|
---|
| 2085 | OGRE_EXCEPT(hr, "Failed to set texture filter ", "D3D9RenderSystem::_setTextureUnitFiltering");
|
---|
| 2086 | }
|
---|
| 2087 | //---------------------------------------------------------------------
|
---|
| 2088 | DWORD D3D9RenderSystem::_getCurrentAnisotropy(size_t unit)
|
---|
| 2089 | {
|
---|
| 2090 | DWORD oldVal;
|
---|
| 2091 | mpD3DDevice->GetSamplerState(unit, D3DSAMP_MAXANISOTROPY, &oldVal);
|
---|
| 2092 | return oldVal;
|
---|
| 2093 | }
|
---|
| 2094 | //---------------------------------------------------------------------
|
---|
| 2095 | void D3D9RenderSystem::_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)
|
---|
| 2096 | {
|
---|
| 2097 | if ((DWORD)maxAnisotropy > mCaps.MaxAnisotropy)
|
---|
| 2098 | maxAnisotropy = mCaps.MaxAnisotropy;
|
---|
| 2099 |
|
---|
| 2100 | if (_getCurrentAnisotropy(unit) != maxAnisotropy)
|
---|
| 2101 | __SetSamplerState( unit, D3DSAMP_MAXANISOTROPY, maxAnisotropy );
|
---|
| 2102 | }
|
---|
| 2103 | //---------------------------------------------------------------------
|
---|
| 2104 | HRESULT D3D9RenderSystem::__SetRenderState(D3DRENDERSTATETYPE state, DWORD value)
|
---|
| 2105 | {
|
---|
| 2106 | HRESULT hr;
|
---|
| 2107 | DWORD oldVal;
|
---|
| 2108 |
|
---|
| 2109 | if ( FAILED( hr = mpD3DDevice->GetRenderState(state, &oldVal) ) )
|
---|
| 2110 | return hr;
|
---|
| 2111 | if ( oldVal == value )
|
---|
| 2112 | return D3D_OK;
|
---|
| 2113 | else
|
---|
| 2114 | return mpD3DDevice->SetRenderState(state, value);
|
---|
| 2115 | }
|
---|
| 2116 | //---------------------------------------------------------------------
|
---|
| 2117 | HRESULT D3D9RenderSystem::__SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value)
|
---|
| 2118 | {
|
---|
| 2119 | HRESULT hr;
|
---|
| 2120 | DWORD oldVal;
|
---|
| 2121 |
|
---|
| 2122 | if ( FAILED( hr = mpD3DDevice->GetSamplerState(sampler, type, &oldVal) ) )
|
---|
| 2123 | return hr;
|
---|
| 2124 | if ( oldVal == value )
|
---|
| 2125 | return D3D_OK;
|
---|
| 2126 | else
|
---|
| 2127 | return mpD3DDevice->SetSamplerState(sampler, type, value);
|
---|
| 2128 | }
|
---|
| 2129 | //---------------------------------------------------------------------
|
---|
| 2130 | HRESULT D3D9RenderSystem::__SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
|
---|
| 2131 | {
|
---|
| 2132 | HRESULT hr;
|
---|
| 2133 | DWORD oldVal;
|
---|
| 2134 |
|
---|
| 2135 | if ( FAILED( hr = mpD3DDevice->GetTextureStageState(stage, type, &oldVal) ) )
|
---|
| 2136 | return hr;
|
---|
| 2137 | if ( oldVal == value )
|
---|
| 2138 | return D3D_OK;
|
---|
| 2139 | else
|
---|
| 2140 | return mpD3DDevice->SetTextureStageState(stage, type, value);
|
---|
| 2141 | }
|
---|
| 2142 | //---------------------------------------------------------------------
|
---|
| 2143 | void D3D9RenderSystem::_setViewport( Viewport *vp )
|
---|
| 2144 | {
|
---|
| 2145 | if( vp != mActiveViewport || vp->_isUpdated() )
|
---|
| 2146 | {
|
---|
| 2147 | mActiveViewport = vp;
|
---|
| 2148 | mActiveRenderTarget = vp->getTarget();
|
---|
| 2149 |
|
---|
| 2150 | // ok, it's different, time to set render target and viewport params
|
---|
| 2151 | D3DVIEWPORT9 d3dvp;
|
---|
| 2152 | HRESULT hr;
|
---|
| 2153 |
|
---|
| 2154 | // Set render target
|
---|
| 2155 | RenderTarget* target;
|
---|
| 2156 | target = vp->getTarget();
|
---|
| 2157 |
|
---|
| 2158 | // Retrieve render surfaces (up to OGRE_MAX_MULTIPLE_RENDER_TARGETS)
|
---|
| 2159 | LPDIRECT3DSURFACE9 pBack[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
|
---|
| 2160 | memset(pBack, 0, sizeof(pBack));
|
---|
| 2161 | target->getCustomAttribute( "DDBACKBUFFER", &pBack );
|
---|
| 2162 | if (!pBack[0])
|
---|
| 2163 | return;
|
---|
| 2164 |
|
---|
| 2165 | LPDIRECT3DSURFACE9 pDepth = NULL;
|
---|
| 2166 | target->getCustomAttribute( "D3DZBUFFER", &pDepth );
|
---|
| 2167 | if (!pDepth)
|
---|
| 2168 | {
|
---|
| 2169 | /// No depth buffer provided, use our own
|
---|
| 2170 | /// Request a depth stencil that is compatible with the format, multisample type and
|
---|
| 2171 | /// dimensions of the render target.
|
---|
| 2172 | D3DSURFACE_DESC srfDesc;
|
---|
| 2173 | if(FAILED(pBack[0]->GetDesc(&srfDesc)))
|
---|
| 2174 | return; // ?
|
---|
| 2175 | pDepth = _getDepthStencilFor(srfDesc.Format, srfDesc.MultiSampleType, srfDesc.Width, srfDesc.Height);
|
---|
| 2176 | }
|
---|
| 2177 | // Bind render targets
|
---|
| 2178 | uint count = mCapabilities->numMultiRenderTargets();
|
---|
| 2179 | for(uint x=0; x<count; ++x)
|
---|
| 2180 | {
|
---|
| 2181 | hr = mpD3DDevice->SetRenderTarget(x, pBack[x]);
|
---|
| 2182 | if (FAILED(hr))
|
---|
| 2183 | {
|
---|
| 2184 | String msg = DXGetErrorDescription9(hr);
|
---|
| 2185 | OGRE_EXCEPT( hr, "Failed to setRenderTarget : " + msg, "D3D9RenderSystem::_setViewport" );
|
---|
| 2186 | }
|
---|
| 2187 | }
|
---|
| 2188 | hr = mpD3DDevice->SetDepthStencilSurface(pDepth);
|
---|
| 2189 | if (FAILED(hr))
|
---|
| 2190 | {
|
---|
| 2191 | String msg = DXGetErrorDescription9(hr);
|
---|
| 2192 | OGRE_EXCEPT( hr, "Failed to setDepthStencil : " + msg, "D3D9RenderSystem::_setViewport" );
|
---|
| 2193 | }
|
---|
| 2194 |
|
---|
| 2195 | _setCullingMode( mCullingMode );
|
---|
| 2196 |
|
---|
| 2197 | // set viewport dimensions
|
---|
| 2198 | d3dvp.X = vp->getActualLeft();
|
---|
| 2199 | d3dvp.Y = vp->getActualTop();
|
---|
| 2200 | d3dvp.Width = vp->getActualWidth();
|
---|
| 2201 | d3dvp.Height = vp->getActualHeight();
|
---|
| 2202 | if (target->requiresTextureFlipping())
|
---|
| 2203 | {
|
---|
| 2204 | // Convert "top-left" to "bottom-left"
|
---|
| 2205 | d3dvp.Y = target->getHeight() - d3dvp.Height - d3dvp.Y;
|
---|
| 2206 | }
|
---|
| 2207 |
|
---|
| 2208 | // Z-values from 0.0 to 1.0 (TODO: standardise with OpenGL)
|
---|
| 2209 | d3dvp.MinZ = 0.0f;
|
---|
| 2210 | d3dvp.MaxZ = 1.0f;
|
---|
| 2211 |
|
---|
| 2212 | if( FAILED( hr = mpD3DDevice->SetViewport( &d3dvp ) ) )
|
---|
| 2213 | OGRE_EXCEPT( hr, "Failed to set viewport.", "D3D9RenderSystem::_setViewport" );
|
---|
| 2214 |
|
---|
| 2215 | vp->_clearUpdatedFlag();
|
---|
| 2216 | }
|
---|
| 2217 | }
|
---|
| 2218 | //---------------------------------------------------------------------
|
---|
| 2219 | void D3D9RenderSystem::_beginFrame()
|
---|
| 2220 | {
|
---|
| 2221 | OgreGuard( "D3D9RenderSystem::_beginFrame" );
|
---|
| 2222 |
|
---|
| 2223 | HRESULT hr;
|
---|
| 2224 |
|
---|
| 2225 | if( !mActiveViewport )
|
---|
| 2226 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Cannot begin frame - no viewport selected.", "D3D9RenderSystem::_beginFrame" );
|
---|
| 2227 |
|
---|
| 2228 | // Clear the viewport if required
|
---|
| 2229 | if( mActiveViewport->getClearEveryFrame() )
|
---|
| 2230 | {
|
---|
| 2231 | clearFrameBuffer(mActiveViewport->getClearBuffers(),
|
---|
| 2232 | mActiveViewport->getBackgroundColour());
|
---|
| 2233 | }
|
---|
| 2234 |
|
---|
| 2235 | if( FAILED( hr = mpD3DDevice->BeginScene() ) )
|
---|
| 2236 | {
|
---|
| 2237 | String msg = DXGetErrorDescription9(hr);
|
---|
| 2238 | OGRE_EXCEPT( hr, "Error beginning frame :" + msg, "D3D9RenderSystem::_beginFrame" );
|
---|
| 2239 | }
|
---|
| 2240 |
|
---|
| 2241 | if(!mBasicStatesInitialised)
|
---|
| 2242 | {
|
---|
| 2243 | // First-time
|
---|
| 2244 | // setup some defaults
|
---|
| 2245 | // Allow specular
|
---|
| 2246 | hr = __SetRenderState(D3DRS_SPECULARENABLE, TRUE);
|
---|
| 2247 | if (FAILED(hr))
|
---|
| 2248 | {
|
---|
| 2249 | String msg = DXGetErrorDescription9(hr);
|
---|
| 2250 | OGRE_EXCEPT(hr, "Error enabling alpha blending option : " + msg, "D3D9RenderSystem::_beginFrame");
|
---|
| 2251 | }
|
---|
| 2252 | mBasicStatesInitialised = true;
|
---|
| 2253 | }
|
---|
| 2254 |
|
---|
| 2255 | OgreUnguard();
|
---|
| 2256 | }
|
---|
| 2257 | //---------------------------------------------------------------------
|
---|
| 2258 | void D3D9RenderSystem::_endFrame()
|
---|
| 2259 | {
|
---|
| 2260 | OgreGuard( "D3D9RenderSystem::_endFrame" );
|
---|
| 2261 |
|
---|
| 2262 | HRESULT hr;
|
---|
| 2263 | if( FAILED( hr = mpD3DDevice->EndScene() ) )
|
---|
| 2264 | OGRE_EXCEPT( hr, "Error ending frame", "D3D9RenderSystem::_endFrame" );
|
---|
| 2265 |
|
---|
| 2266 | OgreUnguard();
|
---|
| 2267 | }
|
---|
| 2268 | //---------------------------------------------------------------------
|
---|
| 2269 | inline bool D3D9RenderSystem::compareDecls( D3DVERTEXELEMENT9* pDecl1, D3DVERTEXELEMENT9* pDecl2, size_t size )
|
---|
| 2270 | {
|
---|
| 2271 | for( size_t i=0; i < size; i++ )
|
---|
| 2272 | {
|
---|
| 2273 | if( pDecl1[i].Method != pDecl2[i].Method ||
|
---|
| 2274 | pDecl1[i].Offset != pDecl2[i].Offset ||
|
---|
| 2275 | pDecl1[i].Stream != pDecl2[i].Stream ||
|
---|
| 2276 | pDecl1[i].Type != pDecl2[i].Type ||
|
---|
| 2277 | pDecl1[i].Usage != pDecl2[i].Usage ||
|
---|
| 2278 | pDecl1[i].UsageIndex != pDecl2[i].UsageIndex)
|
---|
| 2279 | {
|
---|
| 2280 | return false;
|
---|
| 2281 | }
|
---|
| 2282 | }
|
---|
| 2283 |
|
---|
| 2284 | return true;
|
---|
| 2285 | }
|
---|
| 2286 | //---------------------------------------------------------------------
|
---|
| 2287 | void D3D9RenderSystem::setVertexDeclaration(VertexDeclaration* decl)
|
---|
| 2288 | {
|
---|
| 2289 | // Guard
|
---|
| 2290 | OgreGuard ("D3D9RenderSystem::setVertexDeclaration");
|
---|
| 2291 | HRESULT hr;
|
---|
| 2292 |
|
---|
| 2293 | D3D9VertexDeclaration* d3ddecl =
|
---|
| 2294 | static_cast<D3D9VertexDeclaration*>(decl);
|
---|
| 2295 |
|
---|
| 2296 | if (FAILED(hr = mpD3DDevice->SetVertexDeclaration(d3ddecl->getD3DVertexDeclaration())))
|
---|
| 2297 | {
|
---|
| 2298 | OGRE_EXCEPT(hr, "Unable to set D3D9 vertex declaration",
|
---|
| 2299 | "D3D9RenderSystem::setVertexDeclaration");
|
---|
| 2300 | }
|
---|
| 2301 |
|
---|
| 2302 | // UnGuard
|
---|
| 2303 | OgreUnguard();
|
---|
| 2304 | }
|
---|
| 2305 | //---------------------------------------------------------------------
|
---|
| 2306 | void D3D9RenderSystem::setVertexBufferBinding(VertexBufferBinding* binding)
|
---|
| 2307 | {
|
---|
| 2308 | // Guard
|
---|
| 2309 | OgreGuard ("D3D9RenderSystem::setVertexBufferBinding");
|
---|
| 2310 |
|
---|
| 2311 | HRESULT hr;
|
---|
| 2312 |
|
---|
| 2313 | // TODO: attempt to detect duplicates
|
---|
| 2314 | const VertexBufferBinding::VertexBufferBindingMap& binds = binding->getBindings();
|
---|
| 2315 | VertexBufferBinding::VertexBufferBindingMap::const_iterator i, iend;
|
---|
| 2316 | iend = binds.end();
|
---|
| 2317 | for (i = binds.begin(); i != iend; ++i)
|
---|
| 2318 | {
|
---|
| 2319 | const D3D9HardwareVertexBuffer* d3d9buf =
|
---|
| 2320 | static_cast<const D3D9HardwareVertexBuffer*>(i->second.get());
|
---|
| 2321 | hr = mpD3DDevice->SetStreamSource(
|
---|
| 2322 | static_cast<UINT>(i->first),
|
---|
| 2323 | d3d9buf->getD3D9VertexBuffer(),
|
---|
| 2324 | 0, // no stream offset, this is handled in _render instead
|
---|
| 2325 | static_cast<UINT>(d3d9buf->getVertexSize()) // stride
|
---|
| 2326 | );
|
---|
| 2327 | if (FAILED(hr))
|
---|
| 2328 | {
|
---|
| 2329 | OGRE_EXCEPT(hr, "Unable to set D3D9 stream source for buffer binding",
|
---|
| 2330 | "D3D9RenderSystem::setVertexBufferBinding");
|
---|
| 2331 | }
|
---|
| 2332 |
|
---|
| 2333 |
|
---|
| 2334 | }
|
---|
| 2335 |
|
---|
| 2336 | // Unbind any unused sources
|
---|
| 2337 | for (size_t unused = binds.size(); unused < mLastVertexSourceCount; ++unused)
|
---|
| 2338 | {
|
---|
| 2339 |
|
---|
| 2340 | hr = mpD3DDevice->SetStreamSource(static_cast<UINT>(unused), NULL, 0, 0);
|
---|
| 2341 | if (FAILED(hr))
|
---|
| 2342 | {
|
---|
| 2343 | OGRE_EXCEPT(hr, "Unable to reset unused D3D9 stream source",
|
---|
| 2344 | "D3D9RenderSystem::setVertexBufferBinding");
|
---|
| 2345 | }
|
---|
| 2346 |
|
---|
| 2347 | }
|
---|
| 2348 | mLastVertexSourceCount = binds.size();
|
---|
| 2349 |
|
---|
| 2350 |
|
---|
| 2351 |
|
---|
| 2352 | // UnGuard
|
---|
| 2353 | OgreUnguard();
|
---|
| 2354 | }
|
---|
| 2355 | //---------------------------------------------------------------------
|
---|
| 2356 | void D3D9RenderSystem::_render(const RenderOperation& op)
|
---|
| 2357 | {
|
---|
| 2358 | // Guard
|
---|
| 2359 | OgreGuard ("D3D9RenderSystem::_render");
|
---|
| 2360 |
|
---|
| 2361 | // Exit immediately if there is nothing to render
|
---|
| 2362 | // This caused a problem on FireGL 8800
|
---|
| 2363 | if (op.vertexData->vertexCount == 0)
|
---|
| 2364 | return;
|
---|
| 2365 |
|
---|
| 2366 | // Call super class
|
---|
| 2367 | RenderSystem::_render(op);
|
---|
| 2368 |
|
---|
| 2369 | // To think about: possibly remove setVertexDeclaration and
|
---|
| 2370 | // setVertexBufferBinding from RenderSystem since the sequence is
|
---|
| 2371 | // a bit too D3D9-specific?
|
---|
| 2372 | setVertexDeclaration(op.vertexData->vertexDeclaration);
|
---|
| 2373 | setVertexBufferBinding(op.vertexData->vertexBufferBinding);
|
---|
| 2374 |
|
---|
| 2375 | // Determine rendering operation
|
---|
| 2376 | D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
|
---|
| 2377 | DWORD primCount = 0;
|
---|
| 2378 | switch( op.operationType )
|
---|
| 2379 | {
|
---|
| 2380 | case RenderOperation::OT_POINT_LIST:
|
---|
| 2381 | primType = D3DPT_POINTLIST;
|
---|
| 2382 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount);
|
---|
| 2383 | break;
|
---|
| 2384 |
|
---|
| 2385 | case RenderOperation::OT_LINE_LIST:
|
---|
| 2386 | primType = D3DPT_LINELIST;
|
---|
| 2387 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) / 2;
|
---|
| 2388 | break;
|
---|
| 2389 |
|
---|
| 2390 | case RenderOperation::OT_LINE_STRIP:
|
---|
| 2391 | primType = D3DPT_LINESTRIP;
|
---|
| 2392 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 1;
|
---|
| 2393 | break;
|
---|
| 2394 |
|
---|
| 2395 | case RenderOperation::OT_TRIANGLE_LIST:
|
---|
| 2396 | primType = D3DPT_TRIANGLELIST;
|
---|
| 2397 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) / 3;
|
---|
| 2398 | break;
|
---|
| 2399 |
|
---|
| 2400 | case RenderOperation::OT_TRIANGLE_STRIP:
|
---|
| 2401 | primType = D3DPT_TRIANGLESTRIP;
|
---|
| 2402 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 2;
|
---|
| 2403 | break;
|
---|
| 2404 |
|
---|
| 2405 | case RenderOperation::OT_TRIANGLE_FAN:
|
---|
| 2406 | primType = D3DPT_TRIANGLEFAN;
|
---|
| 2407 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 2;
|
---|
| 2408 | break;
|
---|
| 2409 | }
|
---|
| 2410 |
|
---|
| 2411 | if (!primCount)
|
---|
| 2412 | return;
|
---|
| 2413 |
|
---|
| 2414 | // Issue the op
|
---|
| 2415 | HRESULT hr;
|
---|
| 2416 | if( op.useIndexes )
|
---|
| 2417 | {
|
---|
| 2418 | D3D9HardwareIndexBuffer* d3dIdxBuf =
|
---|
| 2419 | static_cast<D3D9HardwareIndexBuffer*>(op.indexData->indexBuffer.get());
|
---|
| 2420 | hr = mpD3DDevice->SetIndices( d3dIdxBuf->getD3DIndexBuffer() );
|
---|
| 2421 | if (FAILED(hr))
|
---|
| 2422 | {
|
---|
| 2423 | OGRE_EXCEPT( hr, "Failed to set index buffer", "D3D9RenderSystem::_render" );
|
---|
| 2424 | }
|
---|
| 2425 |
|
---|
| 2426 | do
|
---|
| 2427 | {
|
---|
| 2428 | // do indexed draw operation
|
---|
| 2429 | hr = mpD3DDevice->DrawIndexedPrimitive(
|
---|
| 2430 | primType,
|
---|
| 2431 | static_cast<INT>(op.vertexData->vertexStart),
|
---|
| 2432 | 0, // Min vertex index - assume we can go right down to 0
|
---|
| 2433 | static_cast<UINT>(op.vertexData->vertexCount),
|
---|
| 2434 | static_cast<UINT>(op.indexData->indexStart),
|
---|
| 2435 | static_cast<UINT>(primCount)
|
---|
| 2436 | );
|
---|
| 2437 |
|
---|
| 2438 | } while (updatePassIterationRenderState());
|
---|
| 2439 | }
|
---|
| 2440 | else
|
---|
| 2441 | {
|
---|
| 2442 | // nfz: gpu_iterate
|
---|
| 2443 | do
|
---|
| 2444 | {
|
---|
| 2445 | // Unindexed, a little simpler!
|
---|
| 2446 | hr = mpD3DDevice->DrawPrimitive(
|
---|
| 2447 | primType,
|
---|
| 2448 | static_cast<UINT>(op.vertexData->vertexStart),
|
---|
| 2449 | static_cast<UINT>(primCount)
|
---|
| 2450 | );
|
---|
| 2451 |
|
---|
| 2452 | } while (updatePassIterationRenderState());
|
---|
| 2453 | }
|
---|
| 2454 |
|
---|
| 2455 | if( FAILED( hr ) )
|
---|
| 2456 | {
|
---|
| 2457 | String msg = DXGetErrorDescription9(hr);
|
---|
| 2458 | OGRE_EXCEPT( hr, "Failed to DrawPrimitive : " + msg, "D3D9RenderSystem::_render" );
|
---|
| 2459 | }
|
---|
| 2460 |
|
---|
| 2461 | // UnGuard
|
---|
| 2462 | OgreUnguard();
|
---|
| 2463 |
|
---|
| 2464 | }
|
---|
| 2465 | //---------------------------------------------------------------------
|
---|
| 2466 | void D3D9RenderSystem::setNormaliseNormals(bool normalise)
|
---|
| 2467 | {
|
---|
| 2468 | __SetRenderState(D3DRS_NORMALIZENORMALS,
|
---|
| 2469 | normalise ? TRUE : FALSE);
|
---|
| 2470 | }
|
---|
| 2471 | //---------------------------------------------------------------------
|
---|
| 2472 | void D3D9RenderSystem::bindGpuProgram(GpuProgram* prg)
|
---|
| 2473 | {
|
---|
| 2474 | HRESULT hr;
|
---|
| 2475 | switch (prg->getType())
|
---|
| 2476 | {
|
---|
| 2477 | case GPT_VERTEX_PROGRAM:
|
---|
| 2478 | hr = mpD3DDevice->SetVertexShader(
|
---|
| 2479 | static_cast<D3D9GpuVertexProgram*>(prg)->getVertexShader());
|
---|
| 2480 | if (FAILED(hr))
|
---|
| 2481 | {
|
---|
| 2482 | OGRE_EXCEPT(hr, "Error calling SetVertexShader", "D3D9RenderSystem::bindGpuProgram");
|
---|
| 2483 | }
|
---|
| 2484 | break;
|
---|
| 2485 | case GPT_FRAGMENT_PROGRAM:
|
---|
| 2486 | hr = mpD3DDevice->SetPixelShader(
|
---|
| 2487 | static_cast<D3D9GpuFragmentProgram*>(prg)->getPixelShader());
|
---|
| 2488 | if (FAILED(hr))
|
---|
| 2489 | {
|
---|
| 2490 | OGRE_EXCEPT(hr, "Error calling SetPixelShader", "D3D9RenderSystem::bindGpuProgram");
|
---|
| 2491 | }
|
---|
| 2492 | break;
|
---|
| 2493 | };
|
---|
| 2494 |
|
---|
| 2495 | RenderSystem::bindGpuProgram(prg);
|
---|
| 2496 |
|
---|
| 2497 | }
|
---|
| 2498 | //---------------------------------------------------------------------
|
---|
| 2499 | void D3D9RenderSystem::unbindGpuProgram(GpuProgramType gptype)
|
---|
| 2500 | {
|
---|
| 2501 | HRESULT hr;
|
---|
| 2502 | switch(gptype)
|
---|
| 2503 | {
|
---|
| 2504 | case GPT_VERTEX_PROGRAM:
|
---|
| 2505 | mActiveVertexGpuProgramParameters.setNull();
|
---|
| 2506 | hr = mpD3DDevice->SetVertexShader(NULL);
|
---|
| 2507 | if (FAILED(hr))
|
---|
| 2508 | {
|
---|
| 2509 | OGRE_EXCEPT(hr, "Error resetting SetVertexShader to NULL",
|
---|
| 2510 | "D3D9RenderSystem::unbindGpuProgram");
|
---|
| 2511 | }
|
---|
| 2512 | break;
|
---|
| 2513 | case GPT_FRAGMENT_PROGRAM:
|
---|
| 2514 | mActiveFragmentGpuProgramParameters.setNull();
|
---|
| 2515 | hr = mpD3DDevice->SetPixelShader(NULL);
|
---|
| 2516 | if (FAILED(hr))
|
---|
| 2517 | {
|
---|
| 2518 | OGRE_EXCEPT(hr, "Error resetting SetPixelShader to NULL",
|
---|
| 2519 | "D3D9RenderSystem::unbindGpuProgram");
|
---|
| 2520 | }
|
---|
| 2521 | break;
|
---|
| 2522 | };
|
---|
| 2523 | RenderSystem::unbindGpuProgram(gptype);
|
---|
| 2524 | }
|
---|
| 2525 | //---------------------------------------------------------------------
|
---|
| 2526 | void D3D9RenderSystem::bindGpuProgramParameters(GpuProgramType gptype,
|
---|
| 2527 | GpuProgramParametersSharedPtr params)
|
---|
| 2528 | {
|
---|
| 2529 | HRESULT hr;
|
---|
| 2530 | unsigned int index;
|
---|
| 2531 | GpuProgramParameters::IntConstantIterator intIt = params->getIntConstantIterator();
|
---|
| 2532 | GpuProgramParameters::RealConstantIterator realIt = params->getRealConstantIterator();
|
---|
| 2533 |
|
---|
| 2534 | switch(gptype)
|
---|
| 2535 | {
|
---|
| 2536 | case GPT_VERTEX_PROGRAM:
|
---|
| 2537 | mActiveVertexGpuProgramParameters = params;
|
---|
| 2538 | // Bind floats
|
---|
| 2539 | if (params->hasRealConstantParams())
|
---|
| 2540 | {
|
---|
| 2541 | // Iterate over params and set the relevant ones
|
---|
| 2542 | index = 0;
|
---|
| 2543 | while (realIt.hasMoreElements())
|
---|
| 2544 | {
|
---|
| 2545 | const GpuProgramParameters::RealConstantEntry* e = realIt.peekNextPtr();
|
---|
| 2546 | if (e->isSet)
|
---|
| 2547 | {
|
---|
| 2548 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantF(
|
---|
| 2549 | index, e->val, 1)))
|
---|
| 2550 | {
|
---|
| 2551 | OGRE_EXCEPT(hr, "Unable to upload vertex shader float parameters",
|
---|
| 2552 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
| 2553 | }
|
---|
| 2554 | }
|
---|
| 2555 | index++;
|
---|
| 2556 | realIt.moveNext();
|
---|
| 2557 | }
|
---|
| 2558 | }
|
---|
| 2559 | // Bind ints
|
---|
| 2560 | if (params->hasIntConstantParams())
|
---|
| 2561 | {
|
---|
| 2562 | // Iterate over params and set the relevant ones
|
---|
| 2563 | index = 0;
|
---|
| 2564 | while (intIt.hasMoreElements())
|
---|
| 2565 | {
|
---|
| 2566 | const GpuProgramParameters::IntConstantEntry* e = intIt.peekNextPtr();
|
---|
| 2567 | if (e->isSet)
|
---|
| 2568 | {
|
---|
| 2569 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantI(
|
---|
| 2570 | index, e->val, 1)))
|
---|
| 2571 | {
|
---|
| 2572 | OGRE_EXCEPT(hr, "Unable to upload vertex shader float parameters",
|
---|
| 2573 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
| 2574 | }
|
---|
| 2575 | }
|
---|
| 2576 | index++;
|
---|
| 2577 | intIt.moveNext();
|
---|
| 2578 | }
|
---|
| 2579 | }
|
---|
| 2580 | break;
|
---|
| 2581 | case GPT_FRAGMENT_PROGRAM:
|
---|
| 2582 | mActiveFragmentGpuProgramParameters = params;
|
---|
| 2583 | // Bind floats
|
---|
| 2584 | if (params->hasRealConstantParams())
|
---|
| 2585 | {
|
---|
| 2586 | // Iterate over params and set the relevant ones
|
---|
| 2587 | index = 0;
|
---|
| 2588 | while (realIt.hasMoreElements())
|
---|
| 2589 | {
|
---|
| 2590 | const GpuProgramParameters::RealConstantEntry* e = realIt.peekNextPtr();
|
---|
| 2591 | if (e->isSet)
|
---|
| 2592 | {
|
---|
| 2593 | /*
|
---|
| 2594 | // TEST
|
---|
| 2595 | LogManager::getSingleton().logMessage(
|
---|
| 2596 | " Set Constant " + StringConverter::toString(index) + " to float4(" +
|
---|
| 2597 | StringConverter::toString(e->val[0]) + ", " +
|
---|
| 2598 | StringConverter::toString(e->val[1]) + ", " +
|
---|
| 2599 | StringConverter::toString(e->val[2]) + ", " +
|
---|
| 2600 | StringConverter::toString(e->val[3]) + ")");
|
---|
| 2601 | */
|
---|
| 2602 |
|
---|
| 2603 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantF(
|
---|
| 2604 | index, e->val, 1)))
|
---|
| 2605 | {
|
---|
| 2606 | OGRE_EXCEPT(hr, "Unable to upload pixel shader float parameters",
|
---|
| 2607 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
| 2608 | }
|
---|
| 2609 | }
|
---|
| 2610 | index++;
|
---|
| 2611 | realIt.moveNext();
|
---|
| 2612 | }
|
---|
| 2613 | }
|
---|
| 2614 | // Bind ints
|
---|
| 2615 | if (params->hasIntConstantParams())
|
---|
| 2616 | {
|
---|
| 2617 | // Iterate over params and set the relevant ones
|
---|
| 2618 | index = 0;
|
---|
| 2619 | while (intIt.hasMoreElements())
|
---|
| 2620 | {
|
---|
| 2621 | const GpuProgramParameters::IntConstantEntry* e = intIt.peekNextPtr();
|
---|
| 2622 | if (e->isSet)
|
---|
| 2623 | {
|
---|
| 2624 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantI(
|
---|
| 2625 | index, e->val, 1)))
|
---|
| 2626 | {
|
---|
| 2627 | OGRE_EXCEPT(hr, "Unable to upload pixel shader float parameters",
|
---|
| 2628 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
| 2629 | }
|
---|
| 2630 | }
|
---|
| 2631 | index++;
|
---|
| 2632 | intIt.moveNext();
|
---|
| 2633 | }
|
---|
| 2634 | }
|
---|
| 2635 | break;
|
---|
| 2636 | };
|
---|
| 2637 | }
|
---|
| 2638 | //---------------------------------------------------------------------
|
---|
| 2639 | void D3D9RenderSystem::bindGpuProgramPassIterationParameters(GpuProgramType gptype)
|
---|
| 2640 | {
|
---|
| 2641 |
|
---|
| 2642 | HRESULT hr;
|
---|
| 2643 | GpuProgramParameters::RealConstantEntry* realEntry;
|
---|
| 2644 |
|
---|
| 2645 | switch(gptype)
|
---|
| 2646 | {
|
---|
| 2647 | case GPT_VERTEX_PROGRAM:
|
---|
| 2648 | realEntry = mActiveVertexGpuProgramParameters->getPassIterationEntry();
|
---|
| 2649 | if (realEntry)
|
---|
| 2650 | {
|
---|
| 2651 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantF(
|
---|
| 2652 | mActiveVertexGpuProgramParameters->getPassIterationEntryIndex(), realEntry->val, 1)))
|
---|
| 2653 | {
|
---|
| 2654 | OGRE_EXCEPT(hr, "Unable to upload vertex shader multi pass parameters",
|
---|
| 2655 | "D3D9RenderSystem::bindGpuProgramMultiPassParameters");
|
---|
| 2656 | }
|
---|
| 2657 | }
|
---|
| 2658 | break;
|
---|
| 2659 |
|
---|
| 2660 | case GPT_FRAGMENT_PROGRAM:
|
---|
| 2661 | realEntry = mActiveFragmentGpuProgramParameters->getPassIterationEntry();
|
---|
| 2662 | if (realEntry)
|
---|
| 2663 | {
|
---|
| 2664 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantF(
|
---|
| 2665 | mActiveFragmentGpuProgramParameters->getPassIterationEntryIndex(), realEntry->val, 1)))
|
---|
| 2666 | {
|
---|
| 2667 | OGRE_EXCEPT(hr, "Unable to upload pixel shader multi pass parameters",
|
---|
| 2668 | "D3D9RenderSystem::bindGpuProgramMultiPassParameters");
|
---|
| 2669 | }
|
---|
| 2670 | }
|
---|
| 2671 | break;
|
---|
| 2672 |
|
---|
| 2673 | }
|
---|
| 2674 | }
|
---|
| 2675 | //---------------------------------------------------------------------
|
---|
| 2676 | void D3D9RenderSystem::setClipPlanes(const PlaneList& clipPlanes)
|
---|
| 2677 | {
|
---|
| 2678 | size_t i;
|
---|
| 2679 | size_t numClipPlanes;
|
---|
| 2680 | float dx9ClipPlane[4];
|
---|
| 2681 | DWORD mask = 0;
|
---|
| 2682 | HRESULT hr;
|
---|
| 2683 |
|
---|
| 2684 | numClipPlanes = clipPlanes.size();
|
---|
| 2685 | for (i = 0; i < numClipPlanes; ++i)
|
---|
| 2686 | {
|
---|
| 2687 | const Plane& plane = clipPlanes[i];
|
---|
| 2688 |
|
---|
| 2689 | dx9ClipPlane[0] = plane.normal.x;
|
---|
| 2690 | dx9ClipPlane[1] = plane.normal.y;
|
---|
| 2691 | dx9ClipPlane[2] = plane.normal.z;
|
---|
| 2692 | dx9ClipPlane[3] = plane.d;
|
---|
| 2693 |
|
---|
| 2694 | hr = mpD3DDevice->SetClipPlane(i, dx9ClipPlane);
|
---|
| 2695 | if (FAILED(hr))
|
---|
| 2696 | {
|
---|
| 2697 | OGRE_EXCEPT(hr, "Unable to set clip plane",
|
---|
| 2698 | "D3D9RenderSystem::setClipPlanes");
|
---|
| 2699 | }
|
---|
| 2700 |
|
---|
| 2701 | mask |= (1 << i);
|
---|
| 2702 | }
|
---|
| 2703 |
|
---|
| 2704 | hr = __SetRenderState(D3DRS_CLIPPLANEENABLE, mask);
|
---|
| 2705 | if (FAILED(hr))
|
---|
| 2706 | {
|
---|
| 2707 | OGRE_EXCEPT(hr, "Unable to set render state for clip planes",
|
---|
| 2708 | "D3D9RenderSystem::setClipPlanes");
|
---|
| 2709 | }
|
---|
| 2710 | }
|
---|
| 2711 | //---------------------------------------------------------------------
|
---|
| 2712 | void D3D9RenderSystem::setScissorTest(bool enabled, size_t left, size_t top, size_t right,
|
---|
| 2713 | size_t bottom)
|
---|
| 2714 | {
|
---|
| 2715 | HRESULT hr;
|
---|
| 2716 | if (enabled)
|
---|
| 2717 | {
|
---|
| 2718 | if (FAILED(hr = __SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE)))
|
---|
| 2719 | {
|
---|
| 2720 | OGRE_EXCEPT(hr, "Unable to enable scissor rendering state; " + getErrorDescription(hr),
|
---|
| 2721 | "D3D9RenderSystem::setScissorTest");
|
---|
| 2722 | }
|
---|
| 2723 | RECT rect;
|
---|
| 2724 | rect.left = left;
|
---|
| 2725 | rect.top = top;
|
---|
| 2726 | rect.bottom = bottom;
|
---|
| 2727 | rect.right = right;
|
---|
| 2728 | if (FAILED(hr = mpD3DDevice->SetScissorRect(&rect)))
|
---|
| 2729 | {
|
---|
| 2730 | OGRE_EXCEPT(hr, "Unable to set scissor rectangle; " + getErrorDescription(hr),
|
---|
| 2731 | "D3D9RenderSystem::setScissorTest");
|
---|
| 2732 | }
|
---|
| 2733 | }
|
---|
| 2734 | else
|
---|
| 2735 | {
|
---|
| 2736 | if (FAILED(hr = __SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE)))
|
---|
| 2737 | {
|
---|
| 2738 | OGRE_EXCEPT(hr, "Unable to disable scissor rendering state; " + getErrorDescription(hr),
|
---|
| 2739 | "D3D9RenderSystem::setScissorTest");
|
---|
| 2740 | }
|
---|
| 2741 | }
|
---|
| 2742 | }
|
---|
| 2743 | //---------------------------------------------------------------------
|
---|
| 2744 | void D3D9RenderSystem::clearFrameBuffer(unsigned int buffers,
|
---|
| 2745 | const ColourValue& colour, Real depth, unsigned short stencil)
|
---|
| 2746 | {
|
---|
| 2747 | DWORD flags = 0;
|
---|
| 2748 | if (buffers & FBT_COLOUR)
|
---|
| 2749 | {
|
---|
| 2750 | flags |= D3DCLEAR_TARGET;
|
---|
| 2751 | }
|
---|
| 2752 | if (buffers & FBT_DEPTH)
|
---|
| 2753 | {
|
---|
| 2754 | flags |= D3DCLEAR_ZBUFFER;
|
---|
| 2755 | }
|
---|
| 2756 | // Only try to clear the stencil buffer if supported
|
---|
| 2757 | if (buffers & FBT_STENCIL && mCapabilities->hasCapability(RSC_HWSTENCIL))
|
---|
| 2758 | {
|
---|
| 2759 | flags |= D3DCLEAR_STENCIL;
|
---|
| 2760 | }
|
---|
| 2761 | HRESULT hr;
|
---|
| 2762 | if( FAILED( hr = mpD3DDevice->Clear(
|
---|
| 2763 | 0,
|
---|
| 2764 | NULL,
|
---|
| 2765 | flags,
|
---|
| 2766 | colour.getAsARGB(),
|
---|
| 2767 | depth,
|
---|
| 2768 | stencil ) ) )
|
---|
| 2769 | {
|
---|
| 2770 | String msg = DXGetErrorDescription9(hr);
|
---|
| 2771 | OGRE_EXCEPT( hr, "Error clearing frame buffer : "
|
---|
| 2772 | + msg, "D3D9RenderSystem::clearFrameBuffer" );
|
---|
| 2773 | }
|
---|
| 2774 | }
|
---|
| 2775 | //---------------------------------------------------------------------
|
---|
| 2776 | void D3D9RenderSystem::_makeProjectionMatrix(Real left, Real right,
|
---|
| 2777 | Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4& dest,
|
---|
| 2778 | bool forGpuProgram)
|
---|
| 2779 | {
|
---|
| 2780 | // Correct position for off-axis projection matrix
|
---|
| 2781 | if (!forGpuProgram)
|
---|
| 2782 | {
|
---|
| 2783 | Real offsetX = left + right;
|
---|
| 2784 | Real offsetY = top + bottom;
|
---|
| 2785 |
|
---|
| 2786 | left -= offsetX;
|
---|
| 2787 | right -= offsetX;
|
---|
| 2788 | top -= offsetY;
|
---|
| 2789 | bottom -= offsetY;
|
---|
| 2790 | }
|
---|
| 2791 |
|
---|
| 2792 | Real width = right - left;
|
---|
| 2793 | Real height = top - bottom;
|
---|
| 2794 | Real q, qn;
|
---|
| 2795 | if (farPlane == 0)
|
---|
| 2796 | {
|
---|
| 2797 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST;
|
---|
| 2798 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1);
|
---|
| 2799 | }
|
---|
| 2800 | else
|
---|
| 2801 | {
|
---|
| 2802 | q = farPlane / ( farPlane - nearPlane );
|
---|
| 2803 | qn = -q * nearPlane;
|
---|
| 2804 | }
|
---|
| 2805 | dest = Matrix4::ZERO;
|
---|
| 2806 | dest[0][0] = 2 * nearPlane / width;
|
---|
| 2807 | dest[0][2] = (right+left) / width;
|
---|
| 2808 | dest[1][1] = 2 * nearPlane / height;
|
---|
| 2809 | dest[1][2] = (top+bottom) / height;
|
---|
| 2810 | if (forGpuProgram)
|
---|
| 2811 | {
|
---|
| 2812 | dest[2][2] = -q;
|
---|
| 2813 | dest[3][2] = -1.0f;
|
---|
| 2814 | }
|
---|
| 2815 | else
|
---|
| 2816 | {
|
---|
| 2817 | dest[2][2] = q;
|
---|
| 2818 | dest[3][2] = 1.0f;
|
---|
| 2819 | }
|
---|
| 2820 | dest[2][3] = qn;
|
---|
| 2821 | }
|
---|
| 2822 |
|
---|
| 2823 | // ------------------------------------------------------------------
|
---|
| 2824 | void D3D9RenderSystem::setClipPlane (ushort index, Real A, Real B, Real C, Real D)
|
---|
| 2825 | {
|
---|
| 2826 | float plane[4] = { A, B, C, D };
|
---|
| 2827 | mpD3DDevice->SetClipPlane (index, plane);
|
---|
| 2828 | }
|
---|
| 2829 |
|
---|
| 2830 | // ------------------------------------------------------------------
|
---|
| 2831 | void D3D9RenderSystem::enableClipPlane (ushort index, bool enable)
|
---|
| 2832 | {
|
---|
| 2833 | DWORD prev;
|
---|
| 2834 | mpD3DDevice->GetRenderState(D3DRS_CLIPPLANEENABLE, &prev);
|
---|
| 2835 | __SetRenderState(D3DRS_CLIPPLANEENABLE, prev | (1 << index));
|
---|
| 2836 | }
|
---|
| 2837 | //---------------------------------------------------------------------
|
---|
| 2838 | HardwareOcclusionQuery* D3D9RenderSystem::createHardwareOcclusionQuery(void)
|
---|
| 2839 | {
|
---|
| 2840 | D3D9HardwareOcclusionQuery* ret = new D3D9HardwareOcclusionQuery (mpD3DDevice);
|
---|
| 2841 | mHwOcclusionQueries.push_back(ret);
|
---|
| 2842 | return ret;
|
---|
| 2843 | }
|
---|
| 2844 | //---------------------------------------------------------------------
|
---|
| 2845 | Real D3D9RenderSystem::getHorizontalTexelOffset(void)
|
---|
| 2846 | {
|
---|
| 2847 | // D3D considers the origin to be in the center of a pixel
|
---|
| 2848 | return -0.5f;
|
---|
| 2849 | }
|
---|
| 2850 | //---------------------------------------------------------------------
|
---|
| 2851 | Real D3D9RenderSystem::getVerticalTexelOffset(void)
|
---|
| 2852 | {
|
---|
| 2853 | // D3D considers the origin to be in the center of a pixel
|
---|
| 2854 | return -0.5f;
|
---|
| 2855 | }
|
---|
| 2856 | //---------------------------------------------------------------------
|
---|
| 2857 | void D3D9RenderSystem::_applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
|
---|
| 2858 | bool forGpuProgram)
|
---|
| 2859 | {
|
---|
| 2860 | // Thanks to Eric Lenyel for posting this calculation at www.terathon.com
|
---|
| 2861 |
|
---|
| 2862 | // Calculate the clip-space corner point opposite the clipping plane
|
---|
| 2863 | // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
---|
| 2864 | // transform it into camera space by multiplying it
|
---|
| 2865 | // by the inverse of the projection matrix
|
---|
| 2866 |
|
---|
| 2867 | /* generalised version
|
---|
| 2868 | Vector4 q = matrix.inverse() *
|
---|
| 2869 | Vector4(Math::Sign(plane.normal.x), Math::Sign(plane.normal.y), 1.0f, 1.0f);
|
---|
| 2870 | */
|
---|
| 2871 | Vector4 q;
|
---|
| 2872 | q.x = Math::Sign(plane.normal.x) / matrix[0][0];
|
---|
| 2873 | q.y = Math::Sign(plane.normal.y) / matrix[1][1];
|
---|
| 2874 | q.z = 1.0F;
|
---|
| 2875 | // flip the next bit from Lengyel since we're right-handed
|
---|
| 2876 | if (forGpuProgram)
|
---|
| 2877 | {
|
---|
| 2878 | q.w = (1.0F - matrix[2][2]) / matrix[2][3];
|
---|
| 2879 | }
|
---|
| 2880 | else
|
---|
| 2881 | {
|
---|
| 2882 | q.w = (1.0F + matrix[2][2]) / matrix[2][3];
|
---|
| 2883 | }
|
---|
| 2884 |
|
---|
| 2885 | // Calculate the scaled plane vector
|
---|
| 2886 | Vector4 clipPlane4d(plane.normal.x, plane.normal.y, plane.normal.z, plane.d);
|
---|
| 2887 | Vector4 c = clipPlane4d * (1.0F / (clipPlane4d.dotProduct(q)));
|
---|
| 2888 |
|
---|
| 2889 | // Replace the third row of the projection matrix
|
---|
| 2890 | matrix[2][0] = c.x;
|
---|
| 2891 | matrix[2][1] = c.y;
|
---|
| 2892 | // flip the next bit from Lengyel since we're right-handed
|
---|
| 2893 | if (forGpuProgram)
|
---|
| 2894 | {
|
---|
| 2895 | matrix[2][2] = c.z;
|
---|
| 2896 | }
|
---|
| 2897 | else
|
---|
| 2898 | {
|
---|
| 2899 | matrix[2][2] = -c.z;
|
---|
| 2900 | }
|
---|
| 2901 | matrix[2][3] = c.w;
|
---|
| 2902 | }
|
---|
| 2903 | //---------------------------------------------------------------------
|
---|
| 2904 | Real D3D9RenderSystem::getMinimumDepthInputValue(void)
|
---|
| 2905 | {
|
---|
| 2906 | // Range [0.0f, 1.0f]
|
---|
| 2907 | return 0.0f;
|
---|
| 2908 | }
|
---|
| 2909 | //---------------------------------------------------------------------
|
---|
| 2910 | Real D3D9RenderSystem::getMaximumDepthInputValue(void)
|
---|
| 2911 | {
|
---|
| 2912 | // Range [0.0f, 1.0f]
|
---|
| 2913 | // D3D inverts even identity view matrices, so maximum INPUT is -1.0
|
---|
| 2914 | return -1.0f;
|
---|
| 2915 | }
|
---|
| 2916 | //---------------------------------------------------------------------
|
---|
| 2917 | void D3D9RenderSystem::restoreLostDevice(void)
|
---|
| 2918 | {
|
---|
| 2919 | // Release all non-managed resources
|
---|
| 2920 |
|
---|
| 2921 | // Cleanup depth stencils
|
---|
| 2922 | _cleanupDepthStencils();
|
---|
| 2923 |
|
---|
| 2924 | // Set all texture units to nothing
|
---|
| 2925 | _disableTextureUnitsFrom(0);
|
---|
| 2926 |
|
---|
| 2927 | // Unbind any vertex streams
|
---|
| 2928 | for (size_t i = 0; i < mLastVertexSourceCount; ++i)
|
---|
| 2929 | {
|
---|
| 2930 | mpD3DDevice->SetStreamSource(i, NULL, 0, 0);
|
---|
| 2931 | }
|
---|
| 2932 | mLastVertexSourceCount = 0;
|
---|
| 2933 |
|
---|
| 2934 | // Release all automatic temporary buffers and free unused
|
---|
| 2935 | // temporary buffers, so we doesn't need to recreate them,
|
---|
| 2936 | // and they will reallocate on demand. This save a lot of
|
---|
| 2937 | // release/recreate of non-managed vertex buffers which
|
---|
| 2938 | // wasn't need at all.
|
---|
| 2939 | mHardwareBufferManager->_releaseBufferCopies(true);
|
---|
| 2940 |
|
---|
| 2941 | // We have to deal with non-managed textures and vertex buffers
|
---|
| 2942 | // GPU programs don't have to be restored
|
---|
| 2943 | static_cast<D3D9TextureManager*>(mTextureManager)->releaseDefaultPoolResources();
|
---|
| 2944 | static_cast<D3D9HardwareBufferManager*>(mHardwareBufferManager)
|
---|
| 2945 | ->releaseDefaultPoolResources();
|
---|
| 2946 |
|
---|
| 2947 | // release additional swap chains (secondary windows)
|
---|
| 2948 | SecondaryWindowList::iterator sw;
|
---|
| 2949 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
| 2950 | {
|
---|
| 2951 | (*sw)->destroyD3DResources();
|
---|
| 2952 | }
|
---|
| 2953 |
|
---|
| 2954 | // Reset the device, using the primary window presentation params
|
---|
| 2955 | HRESULT hr = mpD3DDevice->Reset(
|
---|
| 2956 | mPrimaryWindow->getPresentationParameters());
|
---|
| 2957 |
|
---|
| 2958 | if (hr == D3DERR_DEVICELOST)
|
---|
| 2959 | {
|
---|
| 2960 | // Don't continue
|
---|
| 2961 | return;
|
---|
| 2962 | }
|
---|
| 2963 | else if (FAILED(hr))
|
---|
| 2964 | {
|
---|
| 2965 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
|
---|
| 2966 | "Cannot reset device! " + getErrorDescription(hr),
|
---|
| 2967 | "D3D9RenderWindow::restoreLostDevice" );
|
---|
| 2968 | }
|
---|
| 2969 |
|
---|
| 2970 | // will have lost basic states
|
---|
| 2971 | mBasicStatesInitialised = false;
|
---|
| 2972 | mVertexProgramBound = false;
|
---|
| 2973 | mFragmentProgramBound = false;
|
---|
| 2974 |
|
---|
| 2975 |
|
---|
| 2976 | // recreate additional swap chains
|
---|
| 2977 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
| 2978 | {
|
---|
| 2979 | (*sw)->createD3DResources();
|
---|
| 2980 | }
|
---|
| 2981 |
|
---|
| 2982 | // Recreate all non-managed resources
|
---|
| 2983 | static_cast<D3D9TextureManager*>(mTextureManager)
|
---|
| 2984 | ->recreateDefaultPoolResources();
|
---|
| 2985 | static_cast<D3D9HardwareBufferManager*>(mHardwareBufferManager)
|
---|
| 2986 | ->recreateDefaultPoolResources();
|
---|
| 2987 |
|
---|
| 2988 | LogManager::getSingleton().logMessage("!!! Direct3D Device successfully restored.");
|
---|
| 2989 |
|
---|
| 2990 | mDeviceLost = false;
|
---|
| 2991 |
|
---|
| 2992 | fireEvent("DeviceRestored");
|
---|
| 2993 |
|
---|
| 2994 | }
|
---|
| 2995 | //---------------------------------------------------------------------
|
---|
| 2996 | bool D3D9RenderSystem::isDeviceLost(void)
|
---|
| 2997 | {
|
---|
| 2998 | return mDeviceLost;
|
---|
| 2999 | }
|
---|
| 3000 | //---------------------------------------------------------------------
|
---|
| 3001 | void D3D9RenderSystem::_notifyDeviceLost(void)
|
---|
| 3002 | {
|
---|
| 3003 | LogManager::getSingleton().logMessage("!!! Direct3D Device Lost!");
|
---|
| 3004 | mDeviceLost = true;
|
---|
| 3005 | // will have lost basic states
|
---|
| 3006 | mBasicStatesInitialised = false;
|
---|
| 3007 |
|
---|
| 3008 | fireEvent("DeviceLost");
|
---|
| 3009 | }
|
---|
| 3010 |
|
---|
| 3011 | //---------------------------------------------------------------------
|
---|
| 3012 | // Formats to try, in decreasing order of preference
|
---|
| 3013 | D3DFORMAT ddDepthStencilFormats[]={
|
---|
| 3014 | D3DFMT_D24FS8,
|
---|
| 3015 | D3DFMT_D24S8,
|
---|
| 3016 | D3DFMT_D24X4S4,
|
---|
| 3017 | D3DFMT_D24X8,
|
---|
| 3018 | D3DFMT_D15S1,
|
---|
| 3019 | D3DFMT_D16,
|
---|
| 3020 | D3DFMT_D32
|
---|
| 3021 | };
|
---|
| 3022 | #define NDSFORMATS (sizeof(ddDepthStencilFormats)/sizeof(D3DFORMAT))
|
---|
| 3023 |
|
---|
| 3024 | D3DFORMAT D3D9RenderSystem::_getDepthStencilFormatFor(D3DFORMAT fmt)
|
---|
| 3025 | {
|
---|
| 3026 | /// Check if result is cached
|
---|
| 3027 | DepthStencilHash::iterator i = mDepthStencilHash.find((unsigned int)fmt);
|
---|
| 3028 | if(i != mDepthStencilHash.end())
|
---|
| 3029 | return i->second;
|
---|
| 3030 | /// If not, probe with CheckDepthStencilMatch
|
---|
| 3031 | D3DFORMAT dsfmt = D3DFMT_UNKNOWN;
|
---|
| 3032 |
|
---|
| 3033 | /// Get description of primary render target
|
---|
| 3034 | LPDIRECT3DSURFACE9 mSurface = mPrimaryWindow->getRenderSurface();
|
---|
| 3035 | D3DSURFACE_DESC srfDesc;
|
---|
| 3036 |
|
---|
| 3037 | if(!FAILED(mSurface->GetDesc(&srfDesc)))
|
---|
| 3038 | {
|
---|
| 3039 | /// Probe all depth stencil formats
|
---|
| 3040 | /// Break on first one that matches
|
---|
| 3041 | for(size_t x=0; x<NDSFORMATS; ++x)
|
---|
| 3042 | {
|
---|
| 3043 | // Verify that the depth format exists
|
---|
| 3044 | if (mpD3D->CheckDeviceFormat(
|
---|
| 3045 | mActiveD3DDriver->getAdapterNumber(),
|
---|
| 3046 | D3DDEVTYPE_HAL,
|
---|
| 3047 | srfDesc.Format,
|
---|
| 3048 | D3DUSAGE_DEPTHSTENCIL,
|
---|
| 3049 | D3DRTYPE_SURFACE,
|
---|
| 3050 | ddDepthStencilFormats[x]) != D3D_OK)
|
---|
| 3051 | {
|
---|
| 3052 | continue;
|
---|
| 3053 | }
|
---|
| 3054 | // Verify that the depth format is compatible
|
---|
| 3055 | if(mpD3D->CheckDepthStencilMatch(
|
---|
| 3056 | mActiveD3DDriver->getAdapterNumber(),
|
---|
| 3057 | D3DDEVTYPE_HAL, srfDesc.Format,
|
---|
| 3058 | fmt, ddDepthStencilFormats[x]) == D3D_OK)
|
---|
| 3059 | {
|
---|
| 3060 | dsfmt = ddDepthStencilFormats[x];
|
---|
| 3061 | break;
|
---|
| 3062 | }
|
---|
| 3063 | }
|
---|
| 3064 | }
|
---|
| 3065 | /// Cache result
|
---|
| 3066 | mDepthStencilHash[(unsigned int)fmt] = dsfmt;
|
---|
| 3067 | return dsfmt;
|
---|
| 3068 | }
|
---|
| 3069 | IDirect3DSurface9* D3D9RenderSystem::_getDepthStencilFor(D3DFORMAT fmt, D3DMULTISAMPLE_TYPE multisample, size_t width, size_t height)
|
---|
| 3070 | {
|
---|
| 3071 | D3DFORMAT dsfmt = _getDepthStencilFormatFor(fmt);
|
---|
| 3072 | if(dsfmt == D3DFMT_UNKNOWN)
|
---|
| 3073 | return 0;
|
---|
| 3074 | IDirect3DSurface9 *surface = 0;
|
---|
| 3075 |
|
---|
| 3076 | /// Check if result is cached
|
---|
| 3077 | ZBufferFormat zbfmt(dsfmt, multisample);
|
---|
| 3078 | ZBufferHash::iterator i = mZBufferHash.find(zbfmt);
|
---|
| 3079 | if(i != mZBufferHash.end())
|
---|
| 3080 | {
|
---|
| 3081 | /// Check if size is larger or equal
|
---|
| 3082 | if(i->second.width >= width && i->second.height >= height)
|
---|
| 3083 | {
|
---|
| 3084 | surface = i->second.surface;
|
---|
| 3085 | }
|
---|
| 3086 | else
|
---|
| 3087 | {
|
---|
| 3088 | /// If not, destroy current buffer
|
---|
| 3089 | i->second.surface->Release();
|
---|
| 3090 | mZBufferHash.erase(i);
|
---|
| 3091 | }
|
---|
| 3092 | }
|
---|
| 3093 | if(!surface)
|
---|
| 3094 | {
|
---|
| 3095 | /// If not, create the depthstencil surface
|
---|
| 3096 | HRESULT hr = mpD3DDevice->CreateDepthStencilSurface(
|
---|
| 3097 | width,
|
---|
| 3098 | height,
|
---|
| 3099 | dsfmt,
|
---|
| 3100 | multisample,
|
---|
| 3101 | NULL,
|
---|
| 3102 | TRUE, // discard true or false?
|
---|
| 3103 | &surface,
|
---|
| 3104 | NULL);
|
---|
| 3105 | if(FAILED(hr))
|
---|
| 3106 | {
|
---|
| 3107 | String msg = DXGetErrorDescription9(hr);
|
---|
| 3108 | OGRE_EXCEPT( hr, "Error CreateDepthStencilSurface : " + msg, "D3D9RenderSystem::_getDepthStencilFor" );
|
---|
| 3109 | }
|
---|
| 3110 | /// And cache it
|
---|
| 3111 | ZBufferRef zb;
|
---|
| 3112 | zb.surface = surface;
|
---|
| 3113 | zb.width = width;
|
---|
| 3114 | zb.height = height;
|
---|
| 3115 | mZBufferHash[zbfmt] = zb;
|
---|
| 3116 | }
|
---|
| 3117 | return surface;
|
---|
| 3118 | }
|
---|
| 3119 | void D3D9RenderSystem::_cleanupDepthStencils()
|
---|
| 3120 | {
|
---|
| 3121 | for(ZBufferHash::iterator i = mZBufferHash.begin(); i != mZBufferHash.end(); ++i)
|
---|
| 3122 | {
|
---|
| 3123 | /// Release buffer
|
---|
| 3124 | i->second.surface->Release();
|
---|
| 3125 | }
|
---|
| 3126 | mZBufferHash.clear();
|
---|
| 3127 | }
|
---|
| 3128 | }
|
---|