1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9RenderSystem.h"
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26 | #include "OgreD3D9Prerequisites.h"
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27 | #include "OgreD3D9DriverList.h"
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28 | #include "OgreD3D9Driver.h"
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29 | #include "OgreD3D9VideoModeList.h"
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30 | #include "OgreD3D9VideoMode.h"
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31 | #include "OgreD3D9RenderWindow.h"
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32 | #include "OgreD3D9TextureManager.h"
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33 | #include "OgreD3D9Texture.h"
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34 | #include "OgreLogManager.h"
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35 | #include "OgreLight.h"
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36 | #include "OgreMath.h"
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37 | #include "OgreD3D9HardwareBufferManager.h"
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38 | #include "OgreD3D9HardwareIndexBuffer.h"
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39 | #include "OgreD3D9HardwareVertexBuffer.h"
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40 | #include "OgreD3D9VertexDeclaration.h"
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41 | #include "OgreD3D9GpuProgram.h"
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42 | #include "OgreD3D9GpuProgramManager.h"
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43 | //#include "OgreD3D9HLSLProgramFactory.h"
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44 | #include "OgreHighLevelGpuProgramManager.h"
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45 | #include "OgreD3D9HardwareOcclusionQuery.h"
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46 | #include "OgreFrustum.h"
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47 |
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48 |
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49 |
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50 | namespace Ogre
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51 | {
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52 |
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53 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE(
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54 | 0.5, 0, 0, -0.5,
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55 | 0, -0.5, 0, -0.5,
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56 | 0, 0, 0, -1,
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57 | 0, 0, 0, 1);
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58 |
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59 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_ORTHO(
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60 | -0.5, 0, 0, -0.5,
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61 | 0, 0.5, 0, -0.5,
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62 | 0, 0, 0, -1,
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63 | 0, 0, 0, 1);
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64 |
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65 | //---------------------------------------------------------------------
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66 | D3D9RenderSystem::D3D9RenderSystem( HINSTANCE hInstance )
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67 | {
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68 | OgreGuard( "D3D9RenderSystem::D3D9RenderSystem" );
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69 | LogManager::getSingleton().logMessage( "D3D9 : " + getName() + " created." );
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70 |
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71 | // set the instance being passed
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72 | mhInstance = hInstance;
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73 |
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74 | // set pointers to NULL
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75 | mpD3D = NULL;
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76 | mpD3DDevice = NULL;
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77 | mDriverList = NULL;
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78 | mActiveD3DDriver = NULL;
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79 | mTextureManager = NULL;
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80 | mHardwareBufferManager = NULL;
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81 | mGpuProgramManager = NULL;
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82 | mPrimaryWindow = NULL;
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83 | mDeviceLost = false;
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84 | mBasicStatesInitialised = false;
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85 | //mHLSLProgramFactory = NULL;
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86 |
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87 | // init lights
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88 | for(int i = 0; i < MAX_LIGHTS; i++ )
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89 | mLights[i] = 0;
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90 |
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91 | // Create our Direct3D object
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92 | if( NULL == (mpD3D = Direct3DCreate9(D3D_SDK_VERSION)) )
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93 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Failed to create Direct3D9 object", "D3D9RenderSystem::D3D9RenderSystem" );
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94 |
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95 | // set config options defaults
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96 | initConfigOptions();
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97 |
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98 | // fsaa options
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99 | mFSAAType = D3DMULTISAMPLE_NONE;
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100 | mFSAAQuality = 0;
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101 |
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102 | // set stages desc. to defaults
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103 | for (size_t n = 0; n < OGRE_MAX_TEXTURE_LAYERS; n++)
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104 | {
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105 | mTexStageDesc[n].autoTexCoordType = TEXCALC_NONE;
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106 | mTexStageDesc[n].coordIndex = 0;
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107 | mTexStageDesc[n].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
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108 | mTexStageDesc[n].pTex = 0;
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109 | }
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110 |
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111 | mLastVertexSourceCount = 0;
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112 |
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113 | mCurrentLights = 0;
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114 |
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115 | // Enumerate events
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116 | mEventNames.push_back("DeviceLost");
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117 | mEventNames.push_back("DeviceRestored");
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118 |
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119 |
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120 | OgreUnguard();
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121 | }
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122 | //---------------------------------------------------------------------
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123 | D3D9RenderSystem::~D3D9RenderSystem()
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124 | {
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125 | OgreGuard( "D3D9RenderSystem::~D3D9RenderSystem" );
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126 | shutdown();
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127 |
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128 |
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129 |
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130 | SAFE_DELETE( mDriverList );
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131 | SAFE_DELETE( mTextureManager );
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132 | SAFE_DELETE(mHardwareBufferManager);
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133 | //SAFE_DELETE(mHLSLProgramFactory);
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134 | SAFE_DELETE(mGpuProgramManager);
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135 | SAFE_RELEASE( mpD3D );
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136 |
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137 | LogManager::getSingleton().logMessage( "D3D9 : " + getName() + " destroyed." );
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138 | OgreUnguard();
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139 | }
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140 | //---------------------------------------------------------------------
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141 | const String& D3D9RenderSystem::getName() const
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142 | {
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143 | static String strName( "Direct3D9 Rendering SubSystem");
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144 | return strName;
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145 | }
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146 | //---------------------------------------------------------------------
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147 | D3D9DriverList* D3D9RenderSystem::getDirect3DDrivers()
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148 | {
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149 | if( !mDriverList )
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150 | mDriverList = new D3D9DriverList( mpD3D );
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151 |
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152 | return mDriverList;
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153 | }
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154 | //---------------------------------------------------------------------
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155 | bool D3D9RenderSystem::_checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen)
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156 | {
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157 | HRESULT hr;
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158 | hr = mpD3D->CheckDeviceMultiSampleType(
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159 | adapterNum,
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160 | deviceType,
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161 | format,
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162 | fullScreen,
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163 | type,
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164 | outQuality);
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165 |
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166 | if (SUCCEEDED(hr))
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167 | return true;
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168 | else
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169 | return false;
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170 | }
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171 | //---------------------------------------------------------------------
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172 | void D3D9RenderSystem::initConfigOptions()
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173 | {
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174 | OgreGuard( "D3D9RenderSystem::initConfigOptions" );
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175 |
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176 | D3D9DriverList* driverList;
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177 | D3D9Driver* driver;
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178 |
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179 | ConfigOption optDevice;
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180 | ConfigOption optVideoMode;
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181 | ConfigOption optFullScreen;
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182 | ConfigOption optVSync;
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183 | ConfigOption optAA;
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184 | ConfigOption optFPUMode;
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185 |
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186 | driverList = this->getDirect3DDrivers();
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187 |
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188 | optDevice.name = "Rendering Device";
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189 | optDevice.currentValue = "";
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190 | optDevice.possibleValues.clear();
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191 | optDevice.immutable = false;
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192 |
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193 | optVideoMode.name = "Video Mode";
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194 | optVideoMode.currentValue = "800 x 600 @ 32-bit colour";
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195 | optVideoMode.immutable = false;
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196 |
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197 | optFullScreen.name = "Full Screen";
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198 | optFullScreen.possibleValues.push_back( "Yes" );
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199 | optFullScreen.possibleValues.push_back( "No" );
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200 | optFullScreen.currentValue = "Yes";
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201 | optFullScreen.immutable = false;
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202 |
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203 | for( unsigned j=0; j < driverList->count(); j++ )
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204 | {
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205 | driver = driverList->item(j);
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206 | optDevice.possibleValues.push_back( driver->DriverDescription() );
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207 | // Make first one default
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208 | if( j==0 )
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209 | optDevice.currentValue = driver->DriverDescription();
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210 | }
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211 |
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212 | optVSync.name = "VSync";
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213 | optVSync.immutable = false;
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214 | optVSync.possibleValues.push_back( "Yes" );
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215 | optVSync.possibleValues.push_back( "No" );
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216 | optVSync.currentValue = "No";
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217 |
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218 | optAA.name = "Anti aliasing";
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219 | optAA.immutable = false;
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220 | optAA.possibleValues.push_back( "None" );
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221 | optAA.currentValue = "None";
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222 |
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223 | optFPUMode.name = "Floating-point mode";
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224 | #if OGRE_DOUBLE_PRECISION
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225 | optFPUMode.currentValue = "Consistent";
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226 | #else
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227 | optFPUMode.currentValue = "Fastest";
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228 | #endif
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229 | optFPUMode.possibleValues.clear();
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230 | optFPUMode.possibleValues.push_back("Fastest");
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231 | optFPUMode.possibleValues.push_back("Consistent");
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232 | optFPUMode.immutable = false;
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233 |
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234 | mOptions[optDevice.name] = optDevice;
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235 | mOptions[optVideoMode.name] = optVideoMode;
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236 | mOptions[optFullScreen.name] = optFullScreen;
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237 | mOptions[optVSync.name] = optVSync;
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238 | mOptions[optAA.name] = optAA;
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239 | mOptions[optFPUMode.name] = optFPUMode;
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240 |
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241 | refreshD3DSettings();
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242 |
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243 | OgreUnguard();
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244 | }
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245 | //---------------------------------------------------------------------
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246 | void D3D9RenderSystem::refreshD3DSettings()
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247 | {
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248 | OgreGuard( "D3D9RenderSystem::refreshD3DSettings" );
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249 |
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250 | ConfigOption* optVideoMode;
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251 | D3D9Driver* driver = 0;
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252 | D3D9VideoMode* videoMode;
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253 |
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254 | ConfigOptionMap::iterator opt = mOptions.find( "Rendering Device" );
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255 | if( opt != mOptions.end() )
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256 | {
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257 | for( unsigned j=0; j < getDirect3DDrivers()->count(); j++ )
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258 | {
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259 | driver = getDirect3DDrivers()->item(j);
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260 | if( driver->DriverDescription() == opt->second.currentValue )
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261 | break;
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262 | }
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263 |
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264 | if (driver)
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265 | {
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266 | opt = mOptions.find( "Video Mode" );
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267 | optVideoMode = &opt->second;
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268 | optVideoMode->possibleValues.clear();
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269 | // get vide modes for this device
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270 | for( unsigned k=0; k < driver->getVideoModeList()->count(); k++ )
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271 | {
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272 | videoMode = driver->getVideoModeList()->item( k );
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273 | optVideoMode->possibleValues.push_back( videoMode->getDescription() );
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274 | }
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275 | }
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276 | }
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277 |
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278 | OgreUnguard();
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279 | }
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280 | //---------------------------------------------------------------------
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281 | void D3D9RenderSystem::setConfigOption( const String &name, const String &value )
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282 | {
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283 | OgreGuard( "D3D9RenderSystem::setConfigOption" );
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284 |
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285 | StringUtil::StrStreamType str;
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286 | str << "D3D9 : RenderSystem Option: " << name << " = " << value;
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287 | LogManager::getSingleton().logMessage(str.str());
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288 |
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289 | // Find option
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290 | ConfigOptionMap::iterator it = mOptions.find( name );
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291 |
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292 | // Update
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293 | if( it != mOptions.end() )
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294 | it->second.currentValue = value;
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295 | else
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296 | {
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297 | str.str(StringUtil::BLANK);
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298 | str << "Option named '" << name << "' does not exist.";
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299 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, str.str(), "D3D9RenderSystem::setConfigOption" );
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300 | }
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301 |
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302 | // Refresh other options if D3DDriver changed
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303 | if( name == "Rendering Device" )
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304 | refreshD3DSettings();
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305 |
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306 | if( name == "Full Screen" )
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307 | {
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308 | // Video mode is applicable
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309 | it = mOptions.find( "Video Mode" );
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310 | if (it->second.currentValue == "")
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311 | it->second.currentValue = "800 x 600 @ 32-bit colour";
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312 | }
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313 |
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314 | if( name == "Anti aliasing" )
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315 | {
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316 | if (value == "None")
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317 | _setFSAA(D3DMULTISAMPLE_NONE, 0);
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318 | else
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319 | {
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320 | D3DMULTISAMPLE_TYPE fsaa = D3DMULTISAMPLE_NONE;
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321 | DWORD level = 0;
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322 |
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323 | if (StringUtil::startsWith(value, "NonMaskable", false))
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324 | {
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325 | fsaa = D3DMULTISAMPLE_NONMASKABLE;
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326 | size_t pos = value.find_last_of(" ");
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327 | String sNum = value.substr(pos + 1);
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328 | level = StringConverter::parseInt(sNum);
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329 | level -= 1;
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330 | }
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331 | else if (StringUtil::startsWith(value, "Level", false))
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332 | {
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333 | size_t pos = value.find_last_of(" ");
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334 | String sNum = value.substr(pos + 1);
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335 | fsaa = (D3DMULTISAMPLE_TYPE)StringConverter::parseInt(sNum);
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336 | }
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337 |
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338 | _setFSAA(fsaa, level);
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339 | }
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340 | }
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341 |
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342 | if( name == "VSync" )
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343 | {
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344 | if (value == "Yes")
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345 | mVSync = true;
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346 | else
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347 | mVSync = false;
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348 | }
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349 |
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350 | if( name == "Video Mode" )
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351 | {
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352 | ConfigOption* optFSAA;
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353 | it = mOptions.find( "Anti aliasing" );
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354 | optFSAA = &it->second;
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355 | optFSAA->possibleValues.clear();
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356 | optFSAA->possibleValues.push_back("None");
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357 |
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358 | it = mOptions.find("Rendering Device");
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359 | D3D9Driver *driver = getDirect3DDrivers()->item(it->second.currentValue);
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360 | if (driver)
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361 | {
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362 | it = mOptions.find("Video Mode");
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363 | D3D9VideoMode *videoMode = driver->getVideoModeList()->item(it->second.currentValue);
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364 | if (videoMode)
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365 | {
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366 | // get non maskable FSAA for this VMODE
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367 | DWORD numLevels = 0;
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368 | bool bOK = this->_checkMultiSampleQuality(
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369 | D3DMULTISAMPLE_NONMASKABLE,
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370 | &numLevels,
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371 | videoMode->getFormat(),
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372 | driver->getAdapterNumber(),
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373 | D3DDEVTYPE_HAL,
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374 | TRUE);
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375 | if (bOK && numLevels > 0)
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376 | {
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377 | for (DWORD n = 0; n < numLevels; n++)
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378 | optFSAA->possibleValues.push_back("NonMaskable " + StringConverter::toString(n + 1));
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379 | }
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380 |
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381 | // set maskable levels supported
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382 | for (unsigned int n = 2; n < 17; n++)
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383 | {
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384 | bOK = this->_checkMultiSampleQuality(
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385 | (D3DMULTISAMPLE_TYPE)n,
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386 | &numLevels,
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387 | videoMode->getFormat(),
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388 | driver->getAdapterNumber(),
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389 | D3DDEVTYPE_HAL,
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390 | TRUE);
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391 | if (bOK)
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392 | optFSAA->possibleValues.push_back("Level " + StringConverter::toString(n));
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393 | }
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394 | }
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395 | }
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396 | }
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397 |
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398 | OgreUnguard();
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399 | }
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400 | //---------------------------------------------------------------------
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401 | String D3D9RenderSystem::validateConfigOptions()
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402 | {
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403 | ConfigOptionMap::iterator it;
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404 |
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405 | // check if video mode is selected
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406 | it = mOptions.find( "Video Mode" );
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407 | if( it->second.currentValue == "" )
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408 | return "A video mode must be selected.";
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409 |
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410 | it = mOptions.find( "Rendering Device" );
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411 | bool foundDriver = false;
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412 | D3D9DriverList* driverList = getDirect3DDrivers();
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413 | for( ushort j=0; j < driverList->count(); j++ )
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414 | {
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415 | if( driverList->item(j)->DriverDescription() == it->second.currentValue )
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416 | {
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417 | foundDriver = true;
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418 | break;
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419 | }
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420 | }
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421 |
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422 | if (!foundDriver)
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423 | {
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424 | // Just pick the first driver
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425 | setConfigOption("Rendering Device", driverList->item(0)->DriverDescription());
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426 | return "Your DirectX driver name has changed since the last time you ran OGRE; "
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427 | "the 'Rendering Device' has been changed.";
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428 | }
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429 |
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430 | it = mOptions.find( "VSync" );
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431 | if( it->second.currentValue == "Yes" )
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432 | mVSync = true;
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433 | else
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434 | mVSync = false;
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435 |
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436 | return "";
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437 | }
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438 | //---------------------------------------------------------------------
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439 | ConfigOptionMap& D3D9RenderSystem::getConfigOptions()
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440 | {
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441 | // return a COPY of the current config options
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442 | return mOptions;
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443 | }
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444 | //---------------------------------------------------------------------
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445 | RenderWindow* D3D9RenderSystem::initialise( bool autoCreateWindow, const String& windowTitle )
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446 | {
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447 | RenderWindow* autoWindow = NULL;
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448 | LogManager::getSingleton().logMessage( "D3D9 : Subsystem Initialising" );
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449 |
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450 | // Init using current settings
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451 | mActiveD3DDriver = NULL;
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452 | ConfigOptionMap::iterator opt = mOptions.find( "Rendering Device" );
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453 | for( unsigned j=0; j < getDirect3DDrivers()->count(); j++ )
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454 | {
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455 | if( getDirect3DDrivers()->item(j)->DriverDescription() == opt->second.currentValue )
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456 | {
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---|
457 | mActiveD3DDriver = getDirect3DDrivers()->item(j);
|
---|
458 | break;
|
---|
459 | }
|
---|
460 | }
|
---|
461 |
|
---|
462 | if( !mActiveD3DDriver )
|
---|
463 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "Problems finding requested Direct3D driver!", "D3D9RenderSystem::initialise" );
|
---|
464 |
|
---|
465 | if( autoCreateWindow )
|
---|
466 | {
|
---|
467 | bool fullScreen;
|
---|
468 | opt = mOptions.find( "Full Screen" );
|
---|
469 | if( opt == mOptions.end() )
|
---|
470 | Exception( Exception::ERR_INTERNAL_ERROR, "Can't find full screen option!", "D3D9RenderSystem::initialise" );
|
---|
471 | fullScreen = opt->second.currentValue == "Yes";
|
---|
472 |
|
---|
473 | D3D9VideoMode* videoMode = NULL;
|
---|
474 | unsigned int width, height;
|
---|
475 | String temp;
|
---|
476 |
|
---|
477 | opt = mOptions.find( "Video Mode" );
|
---|
478 | if( opt == mOptions.end() )
|
---|
479 | Exception( Exception::ERR_INTERNAL_ERROR, "Can't find Video Mode option!", "D3D9RenderSystem::initialise" );
|
---|
480 |
|
---|
481 | for( unsigned j=0; j < mActiveD3DDriver->getVideoModeList()->count(); j++ )
|
---|
482 | {
|
---|
483 | temp = mActiveD3DDriver->getVideoModeList()->item(j)->getDescription();
|
---|
484 | if( temp == opt->second.currentValue )
|
---|
485 | {
|
---|
486 | videoMode = mActiveD3DDriver->getVideoModeList()->item(j);
|
---|
487 | break;
|
---|
488 | }
|
---|
489 | }
|
---|
490 |
|
---|
491 | if( !videoMode )
|
---|
492 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Can't find requested video mode.", "D3D9RenderSystem::initialise" );
|
---|
493 |
|
---|
494 | width = videoMode->getWidth();
|
---|
495 | height = videoMode->getHeight();
|
---|
496 |
|
---|
497 | NameValuePairList miscParams;
|
---|
498 | miscParams["colourDepth"] = StringConverter::toString(videoMode->getColourDepth());
|
---|
499 | miscParams["FSAA"] = StringConverter::toString(mFSAAType);
|
---|
500 | miscParams["FSAAQuality"] = StringConverter::toString(mFSAAQuality);
|
---|
501 | miscParams["vsync"] = StringConverter::toString(mVSync);
|
---|
502 |
|
---|
503 | autoWindow = this->createRenderWindow( windowTitle, width, height,
|
---|
504 | fullScreen, &miscParams );
|
---|
505 |
|
---|
506 | // If we have 16bit depth buffer enable w-buffering.
|
---|
507 | assert( autoWindow );
|
---|
508 | if ( autoWindow->getColourDepth() == 16 )
|
---|
509 | {
|
---|
510 | mWBuffer = true;
|
---|
511 | }
|
---|
512 | else
|
---|
513 | {
|
---|
514 | mWBuffer = false;
|
---|
515 | }
|
---|
516 | }
|
---|
517 |
|
---|
518 | LogManager::getSingleton().logMessage("***************************************");
|
---|
519 |
|
---|
520 | LogManager::getSingleton().logMessage("*** D3D9 : Subsystem Initialised OK ***");
|
---|
521 | LogManager::getSingleton().logMessage("***************************************");
|
---|
522 |
|
---|
523 | // call superclass method
|
---|
524 | RenderSystem::initialise( autoCreateWindow );
|
---|
525 |
|
---|
526 |
|
---|
527 | return autoWindow;
|
---|
528 | }
|
---|
529 | //---------------------------------------------------------------------
|
---|
530 | void D3D9RenderSystem::_setFSAA(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel)
|
---|
531 | {
|
---|
532 | if (!mpD3DDevice)
|
---|
533 | {
|
---|
534 | mFSAAType = type;
|
---|
535 | mFSAAQuality = qualityLevel;
|
---|
536 | }
|
---|
537 | }
|
---|
538 | //---------------------------------------------------------------------
|
---|
539 | void D3D9RenderSystem::reinitialise()
|
---|
540 | {
|
---|
541 | LogManager::getSingleton().logMessage( "D3D9 : Reinitialising" );
|
---|
542 | this->shutdown();
|
---|
543 | this->initialise( true );
|
---|
544 | }
|
---|
545 | //---------------------------------------------------------------------
|
---|
546 | void D3D9RenderSystem::shutdown()
|
---|
547 | {
|
---|
548 | RenderSystem::shutdown();
|
---|
549 | freeDevice();
|
---|
550 | SAFE_DELETE( mDriverList );
|
---|
551 | mActiveD3DDriver = NULL;
|
---|
552 | mpD3DDevice = NULL;
|
---|
553 | mBasicStatesInitialised = false;
|
---|
554 | LogManager::getSingleton().logMessage("D3D9 : Shutting down cleanly.");
|
---|
555 | }
|
---|
556 | //---------------------------------------------------------------------
|
---|
557 | RenderWindow* D3D9RenderSystem::createRenderWindow(const String &name,
|
---|
558 | unsigned int width, unsigned int height, bool fullScreen,
|
---|
559 | const NameValuePairList *miscParams)
|
---|
560 | {
|
---|
561 |
|
---|
562 | OgreGuard( "D3D9RenderSystem::createRenderWindow" );
|
---|
563 |
|
---|
564 | // Check we're not creating a secondary window when the primary
|
---|
565 | // was fullscreen
|
---|
566 | if (mPrimaryWindow && mPrimaryWindow->isFullScreen())
|
---|
567 | {
|
---|
568 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
569 | "Cannot create secondary windows when the primary is full screen",
|
---|
570 | "D3D9RenderSystem::createRenderWindow");
|
---|
571 | }
|
---|
572 | if (mPrimaryWindow && fullScreen)
|
---|
573 | {
|
---|
574 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
575 | "Cannot create full screen secondary windows",
|
---|
576 | "D3D9RenderSystem::createRenderWindow");
|
---|
577 | }
|
---|
578 |
|
---|
579 | // Log a message
|
---|
580 | std::stringstream ss;
|
---|
581 | ss << "D3D9RenderSystem::createRenderWindow \"" << name << "\", " <<
|
---|
582 | width << "x" << height << " ";
|
---|
583 | if(fullScreen)
|
---|
584 | ss << "fullscreen ";
|
---|
585 | else
|
---|
586 | ss << "windowed ";
|
---|
587 | if(miscParams)
|
---|
588 | {
|
---|
589 | ss << " miscParams: ";
|
---|
590 | NameValuePairList::const_iterator it;
|
---|
591 | for(it=miscParams->begin(); it!=miscParams->end(); ++it)
|
---|
592 | {
|
---|
593 | ss << it->first << "=" << it->second << " ";
|
---|
594 | }
|
---|
595 | LogManager::getSingleton().logMessage(ss.str());
|
---|
596 | }
|
---|
597 |
|
---|
598 | String msg;
|
---|
599 |
|
---|
600 | // Make sure we don't already have a render target of the
|
---|
601 | // sam name as the one supplied
|
---|
602 | if( mRenderTargets.find( name ) != mRenderTargets.end() )
|
---|
603 | {
|
---|
604 | msg = "A render target of the same name '" + name + "' already "
|
---|
605 | "exists. You cannot create a new window with this name.";
|
---|
606 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, msg, "D3D9RenderSystem::createRenderWindow" );
|
---|
607 | }
|
---|
608 |
|
---|
609 | RenderWindow* win = new D3D9RenderWindow(mhInstance, mActiveD3DDriver,
|
---|
610 | mPrimaryWindow ? mpD3DDevice : 0);
|
---|
611 |
|
---|
612 | win->create( name, width, height, fullScreen, miscParams);
|
---|
613 |
|
---|
614 | attachRenderTarget( *win );
|
---|
615 |
|
---|
616 | // If this is the first window, get the D3D device and create the texture manager
|
---|
617 | if( !mPrimaryWindow )
|
---|
618 | {
|
---|
619 | mPrimaryWindow = (D3D9RenderWindow *)win;
|
---|
620 | win->getCustomAttribute( "D3DDEVICE", &mpD3DDevice );
|
---|
621 |
|
---|
622 | // Create the texture manager for use by others
|
---|
623 | mTextureManager = new D3D9TextureManager( mpD3DDevice );
|
---|
624 | // Also create hardware buffer manager
|
---|
625 | mHardwareBufferManager = new D3D9HardwareBufferManager(mpD3DDevice);
|
---|
626 |
|
---|
627 | // Create the GPU program manager
|
---|
628 | mGpuProgramManager = new D3D9GpuProgramManager(mpD3DDevice);
|
---|
629 | // create & register HLSL factory
|
---|
630 | //mHLSLProgramFactory = new D3D9HLSLProgramFactory();
|
---|
631 | //HighLevelGpuProgramManager::getSingleton().addFactory(mHLSLProgramFactory);
|
---|
632 | mGpuProgramManager->_pushSyntaxCode("hlsl");
|
---|
633 |
|
---|
634 |
|
---|
635 | // Initialise the capabilities structures
|
---|
636 | initCapabilities();
|
---|
637 |
|
---|
638 | }
|
---|
639 | else
|
---|
640 | {
|
---|
641 | mSecondaryWindows.push_back(static_cast<D3D9RenderWindow *>(win));
|
---|
642 | }
|
---|
643 |
|
---|
644 | OgreUnguardRet( win );
|
---|
645 | }
|
---|
646 | //---------------------------------------------------------------------
|
---|
647 | void D3D9RenderSystem::initCapabilities(void)
|
---|
648 | {
|
---|
649 | // get caps
|
---|
650 | mpD3DDevice->GetDeviceCaps( &mCaps );
|
---|
651 |
|
---|
652 | // Check for hardware stencil support
|
---|
653 | LPDIRECT3DSURFACE9 pSurf;
|
---|
654 | D3DSURFACE_DESC surfDesc;
|
---|
655 | mpD3DDevice->GetDepthStencilSurface(&pSurf);
|
---|
656 | pSurf->GetDesc(&surfDesc);
|
---|
657 | pSurf->Release();
|
---|
658 |
|
---|
659 | if (surfDesc.Format == D3DFMT_D24S8 || surfDesc.Format == D3DFMT_D24X8)
|
---|
660 | {
|
---|
661 | mCapabilities->setCapability(RSC_HWSTENCIL);
|
---|
662 | // Actually, it's always 8-bit
|
---|
663 | mCapabilities->setStencilBufferBitDepth(8);
|
---|
664 |
|
---|
665 | }
|
---|
666 |
|
---|
667 | // Set number of texture units
|
---|
668 | mCapabilities->setNumTextureUnits(mCaps.MaxSimultaneousTextures);
|
---|
669 | // Anisotropy?
|
---|
670 | if (mCaps.MaxAnisotropy > 1)
|
---|
671 | mCapabilities->setCapability(RSC_ANISOTROPY);
|
---|
672 | // Automatic mipmap generation?
|
---|
673 | if (mCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
|
---|
674 | mCapabilities->setCapability(RSC_AUTOMIPMAP);
|
---|
675 | // Blending between stages supported
|
---|
676 | mCapabilities->setCapability(RSC_BLENDING);
|
---|
677 | // Dot 3
|
---|
678 | if (mCaps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
|
---|
679 | mCapabilities->setCapability(RSC_DOT3);
|
---|
680 | // Cube map
|
---|
681 | if (mCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
|
---|
682 | mCapabilities->setCapability(RSC_CUBEMAPPING);
|
---|
683 |
|
---|
684 | // We always support compression, D3DX will decompress if device does not support
|
---|
685 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION);
|
---|
686 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION_DXT);
|
---|
687 |
|
---|
688 | // We always support VBOs
|
---|
689 | mCapabilities->setCapability(RSC_VBO);
|
---|
690 |
|
---|
691 | // Scissor test
|
---|
692 | if (mCaps.RasterCaps & D3DPRASTERCAPS_SCISSORTEST)
|
---|
693 | mCapabilities->setCapability(RSC_SCISSOR_TEST);
|
---|
694 |
|
---|
695 | // Two-sided stencil
|
---|
696 | if (mCaps.StencilCaps & D3DSTENCILCAPS_TWOSIDED)
|
---|
697 | mCapabilities->setCapability(RSC_TWO_SIDED_STENCIL);
|
---|
698 |
|
---|
699 | // stencil wrap
|
---|
700 | if ((mCaps.StencilCaps & D3DSTENCILCAPS_INCR) &&
|
---|
701 | (mCaps.StencilCaps & D3DSTENCILCAPS_DECR))
|
---|
702 | mCapabilities->setCapability(RSC_STENCIL_WRAP);
|
---|
703 |
|
---|
704 | // Check for hardware occlusion support
|
---|
705 | if ( ( mpD3DDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, NULL ) ) == D3D_OK )
|
---|
706 | {
|
---|
707 | mCapabilities->setCapability(RSC_HWOCCLUSION);
|
---|
708 | }
|
---|
709 | convertVertexShaderCaps();
|
---|
710 | convertPixelShaderCaps();
|
---|
711 |
|
---|
712 | // User clip planes
|
---|
713 | if (mCaps.MaxUserClipPlanes > 0)
|
---|
714 | {
|
---|
715 | mCapabilities->setCapability(RSC_USER_CLIP_PLANES);
|
---|
716 | }
|
---|
717 |
|
---|
718 | // UBYTE4 type?
|
---|
719 | if (mCaps.DeclTypes & D3DDTCAPS_UBYTE4)
|
---|
720 | {
|
---|
721 | mCapabilities->setCapability(RSC_VERTEX_FORMAT_UBYTE4);
|
---|
722 | }
|
---|
723 |
|
---|
724 | // Infinite projection?
|
---|
725 | // We have no capability for this, so we have to base this on our
|
---|
726 | // experience and reports from users
|
---|
727 | // Non-vertex program capable hardware does not appear to support it
|
---|
728 | if (mCapabilities->hasCapability(RSC_VERTEX_PROGRAM))
|
---|
729 | {
|
---|
730 | // GeForce4 Ti (and presumably GeForce3) does not
|
---|
731 | // render infinite projection properly, even though it does in GL
|
---|
732 | // So exclude all cards prior to the FX range from doing infinite
|
---|
733 | const D3DADAPTER_IDENTIFIER9& adapterID = mActiveD3DDriver->getAdapterIdentifier();
|
---|
734 | if (adapterID.VendorId != 0x10DE || // not nVidia
|
---|
735 | !((adapterID.DeviceId >= 0x200 && adapterID.DeviceId <= 0x20F) || //gf3
|
---|
736 | (adapterID.DeviceId >= 0x250 && adapterID.DeviceId <= 0x25F) || //gf4ti
|
---|
737 | (adapterID.DeviceId >= 0x280 && adapterID.DeviceId <= 0x28F) || //gf4ti
|
---|
738 | (adapterID.DeviceId >= 0x170 && adapterID.DeviceId <= 0x18F) || //gf4 go
|
---|
739 | (adapterID.DeviceId >= 0x280 && adapterID.DeviceId <= 0x28F))) //gf4ti go
|
---|
740 | {
|
---|
741 | mCapabilities->setCapability(RSC_INFINITE_FAR_PLANE);
|
---|
742 | }
|
---|
743 |
|
---|
744 | }
|
---|
745 |
|
---|
746 | // 3D textures?
|
---|
747 | if (mCaps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
|
---|
748 | {
|
---|
749 | mCapabilities->setCapability(RSC_TEXTURE_3D);
|
---|
750 | }
|
---|
751 |
|
---|
752 | // non-power-of-two texturs always supported
|
---|
753 | mCapabilities->setCapability(RSC_NON_POWER_OF_2_TEXTURES);
|
---|
754 |
|
---|
755 | // We always support rendertextures bigger than the frame buffer
|
---|
756 | mCapabilities->setCapability(RSC_HWRENDER_TO_TEXTURE);
|
---|
757 |
|
---|
758 | // Determine if any floating point texture format is supported
|
---|
759 | D3DFORMAT floatFormats[6] = {D3DFMT_R16F, D3DFMT_G16R16F,
|
---|
760 | D3DFMT_A16B16G16R16F, D3DFMT_R32F, D3DFMT_G32R32F,
|
---|
761 | D3DFMT_A32B32G32R32F};
|
---|
762 | LPDIRECT3DSURFACE9 bbSurf;
|
---|
763 | mPrimaryWindow->getCustomAttribute("DDBACKBUFFER", &bbSurf);
|
---|
764 | D3DSURFACE_DESC bbSurfDesc;
|
---|
765 | bbSurf->GetDesc(&bbSurfDesc);
|
---|
766 |
|
---|
767 | for (int i = 0; i < 6; ++i)
|
---|
768 | {
|
---|
769 | if (SUCCEEDED(mpD3D->CheckDeviceFormat(D3DADAPTER_DEFAULT,
|
---|
770 | D3DDEVTYPE_HAL, bbSurfDesc.Format,
|
---|
771 | 0, D3DRTYPE_TEXTURE, floatFormats[i])))
|
---|
772 | {
|
---|
773 | mCapabilities->setCapability(RSC_TEXTURE_FLOAT);
|
---|
774 | break;
|
---|
775 | }
|
---|
776 |
|
---|
777 | }
|
---|
778 |
|
---|
779 |
|
---|
780 | Log* defaultLog = LogManager::getSingleton().getDefaultLog();
|
---|
781 | if (defaultLog)
|
---|
782 | {
|
---|
783 | mCapabilities->log(defaultLog);
|
---|
784 | }
|
---|
785 | }
|
---|
786 | //---------------------------------------------------------------------
|
---|
787 | void D3D9RenderSystem::convertVertexShaderCaps(void)
|
---|
788 | {
|
---|
789 | ushort major, minor;
|
---|
790 | major = static_cast<ushort>((mCaps.VertexShaderVersion & 0x0000FF00) >> 8);
|
---|
791 | minor = static_cast<ushort>(mCaps.VertexShaderVersion & 0x000000FF);
|
---|
792 |
|
---|
793 | bool vs2x = false;
|
---|
794 | bool vs2a = false;
|
---|
795 |
|
---|
796 | // Special case detection for vs_2_x/a support
|
---|
797 | if (major >= 2)
|
---|
798 | {
|
---|
799 | if ((mCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) &&
|
---|
800 | (mCaps.VS20Caps.DynamicFlowControlDepth > 0) &&
|
---|
801 | (mCaps.VS20Caps.NumTemps >= 12))
|
---|
802 | {
|
---|
803 | vs2x = true;
|
---|
804 | }
|
---|
805 |
|
---|
806 | if ((mCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) &&
|
---|
807 | (mCaps.VS20Caps.DynamicFlowControlDepth > 0) &&
|
---|
808 | (mCaps.VS20Caps.NumTemps >= 13))
|
---|
809 | {
|
---|
810 | vs2a = true;
|
---|
811 | }
|
---|
812 | }
|
---|
813 |
|
---|
814 | // Populate max version & params
|
---|
815 | switch (major)
|
---|
816 | {
|
---|
817 | case 1:
|
---|
818 | mCapabilities->setMaxVertexProgramVersion("vs_1_1");
|
---|
819 | // No boolean params allowed
|
---|
820 | mCapabilities->setVertexProgramConstantBoolCount(0);
|
---|
821 | // No integer params allowed
|
---|
822 | mCapabilities->setVertexProgramConstantIntCount(0);
|
---|
823 | // float params, always 4D
|
---|
824 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
825 |
|
---|
826 | break;
|
---|
827 | case 2:
|
---|
828 | if (vs2a)
|
---|
829 | {
|
---|
830 | mCapabilities->setMaxVertexProgramVersion("vs_2_a");
|
---|
831 | }
|
---|
832 | else if (vs2x)
|
---|
833 | {
|
---|
834 | mCapabilities->setMaxVertexProgramVersion("vs_2_x");
|
---|
835 | }
|
---|
836 | else
|
---|
837 | {
|
---|
838 | mCapabilities->setMaxVertexProgramVersion("vs_2_0");
|
---|
839 | }
|
---|
840 | // 16 boolean params allowed
|
---|
841 | mCapabilities->setVertexProgramConstantBoolCount(16);
|
---|
842 | // 16 integer params allowed, 4D
|
---|
843 | mCapabilities->setVertexProgramConstantIntCount(16);
|
---|
844 | // float params, always 4D
|
---|
845 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
846 | break;
|
---|
847 | case 3:
|
---|
848 | mCapabilities->setMaxVertexProgramVersion("vs_3_0");
|
---|
849 | // 16 boolean params allowed
|
---|
850 | mCapabilities->setVertexProgramConstantBoolCount(16);
|
---|
851 | // 16 integer params allowed, 4D
|
---|
852 | mCapabilities->setVertexProgramConstantIntCount(16);
|
---|
853 | // float params, always 4D
|
---|
854 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
855 | break;
|
---|
856 | default:
|
---|
857 | mCapabilities->setMaxVertexProgramVersion("");
|
---|
858 | break;
|
---|
859 | }
|
---|
860 |
|
---|
861 | // populate syntax codes in program manager (no breaks in this one so it falls through)
|
---|
862 | switch(major)
|
---|
863 | {
|
---|
864 | case 3:
|
---|
865 | mGpuProgramManager->_pushSyntaxCode("vs_3_0");
|
---|
866 | case 2:
|
---|
867 | if (vs2x)
|
---|
868 | mGpuProgramManager->_pushSyntaxCode("vs_2_x");
|
---|
869 | if (vs2a)
|
---|
870 | mGpuProgramManager->_pushSyntaxCode("vs_2_a");
|
---|
871 |
|
---|
872 | mGpuProgramManager->_pushSyntaxCode("vs_2_0");
|
---|
873 | case 1:
|
---|
874 | mGpuProgramManager->_pushSyntaxCode("vs_1_1");
|
---|
875 | mCapabilities->setCapability(RSC_VERTEX_PROGRAM);
|
---|
876 | }
|
---|
877 | }
|
---|
878 | //---------------------------------------------------------------------
|
---|
879 | void D3D9RenderSystem::convertPixelShaderCaps(void)
|
---|
880 | {
|
---|
881 | ushort major, minor;
|
---|
882 | major = static_cast<ushort>((mCaps.PixelShaderVersion & 0x0000FF00) >> 8);
|
---|
883 | minor = static_cast<ushort>(mCaps.PixelShaderVersion & 0x000000FF);
|
---|
884 |
|
---|
885 | bool ps2a = false;
|
---|
886 | bool ps2b = false;
|
---|
887 | bool ps2x = false;
|
---|
888 |
|
---|
889 | // Special case detection for ps_2_x/a/b support
|
---|
890 | if (major >= 2)
|
---|
891 | {
|
---|
892 | if ((mCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) &&
|
---|
893 | (mCaps.PS20Caps.NumTemps >= 32))
|
---|
894 | {
|
---|
895 | ps2b = true;
|
---|
896 | }
|
---|
897 |
|
---|
898 | if ((mCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) &&
|
---|
899 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
|
---|
900 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_ARBITRARYSWIZZLE) &&
|
---|
901 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
|
---|
902 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_PREDICATION) &&
|
---|
903 | (mCaps.PS20Caps.NumTemps >= 22))
|
---|
904 | {
|
---|
905 | ps2a = true;
|
---|
906 | }
|
---|
907 |
|
---|
908 | // Does this enough?
|
---|
909 | if (ps2a || ps2b)
|
---|
910 | {
|
---|
911 | ps2x = true;
|
---|
912 | }
|
---|
913 | }
|
---|
914 |
|
---|
915 | switch (major)
|
---|
916 | {
|
---|
917 | case 1:
|
---|
918 | switch(minor)
|
---|
919 | {
|
---|
920 | case 1:
|
---|
921 | mCapabilities->setMaxFragmentProgramVersion("ps_1_1");
|
---|
922 | break;
|
---|
923 | case 2:
|
---|
924 | mCapabilities->setMaxFragmentProgramVersion("ps_1_2");
|
---|
925 | break;
|
---|
926 | case 3:
|
---|
927 | mCapabilities->setMaxFragmentProgramVersion("ps_1_3");
|
---|
928 | break;
|
---|
929 | case 4:
|
---|
930 | mCapabilities->setMaxFragmentProgramVersion("ps_1_4");
|
---|
931 | break;
|
---|
932 | }
|
---|
933 | // no boolean params allowed
|
---|
934 | mCapabilities->setFragmentProgramConstantBoolCount(0);
|
---|
935 | // no integer params allowed
|
---|
936 | mCapabilities->setFragmentProgramConstantIntCount(0);
|
---|
937 | // float params, always 4D
|
---|
938 | // NB in ps_1_x these are actually stored as fixed point values,
|
---|
939 | // but they are entered as floats
|
---|
940 | mCapabilities->setFragmentProgramConstantFloatCount(8);
|
---|
941 | break;
|
---|
942 | case 2:
|
---|
943 | if (ps2a)
|
---|
944 | {
|
---|
945 | mCapabilities->setMaxFragmentProgramVersion("ps_2_a");
|
---|
946 | }
|
---|
947 | else if (ps2b)
|
---|
948 | {
|
---|
949 | mCapabilities->setMaxFragmentProgramVersion("ps_2_b");
|
---|
950 | }
|
---|
951 | else if (ps2x)
|
---|
952 | {
|
---|
953 | mCapabilities->setMaxFragmentProgramVersion("ps_2_x");
|
---|
954 | }
|
---|
955 | else
|
---|
956 | {
|
---|
957 | mCapabilities->setMaxFragmentProgramVersion("ps_2_0");
|
---|
958 | }
|
---|
959 | // 16 boolean params allowed
|
---|
960 | mCapabilities->setFragmentProgramConstantBoolCount(16);
|
---|
961 | // 16 integer params allowed, 4D
|
---|
962 | mCapabilities->setFragmentProgramConstantIntCount(16);
|
---|
963 | // float params, always 4D
|
---|
964 | mCapabilities->setFragmentProgramConstantFloatCount(32);
|
---|
965 | break;
|
---|
966 | case 3:
|
---|
967 | if (minor > 0)
|
---|
968 | {
|
---|
969 | mCapabilities->setMaxFragmentProgramVersion("ps_3_x");
|
---|
970 | }
|
---|
971 | else
|
---|
972 | {
|
---|
973 | mCapabilities->setMaxFragmentProgramVersion("ps_3_0");
|
---|
974 | }
|
---|
975 | // 16 boolean params allowed
|
---|
976 | mCapabilities->setFragmentProgramConstantBoolCount(16);
|
---|
977 | // 16 integer params allowed, 4D
|
---|
978 | mCapabilities->setFragmentProgramConstantIntCount(16);
|
---|
979 | // float params, always 4D
|
---|
980 | mCapabilities->setFragmentProgramConstantFloatCount(224);
|
---|
981 | break;
|
---|
982 | default:
|
---|
983 | mCapabilities->setMaxFragmentProgramVersion("");
|
---|
984 | break;
|
---|
985 | }
|
---|
986 |
|
---|
987 | // populate syntax codes in program manager (no breaks in this one so it falls through)
|
---|
988 | switch(major)
|
---|
989 | {
|
---|
990 | case 3:
|
---|
991 | if (minor > 0)
|
---|
992 | mGpuProgramManager->_pushSyntaxCode("ps_3_x");
|
---|
993 |
|
---|
994 | mGpuProgramManager->_pushSyntaxCode("ps_3_0");
|
---|
995 | case 2:
|
---|
996 | if (ps2x)
|
---|
997 | mGpuProgramManager->_pushSyntaxCode("ps_2_x");
|
---|
998 | if (ps2a)
|
---|
999 | mGpuProgramManager->_pushSyntaxCode("ps_2_a");
|
---|
1000 | if (ps2b)
|
---|
1001 | mGpuProgramManager->_pushSyntaxCode("ps_2_b");
|
---|
1002 |
|
---|
1003 | mGpuProgramManager->_pushSyntaxCode("ps_2_0");
|
---|
1004 | case 1:
|
---|
1005 | if (major > 1 || minor >= 4)
|
---|
1006 | mGpuProgramManager->_pushSyntaxCode("ps_1_4");
|
---|
1007 | if (major > 1 || minor >= 3)
|
---|
1008 | mGpuProgramManager->_pushSyntaxCode("ps_1_3");
|
---|
1009 | if (major > 1 || minor >= 2)
|
---|
1010 | mGpuProgramManager->_pushSyntaxCode("ps_1_2");
|
---|
1011 |
|
---|
1012 | mGpuProgramManager->_pushSyntaxCode("ps_1_1");
|
---|
1013 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
|
---|
1014 | }
|
---|
1015 | }
|
---|
1016 | //---------------------------------------------------------------------
|
---|
1017 | RenderTexture * D3D9RenderSystem::createRenderTexture( const String & name,
|
---|
1018 | unsigned int width, unsigned int height,
|
---|
1019 | TextureType texType, PixelFormat internalFormat, const NameValuePairList *miscParams )
|
---|
1020 | {
|
---|
1021 | // Log a message
|
---|
1022 | std::stringstream ss;
|
---|
1023 | ss << "D3D9RenderSystem::createRenderTexture \"" << name << "\", " <<
|
---|
1024 | width << "x" << height << " texType=" << texType <<
|
---|
1025 | " internalFormat=" << PixelUtil::getFormatName(internalFormat) << " ";
|
---|
1026 | if(miscParams)
|
---|
1027 | {
|
---|
1028 | ss << "miscParams: ";
|
---|
1029 | NameValuePairList::const_iterator it;
|
---|
1030 | for(it=miscParams->begin(); it!=miscParams->end(); ++it)
|
---|
1031 | {
|
---|
1032 | ss << it->first << "=" << it->second << " ";
|
---|
1033 | }
|
---|
1034 | }
|
---|
1035 | LogManager::getSingleton().logMessage(ss.str());
|
---|
1036 | // Create render texture
|
---|
1037 | D3D9RenderTexture *rt = new D3D9RenderTexture( name, width, height, texType, internalFormat, miscParams );
|
---|
1038 | attachRenderTarget( *rt );
|
---|
1039 | return rt;
|
---|
1040 | }
|
---|
1041 | //---------------------------------------------------------------------
|
---|
1042 | void D3D9RenderSystem::destroyRenderTarget(const String& name)
|
---|
1043 | {
|
---|
1044 | // Check in specialised lists
|
---|
1045 | if (mPrimaryWindow->getName() == name)
|
---|
1046 | {
|
---|
1047 | // We're destroying the primary window, so reset device and window
|
---|
1048 | mPrimaryWindow = 0;
|
---|
1049 | }
|
---|
1050 | else
|
---|
1051 | {
|
---|
1052 | // Check secondary windows
|
---|
1053 | SecondaryWindowList::iterator sw;
|
---|
1054 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
1055 | {
|
---|
1056 | if ((*sw)->getName() == name)
|
---|
1057 | {
|
---|
1058 | mSecondaryWindows.erase(sw);
|
---|
1059 | break;
|
---|
1060 | }
|
---|
1061 | }
|
---|
1062 | }
|
---|
1063 | // Do the real removal
|
---|
1064 | RenderSystem::destroyRenderTarget(name);
|
---|
1065 |
|
---|
1066 | // Did we destroy the primary?
|
---|
1067 | if (!mPrimaryWindow)
|
---|
1068 | {
|
---|
1069 | // device is no longer valid, so free it all up
|
---|
1070 | freeDevice();
|
---|
1071 | }
|
---|
1072 |
|
---|
1073 | }
|
---|
1074 | //-----------------------------------------------------------------------
|
---|
1075 | void D3D9RenderSystem::freeDevice(void)
|
---|
1076 | {
|
---|
1077 | if (mpD3DDevice)
|
---|
1078 | {
|
---|
1079 | // Set all texture units to nothing to release texture surfaces
|
---|
1080 | _disableTextureUnitsFrom(0);
|
---|
1081 | // Unbind any vertex streams to avoid memory leaks
|
---|
1082 | for (unsigned int i = 0; i < mLastVertexSourceCount; ++i)
|
---|
1083 | {
|
---|
1084 | HRESULT hr = mpD3DDevice->SetStreamSource(i, NULL, 0, 0);
|
---|
1085 | }
|
---|
1086 | SAFE_RELEASE(mpD3DDevice);
|
---|
1087 | mActiveD3DDriver->setD3DDevice(NULL);
|
---|
1088 | mpD3DDevice = 0;
|
---|
1089 |
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 |
|
---|
1093 | }
|
---|
1094 | //---------------------------------------------------------------------
|
---|
1095 | String D3D9RenderSystem::getErrorDescription( long errorNumber ) const
|
---|
1096 | {
|
---|
1097 | const String errMsg = DXGetErrorDescription9( errorNumber );
|
---|
1098 | return errMsg;
|
---|
1099 | }
|
---|
1100 | //---------------------------------------------------------------------
|
---|
1101 | void D3D9RenderSystem::convertColourValue( const ColourValue& colour, uint32* pDest )
|
---|
1102 | {
|
---|
1103 | *pDest = colour.getAsARGB();
|
---|
1104 | }
|
---|
1105 | //---------------------------------------------------------------------
|
---|
1106 | void D3D9RenderSystem::_makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane,
|
---|
1107 | Real farPlane, Matrix4& dest, bool forGpuProgram)
|
---|
1108 | {
|
---|
1109 | Radian theta ( fovy * 0.5 );
|
---|
1110 | Real h = 1 / Math::Tan(theta);
|
---|
1111 | Real w = h / aspect;
|
---|
1112 | Real q, qn;
|
---|
1113 | if (farPlane == 0)
|
---|
1114 | {
|
---|
1115 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST;
|
---|
1116 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1);
|
---|
1117 | }
|
---|
1118 | else
|
---|
1119 | {
|
---|
1120 | q = farPlane / ( farPlane - nearPlane );
|
---|
1121 | qn = -q * nearPlane;
|
---|
1122 | }
|
---|
1123 |
|
---|
1124 | dest = Matrix4::ZERO;
|
---|
1125 | dest[0][0] = w;
|
---|
1126 | dest[1][1] = h;
|
---|
1127 |
|
---|
1128 | if (forGpuProgram)
|
---|
1129 | {
|
---|
1130 | dest[2][2] = -q;
|
---|
1131 | dest[3][2] = -1.0f;
|
---|
1132 | }
|
---|
1133 | else
|
---|
1134 | {
|
---|
1135 | dest[2][2] = q;
|
---|
1136 | dest[3][2] = 1.0f;
|
---|
1137 | }
|
---|
1138 |
|
---|
1139 | dest[2][3] = qn;
|
---|
1140 | }
|
---|
1141 | //---------------------------------------------------------------------
|
---|
1142 | void D3D9RenderSystem::_makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
---|
1143 | Matrix4& dest, bool forGpuProgram )
|
---|
1144 | {
|
---|
1145 | Radian thetaY (fovy / 2.0f);
|
---|
1146 | Real tanThetaY = Math::Tan(thetaY);
|
---|
1147 |
|
---|
1148 | //Real thetaX = thetaY * aspect;
|
---|
1149 | Real tanThetaX = tanThetaY * aspect; //Math::Tan(thetaX);
|
---|
1150 | Real half_w = tanThetaX * nearPlane;
|
---|
1151 | Real half_h = tanThetaY * nearPlane;
|
---|
1152 | Real iw = 1.0 / half_w;
|
---|
1153 | Real ih = 1.0 / half_h;
|
---|
1154 | Real q;
|
---|
1155 | if (farPlane == 0)
|
---|
1156 | {
|
---|
1157 | q = 0;
|
---|
1158 | }
|
---|
1159 | else
|
---|
1160 | {
|
---|
1161 | q = 1.0 / (farPlane - nearPlane);
|
---|
1162 | }
|
---|
1163 |
|
---|
1164 | dest = Matrix4::ZERO;
|
---|
1165 | dest[0][0] = iw;
|
---|
1166 | dest[1][1] = ih;
|
---|
1167 | dest[2][2] = q;
|
---|
1168 | dest[2][3] = -nearPlane / (farPlane - nearPlane);
|
---|
1169 | dest[3][3] = 1;
|
---|
1170 |
|
---|
1171 | if (forGpuProgram)
|
---|
1172 | {
|
---|
1173 | dest[2][2] = -dest[2][2];
|
---|
1174 | }
|
---|
1175 | }
|
---|
1176 | //---------------------------------------------------------------------
|
---|
1177 | void D3D9RenderSystem::setAmbientLight( float r, float g, float b )
|
---|
1178 | {
|
---|
1179 | HRESULT hr = __SetRenderState( D3DRS_AMBIENT, D3DCOLOR_COLORVALUE( r, g, b, 1.0f ) );
|
---|
1180 | if( FAILED( hr ) )
|
---|
1181 | OGRE_EXCEPT( hr, "Failed to set render stat D3DRS_AMBIENT", "D3D9RenderSystem::setAmbientLight" );
|
---|
1182 | }
|
---|
1183 | //---------------------------------------------------------------------
|
---|
1184 | void D3D9RenderSystem::_useLights(const LightList& lights, unsigned short limit)
|
---|
1185 | {
|
---|
1186 | LightList::const_iterator i, iend;
|
---|
1187 | iend = lights.end();
|
---|
1188 | unsigned short num = 0;
|
---|
1189 | for (i = lights.begin(); i != iend && num < limit; ++i, ++num)
|
---|
1190 | {
|
---|
1191 | setD3D9Light(num, *i);
|
---|
1192 | }
|
---|
1193 | // Disable extra lights
|
---|
1194 | for (; num < mCurrentLights; ++num)
|
---|
1195 | {
|
---|
1196 | setD3D9Light(num, NULL);
|
---|
1197 | }
|
---|
1198 | mCurrentLights = std::min(limit, static_cast<unsigned short>(lights.size()));
|
---|
1199 |
|
---|
1200 | }
|
---|
1201 | //---------------------------------------------------------------------
|
---|
1202 | void D3D9RenderSystem::setShadingType( ShadeOptions so )
|
---|
1203 | {
|
---|
1204 | HRESULT hr = __SetRenderState( D3DRS_SHADEMODE, D3D9Mappings::get(so) );
|
---|
1205 | if( FAILED( hr ) )
|
---|
1206 | OGRE_EXCEPT( hr, "Failed to set render stat D3DRS_SHADEMODE", "D3D9RenderSystem::setShadingType" );
|
---|
1207 | }
|
---|
1208 | //---------------------------------------------------------------------
|
---|
1209 | void D3D9RenderSystem::setLightingEnabled( bool enabled )
|
---|
1210 | {
|
---|
1211 | HRESULT hr;
|
---|
1212 | if( FAILED( hr = __SetRenderState( D3DRS_LIGHTING, enabled ) ) )
|
---|
1213 | OGRE_EXCEPT( hr, "Failed to set render state D3DRS_LIGHTING", "D3D9RenderSystem::setLightingEnabled" );
|
---|
1214 | }
|
---|
1215 | //---------------------------------------------------------------------
|
---|
1216 | void D3D9RenderSystem::setD3D9Light( size_t index, Light* lt )
|
---|
1217 | {
|
---|
1218 | HRESULT hr;
|
---|
1219 |
|
---|
1220 | D3DLIGHT9 d3dLight;
|
---|
1221 | ZeroMemory( &d3dLight, sizeof(d3dLight) );
|
---|
1222 |
|
---|
1223 | if (!lt)
|
---|
1224 | {
|
---|
1225 | if( FAILED( hr = mpD3DDevice->LightEnable( index, FALSE) ) )
|
---|
1226 | OGRE_EXCEPT( hr, "Unable to disable light", "D3D9RenderSystem::setD3D9Light" );
|
---|
1227 | }
|
---|
1228 | else
|
---|
1229 | {
|
---|
1230 | switch( lt->getType() )
|
---|
1231 | {
|
---|
1232 | case Light::LT_POINT:
|
---|
1233 | d3dLight.Type = D3DLIGHT_POINT;
|
---|
1234 | break;
|
---|
1235 |
|
---|
1236 | case Light::LT_DIRECTIONAL:
|
---|
1237 | d3dLight.Type = D3DLIGHT_DIRECTIONAL;
|
---|
1238 | break;
|
---|
1239 |
|
---|
1240 | case Light::LT_SPOTLIGHT:
|
---|
1241 | d3dLight.Type = D3DLIGHT_SPOT;
|
---|
1242 | d3dLight.Falloff = lt->getSpotlightFalloff();
|
---|
1243 | d3dLight.Theta = lt->getSpotlightInnerAngle().valueRadians();
|
---|
1244 | d3dLight.Phi = lt->getSpotlightOuterAngle().valueRadians();
|
---|
1245 | break;
|
---|
1246 | }
|
---|
1247 |
|
---|
1248 | ColourValue col;
|
---|
1249 | col = lt->getDiffuseColour();
|
---|
1250 | d3dLight.Diffuse = D3DXCOLOR( col.r, col.g, col.b, col.a );
|
---|
1251 |
|
---|
1252 | col = lt->getSpecularColour();
|
---|
1253 | d3dLight.Specular = D3DXCOLOR( col.r, col.g, col.b, col.a );
|
---|
1254 |
|
---|
1255 | Vector3 vec;
|
---|
1256 | if( lt->getType() != Light::LT_DIRECTIONAL )
|
---|
1257 | {
|
---|
1258 | vec = lt->getDerivedPosition();
|
---|
1259 | d3dLight.Position = D3DXVECTOR3( vec.x, vec.y, vec.z );
|
---|
1260 | }
|
---|
1261 | if( lt->getType() != Light::LT_POINT )
|
---|
1262 | {
|
---|
1263 | vec = lt->getDerivedDirection();
|
---|
1264 | d3dLight.Direction = D3DXVECTOR3( vec.x, vec.y, vec.z );
|
---|
1265 | }
|
---|
1266 |
|
---|
1267 | d3dLight.Range = lt->getAttenuationRange();
|
---|
1268 | d3dLight.Attenuation0 = lt->getAttenuationConstant();
|
---|
1269 | d3dLight.Attenuation1 = lt->getAttenuationLinear();
|
---|
1270 | d3dLight.Attenuation2 = lt->getAttenuationQuadric();
|
---|
1271 |
|
---|
1272 | if( FAILED( hr = mpD3DDevice->SetLight( index, &d3dLight ) ) )
|
---|
1273 | OGRE_EXCEPT( hr, "Unable to set light details", "D3D9RenderSystem::setD3D9Light" );
|
---|
1274 |
|
---|
1275 | if( FAILED( hr = mpD3DDevice->LightEnable( index, TRUE ) ) )
|
---|
1276 | OGRE_EXCEPT( hr, "Unable to enable light", "D3D9RenderSystem::setD3D9Light" );
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 |
|
---|
1280 | }
|
---|
1281 | //---------------------------------------------------------------------
|
---|
1282 | void D3D9RenderSystem::_setViewMatrix( const Matrix4 &m )
|
---|
1283 | {
|
---|
1284 | // save latest view matrix
|
---|
1285 | mViewMatrix = m;
|
---|
1286 | mViewMatrix[2][0] = -mViewMatrix[2][0];
|
---|
1287 | mViewMatrix[2][1] = -mViewMatrix[2][1];
|
---|
1288 | mViewMatrix[2][2] = -mViewMatrix[2][2];
|
---|
1289 | mViewMatrix[2][3] = -mViewMatrix[2][3];
|
---|
1290 |
|
---|
1291 | D3DXMATRIX d3dmat = D3D9Mappings::makeD3DXMatrix( mViewMatrix );
|
---|
1292 |
|
---|
1293 | HRESULT hr;
|
---|
1294 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_VIEW, &d3dmat ) ) )
|
---|
1295 | OGRE_EXCEPT( hr, "Cannot set D3D9 view matrix", "D3D9RenderSystem::_setViewMatrix" );
|
---|
1296 | }
|
---|
1297 | //---------------------------------------------------------------------
|
---|
1298 | void D3D9RenderSystem::_setProjectionMatrix( const Matrix4 &m )
|
---|
1299 | {
|
---|
1300 | D3DXMATRIX d3dMat = D3D9Mappings::makeD3DXMatrix( m );
|
---|
1301 |
|
---|
1302 | if( mActiveRenderTarget->requiresTextureFlipping() )
|
---|
1303 | d3dMat._22 = - d3dMat._22;
|
---|
1304 |
|
---|
1305 | HRESULT hr;
|
---|
1306 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_PROJECTION, &d3dMat ) ) )
|
---|
1307 | OGRE_EXCEPT( hr, "Cannot set D3D9 projection matrix", "D3D9RenderSystem::_setProjectionMatrix" );
|
---|
1308 | }
|
---|
1309 | //---------------------------------------------------------------------
|
---|
1310 | void D3D9RenderSystem::_setWorldMatrix( const Matrix4 &m )
|
---|
1311 | {
|
---|
1312 | D3DXMATRIX d3dMat = D3D9Mappings::makeD3DXMatrix( m );
|
---|
1313 |
|
---|
1314 | HRESULT hr;
|
---|
1315 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_WORLD, &d3dMat ) ) )
|
---|
1316 | OGRE_EXCEPT( hr, "Cannot set D3D9 world matrix", "D3D9RenderSystem::_setWorldMatrix" );
|
---|
1317 | }
|
---|
1318 | //---------------------------------------------------------------------
|
---|
1319 | void D3D9RenderSystem::_setSurfaceParams( const ColourValue &ambient, const ColourValue &diffuse,
|
---|
1320 | const ColourValue &specular, const ColourValue &emissive, Real shininess,
|
---|
1321 | TrackVertexColourType tracking )
|
---|
1322 | {
|
---|
1323 |
|
---|
1324 | D3DMATERIAL9 material;
|
---|
1325 | material.Diffuse = D3DXCOLOR( diffuse.r, diffuse.g, diffuse.b, diffuse.a );
|
---|
1326 | material.Ambient = D3DXCOLOR( ambient.r, ambient.g, ambient.b, ambient.a );
|
---|
1327 | material.Specular = D3DXCOLOR( specular.r, specular.g, specular.b, specular.a );
|
---|
1328 | material.Emissive = D3DXCOLOR( emissive.r, emissive.g, emissive.b, emissive.a );
|
---|
1329 | material.Power = shininess;
|
---|
1330 |
|
---|
1331 | HRESULT hr = mpD3DDevice->SetMaterial( &material );
|
---|
1332 | if( FAILED( hr ) )
|
---|
1333 | OGRE_EXCEPT( hr, "Error setting D3D material", "D3D9RenderSystem::_setSurfaceParams" );
|
---|
1334 |
|
---|
1335 |
|
---|
1336 | if(tracking != TVC_NONE)
|
---|
1337 | {
|
---|
1338 | __SetRenderState(D3DRS_COLORVERTEX, TRUE);
|
---|
1339 | __SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, (tracking&TVC_AMBIENT)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
1340 | __SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, (tracking&TVC_DIFFUSE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
1341 | __SetRenderState(D3DRS_SPECULARMATERIALSOURCE, (tracking&TVC_SPECULAR)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
1342 | __SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, (tracking&TVC_EMISSIVE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
1343 | }
|
---|
1344 | else
|
---|
1345 | {
|
---|
1346 | __SetRenderState(D3DRS_COLORVERTEX, FALSE);
|
---|
1347 | }
|
---|
1348 |
|
---|
1349 | }
|
---|
1350 | //---------------------------------------------------------------------
|
---|
1351 | void D3D9RenderSystem::_setTexture( size_t stage, bool enabled, const String &texname )
|
---|
1352 | {
|
---|
1353 | HRESULT hr;
|
---|
1354 | D3D9TexturePtr dt = TextureManager::getSingleton().getByName(texname);
|
---|
1355 | if (enabled && !dt.isNull())
|
---|
1356 | {
|
---|
1357 | // note used
|
---|
1358 | dt->touch();
|
---|
1359 |
|
---|
1360 | IDirect3DBaseTexture9 *pTex = dt->getTexture();
|
---|
1361 | if (mTexStageDesc[stage].pTex != pTex)
|
---|
1362 | {
|
---|
1363 | hr = mpD3DDevice->SetTexture(stage, pTex);
|
---|
1364 | if( hr != S_OK )
|
---|
1365 | {
|
---|
1366 | String str = "Unable to set texture '" + texname + "' in D3D9";
|
---|
1367 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1368 | }
|
---|
1369 |
|
---|
1370 | // set stage desc.
|
---|
1371 | mTexStageDesc[stage].pTex = pTex;
|
---|
1372 | mTexStageDesc[stage].texType = D3D9Mappings::get(dt->getTextureType());
|
---|
1373 | }
|
---|
1374 | }
|
---|
1375 | else
|
---|
1376 | {
|
---|
1377 | if (mTexStageDesc[stage].pTex != 0)
|
---|
1378 | {
|
---|
1379 | hr = mpD3DDevice->SetTexture(stage, 0);
|
---|
1380 | if( hr != S_OK )
|
---|
1381 | {
|
---|
1382 | String str = "Unable to disable texture '" + texname + "' in D3D9";
|
---|
1383 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1384 | }
|
---|
1385 | }
|
---|
1386 |
|
---|
1387 | hr = this->__SetTextureStageState(stage, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
---|
1388 | if( hr != S_OK )
|
---|
1389 | {
|
---|
1390 | String str = "Unable to disable texture '" + texname + "' in D3D9";
|
---|
1391 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1392 | }
|
---|
1393 |
|
---|
1394 | // set stage desc. to defaults
|
---|
1395 | mTexStageDesc[stage].pTex = 0;
|
---|
1396 | mTexStageDesc[stage].autoTexCoordType = TEXCALC_NONE;
|
---|
1397 | mTexStageDesc[stage].coordIndex = 0;
|
---|
1398 | mTexStageDesc[stage].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
|
---|
1399 | }
|
---|
1400 | }
|
---|
1401 | //---------------------------------------------------------------------
|
---|
1402 | void D3D9RenderSystem::_setTextureCoordSet( size_t stage, size_t index )
|
---|
1403 | {
|
---|
1404 | HRESULT hr;
|
---|
1405 | // Record settings
|
---|
1406 | mTexStageDesc[stage].coordIndex = index;
|
---|
1407 |
|
---|
1408 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX, D3D9Mappings::get(mTexStageDesc[stage].autoTexCoordType, mCaps) | index );
|
---|
1409 | if( FAILED( hr ) )
|
---|
1410 | OGRE_EXCEPT( hr, "Unable to set texture coord. set index", "D3D8RenderSystem::_setTextureCoordSet" );
|
---|
1411 | }
|
---|
1412 | //---------------------------------------------------------------------
|
---|
1413 | void D3D9RenderSystem::_setTextureCoordCalculation( size_t stage, TexCoordCalcMethod m,
|
---|
1414 | const Frustum* frustum)
|
---|
1415 | {
|
---|
1416 | HRESULT hr;
|
---|
1417 | // record the stage state
|
---|
1418 | mTexStageDesc[stage].autoTexCoordType = m;
|
---|
1419 | mTexStageDesc[stage].frustum = frustum;
|
---|
1420 |
|
---|
1421 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX, D3D9Mappings::get(m, mCaps) | mTexStageDesc[stage].coordIndex );
|
---|
1422 | if(FAILED(hr))
|
---|
1423 | OGRE_EXCEPT( hr, "Unable to set texture auto tex.coord. generation mode", "D3D8RenderSystem::_setTextureCoordCalculation" );
|
---|
1424 | }
|
---|
1425 | //---------------------------------------------------------------------
|
---|
1426 | void D3D9RenderSystem::_setTextureMatrix( size_t stage, const Matrix4& xForm )
|
---|
1427 | {
|
---|
1428 | HRESULT hr;
|
---|
1429 | D3DXMATRIX d3dMatId; // ident. matrix in D3DX format
|
---|
1430 | D3DXMATRIX d3dMat; // the matrix we'll maybe apply
|
---|
1431 | Matrix4 newMat = xForm; // the matrix we'll apply after conv. to D3D format
|
---|
1432 | // make the ident. matrix in D3D format
|
---|
1433 | D3DXMatrixIdentity(&d3dMatId);
|
---|
1434 |
|
---|
1435 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_ENVIRONMENT_MAP)
|
---|
1436 | {
|
---|
1437 | if (mCaps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP)
|
---|
1438 | {
|
---|
1439 | /** Invert the texture for the spheremap */
|
---|
1440 | Matrix4 ogreMatEnvMap = Matrix4::IDENTITY;
|
---|
1441 | // set env_map values
|
---|
1442 | ogreMatEnvMap[1][1] = -1.0f;
|
---|
1443 | // concatenate with the xForm
|
---|
1444 | newMat = newMat.concatenate(ogreMatEnvMap);
|
---|
1445 | }
|
---|
1446 | else
|
---|
1447 | {
|
---|
1448 | /* If envmap is applied, but device doesn't support spheremap,
|
---|
1449 | then we have to use texture transform to make the camera space normal
|
---|
1450 | reference the envmap properly. This isn't exactly the same as spheremap
|
---|
1451 | (it looks nasty on flat areas because the camera space normals are the same)
|
---|
1452 | but it's the best approximation we have in the absence of a proper spheremap */
|
---|
1453 | // concatenate with the xForm
|
---|
1454 | newMat = newMat.concatenate(Matrix4::CLIPSPACE2DTOIMAGESPACE);
|
---|
1455 | }
|
---|
1456 | }
|
---|
1457 |
|
---|
1458 | // If this is a cubic reflection, we need to modify using the view matrix
|
---|
1459 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_ENVIRONMENT_MAP_REFLECTION)
|
---|
1460 | {
|
---|
1461 | // Get transposed 3x3
|
---|
1462 | // We want to transpose since that will invert an orthonormal matrix ie rotation
|
---|
1463 | Matrix4 ogreViewTransposed;
|
---|
1464 | ogreViewTransposed[0][0] = mViewMatrix[0][0];
|
---|
1465 | ogreViewTransposed[0][1] = mViewMatrix[1][0];
|
---|
1466 | ogreViewTransposed[0][2] = mViewMatrix[2][0];
|
---|
1467 | ogreViewTransposed[0][3] = 0.0f;
|
---|
1468 |
|
---|
1469 | ogreViewTransposed[1][0] = mViewMatrix[0][1];
|
---|
1470 | ogreViewTransposed[1][1] = mViewMatrix[1][1];
|
---|
1471 | ogreViewTransposed[1][2] = mViewMatrix[2][1];
|
---|
1472 | ogreViewTransposed[1][3] = 0.0f;
|
---|
1473 |
|
---|
1474 | ogreViewTransposed[2][0] = mViewMatrix[0][2];
|
---|
1475 | ogreViewTransposed[2][1] = mViewMatrix[1][2];
|
---|
1476 | ogreViewTransposed[2][2] = mViewMatrix[2][2];
|
---|
1477 | ogreViewTransposed[2][3] = 0.0f;
|
---|
1478 |
|
---|
1479 | ogreViewTransposed[3][0] = 0.0f;
|
---|
1480 | ogreViewTransposed[3][1] = 0.0f;
|
---|
1481 | ogreViewTransposed[3][2] = 0.0f;
|
---|
1482 | ogreViewTransposed[3][3] = 1.0f;
|
---|
1483 |
|
---|
1484 | newMat = newMat.concatenate(ogreViewTransposed);
|
---|
1485 | }
|
---|
1486 |
|
---|
1487 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1488 | {
|
---|
1489 | // Derive camera space to projector space transform
|
---|
1490 | // To do this, we need to undo the camera view matrix, then
|
---|
1491 | // apply the projector view & projection matrices
|
---|
1492 | newMat = mViewMatrix.inverse();
|
---|
1493 | newMat = mTexStageDesc[stage].frustum->getViewMatrix() * newMat;
|
---|
1494 | newMat = mTexStageDesc[stage].frustum->getProjectionMatrix() * newMat;
|
---|
1495 | if (mTexStageDesc[stage].frustum->getProjectionType() == PT_PERSPECTIVE)
|
---|
1496 | {
|
---|
1497 | newMat = PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE * newMat;
|
---|
1498 | }
|
---|
1499 | else
|
---|
1500 | {
|
---|
1501 | newMat = PROJECTIONCLIPSPACE2DTOIMAGESPACE_ORTHO * newMat;
|
---|
1502 | }
|
---|
1503 | newMat = xForm * newMat;
|
---|
1504 |
|
---|
1505 | }
|
---|
1506 |
|
---|
1507 | // convert our matrix to D3D format
|
---|
1508 | d3dMat = D3D9Mappings::makeD3DXMatrix(newMat);
|
---|
1509 |
|
---|
1510 | // need this if texture is a cube map, to invert D3D's z coord
|
---|
1511 | if (mTexStageDesc[stage].autoTexCoordType != TEXCALC_NONE &&
|
---|
1512 | mTexStageDesc[stage].autoTexCoordType != TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1513 | {
|
---|
1514 | d3dMat._13 = -d3dMat._13;
|
---|
1515 | d3dMat._23 = -d3dMat._23;
|
---|
1516 | d3dMat._33 = -d3dMat._33;
|
---|
1517 | d3dMat._43 = -d3dMat._43;
|
---|
1518 | }
|
---|
1519 |
|
---|
1520 | // set the matrix if it's not the identity
|
---|
1521 | if (d3dMat != d3dMatId)
|
---|
1522 | {
|
---|
1523 | // tell D3D the dimension of tex. coord.
|
---|
1524 | int texCoordDim = D3DTTFF_COUNT2;
|
---|
1525 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1526 | {
|
---|
1527 | texCoordDim = D3DTTFF_PROJECTED | D3DTTFF_COUNT3;
|
---|
1528 | }
|
---|
1529 | else
|
---|
1530 | {
|
---|
1531 | switch (mTexStageDesc[stage].texType)
|
---|
1532 | {
|
---|
1533 | case D3D9Mappings::D3D_TEX_TYPE_NORMAL:
|
---|
1534 | texCoordDim = D3DTTFF_COUNT2;
|
---|
1535 | break;
|
---|
1536 | case D3D9Mappings::D3D_TEX_TYPE_CUBE:
|
---|
1537 | case D3D9Mappings::D3D_TEX_TYPE_VOLUME:
|
---|
1538 | texCoordDim = D3DTTFF_COUNT3;
|
---|
1539 | }
|
---|
1540 | }
|
---|
1541 |
|
---|
1542 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, texCoordDim );
|
---|
1543 | if (FAILED(hr))
|
---|
1544 | OGRE_EXCEPT( hr, "Unable to set texture coord. dimension", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1545 |
|
---|
1546 | hr = mpD3DDevice->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0 + stage), &d3dMat );
|
---|
1547 | if (FAILED(hr))
|
---|
1548 | OGRE_EXCEPT( hr, "Unable to set texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1549 | }
|
---|
1550 | else
|
---|
1551 | {
|
---|
1552 | // disable all of this
|
---|
1553 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
---|
1554 | if( FAILED( hr ) )
|
---|
1555 | OGRE_EXCEPT( hr, "Error setting texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1556 |
|
---|
1557 | // set the identity matrix
|
---|
1558 | D3DXMatrixIdentity( &d3dMat );
|
---|
1559 | hr = mpD3DDevice->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0 + stage), &d3dMat );
|
---|
1560 | if( FAILED( hr ) )
|
---|
1561 | OGRE_EXCEPT( hr, "Error setting texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1562 | }
|
---|
1563 | }
|
---|
1564 | //---------------------------------------------------------------------
|
---|
1565 | void D3D9RenderSystem::_setTextureAddressingMode( size_t stage, TextureUnitState::TextureAddressingMode tam )
|
---|
1566 | {
|
---|
1567 | HRESULT hr;
|
---|
1568 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSU, D3D9Mappings::get(tam) ) ) )
|
---|
1569 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for U", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
1570 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSV, D3D9Mappings::get(tam) ) ) )
|
---|
1571 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for V", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
1572 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSW, D3D9Mappings::get(tam) ) ) )
|
---|
1573 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for W", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
1574 | }
|
---|
1575 | //---------------------------------------------------------------------
|
---|
1576 | void D3D9RenderSystem::_setTextureBlendMode( size_t stage, const LayerBlendModeEx& bm )
|
---|
1577 | {
|
---|
1578 | HRESULT hr = S_OK;
|
---|
1579 | D3DTEXTURESTAGESTATETYPE tss;
|
---|
1580 | D3DCOLOR manualD3D;
|
---|
1581 |
|
---|
1582 |
|
---|
1583 | // choose type of blend.
|
---|
1584 | if( bm.blendType == LBT_COLOUR )
|
---|
1585 | tss = D3DTSS_COLOROP;
|
---|
1586 | else if( bm.blendType == LBT_ALPHA )
|
---|
1587 | tss = D3DTSS_ALPHAOP;
|
---|
1588 | else
|
---|
1589 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
1590 | "Invalid blend type", "D3D9RenderSystem::_setTextureBlendMode");
|
---|
1591 |
|
---|
1592 | // set manual factor if required by operation
|
---|
1593 | if (bm.operation == LBX_BLEND_MANUAL)
|
---|
1594 | {
|
---|
1595 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, D3DXCOLOR(0.0, 0.0, 0.0, bm.factor) );
|
---|
1596 | if (FAILED(hr))
|
---|
1597 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1598 | }
|
---|
1599 | // set operation
|
---|
1600 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.operation, mCaps) );
|
---|
1601 | if (FAILED(hr))
|
---|
1602 | OGRE_EXCEPT( hr, "Failed to set operation", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1603 |
|
---|
1604 | // choose source 1
|
---|
1605 | if( bm.blendType == LBT_COLOUR )
|
---|
1606 | {
|
---|
1607 | tss = D3DTSS_COLORARG1;
|
---|
1608 | manualD3D = D3DXCOLOR( bm.colourArg1.r, bm.colourArg1.g, bm.colourArg1.b, bm.colourArg1.a );
|
---|
1609 | mManualBlendColours[stage][0] = bm.colourArg1;
|
---|
1610 | }
|
---|
1611 | else if( bm.blendType == LBT_ALPHA )
|
---|
1612 | {
|
---|
1613 | tss = D3DTSS_ALPHAARG1;
|
---|
1614 | manualD3D = D3DXCOLOR( mManualBlendColours[stage][0].r,
|
---|
1615 | mManualBlendColours[stage][0].g,
|
---|
1616 | mManualBlendColours[stage][0].b, bm.alphaArg1 );
|
---|
1617 | }
|
---|
1618 | else
|
---|
1619 | {
|
---|
1620 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
1621 | "Invalid blend type", "D3D9RenderSystem::_setTextureBlendMode");
|
---|
1622 | }
|
---|
1623 | // Set manual factor if required
|
---|
1624 | if (bm.source1 == LBS_MANUAL)
|
---|
1625 | {
|
---|
1626 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, manualD3D );
|
---|
1627 | if (FAILED(hr))
|
---|
1628 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1629 | }
|
---|
1630 | // set source 1
|
---|
1631 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.source1) );
|
---|
1632 | if (FAILED(hr))
|
---|
1633 | OGRE_EXCEPT( hr, "Failed to set source1", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1634 |
|
---|
1635 | // choose source 2
|
---|
1636 | if( bm.blendType == LBT_COLOUR )
|
---|
1637 | {
|
---|
1638 | tss = D3DTSS_COLORARG2;
|
---|
1639 | manualD3D = D3DXCOLOR( bm.colourArg2.r, bm.colourArg2.g, bm.colourArg2.b, bm.colourArg2.a );
|
---|
1640 | mManualBlendColours[stage][1] = bm.colourArg1;
|
---|
1641 | }
|
---|
1642 | else if( bm.blendType == LBT_ALPHA )
|
---|
1643 | {
|
---|
1644 | tss = D3DTSS_ALPHAARG2;
|
---|
1645 | manualD3D = D3DXCOLOR( mManualBlendColours[stage][1].r,
|
---|
1646 | mManualBlendColours[stage][1].g,
|
---|
1647 | mManualBlendColours[stage][1].b,
|
---|
1648 | bm.alphaArg2 );
|
---|
1649 | }
|
---|
1650 | // Set manual factor if required
|
---|
1651 | if (bm.source2 == LBS_MANUAL)
|
---|
1652 | {
|
---|
1653 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, manualD3D );
|
---|
1654 | if (FAILED(hr))
|
---|
1655 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1656 | }
|
---|
1657 | // Now set source 2
|
---|
1658 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.source2) );
|
---|
1659 | if (FAILED(hr))
|
---|
1660 | OGRE_EXCEPT( hr, "Failed to set source 2", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1661 | }
|
---|
1662 | //---------------------------------------------------------------------
|
---|
1663 | void D3D9RenderSystem::_setSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor )
|
---|
1664 | {
|
---|
1665 | HRESULT hr;
|
---|
1666 | if( sourceFactor == SBF_ONE && destFactor == SBF_ZERO)
|
---|
1667 | {
|
---|
1668 | if (FAILED(hr = __SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE)))
|
---|
1669 | OGRE_EXCEPT( hr, "Failed to set alpha blending option", "D3D9RenderSystem::_setSceneBlending" );
|
---|
1670 | }
|
---|
1671 | else
|
---|
1672 | {
|
---|
1673 | if (FAILED(hr = __SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE)))
|
---|
1674 | OGRE_EXCEPT( hr, "Failed to set alpha blending option", "D3D9RenderSystem::_setSceneBlending" );
|
---|
1675 | if( FAILED( hr = __SetRenderState( D3DRS_SRCBLEND, D3D9Mappings::get(sourceFactor) ) ) )
|
---|
1676 | OGRE_EXCEPT( hr, "Failed to set source blend", "D3D9RenderSystem::_setSceneBlending" );
|
---|
1677 | if( FAILED( hr = __SetRenderState( D3DRS_DESTBLEND, D3D9Mappings::get(destFactor) ) ) )
|
---|
1678 | OGRE_EXCEPT( hr, "Failed to set destination blend", "D3D9RenderSystem::_setSceneBlending" );
|
---|
1679 | }
|
---|
1680 | }
|
---|
1681 | //---------------------------------------------------------------------
|
---|
1682 | void D3D9RenderSystem::_setAlphaRejectSettings( CompareFunction func, unsigned char value )
|
---|
1683 | {
|
---|
1684 | HRESULT hr;
|
---|
1685 | if (func != CMPF_ALWAYS_PASS)
|
---|
1686 | {
|
---|
1687 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHATESTENABLE, TRUE ) ) )
|
---|
1688 | OGRE_EXCEPT( hr, "Failed to enable alpha testing",
|
---|
1689 | "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
1690 | }
|
---|
1691 | else
|
---|
1692 | {
|
---|
1693 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ) ) )
|
---|
1694 | OGRE_EXCEPT( hr, "Failed to disable alpha testing",
|
---|
1695 | "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
1696 | }
|
---|
1697 | // Set always just be sure
|
---|
1698 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHAFUNC, D3D9Mappings::get(func) ) ) )
|
---|
1699 | OGRE_EXCEPT( hr, "Failed to set alpha reject function", "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
1700 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHAREF, value ) ) )
|
---|
1701 | OGRE_EXCEPT( hr, "Failed to set render state D3DRS_ALPHAREF", "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
1702 | }
|
---|
1703 | //---------------------------------------------------------------------
|
---|
1704 | void D3D9RenderSystem::_setCullingMode( CullingMode mode )
|
---|
1705 | {
|
---|
1706 | HRESULT hr;
|
---|
1707 | bool flip = ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
1708 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding));
|
---|
1709 |
|
---|
1710 | if( FAILED (hr = __SetRenderState(D3DRS_CULLMODE,
|
---|
1711 | D3D9Mappings::get(mode, flip))) )
|
---|
1712 | OGRE_EXCEPT( hr, "Failed to set culling mode", "D3D9RenderSystem::_setCullingMode" );
|
---|
1713 | }
|
---|
1714 | //---------------------------------------------------------------------
|
---|
1715 | void D3D9RenderSystem::_setDepthBufferParams( bool depthTest, bool depthWrite, CompareFunction depthFunction )
|
---|
1716 | {
|
---|
1717 | _setDepthBufferCheckEnabled( depthTest );
|
---|
1718 | _setDepthBufferWriteEnabled( depthWrite );
|
---|
1719 | _setDepthBufferFunction( depthFunction );
|
---|
1720 | }
|
---|
1721 | //---------------------------------------------------------------------
|
---|
1722 | void D3D9RenderSystem::_setDepthBufferCheckEnabled( bool enabled )
|
---|
1723 | {
|
---|
1724 | HRESULT hr;
|
---|
1725 |
|
---|
1726 | if( enabled )
|
---|
1727 | {
|
---|
1728 | // Use w-buffer if available and enabled
|
---|
1729 | if( mWBuffer && mCaps.RasterCaps & D3DPRASTERCAPS_WBUFFER )
|
---|
1730 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_USEW );
|
---|
1731 | else
|
---|
1732 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
|
---|
1733 | }
|
---|
1734 | else
|
---|
1735 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
|
---|
1736 |
|
---|
1737 | if( FAILED( hr ) )
|
---|
1738 | OGRE_EXCEPT( hr, "Error setting depth buffer test state", "D3D9RenderSystem::_setDepthBufferCheckEnabled" );
|
---|
1739 | }
|
---|
1740 | //---------------------------------------------------------------------
|
---|
1741 | void D3D9RenderSystem::_setDepthBufferWriteEnabled( bool enabled )
|
---|
1742 | {
|
---|
1743 | HRESULT hr;
|
---|
1744 |
|
---|
1745 | if( FAILED( hr = __SetRenderState( D3DRS_ZWRITEENABLE, enabled ) ) )
|
---|
1746 | OGRE_EXCEPT( hr, "Error setting depth buffer write state", "D3D9RenderSystem::_setDepthBufferWriteEnabled" );
|
---|
1747 | }
|
---|
1748 | //---------------------------------------------------------------------
|
---|
1749 | void D3D9RenderSystem::_setDepthBufferFunction( CompareFunction func )
|
---|
1750 | {
|
---|
1751 | HRESULT hr;
|
---|
1752 | if( FAILED( hr = __SetRenderState( D3DRS_ZFUNC, D3D9Mappings::get(func) ) ) )
|
---|
1753 | OGRE_EXCEPT( hr, "Error setting depth buffer test function", "D3D9RenderSystem::_setDepthBufferFunction" );
|
---|
1754 | }
|
---|
1755 | //---------------------------------------------------------------------
|
---|
1756 | void D3D9RenderSystem::_setDepthBias(ushort bias)
|
---|
1757 | {
|
---|
1758 | float bias_float = static_cast<float>(-bias);
|
---|
1759 | // scale down - certainly needed for nVidia
|
---|
1760 | bias_float /= 250000.0f;
|
---|
1761 | HRESULT hr = __SetRenderState(D3DRS_DEPTHBIAS, *(DWORD*)&bias_float);
|
---|
1762 | if (FAILED(hr))
|
---|
1763 | OGRE_EXCEPT(hr, "Error setting depth bias", "D3D9RenderSystem::_setDepthBias");
|
---|
1764 | }
|
---|
1765 | //---------------------------------------------------------------------
|
---|
1766 | void D3D9RenderSystem::_setColourBufferWriteEnabled(bool red, bool green,
|
---|
1767 | bool blue, bool alpha)
|
---|
1768 | {
|
---|
1769 | DWORD val = 0;
|
---|
1770 | if (red)
|
---|
1771 | val |= D3DCOLORWRITEENABLE_RED;
|
---|
1772 | if (green)
|
---|
1773 | val |= D3DCOLORWRITEENABLE_GREEN;
|
---|
1774 | if (blue)
|
---|
1775 | val |= D3DCOLORWRITEENABLE_BLUE;
|
---|
1776 | if (alpha)
|
---|
1777 | val |= D3DCOLORWRITEENABLE_ALPHA;
|
---|
1778 | HRESULT hr = __SetRenderState(D3DRS_COLORWRITEENABLE, val);
|
---|
1779 | if (FAILED(hr))
|
---|
1780 | OGRE_EXCEPT(hr, "Error setting colour write enable flags",
|
---|
1781 | "D3D9RenderSystem::_setColourBufferWriteEnabled");
|
---|
1782 | }
|
---|
1783 | //---------------------------------------------------------------------
|
---|
1784 | void D3D9RenderSystem::_setFog( FogMode mode, const ColourValue& colour, Real densitiy, Real start, Real end )
|
---|
1785 | {
|
---|
1786 | HRESULT hr;
|
---|
1787 |
|
---|
1788 | D3DRENDERSTATETYPE fogType, fogTypeNot;
|
---|
1789 |
|
---|
1790 | if (mCaps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
|
---|
1791 | {
|
---|
1792 | fogType = D3DRS_FOGTABLEMODE;
|
---|
1793 | fogTypeNot = D3DRS_FOGVERTEXMODE;
|
---|
1794 | }
|
---|
1795 | else
|
---|
1796 | {
|
---|
1797 | fogType = D3DRS_FOGVERTEXMODE;
|
---|
1798 | fogTypeNot = D3DRS_FOGTABLEMODE;
|
---|
1799 | }
|
---|
1800 |
|
---|
1801 | if( mode == FOG_NONE)
|
---|
1802 | {
|
---|
1803 | // just disable
|
---|
1804 | hr = __SetRenderState(fogType, D3DFOG_NONE );
|
---|
1805 | hr = __SetRenderState(D3DRS_FOGENABLE, FALSE);
|
---|
1806 | }
|
---|
1807 | else
|
---|
1808 | {
|
---|
1809 | // Allow fog
|
---|
1810 | hr = __SetRenderState( D3DRS_FOGENABLE, TRUE );
|
---|
1811 | hr = __SetRenderState( fogTypeNot, D3DFOG_NONE );
|
---|
1812 | hr = __SetRenderState( fogType, D3D9Mappings::get(mode) );
|
---|
1813 |
|
---|
1814 | hr = __SetRenderState( D3DRS_FOGCOLOR, colour.getAsARGB() );
|
---|
1815 | hr = __SetFloatRenderState( D3DRS_FOGSTART, start );
|
---|
1816 | hr = __SetFloatRenderState( D3DRS_FOGEND, end );
|
---|
1817 | hr = __SetFloatRenderState( D3DRS_FOGDENSITY, densitiy );
|
---|
1818 | }
|
---|
1819 |
|
---|
1820 | if( FAILED( hr ) )
|
---|
1821 | OGRE_EXCEPT( hr, "Error setting render state", "D3D9RenderSystem::_setFog" );
|
---|
1822 | }
|
---|
1823 | //---------------------------------------------------------------------
|
---|
1824 | void D3D9RenderSystem::_setRasterisationMode(SceneDetailLevel level)
|
---|
1825 | {
|
---|
1826 | HRESULT hr = __SetRenderState(D3DRS_FILLMODE, D3D9Mappings::get(level));
|
---|
1827 | if (FAILED(hr))
|
---|
1828 | OGRE_EXCEPT(hr, "Error setting rasterisation mode.", "D3D9RenderSystem::setRasterisationMode");
|
---|
1829 | }
|
---|
1830 | //---------------------------------------------------------------------
|
---|
1831 | void D3D9RenderSystem::setStencilCheckEnabled(bool enabled)
|
---|
1832 | {
|
---|
1833 | // Allow stencilling
|
---|
1834 | HRESULT hr = __SetRenderState(D3DRS_STENCILENABLE, enabled);
|
---|
1835 | if (FAILED(hr))
|
---|
1836 | OGRE_EXCEPT(hr, "Error enabling / disabling stencilling.",
|
---|
1837 | "D3D9RenderSystem::setStencilCheckEnabled");
|
---|
1838 | }
|
---|
1839 | //---------------------------------------------------------------------
|
---|
1840 | void D3D9RenderSystem::setStencilBufferParams(CompareFunction func,
|
---|
1841 | uint32 refValue, uint32 mask, StencilOperation stencilFailOp,
|
---|
1842 | StencilOperation depthFailOp, StencilOperation passOp,
|
---|
1843 | bool twoSidedOperation)
|
---|
1844 | {
|
---|
1845 | HRESULT hr;
|
---|
1846 | bool flip;
|
---|
1847 |
|
---|
1848 | // 2-sided operation
|
---|
1849 | if (twoSidedOperation)
|
---|
1850 | {
|
---|
1851 | if (!mCapabilities->hasCapability(RSC_TWO_SIDED_STENCIL))
|
---|
1852 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "2-sided stencils are not supported",
|
---|
1853 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1854 | hr = __SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
---|
1855 | if (FAILED(hr))
|
---|
1856 | OGRE_EXCEPT(hr, "Error setting 2-sided stencil mode.",
|
---|
1857 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1858 | // NB: We should always treat CCW as front face for consistent with default
|
---|
1859 | // culling mode. Therefore, we must take care with two-sided stencil settings.
|
---|
1860 | flip = (mInvertVertexWinding && mActiveRenderTarget->requiresTextureFlipping()) ||
|
---|
1861 | (!mInvertVertexWinding && !mActiveRenderTarget->requiresTextureFlipping());
|
---|
1862 |
|
---|
1863 | // Set alternative versions of ops
|
---|
1864 | // fail op
|
---|
1865 | hr = __SetRenderState(D3DRS_CCW_STENCILFAIL, D3D9Mappings::get(stencilFailOp, !flip));
|
---|
1866 | if (FAILED(hr))
|
---|
1867 | OGRE_EXCEPT(hr, "Error setting stencil fail operation (2-sided).",
|
---|
1868 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1869 |
|
---|
1870 | // depth fail op
|
---|
1871 | hr = __SetRenderState(D3DRS_CCW_STENCILZFAIL, D3D9Mappings::get(depthFailOp, !flip));
|
---|
1872 | if (FAILED(hr))
|
---|
1873 | OGRE_EXCEPT(hr, "Error setting stencil depth fail operation (2-sided).",
|
---|
1874 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1875 |
|
---|
1876 | // pass op
|
---|
1877 | hr = __SetRenderState(D3DRS_CCW_STENCILPASS, D3D9Mappings::get(passOp, !flip));
|
---|
1878 | if (FAILED(hr))
|
---|
1879 | OGRE_EXCEPT(hr, "Error setting stencil pass operation (2-sided).",
|
---|
1880 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1881 | }
|
---|
1882 | else
|
---|
1883 | {
|
---|
1884 | hr = __SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
---|
1885 | if (FAILED(hr))
|
---|
1886 | OGRE_EXCEPT(hr, "Error setting 1-sided stencil mode.",
|
---|
1887 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1888 | flip = false;
|
---|
1889 | }
|
---|
1890 |
|
---|
1891 | // func
|
---|
1892 | hr = __SetRenderState(D3DRS_STENCILFUNC, D3D9Mappings::get(func));
|
---|
1893 | if (FAILED(hr))
|
---|
1894 | OGRE_EXCEPT(hr, "Error setting stencil buffer test function.",
|
---|
1895 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1896 |
|
---|
1897 | // reference value
|
---|
1898 | hr = __SetRenderState(D3DRS_STENCILREF, refValue);
|
---|
1899 | if (FAILED(hr))
|
---|
1900 | OGRE_EXCEPT(hr, "Error setting stencil buffer reference value.",
|
---|
1901 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1902 |
|
---|
1903 | // mask
|
---|
1904 | hr = __SetRenderState(D3DRS_STENCILMASK, mask);
|
---|
1905 | if (FAILED(hr))
|
---|
1906 | OGRE_EXCEPT(hr, "Error setting stencil buffer mask.",
|
---|
1907 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1908 |
|
---|
1909 | // fail op
|
---|
1910 | hr = __SetRenderState(D3DRS_STENCILFAIL, D3D9Mappings::get(stencilFailOp, flip));
|
---|
1911 | if (FAILED(hr))
|
---|
1912 | OGRE_EXCEPT(hr, "Error setting stencil fail operation.",
|
---|
1913 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1914 |
|
---|
1915 | // depth fail op
|
---|
1916 | hr = __SetRenderState(D3DRS_STENCILZFAIL, D3D9Mappings::get(depthFailOp, flip));
|
---|
1917 | if (FAILED(hr))
|
---|
1918 | OGRE_EXCEPT(hr, "Error setting stencil depth fail operation.",
|
---|
1919 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1920 |
|
---|
1921 | // pass op
|
---|
1922 | hr = __SetRenderState(D3DRS_STENCILPASS, D3D9Mappings::get(passOp, flip));
|
---|
1923 | if (FAILED(hr))
|
---|
1924 | OGRE_EXCEPT(hr, "Error setting stencil pass operation.",
|
---|
1925 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
1926 | }
|
---|
1927 | //---------------------------------------------------------------------
|
---|
1928 | void D3D9RenderSystem::_setTextureUnitFiltering(size_t unit, FilterType ftype,
|
---|
1929 | FilterOptions filter)
|
---|
1930 | {
|
---|
1931 | HRESULT hr;
|
---|
1932 | D3D9Mappings::eD3DTexType texType = mTexStageDesc[unit].texType;
|
---|
1933 | hr = __SetSamplerState( unit, D3D9Mappings::get(ftype),
|
---|
1934 | D3D9Mappings::get(ftype, filter, mCaps, texType));
|
---|
1935 | if (FAILED(hr))
|
---|
1936 | OGRE_EXCEPT(hr, "Failed to set texture filter ", "D3D9RenderSystem::_setTextureUnitFiltering");
|
---|
1937 | }
|
---|
1938 | //---------------------------------------------------------------------
|
---|
1939 | DWORD D3D9RenderSystem::_getCurrentAnisotropy(size_t unit)
|
---|
1940 | {
|
---|
1941 | DWORD oldVal;
|
---|
1942 | mpD3DDevice->GetSamplerState(unit, D3DSAMP_MAXANISOTROPY, &oldVal);
|
---|
1943 | return oldVal;
|
---|
1944 | }
|
---|
1945 | //---------------------------------------------------------------------
|
---|
1946 | void D3D9RenderSystem::_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)
|
---|
1947 | {
|
---|
1948 | if ((DWORD)maxAnisotropy > mCaps.MaxAnisotropy)
|
---|
1949 | maxAnisotropy = mCaps.MaxAnisotropy;
|
---|
1950 |
|
---|
1951 | if (_getCurrentAnisotropy(unit) != maxAnisotropy)
|
---|
1952 | __SetSamplerState( unit, D3DSAMP_MAXANISOTROPY, maxAnisotropy );
|
---|
1953 | }
|
---|
1954 | //---------------------------------------------------------------------
|
---|
1955 | HRESULT D3D9RenderSystem::__SetRenderState(D3DRENDERSTATETYPE state, DWORD value)
|
---|
1956 | {
|
---|
1957 | HRESULT hr;
|
---|
1958 | DWORD oldVal;
|
---|
1959 |
|
---|
1960 | if ( FAILED( hr = mpD3DDevice->GetRenderState(state, &oldVal) ) )
|
---|
1961 | return hr;
|
---|
1962 | if ( oldVal == value )
|
---|
1963 | return D3D_OK;
|
---|
1964 | else
|
---|
1965 | return mpD3DDevice->SetRenderState(state, value);
|
---|
1966 | }
|
---|
1967 | //---------------------------------------------------------------------
|
---|
1968 | HRESULT D3D9RenderSystem::__SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value)
|
---|
1969 | {
|
---|
1970 | HRESULT hr;
|
---|
1971 | DWORD oldVal;
|
---|
1972 |
|
---|
1973 | if ( FAILED( hr = mpD3DDevice->GetSamplerState(sampler, type, &oldVal) ) )
|
---|
1974 | return hr;
|
---|
1975 | if ( oldVal == value )
|
---|
1976 | return D3D_OK;
|
---|
1977 | else
|
---|
1978 | return mpD3DDevice->SetSamplerState(sampler, type, value);
|
---|
1979 | }
|
---|
1980 | //---------------------------------------------------------------------
|
---|
1981 | HRESULT D3D9RenderSystem::__SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
|
---|
1982 | {
|
---|
1983 | HRESULT hr;
|
---|
1984 | DWORD oldVal;
|
---|
1985 |
|
---|
1986 | if ( FAILED( hr = mpD3DDevice->GetTextureStageState(stage, type, &oldVal) ) )
|
---|
1987 | return hr;
|
---|
1988 | if ( oldVal == value )
|
---|
1989 | return D3D_OK;
|
---|
1990 | else
|
---|
1991 | return mpD3DDevice->SetTextureStageState(stage, type, value);
|
---|
1992 | }
|
---|
1993 | //---------------------------------------------------------------------
|
---|
1994 | void D3D9RenderSystem::_setViewport( Viewport *vp )
|
---|
1995 | {
|
---|
1996 | if( vp != mActiveViewport || vp->_isUpdated() )
|
---|
1997 | {
|
---|
1998 | mActiveViewport = vp;
|
---|
1999 | mActiveRenderTarget = vp->getTarget();
|
---|
2000 |
|
---|
2001 | // ok, it's different, time to set render target and viewport params
|
---|
2002 | D3DVIEWPORT9 d3dvp;
|
---|
2003 | HRESULT hr;
|
---|
2004 |
|
---|
2005 | // Set render target
|
---|
2006 | RenderTarget* target;
|
---|
2007 | target = vp->getTarget();
|
---|
2008 |
|
---|
2009 | LPDIRECT3DSURFACE9 pBack = NULL;
|
---|
2010 | target->getCustomAttribute( "DDBACKBUFFER", &pBack );
|
---|
2011 | if (!pBack)
|
---|
2012 | return;
|
---|
2013 |
|
---|
2014 | LPDIRECT3DSURFACE9 pDepth = NULL;
|
---|
2015 | target->getCustomAttribute( "D3DZBUFFER", &pDepth );
|
---|
2016 | if (!pDepth)
|
---|
2017 | return;
|
---|
2018 |
|
---|
2019 | hr = mpD3DDevice->SetRenderTarget(0, pBack);
|
---|
2020 | if (FAILED(hr))
|
---|
2021 | {
|
---|
2022 | String msg = DXGetErrorDescription9(hr);
|
---|
2023 | OGRE_EXCEPT( hr, "Failed to setRenderTarget : " + msg, "D3D9RenderSystem::_setViewport" );
|
---|
2024 | }
|
---|
2025 | hr = mpD3DDevice->SetDepthStencilSurface(pDepth);
|
---|
2026 | if (FAILED(hr))
|
---|
2027 | {
|
---|
2028 | String msg = DXGetErrorDescription9(hr);
|
---|
2029 | OGRE_EXCEPT( hr, "Failed to setDepthStencil : " + msg, "D3D9RenderSystem::_setViewport" );
|
---|
2030 | }
|
---|
2031 |
|
---|
2032 | _setCullingMode( mCullingMode );
|
---|
2033 |
|
---|
2034 | // set viewport dimensions
|
---|
2035 | d3dvp.X = vp->getActualLeft();
|
---|
2036 | d3dvp.Y = vp->getActualTop();
|
---|
2037 | d3dvp.Width = vp->getActualWidth();
|
---|
2038 | d3dvp.Height = vp->getActualHeight();
|
---|
2039 | if (target->requiresTextureFlipping())
|
---|
2040 | {
|
---|
2041 | // Convert "top-left" to "bottom-left"
|
---|
2042 | d3dvp.Y = target->getHeight() - d3dvp.Height - d3dvp.Y;
|
---|
2043 | }
|
---|
2044 |
|
---|
2045 | // Z-values from 0.0 to 1.0 (TODO: standardise with OpenGL)
|
---|
2046 | d3dvp.MinZ = 0.0f;
|
---|
2047 | d3dvp.MaxZ = 1.0f;
|
---|
2048 |
|
---|
2049 | if( FAILED( hr = mpD3DDevice->SetViewport( &d3dvp ) ) )
|
---|
2050 | OGRE_EXCEPT( hr, "Failed to set viewport.", "D3D9RenderSystem::_setViewport" );
|
---|
2051 |
|
---|
2052 | vp->_clearUpdatedFlag();
|
---|
2053 | }
|
---|
2054 | }
|
---|
2055 | //---------------------------------------------------------------------
|
---|
2056 | void D3D9RenderSystem::_beginFrame()
|
---|
2057 | {
|
---|
2058 | OgreGuard( "D3D9RenderSystem::_beginFrame" );
|
---|
2059 |
|
---|
2060 | HRESULT hr;
|
---|
2061 |
|
---|
2062 | if( !mActiveViewport )
|
---|
2063 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Cannot begin frame - no viewport selected.", "D3D9RenderSystem::_beginFrame" );
|
---|
2064 |
|
---|
2065 | // Clear the viewport if required
|
---|
2066 | if( mActiveViewport->getClearEveryFrame() )
|
---|
2067 | {
|
---|
2068 | clearFrameBuffer(FBT_COLOUR | FBT_DEPTH,
|
---|
2069 | mActiveViewport->getBackgroundColour());
|
---|
2070 | }
|
---|
2071 |
|
---|
2072 | if( FAILED( hr = mpD3DDevice->BeginScene() ) )
|
---|
2073 | {
|
---|
2074 | String msg = DXGetErrorDescription9(hr);
|
---|
2075 | OGRE_EXCEPT( hr, "Error beginning frame :" + msg, "D3D9RenderSystem::_beginFrame" );
|
---|
2076 | }
|
---|
2077 |
|
---|
2078 | if(!mBasicStatesInitialised)
|
---|
2079 | {
|
---|
2080 | // First-time
|
---|
2081 | // setup some defaults
|
---|
2082 | // Allow specular
|
---|
2083 | hr = __SetRenderState(D3DRS_SPECULARENABLE, TRUE);
|
---|
2084 | if (FAILED(hr))
|
---|
2085 | {
|
---|
2086 | String msg = DXGetErrorDescription9(hr);
|
---|
2087 | OGRE_EXCEPT(hr, "Error enabling alpha blending option : " + msg, "D3D9RenderSystem::_beginFrame");
|
---|
2088 | }
|
---|
2089 | mBasicStatesInitialised = true;
|
---|
2090 | }
|
---|
2091 |
|
---|
2092 | OgreUnguard();
|
---|
2093 | }
|
---|
2094 | //---------------------------------------------------------------------
|
---|
2095 | void D3D9RenderSystem::_endFrame()
|
---|
2096 | {
|
---|
2097 | OgreGuard( "D3D9RenderSystem::_endFrame" );
|
---|
2098 |
|
---|
2099 | HRESULT hr;
|
---|
2100 | if( FAILED( hr = mpD3DDevice->EndScene() ) )
|
---|
2101 | OGRE_EXCEPT( hr, "Error ending frame", "D3D9RenderSystem::_endFrame" );
|
---|
2102 |
|
---|
2103 | OgreUnguard();
|
---|
2104 | }
|
---|
2105 | //---------------------------------------------------------------------
|
---|
2106 | inline bool D3D9RenderSystem::compareDecls( D3DVERTEXELEMENT9* pDecl1, D3DVERTEXELEMENT9* pDecl2, size_t size )
|
---|
2107 | {
|
---|
2108 | for( size_t i=0; i < size; i++ )
|
---|
2109 | {
|
---|
2110 | if( pDecl1[i].Method != pDecl2[i].Method ||
|
---|
2111 | pDecl1[i].Offset != pDecl2[i].Offset ||
|
---|
2112 | pDecl1[i].Stream != pDecl2[i].Stream ||
|
---|
2113 | pDecl1[i].Type != pDecl2[i].Type ||
|
---|
2114 | pDecl1[i].Usage != pDecl2[i].Usage ||
|
---|
2115 | pDecl1[i].UsageIndex != pDecl2[i].UsageIndex)
|
---|
2116 | {
|
---|
2117 | return false;
|
---|
2118 | }
|
---|
2119 | }
|
---|
2120 |
|
---|
2121 | return true;
|
---|
2122 | }
|
---|
2123 | //---------------------------------------------------------------------
|
---|
2124 | void D3D9RenderSystem::setVertexDeclaration(VertexDeclaration* decl)
|
---|
2125 | {
|
---|
2126 | // Guard
|
---|
2127 | OgreGuard ("D3D9RenderSystem::setVertexDeclaration");
|
---|
2128 | HRESULT hr;
|
---|
2129 |
|
---|
2130 | D3D9VertexDeclaration* d3ddecl =
|
---|
2131 | static_cast<D3D9VertexDeclaration*>(decl);
|
---|
2132 |
|
---|
2133 | if (FAILED(hr = mpD3DDevice->SetVertexDeclaration(d3ddecl->getD3DVertexDeclaration())))
|
---|
2134 | {
|
---|
2135 | OGRE_EXCEPT(hr, "Unable to set D3D9 vertex declaration",
|
---|
2136 | "D3D9RenderSystem::setVertexDeclaration");
|
---|
2137 | }
|
---|
2138 |
|
---|
2139 | // UnGuard
|
---|
2140 | OgreUnguard();
|
---|
2141 | }
|
---|
2142 | //---------------------------------------------------------------------
|
---|
2143 | void D3D9RenderSystem::setVertexBufferBinding(VertexBufferBinding* binding)
|
---|
2144 | {
|
---|
2145 | // Guard
|
---|
2146 | OgreGuard ("D3D9RenderSystem::setVertexBufferBinding");
|
---|
2147 |
|
---|
2148 | HRESULT hr;
|
---|
2149 |
|
---|
2150 | // TODO: attempt to detect duplicates
|
---|
2151 | const VertexBufferBinding::VertexBufferBindingMap& binds = binding->getBindings();
|
---|
2152 | VertexBufferBinding::VertexBufferBindingMap::const_iterator i, iend;
|
---|
2153 | iend = binds.end();
|
---|
2154 | for (i = binds.begin(); i != iend; ++i)
|
---|
2155 | {
|
---|
2156 | const D3D9HardwareVertexBuffer* d3d9buf =
|
---|
2157 | static_cast<const D3D9HardwareVertexBuffer*>(i->second.get());
|
---|
2158 | hr = mpD3DDevice->SetStreamSource(
|
---|
2159 | static_cast<UINT>(i->first),
|
---|
2160 | d3d9buf->getD3D9VertexBuffer(),
|
---|
2161 | 0, // no stream offset, this is handled in _render instead
|
---|
2162 | static_cast<UINT>(d3d9buf->getVertexSize()) // stride
|
---|
2163 | );
|
---|
2164 | if (FAILED(hr))
|
---|
2165 | {
|
---|
2166 | OGRE_EXCEPT(hr, "Unable to set D3D9 stream source for buffer binding",
|
---|
2167 | "D3D9RenderSystem::setVertexBufferBinding");
|
---|
2168 | }
|
---|
2169 |
|
---|
2170 |
|
---|
2171 | }
|
---|
2172 |
|
---|
2173 | // Unbind any unused sources
|
---|
2174 | for (size_t unused = binds.size(); unused < mLastVertexSourceCount; ++unused)
|
---|
2175 | {
|
---|
2176 |
|
---|
2177 | hr = mpD3DDevice->SetStreamSource(static_cast<UINT>(unused), NULL, 0, 0);
|
---|
2178 | if (FAILED(hr))
|
---|
2179 | {
|
---|
2180 | OGRE_EXCEPT(hr, "Unable to reset unused D3D9 stream source",
|
---|
2181 | "D3D9RenderSystem::setVertexBufferBinding");
|
---|
2182 | }
|
---|
2183 |
|
---|
2184 | }
|
---|
2185 | mLastVertexSourceCount = binds.size();
|
---|
2186 |
|
---|
2187 |
|
---|
2188 |
|
---|
2189 | // UnGuard
|
---|
2190 | OgreUnguard();
|
---|
2191 | }
|
---|
2192 | //---------------------------------------------------------------------
|
---|
2193 | void D3D9RenderSystem::_render(const RenderOperation& op)
|
---|
2194 | {
|
---|
2195 | // Guard
|
---|
2196 | OgreGuard ("D3D9RenderSystem::_render");
|
---|
2197 |
|
---|
2198 | // Exit immediately if there is nothing to render
|
---|
2199 | // This caused a problem on FireGL 8800
|
---|
2200 | if (op.vertexData->vertexCount == 0)
|
---|
2201 | return;
|
---|
2202 |
|
---|
2203 | // Call super class
|
---|
2204 | RenderSystem::_render(op);
|
---|
2205 |
|
---|
2206 | // To think about: possibly remove setVertexDeclaration and
|
---|
2207 | // setVertexBufferBinding from RenderSystem since the sequence is
|
---|
2208 | // a bit too D3D9-specific?
|
---|
2209 | setVertexDeclaration(op.vertexData->vertexDeclaration);
|
---|
2210 | setVertexBufferBinding(op.vertexData->vertexBufferBinding);
|
---|
2211 |
|
---|
2212 | // Determine rendering operation
|
---|
2213 | D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
|
---|
2214 | DWORD primCount = 0;
|
---|
2215 | switch( op.operationType )
|
---|
2216 | {
|
---|
2217 | case RenderOperation::OT_POINT_LIST:
|
---|
2218 | primType = D3DPT_POINTLIST;
|
---|
2219 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount);
|
---|
2220 | break;
|
---|
2221 |
|
---|
2222 | case RenderOperation::OT_LINE_LIST:
|
---|
2223 | primType = D3DPT_LINELIST;
|
---|
2224 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) / 2;
|
---|
2225 | break;
|
---|
2226 |
|
---|
2227 | case RenderOperation::OT_LINE_STRIP:
|
---|
2228 | primType = D3DPT_LINESTRIP;
|
---|
2229 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 1;
|
---|
2230 | break;
|
---|
2231 |
|
---|
2232 | case RenderOperation::OT_TRIANGLE_LIST:
|
---|
2233 | primType = D3DPT_TRIANGLELIST;
|
---|
2234 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) / 3;
|
---|
2235 | break;
|
---|
2236 |
|
---|
2237 | case RenderOperation::OT_TRIANGLE_STRIP:
|
---|
2238 | primType = D3DPT_TRIANGLESTRIP;
|
---|
2239 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 2;
|
---|
2240 | break;
|
---|
2241 |
|
---|
2242 | case RenderOperation::OT_TRIANGLE_FAN:
|
---|
2243 | primType = D3DPT_TRIANGLEFAN;
|
---|
2244 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 2;
|
---|
2245 | break;
|
---|
2246 | }
|
---|
2247 |
|
---|
2248 | if (!primCount)
|
---|
2249 | return;
|
---|
2250 |
|
---|
2251 | // Issue the op
|
---|
2252 | HRESULT hr;
|
---|
2253 | if( op.useIndexes )
|
---|
2254 | {
|
---|
2255 | D3D9HardwareIndexBuffer* d3dIdxBuf =
|
---|
2256 | static_cast<D3D9HardwareIndexBuffer*>(op.indexData->indexBuffer.get());
|
---|
2257 | hr = mpD3DDevice->SetIndices( d3dIdxBuf->getD3DIndexBuffer() );
|
---|
2258 | if (FAILED(hr))
|
---|
2259 | {
|
---|
2260 | OGRE_EXCEPT( hr, "Failed to set index buffer", "D3D9RenderSystem::_render" );
|
---|
2261 | }
|
---|
2262 |
|
---|
2263 | // do indexed draw operation
|
---|
2264 | hr = mpD3DDevice->DrawIndexedPrimitive(
|
---|
2265 | primType,
|
---|
2266 | static_cast<INT>(op.vertexData->vertexStart),
|
---|
2267 | 0, // Min vertex index - assume we can go right down to 0
|
---|
2268 | static_cast<UINT>(op.vertexData->vertexCount),
|
---|
2269 | static_cast<UINT>(op.indexData->indexStart),
|
---|
2270 | static_cast<UINT>(primCount)
|
---|
2271 | );
|
---|
2272 | }
|
---|
2273 | else
|
---|
2274 | {
|
---|
2275 | // Unindexed, a little simpler!
|
---|
2276 | hr = mpD3DDevice->DrawPrimitive(
|
---|
2277 | primType,
|
---|
2278 | static_cast<UINT>(op.vertexData->vertexStart),
|
---|
2279 | static_cast<UINT>(primCount)
|
---|
2280 | );
|
---|
2281 | }
|
---|
2282 |
|
---|
2283 | if( FAILED( hr ) )
|
---|
2284 | {
|
---|
2285 | String msg = DXGetErrorDescription9(hr);
|
---|
2286 | OGRE_EXCEPT( hr, "Failed to DrawPrimitive : " + msg, "D3D9RenderSystem::_render" );
|
---|
2287 | }
|
---|
2288 |
|
---|
2289 | // UnGuard
|
---|
2290 | OgreUnguard();
|
---|
2291 |
|
---|
2292 | }
|
---|
2293 | //---------------------------------------------------------------------
|
---|
2294 | void D3D9RenderSystem::setNormaliseNormals(bool normalise)
|
---|
2295 | {
|
---|
2296 | __SetRenderState(D3DRS_NORMALIZENORMALS,
|
---|
2297 | normalise ? TRUE : FALSE);
|
---|
2298 | }
|
---|
2299 | //---------------------------------------------------------------------
|
---|
2300 | void D3D9RenderSystem::bindGpuProgram(GpuProgram* prg)
|
---|
2301 | {
|
---|
2302 | HRESULT hr;
|
---|
2303 | switch (prg->getType())
|
---|
2304 | {
|
---|
2305 | case GPT_VERTEX_PROGRAM:
|
---|
2306 | hr = mpD3DDevice->SetVertexShader(
|
---|
2307 | static_cast<D3D9GpuVertexProgram*>(prg)->getVertexShader());
|
---|
2308 | if (FAILED(hr))
|
---|
2309 | {
|
---|
2310 | OGRE_EXCEPT(hr, "Error calling SetVertexShader", "D3D9RenderSystem::bindGpuProgram");
|
---|
2311 | }
|
---|
2312 | break;
|
---|
2313 | case GPT_FRAGMENT_PROGRAM:
|
---|
2314 | hr = mpD3DDevice->SetPixelShader(
|
---|
2315 | static_cast<D3D9GpuFragmentProgram*>(prg)->getPixelShader());
|
---|
2316 | if (FAILED(hr))
|
---|
2317 | {
|
---|
2318 | OGRE_EXCEPT(hr, "Error calling SetPixelShader", "D3D9RenderSystem::bindGpuProgram");
|
---|
2319 | }
|
---|
2320 | break;
|
---|
2321 | };
|
---|
2322 |
|
---|
2323 | }
|
---|
2324 | //---------------------------------------------------------------------
|
---|
2325 | void D3D9RenderSystem::unbindGpuProgram(GpuProgramType gptype)
|
---|
2326 | {
|
---|
2327 | HRESULT hr;
|
---|
2328 | switch(gptype)
|
---|
2329 | {
|
---|
2330 | case GPT_VERTEX_PROGRAM:
|
---|
2331 | hr = mpD3DDevice->SetVertexShader(NULL);
|
---|
2332 | if (FAILED(hr))
|
---|
2333 | {
|
---|
2334 | OGRE_EXCEPT(hr, "Error resetting SetVertexShader to NULL",
|
---|
2335 | "D3D9RenderSystem::unbindGpuProgram");
|
---|
2336 | }
|
---|
2337 | break;
|
---|
2338 | case GPT_FRAGMENT_PROGRAM:
|
---|
2339 | hr = mpD3DDevice->SetPixelShader(NULL);
|
---|
2340 | if (FAILED(hr))
|
---|
2341 | {
|
---|
2342 | OGRE_EXCEPT(hr, "Error resetting SetPixelShader to NULL",
|
---|
2343 | "D3D9RenderSystem::unbindGpuProgram");
|
---|
2344 | }
|
---|
2345 | break;
|
---|
2346 | };
|
---|
2347 | }
|
---|
2348 | //---------------------------------------------------------------------
|
---|
2349 | void D3D9RenderSystem::bindGpuProgramParameters(GpuProgramType gptype,
|
---|
2350 | GpuProgramParametersSharedPtr params)
|
---|
2351 | {
|
---|
2352 | HRESULT hr;
|
---|
2353 | unsigned int index;
|
---|
2354 | GpuProgramParameters::IntConstantIterator intIt = params->getIntConstantIterator();
|
---|
2355 | GpuProgramParameters::RealConstantIterator realIt = params->getRealConstantIterator();
|
---|
2356 |
|
---|
2357 | switch(gptype)
|
---|
2358 | {
|
---|
2359 | case GPT_VERTEX_PROGRAM:
|
---|
2360 | // Bind floats
|
---|
2361 | if (params->hasRealConstantParams())
|
---|
2362 | {
|
---|
2363 | // Iterate over params and set the relevant ones
|
---|
2364 | index = 0;
|
---|
2365 | while (realIt.hasMoreElements())
|
---|
2366 | {
|
---|
2367 | const GpuProgramParameters::RealConstantEntry* e = realIt.peekNextPtr();
|
---|
2368 | if (e->isSet)
|
---|
2369 | {
|
---|
2370 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantF(
|
---|
2371 | index, e->val, 1)))
|
---|
2372 | {
|
---|
2373 | OGRE_EXCEPT(hr, "Unable to upload shader float parameters",
|
---|
2374 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
2375 | }
|
---|
2376 | }
|
---|
2377 | index++;
|
---|
2378 | realIt.moveNext();
|
---|
2379 | }
|
---|
2380 | }
|
---|
2381 | // Bind ints
|
---|
2382 | if (params->hasIntConstantParams())
|
---|
2383 | {
|
---|
2384 | // Iterate over params and set the relevant ones
|
---|
2385 | index = 0;
|
---|
2386 | while (intIt.hasMoreElements())
|
---|
2387 | {
|
---|
2388 | const GpuProgramParameters::IntConstantEntry* e = intIt.peekNextPtr();
|
---|
2389 | if (e->isSet)
|
---|
2390 | {
|
---|
2391 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantI(
|
---|
2392 | index, e->val, 1)))
|
---|
2393 | {
|
---|
2394 | OGRE_EXCEPT(hr, "Unable to upload shader float parameters",
|
---|
2395 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
2396 | }
|
---|
2397 | }
|
---|
2398 | index++;
|
---|
2399 | intIt.moveNext();
|
---|
2400 | }
|
---|
2401 | }
|
---|
2402 | break;
|
---|
2403 | case GPT_FRAGMENT_PROGRAM:
|
---|
2404 | // Bind floats
|
---|
2405 | if (params->hasRealConstantParams())
|
---|
2406 | {
|
---|
2407 | // Iterate over params and set the relevant ones
|
---|
2408 | index = 0;
|
---|
2409 | while (realIt.hasMoreElements())
|
---|
2410 | {
|
---|
2411 | const GpuProgramParameters::RealConstantEntry* e = realIt.peekNextPtr();
|
---|
2412 | if (e->isSet)
|
---|
2413 | {
|
---|
2414 | /*
|
---|
2415 | // TEST
|
---|
2416 | LogManager::getSingleton().logMessage(
|
---|
2417 | " Set Constant " + StringConverter::toString(index) + " to float4(" +
|
---|
2418 | StringConverter::toString(e->val[0]) + ", " +
|
---|
2419 | StringConverter::toString(e->val[1]) + ", " +
|
---|
2420 | StringConverter::toString(e->val[2]) + ", " +
|
---|
2421 | StringConverter::toString(e->val[3]) + ")");
|
---|
2422 | */
|
---|
2423 |
|
---|
2424 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantF(
|
---|
2425 | index, e->val, 1)))
|
---|
2426 | {
|
---|
2427 | OGRE_EXCEPT(hr, "Unable to upload shader float parameters",
|
---|
2428 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
2429 | }
|
---|
2430 | }
|
---|
2431 | index++;
|
---|
2432 | realIt.moveNext();
|
---|
2433 | }
|
---|
2434 | }
|
---|
2435 | // Bind ints
|
---|
2436 | if (params->hasIntConstantParams())
|
---|
2437 | {
|
---|
2438 | // Iterate over params and set the relevant ones
|
---|
2439 | index = 0;
|
---|
2440 | while (intIt.hasMoreElements())
|
---|
2441 | {
|
---|
2442 | const GpuProgramParameters::IntConstantEntry* e = intIt.peekNextPtr();
|
---|
2443 | if (e->isSet)
|
---|
2444 | {
|
---|
2445 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantI(
|
---|
2446 | index, e->val, 1)))
|
---|
2447 | {
|
---|
2448 | OGRE_EXCEPT(hr, "Unable to upload shader float parameters",
|
---|
2449 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
2450 | }
|
---|
2451 | }
|
---|
2452 | index++;
|
---|
2453 | intIt.moveNext();
|
---|
2454 | }
|
---|
2455 | }
|
---|
2456 | break;
|
---|
2457 | };
|
---|
2458 | }
|
---|
2459 | //---------------------------------------------------------------------
|
---|
2460 | void D3D9RenderSystem::setClipPlanes(const PlaneList& clipPlanes)
|
---|
2461 | {
|
---|
2462 | size_t i;
|
---|
2463 | size_t numClipPlanes;
|
---|
2464 | float dx9ClipPlane[4];
|
---|
2465 | DWORD mask = 0;
|
---|
2466 | HRESULT hr;
|
---|
2467 |
|
---|
2468 | numClipPlanes = clipPlanes.size();
|
---|
2469 | for (i = 0; i < numClipPlanes; ++i)
|
---|
2470 | {
|
---|
2471 | const Plane& plane = clipPlanes[i];
|
---|
2472 |
|
---|
2473 | dx9ClipPlane[0] = plane.normal.x;
|
---|
2474 | dx9ClipPlane[1] = plane.normal.y;
|
---|
2475 | dx9ClipPlane[2] = plane.normal.z;
|
---|
2476 | dx9ClipPlane[3] = plane.d;
|
---|
2477 |
|
---|
2478 | hr = mpD3DDevice->SetClipPlane(i, dx9ClipPlane);
|
---|
2479 | if (FAILED(hr))
|
---|
2480 | {
|
---|
2481 | OGRE_EXCEPT(hr, "Unable to set clip plane",
|
---|
2482 | "D3D9RenderSystem::setClipPlanes");
|
---|
2483 | }
|
---|
2484 |
|
---|
2485 | mask |= (1 << i);
|
---|
2486 | }
|
---|
2487 |
|
---|
2488 | hr = __SetRenderState(D3DRS_CLIPPLANEENABLE, mask);
|
---|
2489 | if (FAILED(hr))
|
---|
2490 | {
|
---|
2491 | OGRE_EXCEPT(hr, "Unable to set render state for clip planes",
|
---|
2492 | "D3D9RenderSystem::setClipPlanes");
|
---|
2493 | }
|
---|
2494 | }
|
---|
2495 | //---------------------------------------------------------------------
|
---|
2496 | void D3D9RenderSystem::setScissorTest(bool enabled, size_t left, size_t top, size_t right,
|
---|
2497 | size_t bottom)
|
---|
2498 | {
|
---|
2499 | HRESULT hr;
|
---|
2500 | if (enabled)
|
---|
2501 | {
|
---|
2502 | if (FAILED(hr = __SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE)))
|
---|
2503 | {
|
---|
2504 | OGRE_EXCEPT(hr, "Unable to enable scissor rendering state; " + getErrorDescription(hr),
|
---|
2505 | "D3D9RenderSystem::setScissorTest");
|
---|
2506 | }
|
---|
2507 | RECT rect;
|
---|
2508 | rect.left = left;
|
---|
2509 | rect.top = top;
|
---|
2510 | rect.bottom = bottom;
|
---|
2511 | rect.right = right;
|
---|
2512 | if (FAILED(hr = mpD3DDevice->SetScissorRect(&rect)))
|
---|
2513 | {
|
---|
2514 | OGRE_EXCEPT(hr, "Unable to set scissor rectangle; " + getErrorDescription(hr),
|
---|
2515 | "D3D9RenderSystem::setScissorTest");
|
---|
2516 | }
|
---|
2517 | }
|
---|
2518 | else
|
---|
2519 | {
|
---|
2520 | if (FAILED(hr = __SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE)))
|
---|
2521 | {
|
---|
2522 | OGRE_EXCEPT(hr, "Unable to disable scissor rendering state; " + getErrorDescription(hr),
|
---|
2523 | "D3D9RenderSystem::setScissorTest");
|
---|
2524 | }
|
---|
2525 | }
|
---|
2526 | }
|
---|
2527 | //---------------------------------------------------------------------
|
---|
2528 | void D3D9RenderSystem::clearFrameBuffer(unsigned int buffers,
|
---|
2529 | const ColourValue& colour, Real depth, unsigned short stencil)
|
---|
2530 | {
|
---|
2531 | DWORD flags = 0;
|
---|
2532 | if (buffers & FBT_COLOUR)
|
---|
2533 | {
|
---|
2534 | flags |= D3DCLEAR_TARGET;
|
---|
2535 | }
|
---|
2536 | if (buffers & FBT_DEPTH)
|
---|
2537 | {
|
---|
2538 | flags |= D3DCLEAR_ZBUFFER;
|
---|
2539 | }
|
---|
2540 | // Only try to clear the stencil buffer if supported
|
---|
2541 | if (buffers & FBT_STENCIL && mCapabilities->hasCapability(RSC_HWSTENCIL))
|
---|
2542 | {
|
---|
2543 | flags |= D3DCLEAR_STENCIL;
|
---|
2544 | }
|
---|
2545 | HRESULT hr;
|
---|
2546 | if( FAILED( hr = mpD3DDevice->Clear(
|
---|
2547 | 0,
|
---|
2548 | NULL,
|
---|
2549 | flags,
|
---|
2550 | colour.getAsARGB(),
|
---|
2551 | depth,
|
---|
2552 | stencil ) ) )
|
---|
2553 | {
|
---|
2554 | String msg = DXGetErrorDescription9(hr);
|
---|
2555 | OGRE_EXCEPT( hr, "Error clearing frame buffer : "
|
---|
2556 | + msg, "D3D9RenderSystem::clearFrameBuffer" );
|
---|
2557 | }
|
---|
2558 | }
|
---|
2559 | //---------------------------------------------------------------------
|
---|
2560 | void D3D9RenderSystem::_makeProjectionMatrix(Real left, Real right,
|
---|
2561 | Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4& dest,
|
---|
2562 | bool forGpuProgram)
|
---|
2563 | {
|
---|
2564 | // Correct position for off-axis projection matrix
|
---|
2565 | if (!forGpuProgram)
|
---|
2566 | {
|
---|
2567 | Real offsetX = left + right;
|
---|
2568 | Real offsetY = top + bottom;
|
---|
2569 |
|
---|
2570 | left -= offsetX;
|
---|
2571 | right -= offsetX;
|
---|
2572 | top -= offsetY;
|
---|
2573 | bottom -= offsetY;
|
---|
2574 | }
|
---|
2575 |
|
---|
2576 | Real width = right - left;
|
---|
2577 | Real height = top - bottom;
|
---|
2578 | Real q, qn;
|
---|
2579 | if (farPlane == 0)
|
---|
2580 | {
|
---|
2581 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST;
|
---|
2582 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1);
|
---|
2583 | }
|
---|
2584 | else
|
---|
2585 | {
|
---|
2586 | q = farPlane / ( farPlane - nearPlane );
|
---|
2587 | qn = -q * nearPlane;
|
---|
2588 | }
|
---|
2589 | dest = Matrix4::ZERO;
|
---|
2590 | dest[0][0] = 2 * nearPlane / width;
|
---|
2591 | dest[0][2] = (right+left) / width;
|
---|
2592 | dest[1][1] = 2 * nearPlane / height;
|
---|
2593 | dest[1][2] = (top+bottom) / height;
|
---|
2594 | if (forGpuProgram)
|
---|
2595 | {
|
---|
2596 | dest[2][2] = -q;
|
---|
2597 | dest[3][2] = -1.0f;
|
---|
2598 | }
|
---|
2599 | else
|
---|
2600 | {
|
---|
2601 | dest[2][2] = q;
|
---|
2602 | dest[3][2] = 1.0f;
|
---|
2603 | }
|
---|
2604 | dest[2][3] = qn;
|
---|
2605 | }
|
---|
2606 |
|
---|
2607 | // ------------------------------------------------------------------
|
---|
2608 | void D3D9RenderSystem::setClipPlane (ushort index, Real A, Real B, Real C, Real D)
|
---|
2609 | {
|
---|
2610 | float plane[4] = { A, B, C, D };
|
---|
2611 | mpD3DDevice->SetClipPlane (index, plane);
|
---|
2612 | }
|
---|
2613 |
|
---|
2614 | // ------------------------------------------------------------------
|
---|
2615 | void D3D9RenderSystem::enableClipPlane (ushort index, bool enable)
|
---|
2616 | {
|
---|
2617 | DWORD prev;
|
---|
2618 | mpD3DDevice->GetRenderState(D3DRS_CLIPPLANEENABLE, &prev);
|
---|
2619 | __SetRenderState(D3DRS_CLIPPLANEENABLE, prev | (1 << index));
|
---|
2620 | }
|
---|
2621 | //---------------------------------------------------------------------
|
---|
2622 | HardwareOcclusionQuery* D3D9RenderSystem::createHardwareOcclusionQuery(void)
|
---|
2623 | {
|
---|
2624 | D3D9HardwareOcclusionQuery* ret = new D3D9HardwareOcclusionQuery (mpD3DDevice);
|
---|
2625 | mHwOcclusionQueries.push_back(ret);
|
---|
2626 | return ret;
|
---|
2627 | }
|
---|
2628 | //---------------------------------------------------------------------
|
---|
2629 | Real D3D9RenderSystem::getHorizontalTexelOffset(void)
|
---|
2630 | {
|
---|
2631 | // D3D considers the origin to be in the center of a pixel
|
---|
2632 | return -0.5f;
|
---|
2633 | }
|
---|
2634 | //---------------------------------------------------------------------
|
---|
2635 | Real D3D9RenderSystem::getVerticalTexelOffset(void)
|
---|
2636 | {
|
---|
2637 | // D3D considers the origin to be in the center of a pixel
|
---|
2638 | return -0.5f;
|
---|
2639 | }
|
---|
2640 | //---------------------------------------------------------------------
|
---|
2641 | void D3D9RenderSystem::_applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
|
---|
2642 | bool forGpuProgram)
|
---|
2643 | {
|
---|
2644 | // Thanks to Eric Lenyel for posting this calculation at www.terathon.com
|
---|
2645 |
|
---|
2646 | // Calculate the clip-space corner point opposite the clipping plane
|
---|
2647 | // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
---|
2648 | // transform it into camera space by multiplying it
|
---|
2649 | // by the inverse of the projection matrix
|
---|
2650 |
|
---|
2651 | /* generalised version
|
---|
2652 | Vector4 q = matrix.inverse() *
|
---|
2653 | Vector4(Math::Sign(plane.normal.x), Math::Sign(plane.normal.y), 1.0f, 1.0f);
|
---|
2654 | */
|
---|
2655 | Vector4 q;
|
---|
2656 | q.x = Math::Sign(plane.normal.x) / matrix[0][0];
|
---|
2657 | q.y = Math::Sign(plane.normal.y) / matrix[1][1];
|
---|
2658 | q.z = 1.0F;
|
---|
2659 | // flip the next bit from Lengyel since we're right-handed
|
---|
2660 | if (forGpuProgram)
|
---|
2661 | {
|
---|
2662 | q.w = (1.0F - matrix[2][2]) / matrix[2][3];
|
---|
2663 | }
|
---|
2664 | else
|
---|
2665 | {
|
---|
2666 | q.w = (1.0F + matrix[2][2]) / matrix[2][3];
|
---|
2667 | }
|
---|
2668 |
|
---|
2669 | // Calculate the scaled plane vector
|
---|
2670 | Vector4 clipPlane4d(plane.normal.x, plane.normal.y, plane.normal.z, plane.d);
|
---|
2671 | Vector4 c = clipPlane4d * (1.0F / (clipPlane4d.dotProduct(q)));
|
---|
2672 |
|
---|
2673 | // Replace the third row of the projection matrix
|
---|
2674 | matrix[2][0] = c.x;
|
---|
2675 | matrix[2][1] = c.y;
|
---|
2676 | // flip the next bit from Lengyel since we're right-handed
|
---|
2677 | if (forGpuProgram)
|
---|
2678 | {
|
---|
2679 | matrix[2][2] = c.z;
|
---|
2680 | }
|
---|
2681 | else
|
---|
2682 | {
|
---|
2683 | matrix[2][2] = -c.z;
|
---|
2684 | }
|
---|
2685 | matrix[2][3] = c.w;
|
---|
2686 | }
|
---|
2687 | //---------------------------------------------------------------------
|
---|
2688 | Real D3D9RenderSystem::getMinimumDepthInputValue(void)
|
---|
2689 | {
|
---|
2690 | // Range [0.0f, 1.0f]
|
---|
2691 | return 0.0f;
|
---|
2692 | }
|
---|
2693 | //---------------------------------------------------------------------
|
---|
2694 | Real D3D9RenderSystem::getMaximumDepthInputValue(void)
|
---|
2695 | {
|
---|
2696 | // Range [0.0f, 1.0f]
|
---|
2697 | // D3D inverts even identity view matrices, so maximum INPUT is -1.0
|
---|
2698 | return -1.0f;
|
---|
2699 | }
|
---|
2700 | //---------------------------------------------------------------------
|
---|
2701 | void D3D9RenderSystem::restoreLostDevice(void)
|
---|
2702 | {
|
---|
2703 | // Release all non-managed resources
|
---|
2704 |
|
---|
2705 | // Set all texture units to nothing
|
---|
2706 | _disableTextureUnitsFrom(0);
|
---|
2707 |
|
---|
2708 | // Unbind any vertex streams
|
---|
2709 | for (size_t i = 0; i < mLastVertexSourceCount; ++i)
|
---|
2710 | {
|
---|
2711 | mpD3DDevice->SetStreamSource(i, NULL, 0, 0);
|
---|
2712 | }
|
---|
2713 | mLastVertexSourceCount = 0;
|
---|
2714 |
|
---|
2715 | // We have to deal with non-managed textures and vertex buffers
|
---|
2716 | // GPU programs don't have to be restored
|
---|
2717 | static_cast<D3D9TextureManager*>(mTextureManager)->releaseDefaultPoolResources();
|
---|
2718 | static_cast<D3D9HardwareBufferManager*>(mHardwareBufferManager)
|
---|
2719 | ->releaseDefaultPoolResources();
|
---|
2720 |
|
---|
2721 | // release additional swap chains (secondary windows)
|
---|
2722 | SecondaryWindowList::iterator sw;
|
---|
2723 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
2724 | {
|
---|
2725 | (*sw)->destroyD3DResources();
|
---|
2726 | }
|
---|
2727 |
|
---|
2728 | // Reset the device, using the primary window presentation params
|
---|
2729 | HRESULT hr = mpD3DDevice->Reset(
|
---|
2730 | mPrimaryWindow->getPresentationParameters());
|
---|
2731 |
|
---|
2732 | if (hr == D3DERR_DEVICELOST)
|
---|
2733 | {
|
---|
2734 | // Don't continue
|
---|
2735 | return;
|
---|
2736 | }
|
---|
2737 | else if (FAILED(hr))
|
---|
2738 | {
|
---|
2739 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
|
---|
2740 | "Cannot reset device! " + getErrorDescription(hr),
|
---|
2741 | "D3D9RenderWindow::restoreLostDevice" );
|
---|
2742 | }
|
---|
2743 |
|
---|
2744 | // recreate additional swap chains
|
---|
2745 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
2746 | {
|
---|
2747 | (*sw)->createD3DResources();
|
---|
2748 | }
|
---|
2749 |
|
---|
2750 | // Recreate all non-managed resources
|
---|
2751 | static_cast<D3D9TextureManager*>(mTextureManager)
|
---|
2752 | ->recreateDefaultPoolResources();
|
---|
2753 | static_cast<D3D9HardwareBufferManager*>(mHardwareBufferManager)
|
---|
2754 | ->recreateDefaultPoolResources();
|
---|
2755 |
|
---|
2756 | LogManager::getSingleton().logMessage("!!! Direct3D Device successfully restored.");
|
---|
2757 |
|
---|
2758 | mDeviceLost = false;
|
---|
2759 |
|
---|
2760 | fireEvent("DeviceRestored");
|
---|
2761 |
|
---|
2762 | }
|
---|
2763 | //---------------------------------------------------------------------
|
---|
2764 | bool D3D9RenderSystem::isDeviceLost(void)
|
---|
2765 | {
|
---|
2766 | return mDeviceLost;
|
---|
2767 | }
|
---|
2768 | //---------------------------------------------------------------------
|
---|
2769 | void D3D9RenderSystem::_notifyDeviceLost(void)
|
---|
2770 | {
|
---|
2771 | LogManager::getSingleton().logMessage("!!! Direct3D Device Lost!");
|
---|
2772 | mDeviceLost = true;
|
---|
2773 | // will have lost basic states
|
---|
2774 | mBasicStatesInitialised = false;
|
---|
2775 |
|
---|
2776 | fireEvent("DeviceLost");
|
---|
2777 | }
|
---|
2778 |
|
---|
2779 | }
|
---|