[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreD3D9RenderWindow.h"
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| 26 | #include "OgreLogManager.h"
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| 27 | #include "OgreViewport.h"
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| 28 | #include "OgreException.h"
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| 29 | #include "OgreD3D9RenderSystem.h"
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| 30 | #include "OgreRenderSystem.h"
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| 31 | #include "OgreBitwise.h"
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| 32 | #include "OgreImageCodec.h"
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| 33 | #include "OgreStringConverter.h"
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| 34 |
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| 35 | #include "OgreNoMemoryMacros.h"
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| 36 | #include <d3d9.h>
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| 37 | #include "OgreMemoryMacros.h"
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| 38 | #include "OgreRoot.h"
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| 39 |
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| 40 | namespace Ogre
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| 41 | {
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| 42 | // Window procedure callback
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| 43 | // This is a static member, so applies to all windows but we store the
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| 44 | // D3D9RenderWindow instance in the window data GetWindowLog/SetWindowLog
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| 45 | LRESULT D3D9RenderWindow::WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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| 46 | {
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| 47 | if (uMsg == WM_CREATE)
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| 48 | {
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| 49 | // copy D3D9RenderWindow* from createwindow param to userdata slot
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| 50 | SetWindowLong(hWnd, GWL_USERDATA,
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| 51 | (LONG)(((LPCREATESTRUCT)lParam)->lpCreateParams));
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| 52 | return 0;
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| 53 | }
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| 54 |
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| 55 | D3D9RenderWindow* win =
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| 56 | (D3D9RenderWindow*)GetWindowLong(hWnd, GWL_USERDATA);
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| 57 |
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| 58 | if (!win)
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| 59 | return DefWindowProc(hWnd, uMsg, wParam, lParam);
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| 60 |
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| 61 | switch( uMsg )
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| 62 | {
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| 63 | case WM_ACTIVATE:
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| 64 | win->mActive = (LOWORD(wParam) != WA_INACTIVE);
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| 65 | break;
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| 66 |
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| 67 | case WM_ENTERSIZEMOVE:
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| 68 | win->mSizing = true;
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| 69 | break;
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| 70 |
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| 71 | case WM_EXITSIZEMOVE:
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| 72 | win->windowMovedOrResized();
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| 73 | win->mSizing = false;
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| 74 | break;
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| 75 |
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| 76 | case WM_MOVE:
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| 77 | case WM_SIZE:
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| 78 | if (!win->mSizing)
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| 79 | win->windowMovedOrResized();
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| 80 | break;
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| 81 |
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| 82 | case WM_GETMINMAXINFO:
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| 83 | // Prevent the window from going smaller than some minimu size
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| 84 | ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 100;
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| 85 | ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 100;
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| 86 | break;
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| 87 |
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| 88 | case WM_CLOSE:
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| 89 | win->destroy(); // cleanup and call DestroyWindow
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| 90 | win->mClosed = true;
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| 91 | return 0;
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| 92 | }
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| 93 |
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| 94 | return DefWindowProc( hWnd, uMsg, wParam, lParam );
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| 95 | }
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| 96 |
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| 97 | D3D9RenderWindow::D3D9RenderWindow(HINSTANCE instance, D3D9Driver *driver, LPDIRECT3DDEVICE9 deviceIfSwapChain):
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| 98 | mInstance(instance),
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| 99 | mDriver(driver)
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| 100 | {
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| 101 | mIsFullScreen = false;
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| 102 | mIsSwapChain = (deviceIfSwapChain != NULL);
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| 103 | mIsExternal = false;
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| 104 | mHWnd = 0;
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| 105 | mActive = false;
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| 106 | mSizing = false;
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| 107 | mClosed = false;
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| 108 | }
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| 109 |
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| 110 | D3D9RenderWindow::~D3D9RenderWindow()
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| 111 | {
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| 112 | destroyD3DResources();
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| 113 | }
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| 114 |
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| 115 | bool D3D9RenderWindow::_checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen)
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| 116 | {
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| 117 | LPDIRECT3D9 pD3D = mDriver->getD3D();
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| 118 |
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| 119 | if (SUCCEEDED(pD3D->CheckDeviceMultiSampleType(
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| 120 | adapterNum,
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| 121 | deviceType, format,
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| 122 | fullScreen, type, outQuality)))
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| 123 | return true;
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| 124 | else
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| 125 | return false;
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| 126 | }
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| 127 |
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| 128 | void D3D9RenderWindow::create(const String& name, unsigned int width, unsigned int height,
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| 129 | bool fullScreen, const NameValuePairList *miscParams)
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| 130 | {
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| 131 | HINSTANCE hInst = mInstance;
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| 132 | D3D9Driver* driver = mDriver;
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| 133 |
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| 134 | HWND parentHWnd = 0;
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| 135 | HWND externalHandle = 0;
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| 136 | mFSAAType = D3DMULTISAMPLE_NONE;
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| 137 | mFSAAQuality = 0;
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| 138 | mVSync = false;
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| 139 | unsigned int displayFrequency = 0;
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| 140 | String title = name;
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| 141 | unsigned int colourDepth = 32;
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| 142 | int left = -1; // Defaults to screen center
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| 143 | int top = -1; // Defaults to screen center
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| 144 | bool depthBuffer = true;
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| 145 | String border = "";
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| 146 | bool outerSize = false;
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| 147 | mUseNVPerfHUD = false;
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| 148 |
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| 149 | if(miscParams)
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| 150 | {
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| 151 | // Get variable-length params
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| 152 | NameValuePairList::const_iterator opt;
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| 153 | // left (x)
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| 154 | opt = miscParams->find("left");
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| 155 | if(opt != miscParams->end())
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| 156 | left = StringConverter::parseInt(opt->second);
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| 157 | // top (y)
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| 158 | opt = miscParams->find("top");
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| 159 | if(opt != miscParams->end())
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| 160 | top = StringConverter::parseInt(opt->second);
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| 161 | // Window title
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| 162 | opt = miscParams->find("title");
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| 163 | if(opt != miscParams->end())
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| 164 | title = opt->second;
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| 165 | // parentWindowHandle -> parentHWnd
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| 166 | opt = miscParams->find("parentWindowHandle");
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| 167 | if(opt != miscParams->end())
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| 168 | parentHWnd = (HWND)StringConverter::parseUnsignedInt(opt->second);
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| 169 | // externalWindowHandle -> externalHandle
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| 170 | opt = miscParams->find("externalWindowHandle");
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| 171 | if(opt != miscParams->end())
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| 172 | externalHandle = (HWND)StringConverter::parseUnsignedInt(opt->second);
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| 173 | // vsync [parseBool]
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| 174 | opt = miscParams->find("vsync");
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| 175 | if(opt != miscParams->end())
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| 176 | mVSync = StringConverter::parseBool(opt->second);
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| 177 | // displayFrequency
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| 178 | opt = miscParams->find("displayFrequency");
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| 179 | if(opt != miscParams->end())
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| 180 | displayFrequency = StringConverter::parseUnsignedInt(opt->second);
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| 181 | // colourDepth
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| 182 | opt = miscParams->find("colourDepth");
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| 183 | if(opt != miscParams->end())
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| 184 | colourDepth = StringConverter::parseUnsignedInt(opt->second);
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| 185 | // depthBuffer [parseBool]
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| 186 | opt = miscParams->find("depthBuffer");
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| 187 | if(opt != miscParams->end())
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| 188 | depthBuffer = StringConverter::parseBool(opt->second);
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| 189 | // FSAA type
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| 190 | opt = miscParams->find("FSAA");
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| 191 | if(opt != miscParams->end())
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| 192 | mFSAAType = (D3DMULTISAMPLE_TYPE)StringConverter::parseUnsignedInt(opt->second);
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| 193 | // FSAA quality
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| 194 | opt = miscParams->find("FSAAQuality");
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| 195 | if(opt != miscParams->end())
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| 196 | mFSAAQuality = StringConverter::parseUnsignedInt(opt->second);
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| 197 | // window border style
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| 198 | opt = miscParams->find("border");
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| 199 | if(opt != miscParams->end())
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| 200 | border = opt->second;
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| 201 | // set outer dimensions?
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| 202 | opt = miscParams->find("outerDimensions");
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| 203 | if(opt != miscParams->end())
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| 204 | outerSize = StringConverter::parseBool(opt->second);
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| 205 | // NV perf HUD?
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| 206 | opt = miscParams->find("useNVPerfHUD");
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| 207 | if(opt != miscParams->end())
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| 208 | mUseNVPerfHUD = StringConverter::parseBool(opt->second);
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| 209 |
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| 210 | }
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| 211 |
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| 212 | // Destroy current window if any
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| 213 | if( mHWnd )
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| 214 | destroy();
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| 215 |
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| 216 |
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| 217 | if (!externalHandle)
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| 218 | {
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| 219 | DWORD dwStyle = WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
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| 220 | RECT rc;
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| 221 |
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| 222 | mWidth = width;
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| 223 | mHeight = height;
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| 224 | mTop = top;
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| 225 | mLeft = left;
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| 226 |
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| 227 | if (!fullScreen)
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| 228 | {
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| 229 | if (parentHWnd)
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| 230 | {
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| 231 | dwStyle |= WS_CHILD;
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| 232 | }
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| 233 | else
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| 234 | {
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| 235 | if (border == "none")
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| 236 | dwStyle |= WS_POPUP;
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| 237 | else if (border == "fixed")
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| 238 | dwStyle |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION |
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| 239 | WS_SYSMENU | WS_MINIMIZEBOX;
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| 240 | else
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| 241 | dwStyle |= WS_OVERLAPPEDWINDOW;
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| 242 | }
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| 243 |
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| 244 | if (!outerSize)
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| 245 | {
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| 246 | // Calculate window dimensions required
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| 247 | // to get the requested client area
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| 248 | SetRect(&rc, 0, 0, mWidth, mHeight);
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| 249 | AdjustWindowRect(&rc, dwStyle, false);
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| 250 | mWidth = rc.right - rc.left;
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| 251 | mHeight = rc.bottom - rc.top;
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| 252 |
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| 253 | // Clamp width and height to the desktop dimensions
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| 254 | int screenw = GetSystemMetrics(SM_CXSCREEN);
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| 255 | int screenh = GetSystemMetrics(SM_CYSCREEN);
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| 256 | if ((int)mWidth > screenw)
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| 257 | mWidth = screenw;
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| 258 | if ((int)mHeight > screenh)
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| 259 | mHeight = screenh;
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| 260 | if (mLeft < 0)
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| 261 | mLeft = (screenw - mWidth) / 2;
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| 262 | if (mTop < 0)
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| 263 | mTop = (screenh - mHeight) / 2;
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| 264 | }
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| 265 | }
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| 266 | else
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| 267 | {
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| 268 | dwStyle |= WS_POPUP;
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| 269 | mTop = mLeft = 0;
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| 270 | }
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| 271 |
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| 272 | // Register the window class
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| 273 | // NB allow 4 bytes of window data for D3D9RenderWindow pointer
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| 274 | WNDCLASS wc = { 0, WndProc, 0, 0, hInst,
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| 275 | LoadIcon(0, IDI_APPLICATION), LoadCursor(NULL, IDC_ARROW),
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| 276 | (HBRUSH)GetStockObject(BLACK_BRUSH), 0, "OgreD3D9Wnd" };
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| 277 | RegisterClass(&wc);
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| 278 |
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| 279 | // Create our main window
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| 280 | // Pass pointer to self
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| 281 | mIsExternal = false;
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| 282 | mHWnd = CreateWindow("OgreD3D9Wnd", title.c_str(), dwStyle,
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| 283 | mLeft, mTop, mWidth, mHeight, parentHWnd, 0, hInst, this);
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| 284 | }
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| 285 | else
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| 286 | {
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| 287 | mHWnd = externalHandle;
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| 288 | mIsExternal = true;
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| 289 | }
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| 290 |
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| 291 | RECT rc;
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| 292 | // top and left represent outer window coordinates
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| 293 | GetWindowRect(mHWnd, &rc);
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| 294 | mTop = rc.top;
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| 295 | mLeft = rc.left;
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| 296 | // width and height represent interior drawable area
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| 297 | GetClientRect(mHWnd, &rc);
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| 298 | mWidth = rc.right;
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| 299 | mHeight = rc.bottom;
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| 300 |
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| 301 | mName = name;
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| 302 | mIsDepthBuffered = depthBuffer;
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| 303 | mIsFullScreen = fullScreen;
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| 304 | mColourDepth = colourDepth;
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| 305 |
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| 306 | StringUtil::StrStreamType str;
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| 307 | str << "D3D9 : Created D3D9 Rendering Window '"
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| 308 | << mName << "' : " << mWidth << "x" << mHeight
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| 309 | << ", " << mColourDepth << "bpp";
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| 310 | LogManager::getSingleton().logMessage(
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| 311 | LML_NORMAL, str.str());
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| 312 |
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| 313 | createD3DResources();
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| 314 |
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| 315 | mActive = true;
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| 316 | }
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| 317 |
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| 318 | void D3D9RenderWindow::createD3DResources(void)
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| 319 | {
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| 320 | // access device via driver
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| 321 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice();
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| 322 |
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| 323 | if (mIsSwapChain && !mpD3DDevice)
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| 324 | {
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| 325 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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| 326 | "Secondary window has not been given the device from the primary!",
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| 327 | "D3D9RenderWindow::createD3DResources");
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| 328 | }
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| 329 |
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| 330 | // Set up the presentation parameters
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| 331 | HRESULT hr;
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| 332 | LPDIRECT3D9 pD3D = mDriver->getD3D();
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| 333 | D3DDEVTYPE devType = D3DDEVTYPE_HAL;
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| 334 |
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| 335 | ZeroMemory( &md3dpp, sizeof(D3DPRESENT_PARAMETERS) );
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| 336 | md3dpp.Windowed = !mIsFullScreen;
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| 337 | md3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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| 338 | // triple buffer if VSync is on
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| 339 | md3dpp.BackBufferCount = mVSync ? 2 : 1;
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| 340 | md3dpp.EnableAutoDepthStencil = mIsDepthBuffered;
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| 341 | md3dpp.hDeviceWindow = mHWnd;
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| 342 | md3dpp.BackBufferWidth = mWidth;
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| 343 | md3dpp.BackBufferHeight = mHeight;
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| 344 |
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| 345 | if (mVSync)
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| 346 | {
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| 347 | md3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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| 348 | }
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| 349 | else
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| 350 | {
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| 351 | // NB not using vsync in windowed mode in D3D9 can cause jerking at low
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| 352 | // frame rates no matter what buffering modes are used (odd - perhaps a
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| 353 | // timer issue in D3D9 since GL doesn't suffer from this)
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| 354 | // low is < 200fps in this context
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| 355 | if (!mIsFullScreen)
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| 356 | {
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| 357 | LogManager::getSingleton().logMessage("D3D9 : WARNING - "
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| 358 | "disabling VSync in windowed mode can cause timing issues at lower "
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| 359 | "frame rates, turn VSync on if you observe this problem.");
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| 360 | }
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| 361 | md3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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| 362 | }
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| 363 |
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| 364 | md3dpp.BackBufferFormat = D3DFMT_R5G6B5;
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| 365 | if( mColourDepth > 16 )
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| 366 | md3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
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| 367 |
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| 368 | if (mColourDepth > 16 )
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| 369 | {
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| 370 | // Try to create a 32-bit depth, 8-bit stencil
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| 371 | if( FAILED( pD3D->CheckDeviceFormat(mDriver->getAdapterNumber(),
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| 372 | devType, md3dpp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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| 373 | D3DRTYPE_SURFACE, D3DFMT_D24S8 )))
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| 374 | {
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| 375 | // Bugger, no 8-bit hardware stencil, just try 32-bit zbuffer
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| 376 | if( FAILED( pD3D->CheckDeviceFormat(mDriver->getAdapterNumber(),
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| 377 | devType, md3dpp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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| 378 | D3DRTYPE_SURFACE, D3DFMT_D32 )))
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| 379 | {
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| 380 | // Jeez, what a naff card. Fall back on 16-bit depth buffering
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| 381 | md3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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| 382 | }
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| 383 | else
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| 384 | md3dpp.AutoDepthStencilFormat = D3DFMT_D32;
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| 385 | }
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| 386 | else
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| 387 | {
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| 388 | // Woohoo!
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| 389 | if( SUCCEEDED( pD3D->CheckDepthStencilMatch( mDriver->getAdapterNumber(), devType,
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| 390 | md3dpp.BackBufferFormat, md3dpp.BackBufferFormat, D3DFMT_D24S8 ) ) )
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| 391 | {
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| 392 | md3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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| 393 | }
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| 394 | else
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| 395 | md3dpp.AutoDepthStencilFormat = D3DFMT_D24X8;
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| 396 | }
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| 397 | }
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| 398 | else
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| 399 | // 16-bit depth, software stencil
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| 400 | md3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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| 401 |
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| 402 | md3dpp.MultiSampleType = mFSAAType;
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| 403 | md3dpp.MultiSampleQuality = (mFSAAQuality == 0) ? 0 : mFSAAQuality;
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| 404 |
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| 405 | if (mIsSwapChain)
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| 406 | {
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| 407 | // Create swap chain
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| 408 | hr = mpD3DDevice->CreateAdditionalSwapChain(
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| 409 | &md3dpp, &mpSwapChain);
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| 410 | if (FAILED(hr))
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| 411 | {
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| 412 | // Try a second time, may fail the first time due to back buffer count,
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| 413 | // which will be corrected by the runtime
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| 414 | hr = mpD3DDevice->CreateAdditionalSwapChain(
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| 415 | &md3dpp, &mpSwapChain);
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| 416 | }
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| 417 | if (FAILED(hr))
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| 418 | {
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| 419 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
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| 420 | "Unable to create an additional swap chain",
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| 421 | "D3D9RenderWindow::createD3DResources");
|
---|
| 422 | }
|
---|
| 423 | // Store references to buffers for convenience
|
---|
| 424 | mpSwapChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &mpRenderSurface );
|
---|
| 425 | // Additional swap chains need their own depth buffer
|
---|
| 426 | // to support resizing them
|
---|
| 427 | if (mIsDepthBuffered)
|
---|
| 428 | {
|
---|
| 429 | hr = mpD3DDevice->CreateDepthStencilSurface(
|
---|
| 430 | mWidth, mHeight,
|
---|
| 431 | md3dpp.AutoDepthStencilFormat,
|
---|
| 432 | md3dpp.MultiSampleType,
|
---|
| 433 | md3dpp.MultiSampleQuality,
|
---|
| 434 | (md3dpp.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL),
|
---|
| 435 | &mpRenderZBuffer, NULL
|
---|
| 436 | );
|
---|
| 437 |
|
---|
| 438 | if (FAILED(hr))
|
---|
| 439 | {
|
---|
| 440 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
|
---|
| 441 | "Unable to create a depth buffer for the swap chain",
|
---|
| 442 | "D3D9RenderWindow::createD3DResources");
|
---|
| 443 |
|
---|
| 444 | }
|
---|
| 445 | }
|
---|
| 446 | else
|
---|
| 447 | {
|
---|
| 448 | mpRenderZBuffer = 0;
|
---|
| 449 | }
|
---|
| 450 | // release immediately so we don't hog them
|
---|
| 451 | mpRenderSurface->Release();
|
---|
| 452 | // We'll need the depth buffer for rendering the swap chain
|
---|
| 453 | //mpRenderZBuffer->Release();
|
---|
| 454 | }
|
---|
| 455 | else
|
---|
| 456 | {
|
---|
| 457 | if (!mpD3DDevice)
|
---|
| 458 | {
|
---|
| 459 | // We haven't created the device yet, this must be the first time
|
---|
| 460 |
|
---|
| 461 | // Do we want to preserve the FPU mode? Might be useful for scientific apps
|
---|
| 462 | DWORD extraFlags = 0;
|
---|
| 463 | ConfigOptionMap& options = Root::getSingleton().getRenderSystem()->getConfigOptions();
|
---|
| 464 | ConfigOptionMap::iterator opti = options.find("Floating-point mode");
|
---|
| 465 | if (opti != options.end() && opti->second.currentValue == "Consistent")
|
---|
| 466 | extraFlags |= D3DCREATE_FPU_PRESERVE;
|
---|
| 467 |
|
---|
| 468 | // Set default settings (use the one Ogre discovered as a default)
|
---|
| 469 | UINT adapterToUse = mDriver->getAdapterNumber();
|
---|
| 470 |
|
---|
| 471 | if (mUseNVPerfHUD)
|
---|
| 472 | {
|
---|
| 473 | // Look for 'NVIDIA NVPerfHUD' adapter
|
---|
| 474 | // If it is present, override default settings
|
---|
| 475 | for (UINT adapter=0; adapter < mDriver->getD3D()->GetAdapterCount(); ++adapter)
|
---|
| 476 | {
|
---|
| 477 | D3DADAPTER_IDENTIFIER9 identifier;
|
---|
| 478 | HRESULT res;
|
---|
| 479 | res = mDriver->getD3D()->GetAdapterIdentifier(adapter,0,&identifier);
|
---|
| 480 | if (strcmp(identifier.Description,"NVIDIA NVPerfHUD") == 0)
|
---|
| 481 | {
|
---|
| 482 | adapterToUse = adapter;
|
---|
| 483 | devType = D3DDEVTYPE_REF;
|
---|
| 484 | break;
|
---|
| 485 | }
|
---|
| 486 | }
|
---|
| 487 | }
|
---|
| 488 |
|
---|
| 489 | hr = pD3D->CreateDevice(adapterToUse, devType, mHWnd,
|
---|
| 490 | D3DCREATE_HARDWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice );
|
---|
| 491 | if (FAILED(hr))
|
---|
| 492 | {
|
---|
| 493 | // Try a second time, may fail the first time due to back buffer count,
|
---|
| 494 | // which will be corrected down to 1 by the runtime
|
---|
| 495 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd,
|
---|
| 496 | D3DCREATE_HARDWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice );
|
---|
| 497 | }
|
---|
| 498 | if( FAILED( hr ) )
|
---|
| 499 | {
|
---|
| 500 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd,
|
---|
| 501 | D3DCREATE_MIXED_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice );
|
---|
| 502 | if( FAILED( hr ) )
|
---|
| 503 | {
|
---|
| 504 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd,
|
---|
| 505 | D3DCREATE_SOFTWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice );
|
---|
| 506 | }
|
---|
| 507 | }
|
---|
| 508 | // TODO: make this a bit better e.g. go from pure vertex processing to software
|
---|
| 509 | if( FAILED( hr ) )
|
---|
| 510 | {
|
---|
| 511 | destroy();
|
---|
| 512 | OGRE_EXCEPT( hr, "Failed to create Direct3D9 Device: " +
|
---|
| 513 | Root::getSingleton().getErrorDescription(hr),
|
---|
| 514 | "D3D9RenderWindow::createD3DResources" );
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 | // update device in driver
|
---|
| 518 | mDriver->setD3DDevice( mpD3DDevice );
|
---|
| 519 | // Store references to buffers for convenience
|
---|
| 520 | mpD3DDevice->GetRenderTarget( 0, &mpRenderSurface );
|
---|
| 521 | mpD3DDevice->GetDepthStencilSurface( &mpRenderZBuffer );
|
---|
| 522 | // release immediately so we don't hog them
|
---|
| 523 | mpRenderSurface->Release();
|
---|
| 524 | mpRenderZBuffer->Release();
|
---|
| 525 | }
|
---|
| 526 |
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | void D3D9RenderWindow::destroyD3DResources()
|
---|
| 530 | {
|
---|
| 531 | mpRenderSurface = 0;
|
---|
| 532 | if (mIsSwapChain)
|
---|
| 533 | {
|
---|
| 534 | SAFE_RELEASE(mpRenderZBuffer);
|
---|
| 535 | SAFE_RELEASE(mpSwapChain);
|
---|
| 536 | }
|
---|
| 537 | else
|
---|
| 538 | {
|
---|
| 539 | // ignore depth buffer, access device through driver
|
---|
| 540 | mpRenderZBuffer = 0;
|
---|
| 541 | }
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | void D3D9RenderWindow::destroy()
|
---|
| 545 | {
|
---|
| 546 | if (mHWnd && !mIsExternal)
|
---|
| 547 | DestroyWindow(mHWnd);
|
---|
| 548 | mHWnd = 0;
|
---|
| 549 | mActive = false;
|
---|
| 550 | }
|
---|
| 551 |
|
---|
| 552 | bool D3D9RenderWindow::isVisible() const
|
---|
| 553 | {
|
---|
| 554 | return (mHWnd && !IsIconic(mHWnd));
|
---|
| 555 | }
|
---|
| 556 |
|
---|
| 557 | void D3D9RenderWindow::reposition(int top, int left)
|
---|
| 558 | {
|
---|
| 559 | if (mHWnd && !mIsFullScreen)
|
---|
| 560 | {
|
---|
| 561 | SetWindowPos(mHWnd, 0, top, left, 0, 0,
|
---|
| 562 | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
|
---|
| 563 | }
|
---|
| 564 | }
|
---|
| 565 |
|
---|
| 566 | void D3D9RenderWindow::resize(unsigned int width, unsigned int height)
|
---|
| 567 | {
|
---|
| 568 | if (mHWnd && !mIsFullScreen)
|
---|
| 569 | {
|
---|
| 570 | RECT rc = { 0, 0, width, height };
|
---|
| 571 | AdjustWindowRect(&rc, GetWindowLong(mHWnd, GWL_STYLE), false);
|
---|
| 572 | width = rc.right - rc.left;
|
---|
| 573 | height = rc.bottom - rc.top;
|
---|
| 574 | SetWindowPos(mHWnd, 0, 0, 0, width, height,
|
---|
| 575 | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
|
---|
| 576 | }
|
---|
| 577 | }
|
---|
| 578 |
|
---|
| 579 | void D3D9RenderWindow::windowMovedOrResized()
|
---|
| 580 | {
|
---|
| 581 | if (!mHWnd || IsIconic(mHWnd))
|
---|
| 582 | return;
|
---|
| 583 |
|
---|
| 584 | RECT rc;
|
---|
| 585 | // top and left represent outer window position
|
---|
| 586 | GetWindowRect(mHWnd, &rc);
|
---|
| 587 | mTop = rc.top;
|
---|
| 588 | mLeft = rc.left;
|
---|
| 589 | // width and height represent drawable area only
|
---|
| 590 | GetClientRect(mHWnd, &rc);
|
---|
| 591 | unsigned int width = rc.right;
|
---|
| 592 | unsigned int height = rc.bottom;
|
---|
| 593 | if (mWidth == width && mHeight == height)
|
---|
| 594 | return;
|
---|
| 595 |
|
---|
| 596 | if (mIsSwapChain)
|
---|
| 597 | {
|
---|
| 598 |
|
---|
| 599 | D3DPRESENT_PARAMETERS pp = md3dpp;
|
---|
| 600 |
|
---|
| 601 | pp.BackBufferWidth = width;
|
---|
| 602 | pp.BackBufferHeight = height;
|
---|
| 603 |
|
---|
| 604 | SAFE_RELEASE( mpRenderZBuffer );
|
---|
| 605 | SAFE_RELEASE( mpSwapChain );
|
---|
| 606 |
|
---|
| 607 | HRESULT hr = mDriver->getD3DDevice()->CreateAdditionalSwapChain(
|
---|
| 608 | &pp,
|
---|
| 609 | &mpSwapChain);
|
---|
| 610 |
|
---|
| 611 | if (FAILED(hr))
|
---|
| 612 | {
|
---|
| 613 | StringUtil::StrStreamType str;
|
---|
| 614 | str << "D3D9RenderWindow: failed to reset device to new dimensions << "
|
---|
| 615 | << width << " x " << height << ". Trying to recover.";
|
---|
| 616 | LogManager::getSingleton().logMessage(LML_CRITICAL, str.str());
|
---|
| 617 |
|
---|
| 618 | // try to recover
|
---|
| 619 | hr = mDriver->getD3DDevice()->CreateAdditionalSwapChain(
|
---|
| 620 | &md3dpp,
|
---|
| 621 | &mpSwapChain);
|
---|
| 622 |
|
---|
| 623 | if (FAILED(hr))
|
---|
| 624 | OGRE_EXCEPT( hr, "Reset window to last size failed", "D3D9RenderWindow::resize" );
|
---|
| 625 |
|
---|
| 626 | }
|
---|
| 627 | else
|
---|
| 628 | {
|
---|
| 629 | md3dpp = pp;
|
---|
| 630 |
|
---|
| 631 | mWidth = width;
|
---|
| 632 | mHeight = height;
|
---|
| 633 |
|
---|
| 634 | hr = mpSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mpRenderSurface);
|
---|
| 635 | hr = mDriver->getD3DDevice()->CreateDepthStencilSurface(
|
---|
| 636 | mWidth, mHeight,
|
---|
| 637 | md3dpp.AutoDepthStencilFormat,
|
---|
| 638 | md3dpp.MultiSampleType,
|
---|
| 639 | md3dpp.MultiSampleQuality,
|
---|
| 640 | (md3dpp.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL),
|
---|
| 641 | &mpRenderZBuffer, NULL
|
---|
| 642 | );
|
---|
| 643 |
|
---|
| 644 | if (FAILED(hr))
|
---|
| 645 | {
|
---|
| 646 | OGRE_EXCEPT( hr, "Failed to create depth stencil surface for Swap Chain", "D3D9RenderWindow::resize" );
|
---|
| 647 | }
|
---|
| 648 |
|
---|
| 649 | mpRenderSurface->Release();
|
---|
| 650 | }
|
---|
| 651 | }
|
---|
| 652 | // primary windows must reset the device
|
---|
| 653 | else
|
---|
| 654 | {
|
---|
| 655 | md3dpp.BackBufferWidth = mWidth = width;
|
---|
| 656 | md3dpp.BackBufferHeight = mHeight = height;
|
---|
| 657 | static_cast<D3D9RenderSystem*>(
|
---|
| 658 | Root::getSingleton().getRenderSystem())->_notifyDeviceLost();
|
---|
| 659 | }
|
---|
| 660 |
|
---|
| 661 | // Notify viewports of resize
|
---|
| 662 | ViewportList::iterator it = mViewportList.begin();
|
---|
| 663 | while( it != mViewportList.end() )
|
---|
| 664 | (*it++).second->_updateDimensions();
|
---|
| 665 | }
|
---|
| 666 |
|
---|
| 667 | void D3D9RenderWindow::swapBuffers( bool waitForVSync )
|
---|
| 668 | {
|
---|
| 669 | // access device through driver
|
---|
| 670 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice();
|
---|
| 671 | if( mpD3DDevice )
|
---|
| 672 | {
|
---|
| 673 | HRESULT hr;
|
---|
| 674 | if (mIsSwapChain)
|
---|
| 675 | {
|
---|
| 676 | hr = mpSwapChain->Present(NULL, NULL, NULL, NULL, 0);
|
---|
| 677 | }
|
---|
| 678 | else
|
---|
| 679 | {
|
---|
| 680 | hr = mpD3DDevice->Present( NULL, NULL, 0, NULL );
|
---|
| 681 | }
|
---|
| 682 | if( D3DERR_DEVICELOST == hr )
|
---|
| 683 | {
|
---|
| 684 | static_cast<D3D9RenderSystem*>(
|
---|
| 685 | Root::getSingleton().getRenderSystem())->_notifyDeviceLost();
|
---|
| 686 | }
|
---|
| 687 | else if( FAILED(hr) )
|
---|
| 688 | OGRE_EXCEPT( hr, "Error Presenting surfaces", "D3D9RenderWindow::swapBuffers" );
|
---|
| 689 | }
|
---|
| 690 | }
|
---|
| 691 |
|
---|
| 692 | void D3D9RenderWindow::getCustomAttribute( const String& name, void* pData )
|
---|
| 693 | {
|
---|
| 694 | // Valid attributes and their equvalent native functions:
|
---|
| 695 | // D3DDEVICE : getD3DDevice
|
---|
| 696 | // HWND : getWindowHandle
|
---|
| 697 |
|
---|
| 698 | if( name == "D3DDEVICE" )
|
---|
| 699 | {
|
---|
| 700 | LPDIRECT3DDEVICE9 *pDev = (LPDIRECT3DDEVICE9*)pData;
|
---|
| 701 | *pDev = getD3DDevice();
|
---|
| 702 | return;
|
---|
| 703 | }
|
---|
| 704 | else if( name == "HWND" )
|
---|
| 705 | {
|
---|
| 706 | HWND *pHwnd = (HWND*)pData;
|
---|
| 707 | *pHwnd = getWindowHandle();
|
---|
| 708 | return;
|
---|
| 709 | }
|
---|
| 710 | else if( name == "isTexture" )
|
---|
| 711 | {
|
---|
| 712 | bool *b = reinterpret_cast< bool * >( pData );
|
---|
| 713 | *b = false;
|
---|
| 714 |
|
---|
| 715 | return;
|
---|
| 716 | }
|
---|
| 717 | else if( name == "D3DZBUFFER" )
|
---|
| 718 | {
|
---|
| 719 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData;
|
---|
| 720 | *pSurf = mpRenderZBuffer;
|
---|
| 721 | return;
|
---|
| 722 | }
|
---|
| 723 | else if( name == "DDBACKBUFFER" )
|
---|
| 724 | {
|
---|
| 725 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData;
|
---|
| 726 | *pSurf = mpRenderSurface;
|
---|
| 727 | return;
|
---|
| 728 | }
|
---|
| 729 | else if( name == "DDFRONTBUFFER" )
|
---|
| 730 | {
|
---|
| 731 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData;
|
---|
| 732 | *pSurf = mpRenderSurface;
|
---|
| 733 | return;
|
---|
| 734 | }
|
---|
| 735 | }
|
---|
| 736 |
|
---|
| 737 | void D3D9RenderWindow::writeContentsToFile(const String& filename)
|
---|
| 738 | {
|
---|
| 739 | HRESULT hr;
|
---|
| 740 | LPDIRECT3DSURFACE9 pSurf=NULL, pTempSurf=NULL;
|
---|
| 741 | D3DSURFACE_DESC desc;
|
---|
| 742 | D3DDISPLAYMODE dm;
|
---|
| 743 |
|
---|
| 744 | // access device through driver
|
---|
| 745 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice();
|
---|
| 746 |
|
---|
| 747 | // get display dimensions
|
---|
| 748 | // this will be the dimensions of the front buffer
|
---|
| 749 | if (FAILED(hr = mpD3DDevice->GetDisplayMode(0, &dm)))
|
---|
| 750 | OGRE_EXCEPT(hr, "Can't get display mode!", "D3D9RenderWindow::writeContentsToFile");
|
---|
| 751 |
|
---|
| 752 | desc.Width = dm.Width;
|
---|
| 753 | desc.Height = dm.Height;
|
---|
| 754 | desc.Format = D3DFMT_A8R8G8B8;
|
---|
| 755 | if (FAILED(hr = mpD3DDevice->CreateOffscreenPlainSurface(
|
---|
| 756 | desc.Width,
|
---|
| 757 | desc.Height,
|
---|
| 758 | desc.Format,
|
---|
| 759 | D3DPOOL_SYSTEMMEM,
|
---|
| 760 | &pTempSurf,
|
---|
| 761 | NULL)))
|
---|
| 762 | {
|
---|
| 763 | OGRE_EXCEPT(hr, "Cannot create offscreen buffer 1!", "D3D9RenderWindow::writeContentsToFile");
|
---|
| 764 | }
|
---|
| 765 |
|
---|
| 766 | if (FAILED(hr = mpD3DDevice->GetFrontBufferData(0, pTempSurf)))
|
---|
| 767 | {
|
---|
| 768 | SAFE_RELEASE(pTempSurf);
|
---|
| 769 | OGRE_EXCEPT(hr, "Can't get front buffer!", "D3D9RenderWindow::writeContentsToFile");
|
---|
| 770 | }
|
---|
| 771 |
|
---|
| 772 | D3DLOCKED_RECT lockedRect;
|
---|
| 773 | if(mIsFullScreen)
|
---|
| 774 | {
|
---|
| 775 | if (FAILED(hr = pTempSurf->LockRect(&lockedRect, NULL,
|
---|
| 776 | D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK)))
|
---|
| 777 | {
|
---|
| 778 | OGRE_EXCEPT(hr, "can't lock rect!", "D3D9RenderWindow::writeContentsToFile");
|
---|
| 779 | }
|
---|
| 780 | }
|
---|
| 781 | else
|
---|
| 782 | {
|
---|
| 783 | RECT srcRect;
|
---|
| 784 | GetWindowRect(mHWnd, &srcRect);
|
---|
| 785 |
|
---|
| 786 | desc.Width = srcRect.right - srcRect.left;
|
---|
| 787 | desc.Height = srcRect.bottom - srcRect.top;
|
---|
| 788 |
|
---|
| 789 | if (FAILED(hr = pTempSurf->LockRect(&lockedRect, &srcRect,
|
---|
| 790 |
|
---|
| 791 | D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK)))
|
---|
| 792 | {
|
---|
| 793 | OGRE_EXCEPT(hr, "can't lock rect!", "D3D9RenderWindow::writeContentsToFile");
|
---|
| 794 | }
|
---|
| 795 | }
|
---|
| 796 |
|
---|
| 797 | ImageCodec::ImageData *imgData = new ImageCodec::ImageData();
|
---|
| 798 | imgData->width = desc.Width;
|
---|
| 799 | imgData->height = desc.Height;
|
---|
| 800 | imgData->format = PF_BYTE_RGB;
|
---|
| 801 |
|
---|
| 802 | // Allocate contiguous buffer (surfaces aren't necessarily contiguous)
|
---|
| 803 | uchar* pBuffer = new uchar[desc.Width * desc.Height * 3];
|
---|
| 804 |
|
---|
| 805 | uint x, y;
|
---|
| 806 | uchar *pData, *pDest;
|
---|
| 807 |
|
---|
| 808 | pData = (uchar*)lockedRect.pBits;
|
---|
| 809 | pDest = pBuffer;
|
---|
| 810 | for (y = 0; y < desc.Height; ++y)
|
---|
| 811 | {
|
---|
| 812 | uchar *pRow = pData;
|
---|
| 813 |
|
---|
| 814 | for (x = 0; x < desc.Width; ++x)
|
---|
| 815 | {
|
---|
| 816 | switch(desc.Format)
|
---|
| 817 | {
|
---|
| 818 | case D3DFMT_R5G6B5:
|
---|
| 819 | WORD val;
|
---|
| 820 |
|
---|
| 821 | val = *((WORD*)pRow);
|
---|
| 822 | pRow += 2;
|
---|
| 823 |
|
---|
| 824 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0xF800, (BYTE)0xFF);
|
---|
| 825 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0x07E0, (BYTE)0xFF);
|
---|
| 826 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0x001F, (BYTE)0xFF);
|
---|
| 827 | break;
|
---|
| 828 | case D3DFMT_A8R8G8B8:
|
---|
| 829 | case D3DFMT_X8R8G8B8:
|
---|
| 830 | // Actual format is BRGA for some reason
|
---|
| 831 | *pDest++ = pRow[2]; // R
|
---|
| 832 | *pDest++ = pRow[1]; // G
|
---|
| 833 | *pDest++ = pRow[0]; // B
|
---|
| 834 | pRow += 4; // skip alpha / dummy
|
---|
| 835 | break;
|
---|
| 836 | case D3DFMT_R8G8B8:
|
---|
| 837 | // Actual format is BRGA for some reason
|
---|
| 838 | *pDest++ = pRow[2]; // R
|
---|
| 839 | *pDest++ = pRow[1]; // G
|
---|
| 840 | *pDest++ = pRow[0]; // B
|
---|
| 841 | pRow += 3;
|
---|
| 842 | break;
|
---|
| 843 | }
|
---|
| 844 |
|
---|
| 845 |
|
---|
| 846 | }
|
---|
| 847 | // increase by one line
|
---|
| 848 | pData += lockedRect.Pitch;
|
---|
| 849 | }
|
---|
| 850 |
|
---|
| 851 | // Wrap buffer in a chunk
|
---|
| 852 | MemoryDataStreamPtr stream(new MemoryDataStream(pBuffer, desc.Width * desc.Height * 3, false));
|
---|
| 853 |
|
---|
| 854 | // Get codec
|
---|
| 855 | size_t pos = filename.find_last_of(".");
|
---|
| 856 | String extension;
|
---|
| 857 | if( pos == String::npos )
|
---|
| 858 | OGRE_EXCEPT(
|
---|
| 859 | Exception::ERR_INVALIDPARAMS,
|
---|
| 860 | "Unable to determine image type for '" + filename + "' - invalid extension.",
|
---|
| 861 | "D3D9RenderWindow::writeContentsToFile" );
|
---|
| 862 |
|
---|
| 863 | while( pos != filename.length() - 1 )
|
---|
| 864 | extension += filename[++pos];
|
---|
| 865 |
|
---|
| 866 | // Get the codec
|
---|
| 867 | Codec * pCodec = Codec::getCodec(extension);
|
---|
| 868 |
|
---|
| 869 | // Write out
|
---|
| 870 | {
|
---|
| 871 | Codec::CodecDataPtr ptr(imgData);
|
---|
| 872 | pCodec->codeToFile(stream, filename, ptr);
|
---|
| 873 | }
|
---|
| 874 |
|
---|
| 875 | delete [] pBuffer;
|
---|
| 876 |
|
---|
| 877 | SAFE_RELEASE(pTempSurf);
|
---|
| 878 | SAFE_RELEASE(pSurf);
|
---|
| 879 | }
|
---|
| 880 | //-----------------------------------------------------------------------------
|
---|
| 881 | void D3D9RenderWindow::update(bool swap)
|
---|
| 882 | {
|
---|
| 883 | D3D9RenderSystem* rs = static_cast<D3D9RenderSystem*>(
|
---|
| 884 | Root::getSingleton().getRenderSystem());
|
---|
| 885 |
|
---|
| 886 | // access device through driver
|
---|
| 887 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice();
|
---|
| 888 |
|
---|
| 889 | if (rs->isDeviceLost())
|
---|
| 890 | {
|
---|
| 891 | // Test the cooperative mode first
|
---|
| 892 | HRESULT hr = mpD3DDevice->TestCooperativeLevel();
|
---|
| 893 | if (hr == D3DERR_DEVICELOST)
|
---|
| 894 | {
|
---|
| 895 | // device lost, and we can't reset
|
---|
| 896 | // can't do anything about it here, wait until we get
|
---|
| 897 | // D3DERR_DEVICENOTRESET; rendering calls will silently fail until
|
---|
| 898 | // then (except Present, but we ignore device lost there too)
|
---|
| 899 | mpRenderSurface = 0;
|
---|
| 900 | // need to release if swap chain
|
---|
| 901 | if (!mIsSwapChain)
|
---|
| 902 | mpRenderZBuffer = 0;
|
---|
| 903 | else
|
---|
| 904 | SAFE_RELEASE (mpRenderZBuffer);
|
---|
| 905 | Sleep(50);
|
---|
| 906 | return;
|
---|
| 907 | }
|
---|
| 908 | else
|
---|
| 909 | {
|
---|
| 910 | // device lost, and we can reset
|
---|
| 911 | rs->restoreLostDevice();
|
---|
| 912 |
|
---|
| 913 | // Still lost?
|
---|
| 914 | if (rs->isDeviceLost())
|
---|
| 915 | {
|
---|
| 916 | // Wait a while
|
---|
| 917 | Sleep(50);
|
---|
| 918 | return;
|
---|
| 919 | }
|
---|
| 920 |
|
---|
| 921 | // fixed: this only works for not swap chained
|
---|
| 922 | if (!mIsSwapChain)
|
---|
| 923 | {
|
---|
| 924 | // re-qeuery buffers
|
---|
| 925 | mpD3DDevice->GetRenderTarget( 0, &mpRenderSurface );
|
---|
| 926 | mpD3DDevice->GetDepthStencilSurface( &mpRenderZBuffer );
|
---|
| 927 | // release immediately so we don't hog them
|
---|
| 928 | mpRenderSurface->Release();
|
---|
| 929 | mpRenderZBuffer->Release();
|
---|
| 930 | }
|
---|
| 931 | else
|
---|
| 932 | {
|
---|
| 933 | mpSwapChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &mpRenderSurface );
|
---|
| 934 | if (mIsDepthBuffered) {
|
---|
| 935 | hr = mpD3DDevice->CreateDepthStencilSurface(
|
---|
| 936 | mWidth, mHeight,
|
---|
| 937 | md3dpp.AutoDepthStencilFormat,
|
---|
| 938 | md3dpp.MultiSampleType,
|
---|
| 939 | md3dpp.MultiSampleQuality,
|
---|
| 940 | (md3dpp.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL),
|
---|
| 941 | &mpRenderZBuffer, NULL
|
---|
| 942 | );
|
---|
| 943 |
|
---|
| 944 | if (FAILED(hr)) {
|
---|
| 945 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
|
---|
| 946 | "Unable to re-create depth buffer for the swap chain",
|
---|
| 947 | "D3D9RenderWindow::update");
|
---|
| 948 |
|
---|
| 949 | }
|
---|
| 950 | }
|
---|
| 951 | else
|
---|
| 952 | {
|
---|
| 953 | mpRenderZBuffer = 0;
|
---|
| 954 | }
|
---|
| 955 |
|
---|
| 956 | // release immediately so we don't hog them
|
---|
| 957 | mpRenderSurface->Release();
|
---|
| 958 | }
|
---|
| 959 | }
|
---|
| 960 |
|
---|
| 961 | }
|
---|
| 962 | RenderWindow::update(swap);
|
---|
| 963 | }
|
---|
| 964 | }
|
---|