1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9RenderWindow.h"
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26 | #include "OgreLogManager.h"
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27 | #include "OgreViewport.h"
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28 | #include "OgreException.h"
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29 | #include "OgreD3D9RenderSystem.h"
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30 | #include "OgreRenderSystem.h"
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31 | #include "OgreBitwise.h"
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32 | #include "OgreImageCodec.h"
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33 | #include "OgreStringConverter.h"
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34 |
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35 | #include "OgreNoMemoryMacros.h"
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36 | #include <d3d9.h>
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37 | #include "OgreMemoryMacros.h"
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38 | #include "OgreRoot.h"
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39 |
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40 | namespace Ogre
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41 | {
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42 | // Window procedure callback
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43 | // This is a static member, so applies to all windows but we store the
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44 | // D3D9RenderWindow instance in the window data GetWindowLog/SetWindowLog
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45 | LRESULT D3D9RenderWindow::WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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46 | {
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47 | if (uMsg == WM_CREATE)
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48 | {
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49 | // copy D3D9RenderWindow* from createwindow param to userdata slot
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50 | SetWindowLong(hWnd, GWL_USERDATA,
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51 | (LONG)(((LPCREATESTRUCT)lParam)->lpCreateParams));
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52 | return 0;
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53 | }
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54 |
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55 | D3D9RenderWindow* win =
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56 | (D3D9RenderWindow*)GetWindowLong(hWnd, GWL_USERDATA);
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57 |
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58 | if (!win)
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59 | return DefWindowProc(hWnd, uMsg, wParam, lParam);
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60 |
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61 | switch( uMsg )
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62 | {
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63 | case WM_ACTIVATE:
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64 | win->mActive = (LOWORD(wParam) != WA_INACTIVE);
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65 | break;
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66 |
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67 | case WM_ENTERSIZEMOVE:
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68 | win->mSizing = true;
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69 | break;
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70 |
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71 | case WM_EXITSIZEMOVE:
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72 | win->windowMovedOrResized();
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73 | win->mSizing = false;
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74 | break;
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75 |
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76 | case WM_MOVE:
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77 | case WM_SIZE:
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78 | if (!win->mSizing)
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79 | win->windowMovedOrResized();
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80 | break;
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81 |
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82 | case WM_GETMINMAXINFO:
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83 | // Prevent the window from going smaller than some minimu size
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84 | ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 100;
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85 | ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 100;
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86 | break;
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87 |
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88 | case WM_CLOSE:
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89 | win->destroy(); // cleanup and call DestroyWindow
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90 | win->mClosed = true;
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91 | return 0;
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92 | }
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93 |
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94 | return DefWindowProc( hWnd, uMsg, wParam, lParam );
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95 | }
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96 |
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97 | D3D9RenderWindow::D3D9RenderWindow(HINSTANCE instance, D3D9Driver *driver, LPDIRECT3DDEVICE9 deviceIfSwapChain):
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98 | mInstance(instance),
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99 | mDriver(driver)
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100 | {
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101 | mIsFullScreen = false;
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102 | mIsSwapChain = (deviceIfSwapChain != NULL);
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103 | mIsExternal = false;
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104 | mHWnd = 0;
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105 | mActive = false;
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106 | mSizing = false;
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107 | mClosed = false;
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108 | }
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109 |
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110 | D3D9RenderWindow::~D3D9RenderWindow()
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111 | {
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112 | destroyD3DResources();
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113 | }
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114 |
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115 | bool D3D9RenderWindow::_checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen)
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116 | {
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117 | LPDIRECT3D9 pD3D = mDriver->getD3D();
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118 |
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119 | if (SUCCEEDED(pD3D->CheckDeviceMultiSampleType(
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120 | adapterNum,
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121 | deviceType, format,
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122 | fullScreen, type, outQuality)))
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123 | return true;
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124 | else
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125 | return false;
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126 | }
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127 |
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128 | void D3D9RenderWindow::create(const String& name, unsigned int width, unsigned int height,
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129 | bool fullScreen, const NameValuePairList *miscParams)
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130 | {
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131 | HINSTANCE hInst = mInstance;
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132 | D3D9Driver* driver = mDriver;
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133 |
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134 | HWND parentHWnd = 0;
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135 | HWND externalHandle = 0;
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136 | mFSAAType = D3DMULTISAMPLE_NONE;
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137 | mFSAAQuality = 0;
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138 | mVSync = false;
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139 | unsigned int displayFrequency = 0;
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140 | String title = name;
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141 | unsigned int colourDepth = 32;
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142 | int left = -1; // Defaults to screen center
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143 | int top = -1; // Defaults to screen center
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144 | bool depthBuffer = true;
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145 | String border = "";
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146 | bool outerSize = false;
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147 | mUseNVPerfHUD = false;
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148 |
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149 | if(miscParams)
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150 | {
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151 | // Get variable-length params
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152 | NameValuePairList::const_iterator opt;
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153 | // left (x)
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154 | opt = miscParams->find("left");
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155 | if(opt != miscParams->end())
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156 | left = StringConverter::parseInt(opt->second);
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157 | // top (y)
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158 | opt = miscParams->find("top");
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159 | if(opt != miscParams->end())
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160 | top = StringConverter::parseInt(opt->second);
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161 | // Window title
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162 | opt = miscParams->find("title");
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163 | if(opt != miscParams->end())
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164 | title = opt->second;
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165 | // parentWindowHandle -> parentHWnd
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166 | opt = miscParams->find("parentWindowHandle");
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167 | if(opt != miscParams->end())
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168 | parentHWnd = (HWND)StringConverter::parseUnsignedInt(opt->second);
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169 | // externalWindowHandle -> externalHandle
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170 | opt = miscParams->find("externalWindowHandle");
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171 | if(opt != miscParams->end())
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172 | externalHandle = (HWND)StringConverter::parseUnsignedInt(opt->second);
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173 | // vsync [parseBool]
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174 | opt = miscParams->find("vsync");
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175 | if(opt != miscParams->end())
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176 | mVSync = StringConverter::parseBool(opt->second);
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177 | // displayFrequency
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178 | opt = miscParams->find("displayFrequency");
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179 | if(opt != miscParams->end())
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180 | displayFrequency = StringConverter::parseUnsignedInt(opt->second);
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181 | // colourDepth
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182 | opt = miscParams->find("colourDepth");
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183 | if(opt != miscParams->end())
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184 | colourDepth = StringConverter::parseUnsignedInt(opt->second);
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185 | // depthBuffer [parseBool]
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186 | opt = miscParams->find("depthBuffer");
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187 | if(opt != miscParams->end())
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188 | depthBuffer = StringConverter::parseBool(opt->second);
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189 | // FSAA type
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190 | opt = miscParams->find("FSAA");
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191 | if(opt != miscParams->end())
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192 | mFSAAType = (D3DMULTISAMPLE_TYPE)StringConverter::parseUnsignedInt(opt->second);
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193 | // FSAA quality
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194 | opt = miscParams->find("FSAAQuality");
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195 | if(opt != miscParams->end())
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196 | mFSAAQuality = StringConverter::parseUnsignedInt(opt->second);
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197 | // window border style
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198 | opt = miscParams->find("border");
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199 | if(opt != miscParams->end())
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200 | border = opt->second;
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201 | // set outer dimensions?
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202 | opt = miscParams->find("outerDimensions");
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203 | if(opt != miscParams->end())
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204 | outerSize = StringConverter::parseBool(opt->second);
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205 | // NV perf HUD?
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206 | opt = miscParams->find("useNVPerfHUD");
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207 | if(opt != miscParams->end())
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208 | mUseNVPerfHUD = StringConverter::parseBool(opt->second);
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209 |
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210 | }
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211 |
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212 | // Destroy current window if any
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213 | if( mHWnd )
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214 | destroy();
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215 |
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216 |
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217 | if (!externalHandle)
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218 | {
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219 | DWORD dwStyle = WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
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220 | RECT rc;
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221 |
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222 | mWidth = width;
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223 | mHeight = height;
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224 | mTop = top;
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225 | mLeft = left;
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226 |
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227 | if (!fullScreen)
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228 | {
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229 | if (parentHWnd)
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230 | {
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231 | dwStyle |= WS_CHILD;
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232 | }
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233 | else
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234 | {
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235 | if (border == "none")
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236 | dwStyle |= WS_POPUP;
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237 | else if (border == "fixed")
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238 | dwStyle |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION |
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239 | WS_SYSMENU | WS_MINIMIZEBOX;
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240 | else
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241 | dwStyle |= WS_OVERLAPPEDWINDOW;
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242 | }
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243 |
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244 | if (!outerSize)
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245 | {
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246 | // Calculate window dimensions required
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247 | // to get the requested client area
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248 | SetRect(&rc, 0, 0, mWidth, mHeight);
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249 | AdjustWindowRect(&rc, dwStyle, false);
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250 | mWidth = rc.right - rc.left;
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251 | mHeight = rc.bottom - rc.top;
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252 |
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253 | // Clamp width and height to the desktop dimensions
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254 | int screenw = GetSystemMetrics(SM_CXSCREEN);
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255 | int screenh = GetSystemMetrics(SM_CYSCREEN);
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256 | if ((int)mWidth > screenw)
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257 | mWidth = screenw;
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258 | if ((int)mHeight > screenh)
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259 | mHeight = screenh;
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260 | if (mLeft < 0)
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261 | mLeft = (screenw - mWidth) / 2;
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262 | if (mTop < 0)
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263 | mTop = (screenh - mHeight) / 2;
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264 | }
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265 | }
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266 | else
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267 | {
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268 | dwStyle |= WS_POPUP;
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269 | mTop = mLeft = 0;
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270 | }
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271 |
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272 | // Register the window class
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273 | // NB allow 4 bytes of window data for D3D9RenderWindow pointer
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274 | WNDCLASS wc = { 0, WndProc, 0, 0, hInst,
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275 | LoadIcon(0, IDI_APPLICATION), LoadCursor(NULL, IDC_ARROW),
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276 | (HBRUSH)GetStockObject(BLACK_BRUSH), 0, "OgreD3D9Wnd" };
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277 | RegisterClass(&wc);
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278 |
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279 | // Create our main window
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280 | // Pass pointer to self
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281 | mIsExternal = false;
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282 | mHWnd = CreateWindow("OgreD3D9Wnd", title.c_str(), dwStyle,
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283 | mLeft, mTop, mWidth, mHeight, parentHWnd, 0, hInst, this);
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284 | }
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285 | else
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286 | {
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287 | mHWnd = externalHandle;
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288 | mIsExternal = true;
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289 | }
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290 |
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291 | RECT rc;
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292 | // top and left represent outer window coordinates
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293 | GetWindowRect(mHWnd, &rc);
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294 | mTop = rc.top;
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295 | mLeft = rc.left;
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296 | // width and height represent interior drawable area
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297 | GetClientRect(mHWnd, &rc);
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298 | mWidth = rc.right;
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299 | mHeight = rc.bottom;
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300 |
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301 | mName = name;
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302 | mIsDepthBuffered = depthBuffer;
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303 | mIsFullScreen = fullScreen;
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304 | mColourDepth = colourDepth;
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305 |
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306 | StringUtil::StrStreamType str;
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307 | str << "D3D9 : Created D3D9 Rendering Window '"
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308 | << mName << "' : " << mWidth << "x" << mHeight
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309 | << ", " << mColourDepth << "bpp";
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310 | LogManager::getSingleton().logMessage(
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311 | LML_NORMAL, str.str());
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312 |
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313 | createD3DResources();
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314 |
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315 | mActive = true;
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316 | }
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317 |
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318 | void D3D9RenderWindow::createD3DResources(void)
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319 | {
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320 | // access device via driver
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321 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice();
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322 |
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323 | if (mIsSwapChain && !mpD3DDevice)
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324 | {
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325 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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326 | "Secondary window has not been given the device from the primary!",
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327 | "D3D9RenderWindow::createD3DResources");
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328 | }
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329 |
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330 | // Set up the presentation parameters
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331 | HRESULT hr;
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332 | LPDIRECT3D9 pD3D = mDriver->getD3D();
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333 | D3DDEVTYPE devType = D3DDEVTYPE_HAL;
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334 |
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335 | ZeroMemory( &md3dpp, sizeof(D3DPRESENT_PARAMETERS) );
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336 | md3dpp.Windowed = !mIsFullScreen;
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337 | md3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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338 | // triple buffer if VSync is on
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339 | md3dpp.BackBufferCount = mVSync ? 2 : 1;
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340 | md3dpp.EnableAutoDepthStencil = mIsDepthBuffered;
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341 | md3dpp.hDeviceWindow = mHWnd;
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342 | md3dpp.BackBufferWidth = mWidth;
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343 | md3dpp.BackBufferHeight = mHeight;
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344 |
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345 | if (mVSync)
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346 | {
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347 | md3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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348 | }
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349 | else
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350 | {
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351 | // NB not using vsync in windowed mode in D3D9 can cause jerking at low
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352 | // frame rates no matter what buffering modes are used (odd - perhaps a
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353 | // timer issue in D3D9 since GL doesn't suffer from this)
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354 | // low is < 200fps in this context
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355 | if (!mIsFullScreen)
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356 | {
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357 | LogManager::getSingleton().logMessage("D3D9 : WARNING - "
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358 | "disabling VSync in windowed mode can cause timing issues at lower "
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359 | "frame rates, turn VSync on if you observe this problem.");
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360 | }
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361 | md3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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362 | }
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363 |
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364 | md3dpp.BackBufferFormat = D3DFMT_R5G6B5;
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365 | if( mColourDepth > 16 )
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366 | md3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
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367 |
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368 | if (mColourDepth > 16 )
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369 | {
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370 | // Try to create a 32-bit depth, 8-bit stencil
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371 | if( FAILED( pD3D->CheckDeviceFormat(mDriver->getAdapterNumber(),
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372 | devType, md3dpp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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373 | D3DRTYPE_SURFACE, D3DFMT_D24S8 )))
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374 | {
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375 | // Bugger, no 8-bit hardware stencil, just try 32-bit zbuffer
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376 | if( FAILED( pD3D->CheckDeviceFormat(mDriver->getAdapterNumber(),
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377 | devType, md3dpp.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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378 | D3DRTYPE_SURFACE, D3DFMT_D32 )))
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379 | {
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380 | // Jeez, what a naff card. Fall back on 16-bit depth buffering
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381 | md3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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382 | }
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383 | else
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384 | md3dpp.AutoDepthStencilFormat = D3DFMT_D32;
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385 | }
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386 | else
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387 | {
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388 | // Woohoo!
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389 | if( SUCCEEDED( pD3D->CheckDepthStencilMatch( mDriver->getAdapterNumber(), devType,
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390 | md3dpp.BackBufferFormat, md3dpp.BackBufferFormat, D3DFMT_D24S8 ) ) )
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391 | {
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392 | md3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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393 | }
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394 | else
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395 | md3dpp.AutoDepthStencilFormat = D3DFMT_D24X8;
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396 | }
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397 | }
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398 | else
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399 | // 16-bit depth, software stencil
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400 | md3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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401 |
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402 | md3dpp.MultiSampleType = mFSAAType;
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403 | md3dpp.MultiSampleQuality = (mFSAAQuality == 0) ? 0 : mFSAAQuality;
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404 |
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405 | if (mIsSwapChain)
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406 | {
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407 | // Create swap chain
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408 | hr = mpD3DDevice->CreateAdditionalSwapChain(
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409 | &md3dpp, &mpSwapChain);
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410 | if (FAILED(hr))
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411 | {
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412 | // Try a second time, may fail the first time due to back buffer count,
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413 | // which will be corrected by the runtime
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414 | hr = mpD3DDevice->CreateAdditionalSwapChain(
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415 | &md3dpp, &mpSwapChain);
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416 | }
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417 | if (FAILED(hr))
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418 | {
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419 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
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420 | "Unable to create an additional swap chain",
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421 | "D3D9RenderWindow::createD3DResources");
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422 | }
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423 | // Store references to buffers for convenience
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424 | mpSwapChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &mpRenderSurface );
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425 | // Additional swap chains need their own depth buffer
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426 | // to support resizing them
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427 | if (mIsDepthBuffered)
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428 | {
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429 | hr = mpD3DDevice->CreateDepthStencilSurface(
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430 | mWidth, mHeight,
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431 | md3dpp.AutoDepthStencilFormat,
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432 | md3dpp.MultiSampleType,
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433 | md3dpp.MultiSampleQuality,
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434 | (md3dpp.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL),
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435 | &mpRenderZBuffer, NULL
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436 | );
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437 |
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438 | if (FAILED(hr))
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439 | {
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440 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
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441 | "Unable to create a depth buffer for the swap chain",
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442 | "D3D9RenderWindow::createD3DResources");
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443 |
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444 | }
|
---|
445 | }
|
---|
446 | else
|
---|
447 | {
|
---|
448 | mpRenderZBuffer = 0;
|
---|
449 | }
|
---|
450 | // release immediately so we don't hog them
|
---|
451 | mpRenderSurface->Release();
|
---|
452 | // We'll need the depth buffer for rendering the swap chain
|
---|
453 | //mpRenderZBuffer->Release();
|
---|
454 | }
|
---|
455 | else
|
---|
456 | {
|
---|
457 | if (!mpD3DDevice)
|
---|
458 | {
|
---|
459 | // We haven't created the device yet, this must be the first time
|
---|
460 |
|
---|
461 | // Do we want to preserve the FPU mode? Might be useful for scientific apps
|
---|
462 | DWORD extraFlags = 0;
|
---|
463 | ConfigOptionMap& options = Root::getSingleton().getRenderSystem()->getConfigOptions();
|
---|
464 | ConfigOptionMap::iterator opti = options.find("Floating-point mode");
|
---|
465 | if (opti != options.end() && opti->second.currentValue == "Consistent")
|
---|
466 | extraFlags |= D3DCREATE_FPU_PRESERVE;
|
---|
467 |
|
---|
468 | // Set default settings (use the one Ogre discovered as a default)
|
---|
469 | UINT adapterToUse = mDriver->getAdapterNumber();
|
---|
470 |
|
---|
471 | if (mUseNVPerfHUD)
|
---|
472 | {
|
---|
473 | // Look for 'NVIDIA NVPerfHUD' adapter
|
---|
474 | // If it is present, override default settings
|
---|
475 | for (UINT adapter=0; adapter < mDriver->getD3D()->GetAdapterCount(); ++adapter)
|
---|
476 | {
|
---|
477 | D3DADAPTER_IDENTIFIER9 identifier;
|
---|
478 | HRESULT res;
|
---|
479 | res = mDriver->getD3D()->GetAdapterIdentifier(adapter,0,&identifier);
|
---|
480 | if (strcmp(identifier.Description,"NVIDIA NVPerfHUD") == 0)
|
---|
481 | {
|
---|
482 | adapterToUse = adapter;
|
---|
483 | devType = D3DDEVTYPE_REF;
|
---|
484 | break;
|
---|
485 | }
|
---|
486 | }
|
---|
487 | }
|
---|
488 |
|
---|
489 | hr = pD3D->CreateDevice(adapterToUse, devType, mHWnd,
|
---|
490 | D3DCREATE_HARDWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice );
|
---|
491 | if (FAILED(hr))
|
---|
492 | {
|
---|
493 | // Try a second time, may fail the first time due to back buffer count,
|
---|
494 | // which will be corrected down to 1 by the runtime
|
---|
495 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd,
|
---|
496 | D3DCREATE_HARDWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice );
|
---|
497 | }
|
---|
498 | if( FAILED( hr ) )
|
---|
499 | {
|
---|
500 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd,
|
---|
501 | D3DCREATE_MIXED_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice );
|
---|
502 | if( FAILED( hr ) )
|
---|
503 | {
|
---|
504 | hr = pD3D->CreateDevice( adapterToUse, devType, mHWnd,
|
---|
505 | D3DCREATE_SOFTWARE_VERTEXPROCESSING | extraFlags, &md3dpp, &mpD3DDevice );
|
---|
506 | }
|
---|
507 | }
|
---|
508 | // TODO: make this a bit better e.g. go from pure vertex processing to software
|
---|
509 | if( FAILED( hr ) )
|
---|
510 | {
|
---|
511 | destroy();
|
---|
512 | OGRE_EXCEPT( hr, "Failed to create Direct3D9 Device: " +
|
---|
513 | Root::getSingleton().getErrorDescription(hr),
|
---|
514 | "D3D9RenderWindow::createD3DResources" );
|
---|
515 | }
|
---|
516 | }
|
---|
517 | // update device in driver
|
---|
518 | mDriver->setD3DDevice( mpD3DDevice );
|
---|
519 | // Store references to buffers for convenience
|
---|
520 | mpD3DDevice->GetRenderTarget( 0, &mpRenderSurface );
|
---|
521 | mpD3DDevice->GetDepthStencilSurface( &mpRenderZBuffer );
|
---|
522 | // release immediately so we don't hog them
|
---|
523 | mpRenderSurface->Release();
|
---|
524 | mpRenderZBuffer->Release();
|
---|
525 | }
|
---|
526 |
|
---|
527 | }
|
---|
528 |
|
---|
529 | void D3D9RenderWindow::destroyD3DResources()
|
---|
530 | {
|
---|
531 | mpRenderSurface = 0;
|
---|
532 | if (mIsSwapChain)
|
---|
533 | {
|
---|
534 | SAFE_RELEASE(mpRenderZBuffer);
|
---|
535 | SAFE_RELEASE(mpSwapChain);
|
---|
536 | }
|
---|
537 | else
|
---|
538 | {
|
---|
539 | // ignore depth buffer, access device through driver
|
---|
540 | mpRenderZBuffer = 0;
|
---|
541 | }
|
---|
542 | }
|
---|
543 |
|
---|
544 | void D3D9RenderWindow::destroy()
|
---|
545 | {
|
---|
546 | if (mHWnd && !mIsExternal)
|
---|
547 | DestroyWindow(mHWnd);
|
---|
548 | mHWnd = 0;
|
---|
549 | mActive = false;
|
---|
550 | }
|
---|
551 |
|
---|
552 | bool D3D9RenderWindow::isVisible() const
|
---|
553 | {
|
---|
554 | return (mHWnd && !IsIconic(mHWnd));
|
---|
555 | }
|
---|
556 |
|
---|
557 | void D3D9RenderWindow::reposition(int top, int left)
|
---|
558 | {
|
---|
559 | if (mHWnd && !mIsFullScreen)
|
---|
560 | {
|
---|
561 | SetWindowPos(mHWnd, 0, top, left, 0, 0,
|
---|
562 | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
|
---|
563 | }
|
---|
564 | }
|
---|
565 |
|
---|
566 | void D3D9RenderWindow::resize(unsigned int width, unsigned int height)
|
---|
567 | {
|
---|
568 | if (mHWnd && !mIsFullScreen)
|
---|
569 | {
|
---|
570 | RECT rc = { 0, 0, width, height };
|
---|
571 | AdjustWindowRect(&rc, GetWindowLong(mHWnd, GWL_STYLE), false);
|
---|
572 | width = rc.right - rc.left;
|
---|
573 | height = rc.bottom - rc.top;
|
---|
574 | SetWindowPos(mHWnd, 0, 0, 0, width, height,
|
---|
575 | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
|
---|
576 | }
|
---|
577 | }
|
---|
578 |
|
---|
579 | void D3D9RenderWindow::windowMovedOrResized()
|
---|
580 | {
|
---|
581 | if (!mHWnd || IsIconic(mHWnd))
|
---|
582 | return;
|
---|
583 |
|
---|
584 | RECT rc;
|
---|
585 | // top and left represent outer window position
|
---|
586 | GetWindowRect(mHWnd, &rc);
|
---|
587 | mTop = rc.top;
|
---|
588 | mLeft = rc.left;
|
---|
589 | // width and height represent drawable area only
|
---|
590 | GetClientRect(mHWnd, &rc);
|
---|
591 | unsigned int width = rc.right;
|
---|
592 | unsigned int height = rc.bottom;
|
---|
593 | if (mWidth == width && mHeight == height)
|
---|
594 | return;
|
---|
595 |
|
---|
596 | if (mIsSwapChain)
|
---|
597 | {
|
---|
598 |
|
---|
599 | D3DPRESENT_PARAMETERS pp = md3dpp;
|
---|
600 |
|
---|
601 | pp.BackBufferWidth = width;
|
---|
602 | pp.BackBufferHeight = height;
|
---|
603 |
|
---|
604 | SAFE_RELEASE( mpRenderZBuffer );
|
---|
605 | SAFE_RELEASE( mpSwapChain );
|
---|
606 |
|
---|
607 | HRESULT hr = mDriver->getD3DDevice()->CreateAdditionalSwapChain(
|
---|
608 | &pp,
|
---|
609 | &mpSwapChain);
|
---|
610 |
|
---|
611 | if (FAILED(hr))
|
---|
612 | {
|
---|
613 | StringUtil::StrStreamType str;
|
---|
614 | str << "D3D9RenderWindow: failed to reset device to new dimensions << "
|
---|
615 | << width << " x " << height << ". Trying to recover.";
|
---|
616 | LogManager::getSingleton().logMessage(LML_CRITICAL, str.str());
|
---|
617 |
|
---|
618 | // try to recover
|
---|
619 | hr = mDriver->getD3DDevice()->CreateAdditionalSwapChain(
|
---|
620 | &md3dpp,
|
---|
621 | &mpSwapChain);
|
---|
622 |
|
---|
623 | if (FAILED(hr))
|
---|
624 | OGRE_EXCEPT( hr, "Reset window to last size failed", "D3D9RenderWindow::resize" );
|
---|
625 |
|
---|
626 | }
|
---|
627 | else
|
---|
628 | {
|
---|
629 | md3dpp = pp;
|
---|
630 |
|
---|
631 | mWidth = width;
|
---|
632 | mHeight = height;
|
---|
633 |
|
---|
634 | hr = mpSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mpRenderSurface);
|
---|
635 | hr = mDriver->getD3DDevice()->CreateDepthStencilSurface(
|
---|
636 | mWidth, mHeight,
|
---|
637 | md3dpp.AutoDepthStencilFormat,
|
---|
638 | md3dpp.MultiSampleType,
|
---|
639 | md3dpp.MultiSampleQuality,
|
---|
640 | (md3dpp.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL),
|
---|
641 | &mpRenderZBuffer, NULL
|
---|
642 | );
|
---|
643 |
|
---|
644 | if (FAILED(hr))
|
---|
645 | {
|
---|
646 | OGRE_EXCEPT( hr, "Failed to create depth stencil surface for Swap Chain", "D3D9RenderWindow::resize" );
|
---|
647 | }
|
---|
648 |
|
---|
649 | mpRenderSurface->Release();
|
---|
650 | }
|
---|
651 | }
|
---|
652 | // primary windows must reset the device
|
---|
653 | else
|
---|
654 | {
|
---|
655 | md3dpp.BackBufferWidth = mWidth = width;
|
---|
656 | md3dpp.BackBufferHeight = mHeight = height;
|
---|
657 | static_cast<D3D9RenderSystem*>(
|
---|
658 | Root::getSingleton().getRenderSystem())->_notifyDeviceLost();
|
---|
659 | }
|
---|
660 |
|
---|
661 | // Notify viewports of resize
|
---|
662 | ViewportList::iterator it = mViewportList.begin();
|
---|
663 | while( it != mViewportList.end() )
|
---|
664 | (*it++).second->_updateDimensions();
|
---|
665 | }
|
---|
666 |
|
---|
667 | void D3D9RenderWindow::swapBuffers( bool waitForVSync )
|
---|
668 | {
|
---|
669 | // access device through driver
|
---|
670 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice();
|
---|
671 | if( mpD3DDevice )
|
---|
672 | {
|
---|
673 | HRESULT hr;
|
---|
674 | if (mIsSwapChain)
|
---|
675 | {
|
---|
676 | hr = mpSwapChain->Present(NULL, NULL, NULL, NULL, 0);
|
---|
677 | }
|
---|
678 | else
|
---|
679 | {
|
---|
680 | hr = mpD3DDevice->Present( NULL, NULL, 0, NULL );
|
---|
681 | }
|
---|
682 | if( D3DERR_DEVICELOST == hr )
|
---|
683 | {
|
---|
684 | static_cast<D3D9RenderSystem*>(
|
---|
685 | Root::getSingleton().getRenderSystem())->_notifyDeviceLost();
|
---|
686 | }
|
---|
687 | else if( FAILED(hr) )
|
---|
688 | OGRE_EXCEPT( hr, "Error Presenting surfaces", "D3D9RenderWindow::swapBuffers" );
|
---|
689 | }
|
---|
690 | }
|
---|
691 |
|
---|
692 | void D3D9RenderWindow::getCustomAttribute( const String& name, void* pData )
|
---|
693 | {
|
---|
694 | // Valid attributes and their equvalent native functions:
|
---|
695 | // D3DDEVICE : getD3DDevice
|
---|
696 | // HWND : getWindowHandle
|
---|
697 |
|
---|
698 | if( name == "D3DDEVICE" )
|
---|
699 | {
|
---|
700 | LPDIRECT3DDEVICE9 *pDev = (LPDIRECT3DDEVICE9*)pData;
|
---|
701 | *pDev = getD3DDevice();
|
---|
702 | return;
|
---|
703 | }
|
---|
704 | else if( name == "HWND" )
|
---|
705 | {
|
---|
706 | HWND *pHwnd = (HWND*)pData;
|
---|
707 | *pHwnd = getWindowHandle();
|
---|
708 | return;
|
---|
709 | }
|
---|
710 | else if( name == "isTexture" )
|
---|
711 | {
|
---|
712 | bool *b = reinterpret_cast< bool * >( pData );
|
---|
713 | *b = false;
|
---|
714 |
|
---|
715 | return;
|
---|
716 | }
|
---|
717 | else if( name == "D3DZBUFFER" )
|
---|
718 | {
|
---|
719 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData;
|
---|
720 | *pSurf = mpRenderZBuffer;
|
---|
721 | return;
|
---|
722 | }
|
---|
723 | else if( name == "DDBACKBUFFER" )
|
---|
724 | {
|
---|
725 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData;
|
---|
726 | *pSurf = mpRenderSurface;
|
---|
727 | return;
|
---|
728 | }
|
---|
729 | else if( name == "DDFRONTBUFFER" )
|
---|
730 | {
|
---|
731 | LPDIRECT3DSURFACE9 *pSurf = (LPDIRECT3DSURFACE9*)pData;
|
---|
732 | *pSurf = mpRenderSurface;
|
---|
733 | return;
|
---|
734 | }
|
---|
735 | }
|
---|
736 |
|
---|
737 | void D3D9RenderWindow::writeContentsToFile(const String& filename)
|
---|
738 | {
|
---|
739 | HRESULT hr;
|
---|
740 | LPDIRECT3DSURFACE9 pSurf=NULL, pTempSurf=NULL;
|
---|
741 | D3DSURFACE_DESC desc;
|
---|
742 | D3DDISPLAYMODE dm;
|
---|
743 |
|
---|
744 | // access device through driver
|
---|
745 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice();
|
---|
746 |
|
---|
747 | // get display dimensions
|
---|
748 | // this will be the dimensions of the front buffer
|
---|
749 | if (FAILED(hr = mpD3DDevice->GetDisplayMode(0, &dm)))
|
---|
750 | OGRE_EXCEPT(hr, "Can't get display mode!", "D3D9RenderWindow::writeContentsToFile");
|
---|
751 |
|
---|
752 | desc.Width = dm.Width;
|
---|
753 | desc.Height = dm.Height;
|
---|
754 | desc.Format = D3DFMT_A8R8G8B8;
|
---|
755 | if (FAILED(hr = mpD3DDevice->CreateOffscreenPlainSurface(
|
---|
756 | desc.Width,
|
---|
757 | desc.Height,
|
---|
758 | desc.Format,
|
---|
759 | D3DPOOL_SYSTEMMEM,
|
---|
760 | &pTempSurf,
|
---|
761 | NULL)))
|
---|
762 | {
|
---|
763 | OGRE_EXCEPT(hr, "Cannot create offscreen buffer 1!", "D3D9RenderWindow::writeContentsToFile");
|
---|
764 | }
|
---|
765 |
|
---|
766 | if (FAILED(hr = mpD3DDevice->GetFrontBufferData(0, pTempSurf)))
|
---|
767 | {
|
---|
768 | SAFE_RELEASE(pTempSurf);
|
---|
769 | OGRE_EXCEPT(hr, "Can't get front buffer!", "D3D9RenderWindow::writeContentsToFile");
|
---|
770 | }
|
---|
771 |
|
---|
772 | D3DLOCKED_RECT lockedRect;
|
---|
773 | if(mIsFullScreen)
|
---|
774 | {
|
---|
775 | if (FAILED(hr = pTempSurf->LockRect(&lockedRect, NULL,
|
---|
776 | D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK)))
|
---|
777 | {
|
---|
778 | OGRE_EXCEPT(hr, "can't lock rect!", "D3D9RenderWindow::writeContentsToFile");
|
---|
779 | }
|
---|
780 | }
|
---|
781 | else
|
---|
782 | {
|
---|
783 | RECT srcRect;
|
---|
784 | GetWindowRect(mHWnd, &srcRect);
|
---|
785 |
|
---|
786 | desc.Width = srcRect.right - srcRect.left;
|
---|
787 | desc.Height = srcRect.bottom - srcRect.top;
|
---|
788 |
|
---|
789 | if (FAILED(hr = pTempSurf->LockRect(&lockedRect, &srcRect,
|
---|
790 |
|
---|
791 | D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK)))
|
---|
792 | {
|
---|
793 | OGRE_EXCEPT(hr, "can't lock rect!", "D3D9RenderWindow::writeContentsToFile");
|
---|
794 | }
|
---|
795 | }
|
---|
796 |
|
---|
797 | ImageCodec::ImageData *imgData = new ImageCodec::ImageData();
|
---|
798 | imgData->width = desc.Width;
|
---|
799 | imgData->height = desc.Height;
|
---|
800 | imgData->format = PF_BYTE_RGB;
|
---|
801 |
|
---|
802 | // Allocate contiguous buffer (surfaces aren't necessarily contiguous)
|
---|
803 | uchar* pBuffer = new uchar[desc.Width * desc.Height * 3];
|
---|
804 |
|
---|
805 | uint x, y;
|
---|
806 | uchar *pData, *pDest;
|
---|
807 |
|
---|
808 | pData = (uchar*)lockedRect.pBits;
|
---|
809 | pDest = pBuffer;
|
---|
810 | for (y = 0; y < desc.Height; ++y)
|
---|
811 | {
|
---|
812 | uchar *pRow = pData;
|
---|
813 |
|
---|
814 | for (x = 0; x < desc.Width; ++x)
|
---|
815 | {
|
---|
816 | switch(desc.Format)
|
---|
817 | {
|
---|
818 | case D3DFMT_R5G6B5:
|
---|
819 | WORD val;
|
---|
820 |
|
---|
821 | val = *((WORD*)pRow);
|
---|
822 | pRow += 2;
|
---|
823 |
|
---|
824 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0xF800, (BYTE)0xFF);
|
---|
825 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0x07E0, (BYTE)0xFF);
|
---|
826 | *pDest++ = Bitwise::convertBitPattern((WORD)val, (WORD)0x001F, (BYTE)0xFF);
|
---|
827 | break;
|
---|
828 | case D3DFMT_A8R8G8B8:
|
---|
829 | case D3DFMT_X8R8G8B8:
|
---|
830 | // Actual format is BRGA for some reason
|
---|
831 | *pDest++ = pRow[2]; // R
|
---|
832 | *pDest++ = pRow[1]; // G
|
---|
833 | *pDest++ = pRow[0]; // B
|
---|
834 | pRow += 4; // skip alpha / dummy
|
---|
835 | break;
|
---|
836 | case D3DFMT_R8G8B8:
|
---|
837 | // Actual format is BRGA for some reason
|
---|
838 | *pDest++ = pRow[2]; // R
|
---|
839 | *pDest++ = pRow[1]; // G
|
---|
840 | *pDest++ = pRow[0]; // B
|
---|
841 | pRow += 3;
|
---|
842 | break;
|
---|
843 | }
|
---|
844 |
|
---|
845 |
|
---|
846 | }
|
---|
847 | // increase by one line
|
---|
848 | pData += lockedRect.Pitch;
|
---|
849 | }
|
---|
850 |
|
---|
851 | // Wrap buffer in a chunk
|
---|
852 | MemoryDataStreamPtr stream(new MemoryDataStream(pBuffer, desc.Width * desc.Height * 3, false));
|
---|
853 |
|
---|
854 | // Get codec
|
---|
855 | size_t pos = filename.find_last_of(".");
|
---|
856 | String extension;
|
---|
857 | if( pos == String::npos )
|
---|
858 | OGRE_EXCEPT(
|
---|
859 | Exception::ERR_INVALIDPARAMS,
|
---|
860 | "Unable to determine image type for '" + filename + "' - invalid extension.",
|
---|
861 | "D3D9RenderWindow::writeContentsToFile" );
|
---|
862 |
|
---|
863 | while( pos != filename.length() - 1 )
|
---|
864 | extension += filename[++pos];
|
---|
865 |
|
---|
866 | // Get the codec
|
---|
867 | Codec * pCodec = Codec::getCodec(extension);
|
---|
868 |
|
---|
869 | // Write out
|
---|
870 | {
|
---|
871 | Codec::CodecDataPtr ptr(imgData);
|
---|
872 | pCodec->codeToFile(stream, filename, ptr);
|
---|
873 | }
|
---|
874 |
|
---|
875 | delete [] pBuffer;
|
---|
876 |
|
---|
877 | SAFE_RELEASE(pTempSurf);
|
---|
878 | SAFE_RELEASE(pSurf);
|
---|
879 | }
|
---|
880 | //-----------------------------------------------------------------------------
|
---|
881 | void D3D9RenderWindow::update(bool swap)
|
---|
882 | {
|
---|
883 | D3D9RenderSystem* rs = static_cast<D3D9RenderSystem*>(
|
---|
884 | Root::getSingleton().getRenderSystem());
|
---|
885 |
|
---|
886 | // access device through driver
|
---|
887 | LPDIRECT3DDEVICE9 mpD3DDevice = mDriver->getD3DDevice();
|
---|
888 |
|
---|
889 | if (rs->isDeviceLost())
|
---|
890 | {
|
---|
891 | // Test the cooperative mode first
|
---|
892 | HRESULT hr = mpD3DDevice->TestCooperativeLevel();
|
---|
893 | if (hr == D3DERR_DEVICELOST)
|
---|
894 | {
|
---|
895 | // device lost, and we can't reset
|
---|
896 | // can't do anything about it here, wait until we get
|
---|
897 | // D3DERR_DEVICENOTRESET; rendering calls will silently fail until
|
---|
898 | // then (except Present, but we ignore device lost there too)
|
---|
899 | mpRenderSurface = 0;
|
---|
900 | // need to release if swap chain
|
---|
901 | if (!mIsSwapChain)
|
---|
902 | mpRenderZBuffer = 0;
|
---|
903 | else
|
---|
904 | SAFE_RELEASE (mpRenderZBuffer);
|
---|
905 | Sleep(50);
|
---|
906 | return;
|
---|
907 | }
|
---|
908 | else
|
---|
909 | {
|
---|
910 | // device lost, and we can reset
|
---|
911 | rs->restoreLostDevice();
|
---|
912 |
|
---|
913 | // Still lost?
|
---|
914 | if (rs->isDeviceLost())
|
---|
915 | {
|
---|
916 | // Wait a while
|
---|
917 | Sleep(50);
|
---|
918 | return;
|
---|
919 | }
|
---|
920 |
|
---|
921 | // fixed: this only works for not swap chained
|
---|
922 | if (!mIsSwapChain)
|
---|
923 | {
|
---|
924 | // re-qeuery buffers
|
---|
925 | mpD3DDevice->GetRenderTarget( 0, &mpRenderSurface );
|
---|
926 | mpD3DDevice->GetDepthStencilSurface( &mpRenderZBuffer );
|
---|
927 | // release immediately so we don't hog them
|
---|
928 | mpRenderSurface->Release();
|
---|
929 | mpRenderZBuffer->Release();
|
---|
930 | }
|
---|
931 | else
|
---|
932 | {
|
---|
933 | mpSwapChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &mpRenderSurface );
|
---|
934 | if (mIsDepthBuffered) {
|
---|
935 | hr = mpD3DDevice->CreateDepthStencilSurface(
|
---|
936 | mWidth, mHeight,
|
---|
937 | md3dpp.AutoDepthStencilFormat,
|
---|
938 | md3dpp.MultiSampleType,
|
---|
939 | md3dpp.MultiSampleQuality,
|
---|
940 | (md3dpp.Flags & D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL),
|
---|
941 | &mpRenderZBuffer, NULL
|
---|
942 | );
|
---|
943 |
|
---|
944 | if (FAILED(hr)) {
|
---|
945 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
|
---|
946 | "Unable to re-create depth buffer for the swap chain",
|
---|
947 | "D3D9RenderWindow::update");
|
---|
948 |
|
---|
949 | }
|
---|
950 | }
|
---|
951 | else
|
---|
952 | {
|
---|
953 | mpRenderZBuffer = 0;
|
---|
954 | }
|
---|
955 |
|
---|
956 | // release immediately so we don't hog them
|
---|
957 | mpRenderSurface->Release();
|
---|
958 | }
|
---|
959 | }
|
---|
960 |
|
---|
961 | }
|
---|
962 | RenderWindow::update(swap);
|
---|
963 | }
|
---|
964 | }
|
---|