[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreD3D9Texture.h"
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| 26 | #include "OgreD3D9HardwarePixelBuffer.h"
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| 27 | #include "OgreException.h"
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| 28 | #include "OgreLogManager.h"
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| 29 | #include "OgreStringConverter.h"
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| 30 | #include "OgreBitwise.h"
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| 31 | #include "OgreD3D9Mappings.h"
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| 32 |
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| 33 | #include "OgreNoMemoryMacros.h"
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| 34 | #include <d3dx9.h>
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| 35 | #include <dxerr9.h>
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| 36 | #include "OgreMemoryMacros.h"
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| 37 |
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| 38 | namespace Ogre
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| 39 | {
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| 40 | /****************************************************************************************/
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| 41 | D3D9Texture::D3D9Texture(ResourceManager* creator, const String& name,
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| 42 | ResourceHandle handle, const String& group, bool isManual,
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| 43 | ManualResourceLoader* loader, IDirect3DDevice9 *pD3DDevice)
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| 44 | :Texture(creator, name, handle, group, isManual, loader),
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| 45 | mpDev(pD3DDevice),
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| 46 | mpD3D(NULL),
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| 47 | mpNormTex(NULL),
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| 48 | mpCubeTex(NULL),
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| 49 | mpVolumeTex(NULL),
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| 50 | mpTex(NULL),
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| 51 | mDynamicTextures(false)
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| 52 | {
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| 53 | _initDevice();
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| 54 | }
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| 55 | /****************************************************************************************/
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| 56 | D3D9Texture::~D3D9Texture()
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| 57 | {
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| 58 | // have to call this here reather than in Resource destructor
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| 59 | // since calling virtual methods in base destructors causes crash
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| 60 | if (mIsLoaded)
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| 61 | {
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| 62 | unload();
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| 63 | }
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| 64 | else
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| 65 | {
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| 66 | freeInternalResources();
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| 67 | }
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| 68 | }
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| 69 | /****************************************************************************************/
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| 70 | void D3D9Texture::copyToTexture(TexturePtr& target)
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| 71 | {
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| 72 | // check if this & target are the same format and type
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| 73 | // blitting from or to cube textures is not supported yet
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| 74 | if (target->getUsage() != this->getUsage() ||
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| 75 | target->getTextureType() != this->getTextureType())
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| 76 | {
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| 77 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS,
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| 78 | "Src. and dest. textures must be of same type and must have the same usage !!!",
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| 79 | "D3D9Texture::copyToTexture" );
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| 80 | }
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| 81 |
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| 82 | HRESULT hr;
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| 83 | D3D9Texture *other;
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| 84 | // get the target
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| 85 | other = reinterpret_cast< D3D9Texture * >( target.get() );
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| 86 | // target rectangle (whole surface)
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| 87 | RECT dstRC = {0, 0, other->getWidth(), other->getHeight()};
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| 88 |
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| 89 | // do it plain for normal texture
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| 90 | if (this->getTextureType() == TEX_TYPE_2D)
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| 91 | {
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| 92 | // get our source surface
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| 93 | IDirect3DSurface9 *pSrcSurface = 0;
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| 94 | if( FAILED( hr = mpNormTex->GetSurfaceLevel(0, &pSrcSurface) ) )
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| 95 | {
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| 96 | String msg = DXGetErrorDescription9(hr);
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| 97 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 98 | }
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| 99 |
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| 100 | // get our target surface
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| 101 | IDirect3DSurface9 *pDstSurface = 0;
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| 102 | IDirect3DTexture9 *pOthTex = other->getNormTexture();
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| 103 | if( FAILED( hr = pOthTex->GetSurfaceLevel(0, &pDstSurface) ) )
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| 104 | {
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| 105 | String msg = DXGetErrorDescription9(hr);
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| 106 | SAFE_RELEASE(pSrcSurface);
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| 107 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 108 | }
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| 109 |
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| 110 | // do the blit, it's called StretchRect in D3D9 :)
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| 111 | if( FAILED( hr = mpDev->StretchRect( pSrcSurface, NULL, pDstSurface, &dstRC, D3DTEXF_NONE) ) )
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| 112 | {
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| 113 | String msg = DXGetErrorDescription9(hr);
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| 114 | SAFE_RELEASE(pSrcSurface);
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| 115 | SAFE_RELEASE(pDstSurface);
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| 116 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 117 | }
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| 118 |
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| 119 | // release temp. surfaces
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| 120 | SAFE_RELEASE(pSrcSurface);
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| 121 | SAFE_RELEASE(pDstSurface);
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| 122 | }
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| 123 | else if (this->getTextureType() == TEX_TYPE_CUBE_MAP)
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| 124 | {
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| 125 | // get the target cube texture
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| 126 | IDirect3DCubeTexture9 *pOthTex = other->getCubeTexture();
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| 127 | // blit to 6 cube faces
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| 128 | for (size_t face = 0; face < 6; face++)
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| 129 | {
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| 130 | // get our source surface
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| 131 | IDirect3DSurface9 *pSrcSurface = 0;
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| 132 | if( FAILED( hr = mpCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pSrcSurface) ) )
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| 133 | {
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| 134 | String msg = DXGetErrorDescription9(hr);
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| 135 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 136 | }
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| 137 |
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| 138 | // get our target surface
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| 139 | IDirect3DSurface9 *pDstSurface = 0;
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| 140 | if( FAILED( hr = pOthTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pDstSurface) ) )
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| 141 | {
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| 142 | String msg = DXGetErrorDescription9(hr);
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| 143 | SAFE_RELEASE(pSrcSurface);
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| 144 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 145 | }
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| 146 |
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| 147 | // do the blit, it's called StretchRect in D3D9 :)
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| 148 | if( FAILED( hr = mpDev->StretchRect( pSrcSurface, NULL, pDstSurface, &dstRC, D3DTEXF_NONE) ) )
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| 149 | {
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| 150 | String msg = DXGetErrorDescription9(hr);
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| 151 | SAFE_RELEASE(pSrcSurface);
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| 152 | SAFE_RELEASE(pDstSurface);
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| 153 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 154 | }
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| 155 |
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| 156 | // release temp. surfaces
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| 157 | SAFE_RELEASE(pSrcSurface);
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| 158 | SAFE_RELEASE(pDstSurface);
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| 159 | }
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| 160 | }
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| 161 | else
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| 162 | {
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| 163 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
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| 164 | "Copy to texture is implemented only for 2D and cube textures !!!",
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| 165 | "D3D9Texture::copyToTexture" );
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| 166 | }
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| 167 | }
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| 168 | /****************************************************************************************/
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| 169 | void D3D9Texture::loadImage( const Image &img )
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| 170 | {
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| 171 | // Use OGRE its own codecs
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| 172 | std::vector<const Image*> imagePtrs;
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| 173 | imagePtrs.push_back(&img);
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| 174 | _loadImages( imagePtrs );
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| 175 | }
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| 176 | /****************************************************************************************/
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| 177 | void D3D9Texture::loadImpl()
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| 178 | {
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| 179 | if (mUsage & TU_RENDERTARGET)
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| 180 | {
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| 181 | createInternalResources();
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| 182 | mIsLoaded = true;
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| 183 | return;
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| 184 | }
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| 185 |
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| 186 | // load based on tex.type
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| 187 | switch (this->getTextureType())
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| 188 | {
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| 189 | case TEX_TYPE_1D:
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| 190 | case TEX_TYPE_2D:
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| 191 | this->_loadNormTex();
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| 192 | break;
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| 193 | case TEX_TYPE_3D:
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| 194 | this->_loadVolumeTex();
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| 195 | break;
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| 196 | case TEX_TYPE_CUBE_MAP:
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| 197 | this->_loadCubeTex();
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| 198 | break;
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| 199 | default:
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| 200 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::loadImpl" );
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| 201 | }
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| 202 |
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| 203 | }
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| 204 | /****************************************************************************************/
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| 205 | void D3D9Texture::freeInternalResourcesImpl()
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| 206 | {
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| 207 | SAFE_RELEASE(mpTex);
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| 208 | SAFE_RELEASE(mpNormTex);
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| 209 | SAFE_RELEASE(mpCubeTex);
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| 210 | SAFE_RELEASE(mpVolumeTex);
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| 211 | }
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| 212 | /****************************************************************************************/
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| 213 | void D3D9Texture::_loadCubeTex()
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| 214 | {
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| 215 | assert(this->getTextureType() == TEX_TYPE_CUBE_MAP);
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| 216 |
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| 217 | // DDS load?
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| 218 | if (StringUtil::endsWith(getName(), ".dds"))
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| 219 | {
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| 220 | // find & load resource data
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| 221 | DataStreamPtr dstream =
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| 222 | ResourceGroupManager::getSingleton().openResource(
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| 223 | mName, mGroup, true, this);
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| 224 | MemoryDataStream stream( dstream );
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| 225 |
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| 226 | HRESULT hr = D3DXCreateCubeTextureFromFileInMemory(
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| 227 | mpDev,
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| 228 | stream.getPtr(),
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| 229 | stream.size(),
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| 230 | &mpCubeTex);
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| 231 |
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| 232 | if (FAILED(hr))
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| 233 | {
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| 234 | this->freeInternalResources();
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| 235 | OGRE_EXCEPT( hr, "Can't create cube texture", "D3D9Texture::_loadCubeTex" );
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| 236 | }
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| 237 |
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| 238 | hr = mpCubeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
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| 239 |
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| 240 | if (FAILED(hr))
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| 241 | {
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| 242 | this->freeInternalResources();
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| 243 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_loadCubeTex" );
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| 244 | }
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| 245 |
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| 246 | D3DSURFACE_DESC texDesc;
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| 247 | mpCubeTex->GetLevelDesc(0, &texDesc);
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| 248 | // set src and dest attributes to the same, we can't know
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| 249 | _setSrcAttributes(texDesc.Width, texDesc.Height, 1, D3D9Mappings::_getPF(texDesc.Format));
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| 250 | _setFinalAttributes(texDesc.Width, texDesc.Height, 1, D3D9Mappings::_getPF(texDesc.Format));
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| 251 | mIsLoaded = true;
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| 252 | mInternalResourcesCreated = true;
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| 253 | }
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| 254 | else
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| 255 | {
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| 256 | // Load from 6 separate files
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| 257 | // Use OGRE its own codecs
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| 258 | String baseName, ext;
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| 259 | size_t pos = mName.find_last_of(".");
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| 260 | baseName = mName.substr(0, pos);
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| 261 | ext = mName.substr(pos+1);
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| 262 | std::vector<Image> images(6);
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| 263 | std::vector<const Image*> imagePtrs;
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| 264 | static const String suffixes[6] = {"_rt", "_lf", "_up", "_dn", "_fr", "_bk"};
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| 265 |
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| 266 | for(size_t i = 0; i < 6; i++)
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| 267 | {
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| 268 | String fullName = baseName + suffixes[i] + "." + ext;
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| 269 |
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| 270 | // find & load resource data intro stream to allow resource
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| 271 | // group changes if required
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| 272 | DataStreamPtr dstream =
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| 273 | ResourceGroupManager::getSingleton().openResource(
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| 274 | fullName, mGroup, true, this);
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| 275 |
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| 276 | images[i].load(dstream, ext);
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| 277 |
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| 278 | imagePtrs.push_back(&images[i]);
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| 279 | }
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| 280 |
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| 281 | _loadImages( imagePtrs );
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| 282 | }
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| 283 | }
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| 284 | /****************************************************************************************/
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| 285 | void D3D9Texture::_loadVolumeTex()
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| 286 | {
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| 287 | assert(this->getTextureType() == TEX_TYPE_3D);
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| 288 | // DDS load?
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| 289 | if (StringUtil::endsWith(getName(), ".dds"))
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| 290 | {
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| 291 | // find & load resource data
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| 292 | DataStreamPtr dstream =
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| 293 | ResourceGroupManager::getSingleton().openResource(
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| 294 | mName, mGroup, true, this);
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| 295 | MemoryDataStream stream(dstream);
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| 296 |
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| 297 | HRESULT hr = D3DXCreateVolumeTextureFromFileInMemory(
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| 298 | mpDev,
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| 299 | stream.getPtr(),
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| 300 | stream.size(),
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| 301 | &mpVolumeTex);
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| 302 |
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| 303 | if (FAILED(hr))
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| 304 | {
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| 305 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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| 306 | "Unable to load volume texture from " + this->getName(),
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| 307 | "D3D9Texture::_loadVolumeTex");
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| 308 | }
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| 309 |
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| 310 | hr = mpVolumeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
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| 311 |
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| 312 | if (FAILED(hr))
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| 313 | {
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| 314 | this->freeInternalResources();
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| 315 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_loadVolumeTex" );
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| 316 | }
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| 317 |
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| 318 | D3DVOLUME_DESC texDesc;
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| 319 | hr = mpVolumeTex->GetLevelDesc(0, &texDesc);
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| 320 |
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| 321 | // set src and dest attributes to the same, we can't know
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| 322 | _setSrcAttributes(texDesc.Width, texDesc.Height, texDesc.Depth, D3D9Mappings::_getPF(texDesc.Format));
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| 323 | _setFinalAttributes(texDesc.Width, texDesc.Height, texDesc.Depth, D3D9Mappings::_getPF(texDesc.Format));
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| 324 | mIsLoaded = true;
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| 325 | mInternalResourcesCreated = true;
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| 326 | }
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| 327 | else
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| 328 | {
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| 329 | Image img;
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| 330 | // find & load resource data intro stream to allow resource
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| 331 | // group changes if required
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| 332 | DataStreamPtr dstream =
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| 333 | ResourceGroupManager::getSingleton().openResource(
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| 334 | mName, mGroup, true, this);
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| 335 | size_t pos = mName.find_last_of(".");
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| 336 | String ext = mName.substr(pos+1);
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| 337 |
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| 338 | img.load(dstream, ext);
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| 339 | loadImage(img);
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| 340 | }
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| 341 | }
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| 342 | /****************************************************************************************/
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| 343 | void D3D9Texture::_loadNormTex()
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| 344 | {
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| 345 | assert(this->getTextureType() == TEX_TYPE_1D || this->getTextureType() == TEX_TYPE_2D);
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| 346 | // DDS load?
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| 347 | if (StringUtil::endsWith(getName(), ".dds"))
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| 348 | {
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| 349 | // Use D3DX
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| 350 | // find & load resource data
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| 351 | DataStreamPtr dstream =
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| 352 | ResourceGroupManager::getSingleton().openResource(
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| 353 | mName, mGroup, true, this);
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| 354 | MemoryDataStream stream(dstream);
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| 355 |
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| 356 | HRESULT hr = D3DXCreateTextureFromFileInMemory(
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| 357 | mpDev,
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| 358 | stream.getPtr(),
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| 359 | stream.size(),
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| 360 | &mpNormTex);
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| 361 |
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| 362 | if (FAILED(hr))
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| 363 | {
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| 364 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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| 365 | "Unable to load texture from " + this->getName(),
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| 366 | "D3D9Texture::_loadNormTex");
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| 367 | }
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| 368 |
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| 369 | hr = mpNormTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
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| 370 |
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| 371 | if (FAILED(hr))
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| 372 | {
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| 373 | this->freeInternalResources();
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| 374 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_loadNormTex" );
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| 375 | }
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| 376 |
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| 377 | D3DSURFACE_DESC texDesc;
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| 378 | mpNormTex->GetLevelDesc(0, &texDesc);
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| 379 | // set src and dest attributes to the same, we can't know
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| 380 | _setSrcAttributes(texDesc.Width, texDesc.Height, 1, D3D9Mappings::_getPF(texDesc.Format));
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| 381 | _setFinalAttributes(texDesc.Width, texDesc.Height, 1, D3D9Mappings::_getPF(texDesc.Format));
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| 382 | mIsLoaded = true;
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| 383 | mInternalResourcesCreated = true;
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| 384 | }
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| 385 | else
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| 386 | {
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| 387 | Image img;
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| 388 | // find & load resource data intro stream to allow resource
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| 389 | // group changes if required
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| 390 | DataStreamPtr dstream =
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| 391 | ResourceGroupManager::getSingleton().openResource(
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| 392 | mName, mGroup, true, this);
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| 393 |
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| 394 | size_t pos = mName.find_last_of(".");
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| 395 | String ext = mName.substr(pos+1);
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| 396 |
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| 397 | img.load(dstream, ext);
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| 398 | loadImage(img);
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| 399 | }
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| 400 | }
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| 401 | /****************************************************************************************/
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| 402 | void D3D9Texture::createInternalResourcesImpl(void)
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| 403 | {
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| 404 | // If mSrcWidth and mSrcHeight are zero, the requested extents have probably been set
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| 405 | // through setWidth and setHeight, which set mWidth and mHeight. Take those values.
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| 406 | if(mSrcWidth == 0 || mSrcHeight == 0) {
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| 407 | mSrcWidth = mWidth;
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| 408 | mSrcHeight = mHeight;
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| 409 | }
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| 410 |
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| 411 | // Determine D3D pool to use
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| 412 | // Use managed unless we're a render target or user has asked for
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| 413 | // a dynamic texture
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| 414 | if ((mUsage & TU_RENDERTARGET) ||
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| 415 | (mUsage & TU_DYNAMIC))
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| 416 | {
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| 417 | mD3DPool = D3DPOOL_DEFAULT;
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| 418 | }
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| 419 | else
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| 420 | {
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| 421 | mD3DPool = D3DPOOL_MANAGED;
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| 422 | }
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| 423 | // load based on tex.type
|
---|
| 424 | switch (this->getTextureType())
|
---|
| 425 | {
|
---|
| 426 | case TEX_TYPE_1D:
|
---|
| 427 | case TEX_TYPE_2D:
|
---|
| 428 | this->_createNormTex();
|
---|
| 429 | break;
|
---|
| 430 | case TEX_TYPE_CUBE_MAP:
|
---|
| 431 | this->_createCubeTex();
|
---|
| 432 | break;
|
---|
| 433 | case TEX_TYPE_3D:
|
---|
| 434 | this->_createVolumeTex();
|
---|
| 435 | break;
|
---|
| 436 | default:
|
---|
| 437 | this->freeInternalResources();
|
---|
| 438 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::createInternalResources" );
|
---|
| 439 | }
|
---|
| 440 | }
|
---|
| 441 | /****************************************************************************************/
|
---|
| 442 | void D3D9Texture::_createNormTex()
|
---|
| 443 | {
|
---|
| 444 | // we must have those defined here
|
---|
| 445 | assert(mSrcWidth > 0 || mSrcHeight > 0);
|
---|
| 446 |
|
---|
| 447 | // determine wich D3D9 pixel format we'll use
|
---|
| 448 | HRESULT hr;
|
---|
| 449 | D3DFORMAT d3dPF = this->_chooseD3DFormat();
|
---|
| 450 | // let's D3DX check the corrected pixel format
|
---|
| 451 | hr = D3DXCheckTextureRequirements(mpDev, NULL, NULL, NULL, 0, &d3dPF, mD3DPool);
|
---|
| 452 |
|
---|
| 453 | // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
|
---|
| 454 | DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0;
|
---|
| 455 | UINT numMips = mNumRequestedMipmaps + 1;
|
---|
| 456 | // Check dynamic textures
|
---|
| 457 | if (mUsage & TU_DYNAMIC)
|
---|
| 458 | {
|
---|
| 459 | if (_canUseDynamicTextures(usage, D3DRTYPE_TEXTURE, d3dPF))
|
---|
| 460 | {
|
---|
| 461 | usage |= D3DUSAGE_DYNAMIC;
|
---|
| 462 | mDynamicTextures = true;
|
---|
| 463 | }
|
---|
| 464 | else
|
---|
| 465 | {
|
---|
| 466 | mDynamicTextures = false;
|
---|
| 467 | }
|
---|
| 468 | }
|
---|
| 469 | // check if mip maps are supported on hardware
|
---|
| 470 | mMipmapsHardwareGenerated = false;
|
---|
| 471 | if (mDevCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)
|
---|
| 472 | {
|
---|
| 473 | if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0)
|
---|
| 474 | {
|
---|
| 475 | // use auto.gen. if available, and if desired
|
---|
| 476 | mMipmapsHardwareGenerated = this->_canAutoGenMipmaps(usage, D3DRTYPE_TEXTURE, d3dPF);
|
---|
| 477 | if (mMipmapsHardwareGenerated)
|
---|
| 478 | {
|
---|
| 479 | usage |= D3DUSAGE_AUTOGENMIPMAP;
|
---|
| 480 | numMips = 0;
|
---|
| 481 | }
|
---|
| 482 | }
|
---|
| 483 | }
|
---|
| 484 | else
|
---|
| 485 | {
|
---|
| 486 | // no mip map support for this kind of textures :(
|
---|
| 487 | mNumMipmaps = 0;
|
---|
| 488 | numMips = 1;
|
---|
| 489 | }
|
---|
| 490 |
|
---|
| 491 | // create the texture
|
---|
| 492 | hr = D3DXCreateTexture(
|
---|
| 493 | mpDev, // device
|
---|
| 494 | mSrcWidth, // width
|
---|
| 495 | mSrcHeight, // height
|
---|
| 496 | numMips, // number of mip map levels
|
---|
| 497 | usage, // usage
|
---|
| 498 | d3dPF, // pixel format
|
---|
| 499 | mD3DPool,
|
---|
| 500 | &mpNormTex); // data pointer
|
---|
| 501 | // check result and except if failed
|
---|
| 502 | if (FAILED(hr))
|
---|
| 503 | {
|
---|
| 504 | this->freeInternalResources();
|
---|
| 505 | OGRE_EXCEPT( hr, "Error creating texture", "D3D9Texture::_createNormTex" );
|
---|
| 506 | }
|
---|
| 507 |
|
---|
| 508 | // set the base texture we'll use in the render system
|
---|
| 509 | hr = mpNormTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
|
---|
| 510 | if (FAILED(hr))
|
---|
| 511 | {
|
---|
| 512 | this->freeInternalResources();
|
---|
| 513 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_createNormTex" );
|
---|
| 514 | }
|
---|
| 515 |
|
---|
| 516 | // set final tex. attributes from tex. description
|
---|
| 517 | // they may differ from the source image !!!
|
---|
| 518 | D3DSURFACE_DESC desc;
|
---|
| 519 | hr = mpNormTex->GetLevelDesc(0, &desc);
|
---|
| 520 | if (FAILED(hr))
|
---|
| 521 | {
|
---|
| 522 | this->freeInternalResources();
|
---|
| 523 | OGRE_EXCEPT( hr, "Can't get texture description", "D3D9Texture::_createNormTex" );
|
---|
| 524 | }
|
---|
| 525 | this->_setFinalAttributes(desc.Width, desc.Height, 1, D3D9Mappings::_getPF(desc.Format));
|
---|
| 526 |
|
---|
| 527 | // Set best filter type
|
---|
| 528 | if(mMipmapsHardwareGenerated)
|
---|
| 529 | {
|
---|
| 530 | hr = mpTex->SetAutoGenFilterType(_getBestFilterMethod());
|
---|
| 531 | if(FAILED(hr))
|
---|
| 532 | {
|
---|
| 533 | OGRE_EXCEPT( hr, "Could not set best autogen filter type", "D3D9Texture::_createNormTex" );
|
---|
| 534 | }
|
---|
| 535 | }
|
---|
| 536 | }
|
---|
| 537 | /****************************************************************************************/
|
---|
| 538 | void D3D9Texture::_createCubeTex()
|
---|
| 539 | {
|
---|
| 540 | // we must have those defined here
|
---|
| 541 | assert(mSrcWidth > 0 || mSrcHeight > 0);
|
---|
| 542 |
|
---|
| 543 | // determine wich D3D9 pixel format we'll use
|
---|
| 544 | HRESULT hr;
|
---|
| 545 | D3DFORMAT d3dPF = this->_chooseD3DFormat();
|
---|
| 546 | // let's D3DX check the corrected pixel format
|
---|
| 547 | hr = D3DXCheckCubeTextureRequirements(mpDev, NULL, NULL, 0, &d3dPF, mD3DPool);
|
---|
| 548 |
|
---|
| 549 | // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
|
---|
| 550 | DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0;
|
---|
| 551 | UINT numMips = mNumRequestedMipmaps + 1;
|
---|
| 552 | // Check dynamic textures
|
---|
| 553 | if (mUsage & TU_DYNAMIC)
|
---|
| 554 | {
|
---|
| 555 | if (_canUseDynamicTextures(usage, D3DRTYPE_CUBETEXTURE, d3dPF))
|
---|
| 556 | {
|
---|
| 557 | usage |= D3DUSAGE_DYNAMIC;
|
---|
| 558 | mDynamicTextures = true;
|
---|
| 559 | }
|
---|
| 560 | else
|
---|
| 561 | {
|
---|
| 562 | mDynamicTextures = false;
|
---|
| 563 | }
|
---|
| 564 | }
|
---|
| 565 | // check if mip map cube textures are supported
|
---|
| 566 | mMipmapsHardwareGenerated = false;
|
---|
| 567 | if (mDevCaps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
|
---|
| 568 | {
|
---|
| 569 | if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0)
|
---|
| 570 | {
|
---|
| 571 | // use auto.gen. if available
|
---|
| 572 | mMipmapsHardwareGenerated = this->_canAutoGenMipmaps(usage, D3DRTYPE_CUBETEXTURE, d3dPF);
|
---|
| 573 | if (mMipmapsHardwareGenerated)
|
---|
| 574 | {
|
---|
| 575 | usage |= D3DUSAGE_AUTOGENMIPMAP;
|
---|
| 576 | numMips = 0;
|
---|
| 577 | }
|
---|
| 578 | }
|
---|
| 579 | }
|
---|
| 580 | else
|
---|
| 581 | {
|
---|
| 582 | // no mip map support for this kind of textures :(
|
---|
| 583 | mNumMipmaps = 0;
|
---|
| 584 | numMips = 1;
|
---|
| 585 | }
|
---|
| 586 |
|
---|
| 587 | // create the texture
|
---|
| 588 | hr = D3DXCreateCubeTexture(
|
---|
| 589 | mpDev, // device
|
---|
| 590 | mSrcWidth, // dimension
|
---|
| 591 | numMips, // number of mip map levels
|
---|
| 592 | usage, // usage
|
---|
| 593 | d3dPF, // pixel format
|
---|
| 594 | mD3DPool,
|
---|
| 595 | &mpCubeTex); // data pointer
|
---|
| 596 | // check result and except if failed
|
---|
| 597 | if (FAILED(hr))
|
---|
| 598 | {
|
---|
| 599 | this->freeInternalResources();
|
---|
| 600 | OGRE_EXCEPT( hr, "Error creating texture", "D3D9Texture::_createCubeTex" );
|
---|
| 601 | }
|
---|
| 602 |
|
---|
| 603 | // set the base texture we'll use in the render system
|
---|
| 604 | hr = mpCubeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
|
---|
| 605 | if (FAILED(hr))
|
---|
| 606 | {
|
---|
| 607 | this->freeInternalResources();
|
---|
| 608 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_createCubeTex" );
|
---|
| 609 | }
|
---|
| 610 |
|
---|
| 611 | // set final tex. attributes from tex. description
|
---|
| 612 | // they may differ from the source image !!!
|
---|
| 613 | D3DSURFACE_DESC desc;
|
---|
| 614 | hr = mpCubeTex->GetLevelDesc(0, &desc);
|
---|
| 615 | if (FAILED(hr))
|
---|
| 616 | {
|
---|
| 617 | this->freeInternalResources();
|
---|
| 618 | OGRE_EXCEPT( hr, "Can't get texture description", "D3D9Texture::_createCubeTex" );
|
---|
| 619 | }
|
---|
| 620 | this->_setFinalAttributes(desc.Width, desc.Height, 1, D3D9Mappings::_getPF(desc.Format));
|
---|
| 621 |
|
---|
| 622 | // Set best filter type
|
---|
| 623 | if(mMipmapsHardwareGenerated)
|
---|
| 624 | {
|
---|
| 625 | hr = mpTex->SetAutoGenFilterType(_getBestFilterMethod());
|
---|
| 626 | if(FAILED(hr))
|
---|
| 627 | {
|
---|
| 628 | OGRE_EXCEPT( hr, "Could not set best autogen filter type", "D3D9Texture::_createCubeTex" );
|
---|
| 629 | }
|
---|
| 630 | }
|
---|
| 631 | }
|
---|
| 632 | /****************************************************************************************/
|
---|
| 633 | void D3D9Texture::_createVolumeTex()
|
---|
| 634 | {
|
---|
| 635 | // we must have those defined here
|
---|
| 636 | assert(mWidth > 0 && mHeight > 0 && mDepth>0);
|
---|
| 637 |
|
---|
| 638 | // determine wich D3D9 pixel format we'll use
|
---|
| 639 | HRESULT hr;
|
---|
| 640 | D3DFORMAT d3dPF = this->_chooseD3DFormat();
|
---|
| 641 | // let's D3DX check the corrected pixel format
|
---|
| 642 | hr = D3DXCheckVolumeTextureRequirements(mpDev, NULL, NULL, NULL, NULL, 0, &d3dPF, mD3DPool);
|
---|
| 643 |
|
---|
| 644 | // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
|
---|
| 645 | DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0;
|
---|
| 646 | UINT numMips = mNumRequestedMipmaps + 1;
|
---|
| 647 | // Check dynamic textures
|
---|
| 648 | if (mUsage & TU_DYNAMIC)
|
---|
| 649 | {
|
---|
| 650 | if (_canUseDynamicTextures(usage, D3DRTYPE_VOLUMETEXTURE, d3dPF))
|
---|
| 651 | {
|
---|
| 652 | usage |= D3DUSAGE_DYNAMIC;
|
---|
| 653 | mDynamicTextures = true;
|
---|
| 654 | }
|
---|
| 655 | else
|
---|
| 656 | {
|
---|
| 657 | mDynamicTextures = false;
|
---|
| 658 | }
|
---|
| 659 | }
|
---|
| 660 | // check if mip map volume textures are supported
|
---|
| 661 | mMipmapsHardwareGenerated = false;
|
---|
| 662 | if (mDevCaps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
|
---|
| 663 | {
|
---|
| 664 | if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0)
|
---|
| 665 | {
|
---|
| 666 | // use auto.gen. if available
|
---|
| 667 | mMipmapsHardwareGenerated = this->_canAutoGenMipmaps(usage, D3DRTYPE_VOLUMETEXTURE, d3dPF);
|
---|
| 668 | if (mMipmapsHardwareGenerated)
|
---|
| 669 | {
|
---|
| 670 | usage |= D3DUSAGE_AUTOGENMIPMAP;
|
---|
| 671 | numMips = 0;
|
---|
| 672 | }
|
---|
| 673 | }
|
---|
| 674 | }
|
---|
| 675 | else
|
---|
| 676 | {
|
---|
| 677 | // no mip map support for this kind of textures :(
|
---|
| 678 | mNumMipmaps = 0;
|
---|
| 679 | numMips = 1;
|
---|
| 680 | }
|
---|
| 681 |
|
---|
| 682 | // create the texture
|
---|
| 683 | hr = D3DXCreateVolumeTexture(
|
---|
| 684 | mpDev, // device
|
---|
| 685 | mWidth, // dimension
|
---|
| 686 | mHeight,
|
---|
| 687 | mDepth,
|
---|
| 688 | numMips, // number of mip map levels
|
---|
| 689 | usage, // usage
|
---|
| 690 | d3dPF, // pixel format
|
---|
| 691 | mD3DPool,
|
---|
| 692 | &mpVolumeTex); // data pointer
|
---|
| 693 | // check result and except if failed
|
---|
| 694 | if (FAILED(hr))
|
---|
| 695 | {
|
---|
| 696 | this->freeInternalResources();
|
---|
| 697 | OGRE_EXCEPT( hr, "Error creating texture", "D3D9Texture::_createVolumeTex" );
|
---|
| 698 | }
|
---|
| 699 |
|
---|
| 700 | // set the base texture we'll use in the render system
|
---|
| 701 | hr = mpVolumeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
|
---|
| 702 | if (FAILED(hr))
|
---|
| 703 | {
|
---|
| 704 | this->freeInternalResources();
|
---|
| 705 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_createVolumeTex" );
|
---|
| 706 | }
|
---|
| 707 |
|
---|
| 708 | // set final tex. attributes from tex. description
|
---|
| 709 | // they may differ from the source image !!!
|
---|
| 710 | D3DVOLUME_DESC desc;
|
---|
| 711 | hr = mpVolumeTex->GetLevelDesc(0, &desc);
|
---|
| 712 | if (FAILED(hr))
|
---|
| 713 | {
|
---|
| 714 | this->freeInternalResources();
|
---|
| 715 | OGRE_EXCEPT( hr, "Can't get texture description", "D3D9Texture::_createVolumeTex" );
|
---|
| 716 | }
|
---|
| 717 | this->_setFinalAttributes(desc.Width, desc.Height, desc.Depth, D3D9Mappings::_getPF(desc.Format));
|
---|
| 718 |
|
---|
| 719 | // Set best filter type
|
---|
| 720 | if(mMipmapsHardwareGenerated)
|
---|
| 721 | {
|
---|
| 722 | hr = mpTex->SetAutoGenFilterType(_getBestFilterMethod());
|
---|
| 723 | if(FAILED(hr))
|
---|
| 724 | {
|
---|
| 725 | OGRE_EXCEPT( hr, "Could not set best autogen filter type", "D3D9Texture::_createCubeTex" );
|
---|
| 726 | }
|
---|
| 727 | }
|
---|
| 728 | }
|
---|
| 729 | /****************************************************************************************/
|
---|
| 730 | void D3D9Texture::_initDevice(void)
|
---|
| 731 | {
|
---|
| 732 | assert(mpDev);
|
---|
| 733 | HRESULT hr;
|
---|
| 734 |
|
---|
| 735 | // get device caps
|
---|
| 736 | hr = mpDev->GetDeviceCaps(&mDevCaps);
|
---|
| 737 | if (FAILED(hr))
|
---|
| 738 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Can't get device description", "D3D9Texture::_setDevice" );
|
---|
| 739 |
|
---|
| 740 | // get D3D pointer
|
---|
| 741 | hr = mpDev->GetDirect3D(&mpD3D);
|
---|
| 742 | // decrement reference count
|
---|
| 743 | mpD3D->Release();
|
---|
| 744 | if (FAILED(hr))
|
---|
| 745 | OGRE_EXCEPT( hr, "Failed to get D3D9 pointer", "D3D9Texture::_setDevice" );
|
---|
| 746 |
|
---|
| 747 | // get our device creation parameters
|
---|
| 748 | hr = mpDev->GetCreationParameters(&mDevCreParams);
|
---|
| 749 | if (FAILED(hr))
|
---|
| 750 | OGRE_EXCEPT( hr, "Failed to get D3D9 device creation parameters", "D3D9Texture::_setDevice" );
|
---|
| 751 |
|
---|
| 752 | // get our back buffer pixel format
|
---|
| 753 | IDirect3DSurface9 *pSrf;
|
---|
| 754 | D3DSURFACE_DESC srfDesc;
|
---|
| 755 | hr = mpDev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSrf);
|
---|
| 756 | // decrement reference count
|
---|
| 757 | pSrf->Release();
|
---|
| 758 | if (FAILED(hr))
|
---|
| 759 | OGRE_EXCEPT( hr, "Failed to get D3D9 device pixel format", "D3D9Texture::_setDevice" );
|
---|
| 760 |
|
---|
| 761 | hr = pSrf->GetDesc(&srfDesc);
|
---|
| 762 | if (FAILED(hr))
|
---|
| 763 | {
|
---|
| 764 | OGRE_EXCEPT( hr, "Failed to get D3D9 device pixel format", "D3D9Texture::_setDevice" );
|
---|
| 765 | }
|
---|
| 766 |
|
---|
| 767 | mBBPixelFormat = srfDesc.Format;
|
---|
| 768 | }
|
---|
| 769 | /****************************************************************************************/
|
---|
| 770 | void D3D9Texture::_setFinalAttributes(unsigned long width, unsigned long height,
|
---|
| 771 | unsigned long depth, PixelFormat format)
|
---|
| 772 | {
|
---|
| 773 | // set target texture attributes
|
---|
| 774 | mHeight = height;
|
---|
| 775 | mWidth = width;
|
---|
| 776 | mDepth = depth;
|
---|
| 777 | mFormat = format;
|
---|
| 778 |
|
---|
| 779 | // Update size (the final size, not including temp space)
|
---|
| 780 | // this is needed in Resource class
|
---|
| 781 | unsigned short bytesPerPixel = mFinalBpp >> 3;
|
---|
| 782 | if( !mHasAlpha && mFinalBpp == 32 )
|
---|
| 783 | bytesPerPixel--;
|
---|
| 784 | mSize = mWidth * mHeight * mDepth * bytesPerPixel
|
---|
| 785 | * (mTextureType == TEX_TYPE_CUBE_MAP)? 6 : 1;
|
---|
| 786 |
|
---|
| 787 | // say to the world what we are doing
|
---|
| 788 | if (mWidth != mSrcWidth ||
|
---|
| 789 | mHeight != mSrcHeight)
|
---|
| 790 | {
|
---|
| 791 | LogManager::getSingleton().logMessage("D3D9 : ***** Dimensions altered by the render system");
|
---|
| 792 | LogManager::getSingleton().logMessage("D3D9 : ***** Source image dimensions : " + StringConverter::toString(mSrcWidth) + "x" + StringConverter::toString(mSrcHeight));
|
---|
| 793 | LogManager::getSingleton().logMessage("D3D9 : ***** Texture dimensions : " + StringConverter::toString(mWidth) + "x" + StringConverter::toString(mHeight));
|
---|
| 794 | }
|
---|
| 795 |
|
---|
| 796 | // Create list of subsurfaces for getBuffer()
|
---|
| 797 | _createSurfaceList();
|
---|
| 798 | }
|
---|
| 799 | /****************************************************************************************/
|
---|
| 800 | void D3D9Texture::_setSrcAttributes(unsigned long width, unsigned long height,
|
---|
| 801 | unsigned long depth, PixelFormat format)
|
---|
| 802 | {
|
---|
| 803 | // set source image attributes
|
---|
| 804 | mSrcWidth = width;
|
---|
| 805 | mSrcHeight = height;
|
---|
| 806 | mSrcBpp = PixelUtil::getNumElemBits(format);
|
---|
| 807 | mHasAlpha = PixelUtil::getFlags(format) & PFF_HASALPHA;
|
---|
| 808 | // say to the world what we are doing
|
---|
| 809 | switch (this->getTextureType())
|
---|
| 810 | {
|
---|
| 811 | case TEX_TYPE_1D:
|
---|
| 812 | if (mUsage & TU_RENDERTARGET)
|
---|
| 813 | LogManager::getSingleton().logMessage("D3D9 : Creating 1D RenderTarget, name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 814 | else
|
---|
| 815 | LogManager::getSingleton().logMessage("D3D9 : Loading 1D Texture, image name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 816 | break;
|
---|
| 817 | case TEX_TYPE_2D:
|
---|
| 818 | if (mUsage & TU_RENDERTARGET)
|
---|
| 819 | LogManager::getSingleton().logMessage("D3D9 : Creating 2D RenderTarget, name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 820 | else
|
---|
| 821 | LogManager::getSingleton().logMessage("D3D9 : Loading 2D Texture, image name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 822 | break;
|
---|
| 823 | case TEX_TYPE_3D:
|
---|
| 824 | if (mUsage & TU_RENDERTARGET)
|
---|
| 825 | LogManager::getSingleton().logMessage("D3D9 : Creating 3D RenderTarget, name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 826 | else
|
---|
| 827 | LogManager::getSingleton().logMessage("D3D9 : Loading 3D Texture, image name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 828 | break;
|
---|
| 829 | case TEX_TYPE_CUBE_MAP:
|
---|
| 830 | if (mUsage & TU_RENDERTARGET)
|
---|
| 831 | LogManager::getSingleton().logMessage("D3D9 : Creating Cube map RenderTarget, name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 832 | else
|
---|
| 833 | LogManager::getSingleton().logMessage("D3D9 : Loading Cube Texture, base image name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 834 | break;
|
---|
| 835 | default:
|
---|
| 836 | this->freeInternalResources();
|
---|
| 837 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::_setSrcAttributes" );
|
---|
| 838 | }
|
---|
| 839 | }
|
---|
| 840 | /****************************************************************************************/
|
---|
| 841 | D3DTEXTUREFILTERTYPE D3D9Texture::_getBestFilterMethod()
|
---|
| 842 | {
|
---|
| 843 | // those MUST be initialized !!!
|
---|
| 844 | assert(mpDev);
|
---|
| 845 | assert(mpD3D);
|
---|
| 846 | assert(mpTex);
|
---|
| 847 |
|
---|
| 848 | DWORD filterCaps = 0;
|
---|
| 849 | // Minification filter is used for mipmap generation
|
---|
| 850 | // Pick the best one supported for this tex type
|
---|
| 851 | switch (this->getTextureType())
|
---|
| 852 | {
|
---|
| 853 | case TEX_TYPE_1D: // Same as 2D
|
---|
| 854 | case TEX_TYPE_2D: filterCaps = mDevCaps.TextureFilterCaps; break;
|
---|
| 855 | case TEX_TYPE_3D: filterCaps = mDevCaps.VolumeTextureFilterCaps; break;
|
---|
| 856 | case TEX_TYPE_CUBE_MAP: filterCaps = mDevCaps.CubeTextureFilterCaps; break;
|
---|
| 857 | }
|
---|
| 858 | if(filterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
|
---|
| 859 | return D3DTEXF_GAUSSIANQUAD;
|
---|
| 860 |
|
---|
| 861 | if(filterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
|
---|
| 862 | return D3DTEXF_PYRAMIDALQUAD;
|
---|
| 863 |
|
---|
| 864 | if(filterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
|
---|
| 865 | return D3DTEXF_ANISOTROPIC;
|
---|
| 866 |
|
---|
| 867 | if(filterCaps & D3DPTFILTERCAPS_MINFLINEAR)
|
---|
| 868 | return D3DTEXF_LINEAR;
|
---|
| 869 |
|
---|
| 870 | if(filterCaps & D3DPTFILTERCAPS_MINFPOINT)
|
---|
| 871 | return D3DTEXF_POINT;
|
---|
| 872 |
|
---|
| 873 | return D3DTEXF_POINT;
|
---|
| 874 | }
|
---|
| 875 | /****************************************************************************************/
|
---|
| 876 | bool D3D9Texture::_canUseDynamicTextures(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat)
|
---|
| 877 | {
|
---|
| 878 | // those MUST be initialized !!!
|
---|
| 879 | assert(mpDev);
|
---|
| 880 | assert(mpD3D);
|
---|
| 881 |
|
---|
| 882 | // Check for dynamic texture support
|
---|
| 883 | HRESULT hr;
|
---|
| 884 | // check for auto gen. mip maps support
|
---|
| 885 | hr = mpD3D->CheckDeviceFormat(
|
---|
| 886 | mDevCreParams.AdapterOrdinal,
|
---|
| 887 | mDevCreParams.DeviceType,
|
---|
| 888 | mBBPixelFormat,
|
---|
| 889 | srcUsage | D3DUSAGE_DYNAMIC,
|
---|
| 890 | srcType,
|
---|
| 891 | srcFormat);
|
---|
| 892 | if (hr == D3D_OK)
|
---|
| 893 | return true;
|
---|
| 894 | else
|
---|
| 895 | return false;
|
---|
| 896 | }
|
---|
| 897 | /****************************************************************************************/
|
---|
| 898 | bool D3D9Texture::_canAutoGenMipmaps(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat)
|
---|
| 899 | {
|
---|
| 900 | // those MUST be initialized !!!
|
---|
| 901 | assert(mpDev);
|
---|
| 902 | assert(mpD3D);
|
---|
| 903 |
|
---|
| 904 | // Hacky override - many (all?) cards seem to not be able to autogen on
|
---|
| 905 | // textures which are not a power of two
|
---|
| 906 | // Can we even mipmap on 3D textures? Well
|
---|
| 907 | if ((mWidth & mWidth-1) || (mHeight & mHeight-1) || (mDepth & mDepth-1))
|
---|
| 908 | return false;
|
---|
| 909 |
|
---|
| 910 | if (mDevCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
|
---|
| 911 | {
|
---|
| 912 | HRESULT hr;
|
---|
| 913 | // check for auto gen. mip maps support
|
---|
| 914 | hr = mpD3D->CheckDeviceFormat(
|
---|
| 915 | mDevCreParams.AdapterOrdinal,
|
---|
| 916 | mDevCreParams.DeviceType,
|
---|
| 917 | mBBPixelFormat,
|
---|
| 918 | srcUsage | D3DUSAGE_AUTOGENMIPMAP,
|
---|
| 919 | srcType,
|
---|
| 920 | srcFormat);
|
---|
| 921 | // this HR could a SUCCES
|
---|
| 922 | // but mip maps will not be generated
|
---|
| 923 | if (hr == D3D_OK)
|
---|
| 924 | return true;
|
---|
| 925 | else
|
---|
| 926 | return false;
|
---|
| 927 | }
|
---|
| 928 | else
|
---|
| 929 | return false;
|
---|
| 930 | }
|
---|
| 931 | /****************************************************************************************/
|
---|
| 932 | D3DFORMAT D3D9Texture::_chooseD3DFormat()
|
---|
| 933 | {
|
---|
| 934 | // Choose frame buffer pixel format in case PF_UNKNOWN was requested
|
---|
| 935 | if(mFormat == PF_UNKNOWN)
|
---|
| 936 | return mBBPixelFormat;
|
---|
| 937 | // Choose closest supported D3D format as a D3D format
|
---|
| 938 | return D3D9Mappings::_getPF(D3D9Mappings::_getClosestSupportedPF(mFormat));
|
---|
| 939 |
|
---|
| 940 | }
|
---|
| 941 | /****************************************************************************************/
|
---|
| 942 | // Macro to hide ugly cast
|
---|
| 943 | #define GETLEVEL(face,mip) \
|
---|
| 944 | static_cast<D3D9HardwarePixelBuffer*>(mSurfaceList[face*(mNumMipmaps+1)+mip].get())
|
---|
| 945 | void D3D9Texture::_createSurfaceList(void)
|
---|
| 946 | {
|
---|
| 947 | IDirect3DSurface9 *surface;
|
---|
| 948 | IDirect3DVolume9 *volume;
|
---|
| 949 | D3D9HardwarePixelBuffer *buffer;
|
---|
| 950 | size_t mip, face;
|
---|
| 951 | assert(mpTex);
|
---|
| 952 | // Make sure number of mips is right
|
---|
| 953 | mNumMipmaps = mpTex->GetLevelCount() - 1;
|
---|
| 954 | // Need to know static / dynamic
|
---|
| 955 | unsigned int bufusage;
|
---|
| 956 | if ((mUsage & TU_DYNAMIC) && mDynamicTextures)
|
---|
| 957 | {
|
---|
| 958 | bufusage = HardwareBuffer::HBU_DYNAMIC;
|
---|
| 959 | }
|
---|
| 960 | else
|
---|
| 961 | {
|
---|
| 962 | bufusage = HardwareBuffer::HBU_STATIC;
|
---|
| 963 | }
|
---|
| 964 | if (mUsage & TU_RENDERTARGET)
|
---|
| 965 | {
|
---|
| 966 | bufusage |= TU_RENDERTARGET;
|
---|
| 967 | }
|
---|
| 968 |
|
---|
| 969 | bool updateOldList = mSurfaceList.size() == (getNumFaces() * (mNumMipmaps + 1));
|
---|
| 970 | if(!updateOldList)
|
---|
| 971 | {
|
---|
| 972 | // Create new list of surfaces
|
---|
| 973 | mSurfaceList.clear();
|
---|
| 974 | for(size_t face=0; face<getNumFaces(); ++face)
|
---|
| 975 | {
|
---|
| 976 | for(size_t mip=0; mip<=mNumMipmaps; ++mip)
|
---|
| 977 | {
|
---|
| 978 | buffer = new D3D9HardwarePixelBuffer((HardwareBuffer::Usage)bufusage);
|
---|
| 979 | mSurfaceList.push_back(
|
---|
| 980 | HardwarePixelBufferSharedPtr(buffer)
|
---|
| 981 | );
|
---|
| 982 | }
|
---|
| 983 | }
|
---|
| 984 | }
|
---|
| 985 |
|
---|
| 986 | switch(getTextureType()) {
|
---|
| 987 | case TEX_TYPE_2D:
|
---|
| 988 | case TEX_TYPE_1D:
|
---|
| 989 | assert(mpNormTex);
|
---|
| 990 | // For all mipmaps, store surfaces as HardwarePixelBufferSharedPtr
|
---|
| 991 | for(mip=0; mip<=mNumMipmaps; ++mip)
|
---|
| 992 | {
|
---|
| 993 | if(mpNormTex->GetSurfaceLevel(mip, &surface) != D3D_OK)
|
---|
| 994 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get surface level failed",
|
---|
| 995 | "D3D9Texture::_createSurfaceList");
|
---|
| 996 | // decrement reference count, the GetSurfaceLevel call increments this
|
---|
| 997 | // this is safe because the texture keeps a reference as well
|
---|
| 998 | surface->Release();
|
---|
| 999 |
|
---|
| 1000 | GETLEVEL(0, mip)->bind(mpDev, surface, updateOldList);
|
---|
| 1001 | }
|
---|
| 1002 | break;
|
---|
| 1003 | case TEX_TYPE_CUBE_MAP:
|
---|
| 1004 | assert(mpCubeTex);
|
---|
| 1005 | // For all faces and mipmaps, store surfaces as HardwarePixelBufferSharedPtr
|
---|
| 1006 | for(face=0; face<6; ++face)
|
---|
| 1007 | {
|
---|
| 1008 | for(mip=0; mip<=mNumMipmaps; ++mip)
|
---|
| 1009 | {
|
---|
| 1010 | if(mpCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, mip, &surface) != D3D_OK)
|
---|
| 1011 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get cubemap surface failed",
|
---|
| 1012 | "D3D9Texture::getBuffer");
|
---|
| 1013 | // decrement reference count, the GetSurfaceLevel call increments this
|
---|
| 1014 | // this is safe because the texture keeps a reference as well
|
---|
| 1015 | surface->Release();
|
---|
| 1016 |
|
---|
| 1017 | GETLEVEL(face, mip)->bind(mpDev, surface, updateOldList);
|
---|
| 1018 | }
|
---|
| 1019 | }
|
---|
| 1020 | break;
|
---|
| 1021 | case TEX_TYPE_3D:
|
---|
| 1022 | assert(mpVolumeTex);
|
---|
| 1023 | // For all mipmaps, store surfaces as HardwarePixelBufferSharedPtr
|
---|
| 1024 | for(mip=0; mip<=mNumMipmaps; ++mip)
|
---|
| 1025 | {
|
---|
| 1026 | if(mpVolumeTex->GetVolumeLevel(mip, &volume) != D3D_OK)
|
---|
| 1027 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get volume level failed",
|
---|
| 1028 | "D3D9Texture::getBuffer");
|
---|
| 1029 | // decrement reference count, the GetSurfaceLevel call increments this
|
---|
| 1030 | // this is safe because the texture keeps a reference as well
|
---|
| 1031 | volume->Release();
|
---|
| 1032 |
|
---|
| 1033 | GETLEVEL(0, mip)->bind(mpDev, volume, updateOldList);
|
---|
| 1034 | }
|
---|
| 1035 | break;
|
---|
| 1036 | };
|
---|
| 1037 |
|
---|
| 1038 | // Set autogeneration of mipmaps for each face of the texture, if it is enabled
|
---|
| 1039 | if(mNumRequestedMipmaps != 0 && (mUsage & TU_AUTOMIPMAP))
|
---|
| 1040 | {
|
---|
| 1041 | for(face=0; face<getNumFaces(); ++face)
|
---|
| 1042 | {
|
---|
| 1043 | GETLEVEL(face, 0)->_setMipmapping(true, mMipmapsHardwareGenerated, mpTex);
|
---|
| 1044 | }
|
---|
| 1045 | }
|
---|
| 1046 | }
|
---|
| 1047 | #undef GETLEVEL
|
---|
| 1048 | /****************************************************************************************/
|
---|
| 1049 | HardwarePixelBufferSharedPtr D3D9Texture::getBuffer(size_t face, size_t mipmap)
|
---|
| 1050 | {
|
---|
| 1051 | if(face >= getNumFaces())
|
---|
| 1052 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "A three dimensional cube has six faces",
|
---|
| 1053 | "D3D9Texture::getBuffer");
|
---|
| 1054 | if(mipmap > mNumMipmaps)
|
---|
| 1055 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Mipmap index out of range",
|
---|
| 1056 | "D3D9Texture::getBuffer");
|
---|
| 1057 | size_t idx = face*(mNumMipmaps+1) + mipmap;
|
---|
| 1058 | assert(idx < mSurfaceList.size());
|
---|
| 1059 | return mSurfaceList[idx];
|
---|
| 1060 | }
|
---|
| 1061 |
|
---|
| 1062 |
|
---|
| 1063 | /****************************************************************************************/
|
---|
| 1064 | bool D3D9Texture::releaseIfDefaultPool(void)
|
---|
| 1065 | {
|
---|
| 1066 | if(mD3DPool == D3DPOOL_DEFAULT)
|
---|
| 1067 | {
|
---|
| 1068 | LogManager::getSingleton().logMessage(
|
---|
| 1069 | "Releasing D3D9 default pool texture: " + mName);
|
---|
| 1070 | // Just free any internal resources, don't call unload() here
|
---|
| 1071 | // because we want the un-touched resource to keep its unloaded status
|
---|
| 1072 | // after device reset.
|
---|
| 1073 | freeInternalResources();
|
---|
| 1074 | LogManager::getSingleton().logMessage(
|
---|
| 1075 | "Released D3D9 default pool texture: " + mName);
|
---|
| 1076 | return true;
|
---|
| 1077 | }
|
---|
| 1078 | return false;
|
---|
| 1079 | }
|
---|
| 1080 | /****************************************************************************************/
|
---|
| 1081 | bool D3D9Texture::recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev)
|
---|
| 1082 | {
|
---|
| 1083 | bool ret = false;
|
---|
| 1084 | if(mD3DPool == D3DPOOL_DEFAULT)
|
---|
| 1085 | {
|
---|
| 1086 | ret = true;
|
---|
| 1087 | LogManager::getSingleton().logMessage(
|
---|
| 1088 | "Recreating D3D9 default pool texture: " + mName);
|
---|
| 1089 | // We just want to create the texture resources if:
|
---|
| 1090 | // 1. This is a render texture, or
|
---|
| 1091 | // 2. This is a manual texture with no loader, or
|
---|
| 1092 | // 3. This was an unloaded regular texture (preserve unloaded state)
|
---|
| 1093 | if ((mIsManual && !mLoader) || (mUsage & TU_RENDERTARGET) || !mIsLoaded)
|
---|
| 1094 | {
|
---|
| 1095 | // just recreate any internal resources
|
---|
| 1096 | createInternalResources();
|
---|
| 1097 | }
|
---|
| 1098 | // Otherwise, this is a regular loaded texture, or a manual texture with a loader
|
---|
| 1099 | else
|
---|
| 1100 | {
|
---|
| 1101 | // The internal resources already freed, need unload/load here:
|
---|
| 1102 | // 1. Make sure resource memory usage statistic correction.
|
---|
| 1103 | // 2. Don't call unload() in releaseIfDefaultPool() because we want
|
---|
| 1104 | // the un-touched resource keep unload status after device reset.
|
---|
| 1105 | unload();
|
---|
| 1106 | // if manual, we need to recreate internal resources since load() won't do that
|
---|
| 1107 | if (mIsManual)
|
---|
| 1108 | createInternalResources();
|
---|
| 1109 | load();
|
---|
| 1110 | }
|
---|
| 1111 | LogManager::getSingleton().logMessage(
|
---|
| 1112 | "Recreated D3D9 default pool texture: " + mName);
|
---|
| 1113 | }
|
---|
| 1114 |
|
---|
| 1115 | return ret;
|
---|
| 1116 |
|
---|
| 1117 | }
|
---|
| 1118 |
|
---|
| 1119 |
|
---|
| 1120 | /****************************************************************************************/
|
---|
| 1121 | }
|
---|