[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreD3D9Texture.h"
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| 26 | #include "OgreD3D9HardwarePixelBuffer.h"
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| 27 | #include "OgreException.h"
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| 28 | #include "OgreLogManager.h"
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| 29 | #include "OgreStringConverter.h"
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| 30 | #include "OgreBitwise.h"
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| 31 |
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| 32 | #include "OgreNoMemoryMacros.h"
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| 33 | #include <d3dx9.h>
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| 34 | #include <dxerr9.h>
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| 35 | #include "OgreMemoryMacros.h"
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| 36 |
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| 37 | namespace Ogre
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| 38 | {
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| 39 | /****************************************************************************************/
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| 40 | D3D9Texture::D3D9Texture(ResourceManager* creator, const String& name,
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| 41 | ResourceHandle handle, const String& group, bool isManual,
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| 42 | ManualResourceLoader* loader, IDirect3DDevice9 *pD3DDevice)
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| 43 | :Texture(creator, name, handle, group, isManual, loader),
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| 44 | mpDev(pD3DDevice),
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| 45 | mpD3D(NULL),
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| 46 | mpNormTex(NULL),
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| 47 | mpCubeTex(NULL),
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| 48 | mpVolumeTex(NULL),
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| 49 | mpZBuff(NULL),
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| 50 | mpTex(NULL),
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| 51 | mDynamicTextures(false)
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| 52 | {
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| 53 | _initDevice();
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| 54 | }
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| 55 | /****************************************************************************************/
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| 56 | D3D9Texture::~D3D9Texture()
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| 57 | {
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| 58 | // have to call this here reather than in Resource destructor
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| 59 | // since calling virtual methods in base destructors causes crash
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| 60 | if (mIsLoaded)
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| 61 | {
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| 62 | unload();
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| 63 | }
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| 64 | else
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| 65 | {
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| 66 | freeInternalResources();
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| 67 | }
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| 68 | }
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| 69 | /****************************************************************************************/
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| 70 | void D3D9Texture::copyToTexture(TexturePtr& target)
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| 71 | {
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| 72 | // check if this & target are the same format and type
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| 73 | // blitting from or to cube textures is not supported yet
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| 74 | if (target->getUsage() != this->getUsage() ||
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| 75 | target->getTextureType() != this->getTextureType())
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| 76 | {
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| 77 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS,
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| 78 | "Src. and dest. textures must be of same type and must have the same usage !!!",
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| 79 | "D3D9Texture::copyToTexture" );
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| 80 | }
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| 81 |
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| 82 | HRESULT hr;
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| 83 | D3D9Texture *other;
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| 84 | // get the target
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| 85 | other = reinterpret_cast< D3D9Texture * >( target.get() );
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| 86 | // target rectangle (whole surface)
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| 87 | RECT dstRC = {0, 0, other->getWidth(), other->getHeight()};
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| 88 |
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| 89 | // do it plain for normal texture
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| 90 | if (this->getTextureType() == TEX_TYPE_2D)
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| 91 | {
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| 92 | // get our source surface
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| 93 | IDirect3DSurface9 *pSrcSurface = 0;
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| 94 | if( FAILED( hr = mpNormTex->GetSurfaceLevel(0, &pSrcSurface) ) )
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| 95 | {
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| 96 | String msg = DXGetErrorDescription9(hr);
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| 97 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 98 | }
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| 99 |
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| 100 | // get our target surface
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| 101 | IDirect3DSurface9 *pDstSurface = 0;
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| 102 | IDirect3DTexture9 *pOthTex = other->getNormTexture();
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| 103 | if( FAILED( hr = pOthTex->GetSurfaceLevel(0, &pDstSurface) ) )
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| 104 | {
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| 105 | String msg = DXGetErrorDescription9(hr);
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| 106 | SAFE_RELEASE(pSrcSurface);
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| 107 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 108 | }
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| 109 |
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| 110 | // do the blit, it's called StretchRect in D3D9 :)
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| 111 | if( FAILED( hr = mpDev->StretchRect( pSrcSurface, NULL, pDstSurface, &dstRC, D3DTEXF_NONE) ) )
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| 112 | {
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| 113 | String msg = DXGetErrorDescription9(hr);
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| 114 | SAFE_RELEASE(pSrcSurface);
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| 115 | SAFE_RELEASE(pDstSurface);
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| 116 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 117 | }
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| 118 |
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| 119 | // release temp. surfaces
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| 120 | SAFE_RELEASE(pSrcSurface);
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| 121 | SAFE_RELEASE(pDstSurface);
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| 122 | }
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| 123 | else if (this->getTextureType() == TEX_TYPE_CUBE_MAP)
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| 124 | {
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| 125 | // get the target cube texture
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| 126 | IDirect3DCubeTexture9 *pOthTex = other->getCubeTexture();
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| 127 | // blit to 6 cube faces
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| 128 | for (size_t face = 0; face < 6; face++)
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| 129 | {
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| 130 | // get our source surface
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| 131 | IDirect3DSurface9 *pSrcSurface = 0;
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| 132 | if( FAILED( hr = mpCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pSrcSurface) ) )
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| 133 | {
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| 134 | String msg = DXGetErrorDescription9(hr);
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| 135 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 136 | }
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| 137 |
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| 138 | // get our target surface
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| 139 | IDirect3DSurface9 *pDstSurface = 0;
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| 140 | if( FAILED( hr = pOthTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pDstSurface) ) )
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| 141 | {
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| 142 | String msg = DXGetErrorDescription9(hr);
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| 143 | SAFE_RELEASE(pSrcSurface);
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| 144 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 145 | }
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| 146 |
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| 147 | // do the blit, it's called StretchRect in D3D9 :)
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| 148 | if( FAILED( hr = mpDev->StretchRect( pSrcSurface, NULL, pDstSurface, &dstRC, D3DTEXF_NONE) ) )
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| 149 | {
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| 150 | String msg = DXGetErrorDescription9(hr);
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| 151 | SAFE_RELEASE(pSrcSurface);
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| 152 | SAFE_RELEASE(pDstSurface);
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| 153 | OGRE_EXCEPT( hr, "Couldn't blit : " + msg, "D3D9Texture::copyToTexture" );
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| 154 | }
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| 155 |
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| 156 | // release temp. surfaces
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| 157 | SAFE_RELEASE(pSrcSurface);
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| 158 | SAFE_RELEASE(pDstSurface);
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| 159 | }
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| 160 | }
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| 161 | else
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| 162 | {
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| 163 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
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| 164 | "Copy to texture is implemented only for 2D and cube textures !!!",
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| 165 | "D3D9Texture::copyToTexture" );
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| 166 | }
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| 167 | }
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| 168 | /****************************************************************************************/
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| 169 | void D3D9Texture::loadImage( const Image &img )
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| 170 | {
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| 171 | // Use OGRE its own codecs
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| 172 | std::vector<const Image*> imagePtrs;
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| 173 | imagePtrs.push_back(&img);
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| 174 | _loadImages( imagePtrs );
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| 175 | }
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| 176 | /****************************************************************************************/
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| 177 | void D3D9Texture::loadImpl()
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| 178 | {
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| 179 | if (mUsage & TU_RENDERTARGET)
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| 180 | {
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| 181 | createInternalResources();
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| 182 | mIsLoaded = true;
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| 183 | return;
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| 184 | }
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| 185 |
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| 186 | // load based on tex.type
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| 187 | switch (this->getTextureType())
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| 188 | {
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| 189 | case TEX_TYPE_1D:
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| 190 | case TEX_TYPE_2D:
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| 191 | this->_loadNormTex();
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| 192 | break;
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| 193 | case TEX_TYPE_3D:
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| 194 | this->_loadVolumeTex();
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| 195 | break;
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| 196 | case TEX_TYPE_CUBE_MAP:
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| 197 | this->_loadCubeTex();
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| 198 | break;
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| 199 | default:
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| 200 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::loadImpl" );
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| 201 | }
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| 202 |
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| 203 | }
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| 204 | /****************************************************************************************/
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| 205 | void D3D9Texture::freeInternalResourcesImpl()
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| 206 | {
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| 207 | SAFE_RELEASE(mpTex);
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| 208 | SAFE_RELEASE(mpNormTex);
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| 209 | SAFE_RELEASE(mpCubeTex);
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| 210 | SAFE_RELEASE(mpVolumeTex);
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| 211 | SAFE_RELEASE(mpZBuff);
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| 212 | }
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| 213 | /****************************************************************************************/
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| 214 | void D3D9Texture::_loadCubeTex()
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| 215 | {
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| 216 | assert(this->getTextureType() == TEX_TYPE_CUBE_MAP);
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| 217 |
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| 218 | // DDS load?
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| 219 | if (StringUtil::endsWith(getName(), ".dds"))
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| 220 | {
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| 221 | // find & load resource data
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| 222 | DataStreamPtr dstream = ResourceGroupManager::getSingleton().openResource(mName, mGroup);
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| 223 | MemoryDataStream stream( dstream );
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| 224 |
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| 225 | HRESULT hr = D3DXCreateCubeTextureFromFileInMemory(
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| 226 | mpDev,
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| 227 | stream.getPtr(),
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| 228 | stream.size(),
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| 229 | &mpCubeTex);
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| 230 |
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| 231 | if (FAILED(hr))
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| 232 | {
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| 233 | this->freeInternalResources();
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| 234 | OGRE_EXCEPT( hr, "Can't create cube texture", "D3D9Texture::_loadCubeTex" );
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| 235 | }
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| 236 |
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| 237 | hr = mpCubeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
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| 238 |
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| 239 | if (FAILED(hr))
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| 240 | {
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| 241 | this->freeInternalResources();
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| 242 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_loadCubeTex" );
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| 243 | }
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| 244 |
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| 245 | D3DSURFACE_DESC texDesc;
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| 246 | mpCubeTex->GetLevelDesc(0, &texDesc);
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| 247 | // set src and dest attributes to the same, we can't know
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| 248 | _setSrcAttributes(texDesc.Width, texDesc.Height, 1, _getPF(texDesc.Format));
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| 249 | _setFinalAttributes(texDesc.Width, texDesc.Height, 1, _getPF(texDesc.Format));
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| 250 | mIsLoaded = true;
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| 251 | mInternalResourcesCreated = true;
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| 252 | }
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| 253 | else
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| 254 | {
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| 255 | // Load from 6 separate files
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| 256 | // Use OGRE its own codecs
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| 257 | String baseName, ext;
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| 258 | std::vector<Image> images(6);
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| 259 | std::vector<const Image*> imagePtrs;
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| 260 | static const String suffixes[6] = {"_rt", "_lf", "_up", "_dn", "_fr", "_bk"};
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| 261 |
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| 262 | for(size_t i = 0; i < 6; i++)
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| 263 | {
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| 264 | size_t pos = mName.find_last_of(".");
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| 265 | baseName = mName.substr(0, pos);
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| 266 | ext = mName.substr(pos);
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| 267 | String fullName = baseName + suffixes[i] + ext;
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| 268 |
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| 269 | images[i].load(fullName, mGroup);
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| 270 | imagePtrs.push_back(&images[i]);
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| 271 | }
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| 272 |
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| 273 | _loadImages( imagePtrs );
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| 274 | }
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| 275 | }
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| 276 | /****************************************************************************************/
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| 277 | void D3D9Texture::_loadVolumeTex()
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| 278 | {
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| 279 | assert(this->getTextureType() == TEX_TYPE_3D);
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| 280 | // DDS load?
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| 281 | if (StringUtil::endsWith(getName(), ".dds"))
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| 282 | {
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| 283 | // find & load resource data
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| 284 | DataStreamPtr dstream = ResourceGroupManager::getSingleton().openResource(mName, mGroup);
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| 285 | MemoryDataStream stream(dstream);
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| 286 |
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| 287 | HRESULT hr = D3DXCreateVolumeTextureFromFileInMemory(
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| 288 | mpDev,
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| 289 | stream.getPtr(),
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| 290 | stream.size(),
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| 291 | &mpVolumeTex);
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| 292 |
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| 293 | if (FAILED(hr))
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| 294 | {
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| 295 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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| 296 | "Unable to load volume texture from " + this->getName(),
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| 297 | "D3D9Texture::_loadVolumeTex");
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| 298 | }
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| 299 |
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| 300 | hr = mpVolumeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
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| 301 |
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| 302 | if (FAILED(hr))
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| 303 | {
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| 304 | this->freeInternalResources();
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| 305 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_loadVolumeTex" );
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| 306 | }
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| 307 |
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| 308 | D3DVOLUME_DESC texDesc;
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| 309 | hr = mpVolumeTex->GetLevelDesc(0, &texDesc);
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| 310 |
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| 311 | // set src and dest attributes to the same, we can't know
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| 312 | _setSrcAttributes(texDesc.Width, texDesc.Height, texDesc.Depth, _getPF(texDesc.Format));
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| 313 | _setFinalAttributes(texDesc.Width, texDesc.Height, texDesc.Depth, _getPF(texDesc.Format));
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| 314 | mIsLoaded = true;
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| 315 | mInternalResourcesCreated = true;
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| 316 | }
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| 317 | else
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| 318 | {
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| 319 | Image img;
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| 320 | img.load(mName, mGroup);
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| 321 | loadImage(img);
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| 322 | }
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| 323 | }
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| 324 | /****************************************************************************************/
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| 325 | void D3D9Texture::_loadNormTex()
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| 326 | {
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| 327 | assert(this->getTextureType() == TEX_TYPE_1D || this->getTextureType() == TEX_TYPE_2D);
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| 328 | // DDS load?
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| 329 | if (StringUtil::endsWith(getName(), ".dds"))
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| 330 | {
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| 331 | // Use D3DX
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| 332 | // find & load resource data
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| 333 | DataStreamPtr dstream =
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| 334 | ResourceGroupManager::getSingleton().openResource(mName, mGroup);
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| 335 | MemoryDataStream stream(dstream);
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| 336 |
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| 337 | HRESULT hr = D3DXCreateTextureFromFileInMemory(
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| 338 | mpDev,
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| 339 | stream.getPtr(),
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| 340 | stream.size(),
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| 341 | &mpNormTex);
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| 342 |
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| 343 | if (FAILED(hr))
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| 344 | {
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| 345 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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| 346 | "Unable to load texture from " + this->getName(),
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| 347 | "D3D9Texture::_loadNormTex");
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| 348 | }
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| 349 |
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| 350 | hr = mpNormTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
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| 351 |
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| 352 | if (FAILED(hr))
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| 353 | {
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| 354 | this->freeInternalResources();
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| 355 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_loadNormTex" );
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| 356 | }
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| 357 |
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| 358 | D3DSURFACE_DESC texDesc;
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| 359 | mpNormTex->GetLevelDesc(0, &texDesc);
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| 360 | // set src and dest attributes to the same, we can't know
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| 361 | _setSrcAttributes(texDesc.Width, texDesc.Height, 1, _getPF(texDesc.Format));
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| 362 | _setFinalAttributes(texDesc.Width, texDesc.Height, 1, _getPF(texDesc.Format));
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| 363 | mIsLoaded = true;
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| 364 | mInternalResourcesCreated = true;
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| 365 | }
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| 366 | else
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| 367 | {
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| 368 | Image img;
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| 369 | img.load(mName, mGroup);
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| 370 | loadImage(img);
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| 371 | }
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| 372 | }
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| 373 | /****************************************************************************************/
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| 374 | void D3D9Texture::createInternalResourcesImpl(void)
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| 375 | {
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| 376 | // If mSrcWidth and mSrcHeight are zero, the requested extents have probably been set
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| 377 | // through setWidth and setHeight, which set mWidth and mHeight. Take those values.
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| 378 | if(mSrcWidth == 0 || mSrcHeight == 0) {
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| 379 | mSrcWidth = mWidth;
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| 380 | mSrcHeight = mHeight;
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| 381 | }
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| 382 |
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| 383 | // Determine D3D pool to use
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| 384 | // Use managed unless we're a render target or user has asked for
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| 385 | // a dynamic texture
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| 386 | if ((mUsage & TU_RENDERTARGET) ||
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| 387 | (mUsage & TU_DYNAMIC))
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| 388 | {
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| 389 | mD3DPool = D3DPOOL_DEFAULT;
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| 390 | }
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| 391 | else
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| 392 | {
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| 393 | mD3DPool = D3DPOOL_MANAGED;
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| 394 | }
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| 395 | // load based on tex.type
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| 396 | switch (this->getTextureType())
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| 397 | {
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| 398 | case TEX_TYPE_1D:
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| 399 | case TEX_TYPE_2D:
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| 400 | this->_createNormTex();
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| 401 | break;
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| 402 | case TEX_TYPE_CUBE_MAP:
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| 403 | this->_createCubeTex();
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| 404 | break;
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| 405 | case TEX_TYPE_3D:
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| 406 | this->_createVolumeTex();
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| 407 | break;
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| 408 | default:
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| 409 | this->freeInternalResources();
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| 410 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::createInternalResources" );
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| 411 | }
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| 412 | }
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| 413 | /****************************************************************************************/
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| 414 | void D3D9Texture::_createNormTex()
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| 415 | {
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| 416 | // we must have those defined here
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| 417 | assert(mSrcWidth > 0 || mSrcHeight > 0);
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| 418 |
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| 419 | // determine wich D3D9 pixel format we'll use
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| 420 | HRESULT hr;
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| 421 | D3DFORMAT d3dPF = this->_chooseD3DFormat();
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| 422 | // let's D3DX check the corrected pixel format
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| 423 | hr = D3DXCheckTextureRequirements(mpDev, NULL, NULL, NULL, 0, &d3dPF, mD3DPool);
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| 424 |
|
---|
| 425 | // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
|
---|
| 426 | DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0;
|
---|
| 427 | UINT numMips = mNumRequestedMipmaps + 1;
|
---|
| 428 | // Check dynamic textures
|
---|
| 429 | if (mUsage & TU_DYNAMIC)
|
---|
| 430 | {
|
---|
| 431 | if (_canUseDynamicTextures(usage, D3DRTYPE_TEXTURE, d3dPF))
|
---|
| 432 | {
|
---|
| 433 | usage |= D3DUSAGE_DYNAMIC;
|
---|
| 434 | mDynamicTextures = true;
|
---|
| 435 | }
|
---|
| 436 | else
|
---|
| 437 | {
|
---|
| 438 | mDynamicTextures = false;
|
---|
| 439 | }
|
---|
| 440 | }
|
---|
| 441 | // check if mip maps are supported on hardware
|
---|
| 442 | mMipmapsHardwareGenerated = false;
|
---|
| 443 | if (mDevCaps.TextureCaps & D3DPTEXTURECAPS_MIPMAP)
|
---|
| 444 | {
|
---|
| 445 | if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0)
|
---|
| 446 | {
|
---|
| 447 | // use auto.gen. if available, and if desired
|
---|
| 448 | mMipmapsHardwareGenerated = this->_canAutoGenMipmaps(usage, D3DRTYPE_TEXTURE, d3dPF);
|
---|
| 449 | if (mMipmapsHardwareGenerated)
|
---|
| 450 | {
|
---|
| 451 | usage |= D3DUSAGE_AUTOGENMIPMAP;
|
---|
| 452 | numMips = 0;
|
---|
| 453 | }
|
---|
| 454 | }
|
---|
| 455 | }
|
---|
| 456 | else
|
---|
| 457 | {
|
---|
| 458 | // no mip map support for this kind of textures :(
|
---|
| 459 | mNumMipmaps = 0;
|
---|
| 460 | numMips = 1;
|
---|
| 461 | }
|
---|
| 462 |
|
---|
| 463 | // create the texture
|
---|
| 464 | hr = D3DXCreateTexture(
|
---|
| 465 | mpDev, // device
|
---|
| 466 | mSrcWidth, // width
|
---|
| 467 | mSrcHeight, // height
|
---|
| 468 | numMips, // number of mip map levels
|
---|
| 469 | usage, // usage
|
---|
| 470 | d3dPF, // pixel format
|
---|
| 471 | mD3DPool,
|
---|
| 472 | &mpNormTex); // data pointer
|
---|
| 473 | // check result and except if failed
|
---|
| 474 | if (FAILED(hr))
|
---|
| 475 | {
|
---|
| 476 | this->freeInternalResources();
|
---|
| 477 | OGRE_EXCEPT( hr, "Error creating texture", "D3D9Texture::_createNormTex" );
|
---|
| 478 | }
|
---|
| 479 |
|
---|
| 480 | // set the base texture we'll use in the render system
|
---|
| 481 | hr = mpNormTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
|
---|
| 482 | if (FAILED(hr))
|
---|
| 483 | {
|
---|
| 484 | this->freeInternalResources();
|
---|
| 485 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_createNormTex" );
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | // set final tex. attributes from tex. description
|
---|
| 489 | // they may differ from the source image !!!
|
---|
| 490 | D3DSURFACE_DESC desc;
|
---|
| 491 | hr = mpNormTex->GetLevelDesc(0, &desc);
|
---|
| 492 | if (FAILED(hr))
|
---|
| 493 | {
|
---|
| 494 | this->freeInternalResources();
|
---|
| 495 | OGRE_EXCEPT( hr, "Can't get texture description", "D3D9Texture::_createNormTex" );
|
---|
| 496 | }
|
---|
| 497 | this->_setFinalAttributes(desc.Width, desc.Height, 1, this->_getPF(desc.Format));
|
---|
| 498 |
|
---|
| 499 | // create a depth stencil if this is a render target
|
---|
| 500 | if (mUsage & TU_RENDERTARGET)
|
---|
| 501 | this->_createDepthStencil();
|
---|
| 502 |
|
---|
| 503 | // Set best filter type
|
---|
| 504 | if(mMipmapsHardwareGenerated)
|
---|
| 505 | {
|
---|
| 506 | hr = mpTex->SetAutoGenFilterType(_getBestFilterMethod());
|
---|
| 507 | if(FAILED(hr))
|
---|
| 508 | {
|
---|
| 509 | OGRE_EXCEPT( hr, "Could not set best autogen filter type", "D3D9Texture::_createNormTex" );
|
---|
| 510 | }
|
---|
| 511 | }
|
---|
| 512 | }
|
---|
| 513 | /****************************************************************************************/
|
---|
| 514 | void D3D9Texture::_createCubeTex()
|
---|
| 515 | {
|
---|
| 516 | // we must have those defined here
|
---|
| 517 | assert(mSrcWidth > 0 || mSrcHeight > 0);
|
---|
| 518 |
|
---|
| 519 | // determine wich D3D9 pixel format we'll use
|
---|
| 520 | HRESULT hr;
|
---|
| 521 | D3DFORMAT d3dPF = this->_chooseD3DFormat();
|
---|
| 522 | // let's D3DX check the corrected pixel format
|
---|
| 523 | hr = D3DXCheckCubeTextureRequirements(mpDev, NULL, NULL, 0, &d3dPF, mD3DPool);
|
---|
| 524 |
|
---|
| 525 | // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
|
---|
| 526 | DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0;
|
---|
| 527 | UINT numMips = mNumRequestedMipmaps + 1;
|
---|
| 528 | // Check dynamic textures
|
---|
| 529 | if (mUsage & TU_DYNAMIC)
|
---|
| 530 | {
|
---|
| 531 | if (_canUseDynamicTextures(usage, D3DRTYPE_CUBETEXTURE, d3dPF))
|
---|
| 532 | {
|
---|
| 533 | usage |= D3DUSAGE_DYNAMIC;
|
---|
| 534 | mDynamicTextures = true;
|
---|
| 535 | }
|
---|
| 536 | else
|
---|
| 537 | {
|
---|
| 538 | mDynamicTextures = false;
|
---|
| 539 | }
|
---|
| 540 | }
|
---|
| 541 | // check if mip map cube textures are supported
|
---|
| 542 | mMipmapsHardwareGenerated = false;
|
---|
| 543 | if (mDevCaps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
|
---|
| 544 | {
|
---|
| 545 | if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0)
|
---|
| 546 | {
|
---|
| 547 | // use auto.gen. if available
|
---|
| 548 | mMipmapsHardwareGenerated = this->_canAutoGenMipmaps(usage, D3DRTYPE_CUBETEXTURE, d3dPF);
|
---|
| 549 | if (mMipmapsHardwareGenerated)
|
---|
| 550 | {
|
---|
| 551 | usage |= D3DUSAGE_AUTOGENMIPMAP;
|
---|
| 552 | numMips = 0;
|
---|
| 553 | }
|
---|
| 554 | }
|
---|
| 555 | }
|
---|
| 556 | else
|
---|
| 557 | {
|
---|
| 558 | // no mip map support for this kind of textures :(
|
---|
| 559 | mNumMipmaps = 0;
|
---|
| 560 | numMips = 1;
|
---|
| 561 | }
|
---|
| 562 |
|
---|
| 563 | // create the texture
|
---|
| 564 | hr = D3DXCreateCubeTexture(
|
---|
| 565 | mpDev, // device
|
---|
| 566 | mSrcWidth, // dimension
|
---|
| 567 | numMips, // number of mip map levels
|
---|
| 568 | usage, // usage
|
---|
| 569 | d3dPF, // pixel format
|
---|
| 570 | mD3DPool,
|
---|
| 571 | &mpCubeTex); // data pointer
|
---|
| 572 | // check result and except if failed
|
---|
| 573 | if (FAILED(hr))
|
---|
| 574 | {
|
---|
| 575 | this->freeInternalResources();
|
---|
| 576 | OGRE_EXCEPT( hr, "Error creating texture", "D3D9Texture::_createCubeTex" );
|
---|
| 577 | }
|
---|
| 578 |
|
---|
| 579 | // set the base texture we'll use in the render system
|
---|
| 580 | hr = mpCubeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
|
---|
| 581 | if (FAILED(hr))
|
---|
| 582 | {
|
---|
| 583 | this->freeInternalResources();
|
---|
| 584 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_createCubeTex" );
|
---|
| 585 | }
|
---|
| 586 |
|
---|
| 587 | // set final tex. attributes from tex. description
|
---|
| 588 | // they may differ from the source image !!!
|
---|
| 589 | D3DSURFACE_DESC desc;
|
---|
| 590 | hr = mpCubeTex->GetLevelDesc(0, &desc);
|
---|
| 591 | if (FAILED(hr))
|
---|
| 592 | {
|
---|
| 593 | this->freeInternalResources();
|
---|
| 594 | OGRE_EXCEPT( hr, "Can't get texture description", "D3D9Texture::_createCubeTex" );
|
---|
| 595 | }
|
---|
| 596 | this->_setFinalAttributes(desc.Width, desc.Height, 1, this->_getPF(desc.Format));
|
---|
| 597 |
|
---|
| 598 | // create a depth stencil if this is a render target
|
---|
| 599 | if (mUsage & TU_RENDERTARGET)
|
---|
| 600 | this->_createDepthStencil();
|
---|
| 601 |
|
---|
| 602 | // Set best filter type
|
---|
| 603 | if(mMipmapsHardwareGenerated)
|
---|
| 604 | {
|
---|
| 605 | hr = mpTex->SetAutoGenFilterType(_getBestFilterMethod());
|
---|
| 606 | if(FAILED(hr))
|
---|
| 607 | {
|
---|
| 608 | OGRE_EXCEPT( hr, "Could not set best autogen filter type", "D3D9Texture::_createCubeTex" );
|
---|
| 609 | }
|
---|
| 610 | }
|
---|
| 611 | }
|
---|
| 612 | /****************************************************************************************/
|
---|
| 613 | void D3D9Texture::_createVolumeTex()
|
---|
| 614 | {
|
---|
| 615 | // we must have those defined here
|
---|
| 616 | assert(mWidth > 0 && mHeight > 0 && mDepth>0);
|
---|
| 617 |
|
---|
| 618 | // determine wich D3D9 pixel format we'll use
|
---|
| 619 | HRESULT hr;
|
---|
| 620 | D3DFORMAT d3dPF = this->_chooseD3DFormat();
|
---|
| 621 | // let's D3DX check the corrected pixel format
|
---|
| 622 | hr = D3DXCheckVolumeTextureRequirements(mpDev, NULL, NULL, NULL, NULL, 0, &d3dPF, mD3DPool);
|
---|
| 623 |
|
---|
| 624 | // Use D3DX to help us create the texture, this way it can adjust any relevant sizes
|
---|
| 625 | DWORD usage = (mUsage & TU_RENDERTARGET) ? D3DUSAGE_RENDERTARGET : 0;
|
---|
| 626 | UINT numMips = mNumRequestedMipmaps + 1;
|
---|
| 627 | // Check dynamic textures
|
---|
| 628 | if (mUsage & TU_DYNAMIC)
|
---|
| 629 | {
|
---|
| 630 | if (_canUseDynamicTextures(usage, D3DRTYPE_VOLUMETEXTURE, d3dPF))
|
---|
| 631 | {
|
---|
| 632 | usage |= D3DUSAGE_DYNAMIC;
|
---|
| 633 | mDynamicTextures = true;
|
---|
| 634 | }
|
---|
| 635 | else
|
---|
| 636 | {
|
---|
| 637 | mDynamicTextures = false;
|
---|
| 638 | }
|
---|
| 639 | }
|
---|
| 640 | // check if mip map volume textures are supported
|
---|
| 641 | mMipmapsHardwareGenerated = false;
|
---|
| 642 | if (mDevCaps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
|
---|
| 643 | {
|
---|
| 644 | if (mUsage & TU_AUTOMIPMAP && mNumRequestedMipmaps != 0)
|
---|
| 645 | {
|
---|
| 646 | // use auto.gen. if available
|
---|
| 647 | mMipmapsHardwareGenerated = this->_canAutoGenMipmaps(usage, D3DRTYPE_VOLUMETEXTURE, d3dPF);
|
---|
| 648 | if (mMipmapsHardwareGenerated)
|
---|
| 649 | {
|
---|
| 650 | usage |= D3DUSAGE_AUTOGENMIPMAP;
|
---|
| 651 | numMips = 0;
|
---|
| 652 | }
|
---|
| 653 | }
|
---|
| 654 | }
|
---|
| 655 | else
|
---|
| 656 | {
|
---|
| 657 | // no mip map support for this kind of textures :(
|
---|
| 658 | mNumMipmaps = 0;
|
---|
| 659 | numMips = 1;
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 | // create the texture
|
---|
| 663 | hr = D3DXCreateVolumeTexture(
|
---|
| 664 | mpDev, // device
|
---|
| 665 | mWidth, // dimension
|
---|
| 666 | mHeight,
|
---|
| 667 | mDepth,
|
---|
| 668 | numMips, // number of mip map levels
|
---|
| 669 | usage, // usage
|
---|
| 670 | d3dPF, // pixel format
|
---|
| 671 | mD3DPool,
|
---|
| 672 | &mpVolumeTex); // data pointer
|
---|
| 673 | // check result and except if failed
|
---|
| 674 | if (FAILED(hr))
|
---|
| 675 | {
|
---|
| 676 | this->freeInternalResources();
|
---|
| 677 | OGRE_EXCEPT( hr, "Error creating texture", "D3D9Texture::_createVolumeTex" );
|
---|
| 678 | }
|
---|
| 679 |
|
---|
| 680 | // set the base texture we'll use in the render system
|
---|
| 681 | hr = mpVolumeTex->QueryInterface(IID_IDirect3DBaseTexture9, (void **)&mpTex);
|
---|
| 682 | if (FAILED(hr))
|
---|
| 683 | {
|
---|
| 684 | this->freeInternalResources();
|
---|
| 685 | OGRE_EXCEPT( hr, "Can't get base texture", "D3D9Texture::_createVolumeTex" );
|
---|
| 686 | }
|
---|
| 687 |
|
---|
| 688 | // set final tex. attributes from tex. description
|
---|
| 689 | // they may differ from the source image !!!
|
---|
| 690 | D3DVOLUME_DESC desc;
|
---|
| 691 | hr = mpVolumeTex->GetLevelDesc(0, &desc);
|
---|
| 692 | if (FAILED(hr))
|
---|
| 693 | {
|
---|
| 694 | this->freeInternalResources();
|
---|
| 695 | OGRE_EXCEPT( hr, "Can't get texture description", "D3D9Texture::_createVolumeTex" );
|
---|
| 696 | }
|
---|
| 697 | this->_setFinalAttributes(desc.Width, desc.Height, desc.Depth, this->_getPF(desc.Format));
|
---|
| 698 |
|
---|
| 699 | // create a depth stencil if this is a render target
|
---|
| 700 | if (mUsage & TU_RENDERTARGET)
|
---|
| 701 | this->_createDepthStencil();
|
---|
| 702 |
|
---|
| 703 | // Set best filter type
|
---|
| 704 | if(mMipmapsHardwareGenerated)
|
---|
| 705 | {
|
---|
| 706 | hr = mpTex->SetAutoGenFilterType(_getBestFilterMethod());
|
---|
| 707 | if(FAILED(hr))
|
---|
| 708 | {
|
---|
| 709 | OGRE_EXCEPT( hr, "Could not set best autogen filter type", "D3D9Texture::_createCubeTex" );
|
---|
| 710 | }
|
---|
| 711 | }
|
---|
| 712 | }
|
---|
| 713 | /****************************************************************************************/
|
---|
| 714 | void D3D9Texture::_initDevice(void)
|
---|
| 715 | {
|
---|
| 716 | assert(mpDev);
|
---|
| 717 | HRESULT hr;
|
---|
| 718 |
|
---|
| 719 | // get device caps
|
---|
| 720 | hr = mpDev->GetDeviceCaps(&mDevCaps);
|
---|
| 721 | if (FAILED(hr))
|
---|
| 722 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Can't get device description", "D3D9Texture::_setDevice" );
|
---|
| 723 |
|
---|
| 724 | // get D3D pointer
|
---|
| 725 | hr = mpDev->GetDirect3D(&mpD3D);
|
---|
| 726 | // decrement reference count
|
---|
| 727 | mpD3D->Release();
|
---|
| 728 | if (FAILED(hr))
|
---|
| 729 | OGRE_EXCEPT( hr, "Failed to get D3D9 pointer", "D3D9Texture::_setDevice" );
|
---|
| 730 |
|
---|
| 731 | // get our device creation parameters
|
---|
| 732 | hr = mpDev->GetCreationParameters(&mDevCreParams);
|
---|
| 733 | if (FAILED(hr))
|
---|
| 734 | OGRE_EXCEPT( hr, "Failed to get D3D9 device creation parameters", "D3D9Texture::_setDevice" );
|
---|
| 735 |
|
---|
| 736 | // get our back buffer pixel format
|
---|
| 737 | IDirect3DSurface9 *pSrf;
|
---|
| 738 | D3DSURFACE_DESC srfDesc;
|
---|
| 739 | hr = mpDev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSrf);
|
---|
| 740 | // decrement reference count
|
---|
| 741 | pSrf->Release();
|
---|
| 742 | if (FAILED(hr))
|
---|
| 743 | OGRE_EXCEPT( hr, "Failed to get D3D9 device pixel format", "D3D9Texture::_setDevice" );
|
---|
| 744 |
|
---|
| 745 | hr = pSrf->GetDesc(&srfDesc);
|
---|
| 746 | if (FAILED(hr))
|
---|
| 747 | {
|
---|
| 748 | OGRE_EXCEPT( hr, "Failed to get D3D9 device pixel format", "D3D9Texture::_setDevice" );
|
---|
| 749 | }
|
---|
| 750 |
|
---|
| 751 | mBBPixelFormat = srfDesc.Format;
|
---|
| 752 | }
|
---|
| 753 | /****************************************************************************************/
|
---|
| 754 | void D3D9Texture::_setFinalAttributes(unsigned long width, unsigned long height,
|
---|
| 755 | unsigned long depth, PixelFormat format)
|
---|
| 756 | {
|
---|
| 757 | // set target texture attributes
|
---|
| 758 | mHeight = height;
|
---|
| 759 | mWidth = width;
|
---|
| 760 | mDepth = depth;
|
---|
| 761 | mFormat = format;
|
---|
| 762 |
|
---|
| 763 | // Update size (the final size, not including temp space)
|
---|
| 764 | // this is needed in Resource class
|
---|
| 765 | unsigned short bytesPerPixel = mFinalBpp >> 3;
|
---|
| 766 | if( !mHasAlpha && mFinalBpp == 32 )
|
---|
| 767 | bytesPerPixel--;
|
---|
| 768 | mSize = mWidth * mHeight * mDepth * bytesPerPixel
|
---|
| 769 | * (mTextureType == TEX_TYPE_CUBE_MAP)? 6 : 1;
|
---|
| 770 |
|
---|
| 771 | // say to the world what we are doing
|
---|
| 772 | if (mWidth != mSrcWidth ||
|
---|
| 773 | mHeight != mSrcHeight)
|
---|
| 774 | {
|
---|
| 775 | LogManager::getSingleton().logMessage("D3D9 : ***** Dimensions altered by the render system");
|
---|
| 776 | LogManager::getSingleton().logMessage("D3D9 : ***** Source image dimensions : " + StringConverter::toString(mSrcWidth) + "x" + StringConverter::toString(mSrcHeight));
|
---|
| 777 | LogManager::getSingleton().logMessage("D3D9 : ***** Texture dimensions : " + StringConverter::toString(mWidth) + "x" + StringConverter::toString(mHeight));
|
---|
| 778 | }
|
---|
| 779 |
|
---|
| 780 | // Create list of subsurfaces for getBuffer()
|
---|
| 781 | _createSurfaceList();
|
---|
| 782 | }
|
---|
| 783 | /****************************************************************************************/
|
---|
| 784 | void D3D9Texture::_setSrcAttributes(unsigned long width, unsigned long height,
|
---|
| 785 | unsigned long depth, PixelFormat format)
|
---|
| 786 | {
|
---|
| 787 | // set source image attributes
|
---|
| 788 | mSrcWidth = width;
|
---|
| 789 | mSrcHeight = height;
|
---|
| 790 | mSrcBpp = PixelUtil::getNumElemBits(format);
|
---|
| 791 | mHasAlpha = PixelUtil::getFlags(format) & PFF_HASALPHA;
|
---|
| 792 | // say to the world what we are doing
|
---|
| 793 | switch (this->getTextureType())
|
---|
| 794 | {
|
---|
| 795 | case TEX_TYPE_1D:
|
---|
| 796 | if (mUsage & TU_RENDERTARGET)
|
---|
| 797 | LogManager::getSingleton().logMessage("D3D9 : Creating 1D RenderTarget, name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 798 | else
|
---|
| 799 | LogManager::getSingleton().logMessage("D3D9 : Loading 1D Texture, image name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 800 | break;
|
---|
| 801 | case TEX_TYPE_2D:
|
---|
| 802 | if (mUsage & TU_RENDERTARGET)
|
---|
| 803 | LogManager::getSingleton().logMessage("D3D9 : Creating 2D RenderTarget, name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 804 | else
|
---|
| 805 | LogManager::getSingleton().logMessage("D3D9 : Loading 2D Texture, image name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 806 | break;
|
---|
| 807 | case TEX_TYPE_3D:
|
---|
| 808 | if (mUsage & TU_RENDERTARGET)
|
---|
| 809 | LogManager::getSingleton().logMessage("D3D9 : Creating 3D RenderTarget, name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 810 | else
|
---|
| 811 | LogManager::getSingleton().logMessage("D3D9 : Loading 3D Texture, image name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 812 | break;
|
---|
| 813 | case TEX_TYPE_CUBE_MAP:
|
---|
| 814 | if (mUsage & TU_RENDERTARGET)
|
---|
| 815 | LogManager::getSingleton().logMessage("D3D9 : Creating Cube map RenderTarget, name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 816 | else
|
---|
| 817 | LogManager::getSingleton().logMessage("D3D9 : Loading Cube Texture, base image name : '" + this->getName() + "' with " + StringConverter::toString(mNumMipmaps) + " mip map levels");
|
---|
| 818 | break;
|
---|
| 819 | default:
|
---|
| 820 | this->freeInternalResources();
|
---|
| 821 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Unknown texture type", "D3D9Texture::_setSrcAttributes" );
|
---|
| 822 | }
|
---|
| 823 | }
|
---|
| 824 | /****************************************************************************************/
|
---|
| 825 | D3DTEXTUREFILTERTYPE D3D9Texture::_getBestFilterMethod()
|
---|
| 826 | {
|
---|
| 827 | // those MUST be initialized !!!
|
---|
| 828 | assert(mpDev);
|
---|
| 829 | assert(mpD3D);
|
---|
| 830 | assert(mpTex);
|
---|
| 831 |
|
---|
| 832 | DWORD filterCaps = 0;
|
---|
| 833 | // Minification filter is used for mipmap generation
|
---|
| 834 | // Pick the best one supported for this tex type
|
---|
| 835 | switch (this->getTextureType())
|
---|
| 836 | {
|
---|
| 837 | case TEX_TYPE_1D: // Same as 2D
|
---|
| 838 | case TEX_TYPE_2D: filterCaps = mDevCaps.TextureFilterCaps; break;
|
---|
| 839 | case TEX_TYPE_3D: filterCaps = mDevCaps.VolumeTextureFilterCaps; break;
|
---|
| 840 | case TEX_TYPE_CUBE_MAP: filterCaps = mDevCaps.CubeTextureFilterCaps; break;
|
---|
| 841 | }
|
---|
| 842 | if(filterCaps & D3DPTFILTERCAPS_MINFGAUSSIANQUAD)
|
---|
| 843 | return D3DTEXF_GAUSSIANQUAD;
|
---|
| 844 |
|
---|
| 845 | if(filterCaps & D3DPTFILTERCAPS_MINFPYRAMIDALQUAD)
|
---|
| 846 | return D3DTEXF_PYRAMIDALQUAD;
|
---|
| 847 |
|
---|
| 848 | if(filterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC)
|
---|
| 849 | return D3DTEXF_ANISOTROPIC;
|
---|
| 850 |
|
---|
| 851 | if(filterCaps & D3DPTFILTERCAPS_MINFLINEAR)
|
---|
| 852 | return D3DTEXF_LINEAR;
|
---|
| 853 |
|
---|
| 854 | if(filterCaps & D3DPTFILTERCAPS_MINFPOINT)
|
---|
| 855 | return D3DTEXF_POINT;
|
---|
| 856 |
|
---|
| 857 | return D3DTEXF_POINT;
|
---|
| 858 | }
|
---|
| 859 | /****************************************************************************************/
|
---|
| 860 | bool D3D9Texture::_canUseDynamicTextures(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat)
|
---|
| 861 | {
|
---|
| 862 | // those MUST be initialized !!!
|
---|
| 863 | assert(mpDev);
|
---|
| 864 | assert(mpD3D);
|
---|
| 865 |
|
---|
| 866 | // Check for dynamic texture support
|
---|
| 867 | HRESULT hr;
|
---|
| 868 | // check for auto gen. mip maps support
|
---|
| 869 | hr = mpD3D->CheckDeviceFormat(
|
---|
| 870 | mDevCreParams.AdapterOrdinal,
|
---|
| 871 | mDevCreParams.DeviceType,
|
---|
| 872 | mBBPixelFormat,
|
---|
| 873 | srcUsage | D3DUSAGE_DYNAMIC,
|
---|
| 874 | srcType,
|
---|
| 875 | srcFormat);
|
---|
| 876 | if (hr == D3D_OK)
|
---|
| 877 | return true;
|
---|
| 878 | else
|
---|
| 879 | return false;
|
---|
| 880 | }
|
---|
| 881 | /****************************************************************************************/
|
---|
| 882 | bool D3D9Texture::_canAutoGenMipmaps(DWORD srcUsage, D3DRESOURCETYPE srcType, D3DFORMAT srcFormat)
|
---|
| 883 | {
|
---|
| 884 | // those MUST be initialized !!!
|
---|
| 885 | assert(mpDev);
|
---|
| 886 | assert(mpD3D);
|
---|
| 887 |
|
---|
| 888 | // Hacky override - many (all?) cards seem to not be able to autogen on
|
---|
| 889 | // textures which are not a power of two
|
---|
| 890 | // Can we even mipmap on 3D textures? Well
|
---|
| 891 | if ((mWidth & mWidth-1) || (mHeight & mHeight-1) || (mDepth & mDepth-1))
|
---|
| 892 | return false;
|
---|
| 893 |
|
---|
| 894 | if (mDevCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
|
---|
| 895 | {
|
---|
| 896 | HRESULT hr;
|
---|
| 897 | // check for auto gen. mip maps support
|
---|
| 898 | hr = mpD3D->CheckDeviceFormat(
|
---|
| 899 | mDevCreParams.AdapterOrdinal,
|
---|
| 900 | mDevCreParams.DeviceType,
|
---|
| 901 | mBBPixelFormat,
|
---|
| 902 | srcUsage | D3DUSAGE_AUTOGENMIPMAP,
|
---|
| 903 | srcType,
|
---|
| 904 | srcFormat);
|
---|
| 905 | // this HR could a SUCCES
|
---|
| 906 | // but mip maps will not be generated
|
---|
| 907 | if (hr == D3D_OK)
|
---|
| 908 | return true;
|
---|
| 909 | else
|
---|
| 910 | return false;
|
---|
| 911 | }
|
---|
| 912 | else
|
---|
| 913 | return false;
|
---|
| 914 | }
|
---|
| 915 | /****************************************************************************************/
|
---|
| 916 | D3DFORMAT D3D9Texture::_chooseD3DFormat()
|
---|
| 917 | {
|
---|
| 918 | // Choose frame buffer pixel format in case PF_UNKNOWN was requested
|
---|
| 919 | if(mFormat == PF_UNKNOWN)
|
---|
| 920 | return mBBPixelFormat;
|
---|
| 921 | // Choose closest supported D3D format as a D3D format
|
---|
| 922 | return _getPF(_getClosestSupportedPF(mFormat));
|
---|
| 923 | }
|
---|
| 924 | /****************************************************************************************/
|
---|
| 925 | void D3D9Texture::_createDepthStencil()
|
---|
| 926 | {
|
---|
| 927 | IDirect3DSurface9 *pSrf;
|
---|
| 928 | D3DSURFACE_DESC srfDesc;
|
---|
| 929 | HRESULT hr;
|
---|
| 930 |
|
---|
| 931 | /* Get the format of the depth stencil surface of our main render target. */
|
---|
| 932 | hr = mpDev->GetDepthStencilSurface(&pSrf);
|
---|
| 933 | if (FAILED(hr))
|
---|
| 934 | {
|
---|
| 935 | String msg = DXGetErrorDescription9(hr);
|
---|
| 936 | this->freeInternalResources();
|
---|
| 937 | OGRE_EXCEPT( hr, "Error GetDepthStencilSurface : " + msg, "D3D9Texture::_createDepthStencil" );
|
---|
| 938 | }
|
---|
| 939 | // get it's description
|
---|
| 940 | hr = pSrf->GetDesc(&srfDesc);
|
---|
| 941 | if (FAILED(hr))
|
---|
| 942 | {
|
---|
| 943 | SAFE_RELEASE(pSrf);
|
---|
| 944 | this->freeInternalResources();
|
---|
| 945 | String msg = DXGetErrorDescription9(hr);
|
---|
| 946 | OGRE_EXCEPT( hr, "Error GetDesc : " + msg, "D3D9Texture::_createDepthStencil" );
|
---|
| 947 | }
|
---|
| 948 | // release the temp. surface
|
---|
| 949 | SAFE_RELEASE(pSrf);
|
---|
| 950 | /** Create a depth buffer for our render target, it must be of
|
---|
| 951 | the same format as other targets !!!
|
---|
| 952 | . */
|
---|
| 953 | hr = mpDev->CreateDepthStencilSurface(
|
---|
| 954 | mSrcWidth,
|
---|
| 955 | mSrcHeight,
|
---|
| 956 | srfDesc.Format,
|
---|
| 957 | srfDesc.MultiSampleType,
|
---|
| 958 | NULL,
|
---|
| 959 | FALSE,
|
---|
| 960 | &mpZBuff,
|
---|
| 961 | NULL);
|
---|
| 962 | // cry if failed
|
---|
| 963 | if (FAILED(hr))
|
---|
| 964 | {
|
---|
| 965 | this->freeInternalResources();
|
---|
| 966 | String msg = DXGetErrorDescription9(hr);
|
---|
| 967 | OGRE_EXCEPT( hr, "Error CreateDepthStencilSurface : " + msg, "D3D9Texture::_createDepthStencil" );
|
---|
| 968 | }
|
---|
| 969 | }
|
---|
| 970 |
|
---|
| 971 | /****************************************************************************************/
|
---|
| 972 | // Macro to hide ugly cast
|
---|
| 973 | #define GETLEVEL(face,mip) \
|
---|
| 974 | static_cast<D3D9HardwarePixelBuffer*>(mSurfaceList[face*(mNumMipmaps+1)+mip].get())
|
---|
| 975 | void D3D9Texture::_createSurfaceList(void)
|
---|
| 976 | {
|
---|
| 977 | IDirect3DSurface9 *surface;
|
---|
| 978 | IDirect3DVolume9 *volume;
|
---|
| 979 | D3D9HardwarePixelBuffer *buffer;
|
---|
| 980 | size_t mip, face;
|
---|
| 981 | assert(mpTex);
|
---|
| 982 | // Make sure number of mips is right
|
---|
| 983 | mNumMipmaps = mpTex->GetLevelCount() - 1;
|
---|
| 984 | // Need to know static / dynamic
|
---|
| 985 | HardwareBuffer::Usage bufusage;
|
---|
| 986 | if ((mUsage & TU_DYNAMIC) && mDynamicTextures)
|
---|
| 987 | {
|
---|
| 988 | bufusage = HardwareBuffer::HBU_DYNAMIC;
|
---|
| 989 | }
|
---|
| 990 | else
|
---|
| 991 | {
|
---|
| 992 | bufusage = HardwareBuffer::HBU_STATIC;
|
---|
| 993 | }
|
---|
| 994 |
|
---|
| 995 | bool updateOldList = mSurfaceList.size() == (getNumFaces() * (mNumMipmaps + 1));
|
---|
| 996 | if(!updateOldList)
|
---|
| 997 | {
|
---|
| 998 | // Create new list of surfaces
|
---|
| 999 | mSurfaceList.clear();
|
---|
| 1000 | for(size_t face=0; face<getNumFaces(); ++face)
|
---|
| 1001 | {
|
---|
| 1002 | for(size_t mip=0; mip<=mNumMipmaps; ++mip)
|
---|
| 1003 | {
|
---|
| 1004 | buffer = new D3D9HardwarePixelBuffer(bufusage);
|
---|
| 1005 | mSurfaceList.push_back(
|
---|
| 1006 | HardwarePixelBufferSharedPtr(buffer)
|
---|
| 1007 | );
|
---|
| 1008 | }
|
---|
| 1009 | }
|
---|
| 1010 | }
|
---|
| 1011 |
|
---|
| 1012 | switch(getTextureType()) {
|
---|
| 1013 | case TEX_TYPE_2D:
|
---|
| 1014 | case TEX_TYPE_1D:
|
---|
| 1015 | assert(mpNormTex);
|
---|
| 1016 | // For all mipmaps, store surfaces as HardwarePixelBufferSharedPtr
|
---|
| 1017 | for(mip=0; mip<=mNumMipmaps; ++mip)
|
---|
| 1018 | {
|
---|
| 1019 | if(mpNormTex->GetSurfaceLevel(mip, &surface) != D3D_OK)
|
---|
| 1020 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get surface level failed",
|
---|
| 1021 | "D3D9Texture::_createSurfaceList");
|
---|
| 1022 | // decrement reference count, the GetSurfaceLevel call increments this
|
---|
| 1023 | // this is safe because the texture keeps a reference as well
|
---|
| 1024 | surface->Release();
|
---|
| 1025 |
|
---|
| 1026 | GETLEVEL(0, mip)->bind(mpDev, surface);
|
---|
| 1027 | }
|
---|
| 1028 | break;
|
---|
| 1029 | case TEX_TYPE_CUBE_MAP:
|
---|
| 1030 | assert(mpCubeTex);
|
---|
| 1031 | // For all faces and mipmaps, store surfaces as HardwarePixelBufferSharedPtr
|
---|
| 1032 | for(face=0; face<6; ++face)
|
---|
| 1033 | {
|
---|
| 1034 | for(mip=0; mip<=mNumMipmaps; ++mip)
|
---|
| 1035 | {
|
---|
| 1036 | if(mpCubeTex->GetCubeMapSurface((D3DCUBEMAP_FACES)face, mip, &surface) != D3D_OK)
|
---|
| 1037 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get cubemap surface failed",
|
---|
| 1038 | "D3D9Texture::getBuffer");
|
---|
| 1039 | // decrement reference count, the GetSurfaceLevel call increments this
|
---|
| 1040 | // this is safe because the texture keeps a reference as well
|
---|
| 1041 | surface->Release();
|
---|
| 1042 |
|
---|
| 1043 | GETLEVEL(face, mip)->bind(mpDev, surface);
|
---|
| 1044 | }
|
---|
| 1045 | }
|
---|
| 1046 | break;
|
---|
| 1047 | case TEX_TYPE_3D:
|
---|
| 1048 | assert(mpVolumeTex);
|
---|
| 1049 | // For all mipmaps, store surfaces as HardwarePixelBufferSharedPtr
|
---|
| 1050 | for(mip=0; mip<=mNumMipmaps; ++mip)
|
---|
| 1051 | {
|
---|
| 1052 | if(mpVolumeTex->GetVolumeLevel(mip, &volume) != D3D_OK)
|
---|
| 1053 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Get volume level failed",
|
---|
| 1054 | "D3D9Texture::getBuffer");
|
---|
| 1055 | // decrement reference count, the GetSurfaceLevel call increments this
|
---|
| 1056 | // this is safe because the texture keeps a reference as well
|
---|
| 1057 | volume->Release();
|
---|
| 1058 |
|
---|
| 1059 | GETLEVEL(0, mip)->bind(mpDev, volume);
|
---|
| 1060 | }
|
---|
| 1061 | break;
|
---|
| 1062 | };
|
---|
| 1063 |
|
---|
| 1064 | // Set autogeneration of mipmaps for each face of the texture, if it is enabled
|
---|
| 1065 | if(mNumRequestedMipmaps != 0 && (mUsage & TU_AUTOMIPMAP))
|
---|
| 1066 | {
|
---|
| 1067 | for(face=0; face<getNumFaces(); ++face)
|
---|
| 1068 | {
|
---|
| 1069 | GETLEVEL(face, 0)->_setMipmapping(true, mMipmapsHardwareGenerated, mpTex);
|
---|
| 1070 | }
|
---|
| 1071 | }
|
---|
| 1072 | }
|
---|
| 1073 | #undef GETLEVEL
|
---|
| 1074 | /****************************************************************************************/
|
---|
| 1075 | HardwarePixelBufferSharedPtr D3D9Texture::getBuffer(size_t face, size_t mipmap)
|
---|
| 1076 | {
|
---|
| 1077 | if(face >= getNumFaces())
|
---|
| 1078 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "A three dimensional cube has six faces",
|
---|
| 1079 | "D3D9Texture::getBuffer");
|
---|
| 1080 | if(mipmap > mNumMipmaps)
|
---|
| 1081 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Mipmap index out of range",
|
---|
| 1082 | "D3D9Texture::getBuffer");
|
---|
| 1083 | size_t idx = face*(mNumMipmaps+1) + mipmap;
|
---|
| 1084 | assert(idx < mSurfaceList.size());
|
---|
| 1085 | return mSurfaceList[idx];
|
---|
| 1086 | }
|
---|
| 1087 |
|
---|
| 1088 | /****************************************************************************************/
|
---|
| 1089 | PixelFormat D3D9Texture::_getPF(D3DFORMAT d3dPF)
|
---|
| 1090 | {
|
---|
| 1091 | switch(d3dPF)
|
---|
| 1092 | {
|
---|
| 1093 | case D3DFMT_A8:
|
---|
| 1094 | return PF_A8;
|
---|
| 1095 | case D3DFMT_L8:
|
---|
| 1096 | return PF_L8;
|
---|
| 1097 | case D3DFMT_L16:
|
---|
| 1098 | return PF_L16;
|
---|
| 1099 | case D3DFMT_A4L4:
|
---|
| 1100 | return PF_A4L4;
|
---|
| 1101 | case D3DFMT_A8L8:
|
---|
| 1102 | return PF_BYTE_LA; // Assume little endian here
|
---|
| 1103 | case D3DFMT_R3G3B2:
|
---|
| 1104 | return PF_R3G3B2;
|
---|
| 1105 | case D3DFMT_A1R5G5B5:
|
---|
| 1106 | return PF_A1R5G5B5;
|
---|
| 1107 | case D3DFMT_A4R4G4B4:
|
---|
| 1108 | return PF_A4R4G4B4;
|
---|
| 1109 | case D3DFMT_R5G6B5:
|
---|
| 1110 | return PF_R5G6B5;
|
---|
| 1111 | case D3DFMT_R8G8B8:
|
---|
| 1112 | return PF_R8G8B8;
|
---|
| 1113 | case D3DFMT_X8R8G8B8:
|
---|
| 1114 | return PF_X8R8G8B8;
|
---|
| 1115 | case D3DFMT_A8R8G8B8:
|
---|
| 1116 | return PF_A8R8G8B8;
|
---|
| 1117 | case D3DFMT_X8B8G8R8:
|
---|
| 1118 | return PF_X8B8G8R8;
|
---|
| 1119 | case D3DFMT_A8B8G8R8:
|
---|
| 1120 | return PF_A8B8G8R8;
|
---|
| 1121 | case D3DFMT_A2R10G10B10:
|
---|
| 1122 | return PF_A2R10G10B10;
|
---|
| 1123 | case D3DFMT_A2B10G10R10:
|
---|
| 1124 | return PF_A2B10G10R10;
|
---|
| 1125 | case D3DFMT_R16F:
|
---|
| 1126 | return PF_FLOAT16_R;
|
---|
| 1127 | case D3DFMT_A16B16G16R16F:
|
---|
| 1128 | return PF_FLOAT16_RGBA;
|
---|
| 1129 | case D3DFMT_R32F:
|
---|
| 1130 | return PF_FLOAT32_R;
|
---|
| 1131 | case D3DFMT_A32B32G32R32F:
|
---|
| 1132 | return PF_FLOAT32_RGBA;
|
---|
| 1133 | case D3DFMT_A16B16G16R16:
|
---|
| 1134 | return PF_SHORT_RGBA;
|
---|
| 1135 | case D3DFMT_DXT1:
|
---|
| 1136 | return PF_DXT1;
|
---|
| 1137 | case D3DFMT_DXT2:
|
---|
| 1138 | return PF_DXT2;
|
---|
| 1139 | case D3DFMT_DXT3:
|
---|
| 1140 | return PF_DXT3;
|
---|
| 1141 | case D3DFMT_DXT4:
|
---|
| 1142 | return PF_DXT4;
|
---|
| 1143 | case D3DFMT_DXT5:
|
---|
| 1144 | return PF_DXT5;
|
---|
| 1145 | default:
|
---|
| 1146 | return PF_UNKNOWN;
|
---|
| 1147 | }
|
---|
| 1148 | }
|
---|
| 1149 | /****************************************************************************************/
|
---|
| 1150 | D3DFORMAT D3D9Texture::_getPF(PixelFormat ogrePF)
|
---|
| 1151 | {
|
---|
| 1152 | switch(ogrePF)
|
---|
| 1153 | {
|
---|
| 1154 | case PF_L8:
|
---|
| 1155 | return D3DFMT_L8;
|
---|
| 1156 | case PF_L16:
|
---|
| 1157 | return D3DFMT_L16;
|
---|
| 1158 | case PF_A8:
|
---|
| 1159 | return D3DFMT_A8;
|
---|
| 1160 | case PF_A4L4:
|
---|
| 1161 | return D3DFMT_A4L4;
|
---|
| 1162 | case PF_BYTE_LA:
|
---|
| 1163 | return D3DFMT_A8L8; // Assume little endian here
|
---|
| 1164 | case PF_R3G3B2:
|
---|
| 1165 | return D3DFMT_R3G3B2;
|
---|
| 1166 | case PF_A1R5G5B5:
|
---|
| 1167 | return D3DFMT_A1R5G5B5;
|
---|
| 1168 | case PF_R5G6B5:
|
---|
| 1169 | return D3DFMT_R5G6B5;
|
---|
| 1170 | case PF_A4R4G4B4:
|
---|
| 1171 | return D3DFMT_A4R4G4B4;
|
---|
| 1172 | case PF_R8G8B8:
|
---|
| 1173 | return D3DFMT_R8G8B8;
|
---|
| 1174 | case PF_A8R8G8B8:
|
---|
| 1175 | return D3DFMT_A8R8G8B8;
|
---|
| 1176 | case PF_A8B8G8R8:
|
---|
| 1177 | return D3DFMT_A8B8G8R8;
|
---|
| 1178 | case PF_X8R8G8B8:
|
---|
| 1179 | return D3DFMT_X8R8G8B8;
|
---|
| 1180 | case PF_X8B8G8R8:
|
---|
| 1181 | return D3DFMT_X8B8G8R8;
|
---|
| 1182 | case PF_A2B10G10R10:
|
---|
| 1183 | return D3DFMT_A2B10G10R10;
|
---|
| 1184 | case PF_A2R10G10B10:
|
---|
| 1185 | return D3DFMT_A2R10G10B10;
|
---|
| 1186 | case PF_FLOAT16_R:
|
---|
| 1187 | return D3DFMT_R16F;
|
---|
| 1188 | case PF_FLOAT16_RGBA:
|
---|
| 1189 | return D3DFMT_A16B16G16R16F;
|
---|
| 1190 | case PF_FLOAT32_R:
|
---|
| 1191 | return D3DFMT_R32F;
|
---|
| 1192 | case PF_FLOAT32_RGBA:
|
---|
| 1193 | return D3DFMT_A32B32G32R32F;
|
---|
| 1194 | case PF_SHORT_RGBA:
|
---|
| 1195 | return D3DFMT_A16B16G16R16;
|
---|
| 1196 | case PF_DXT1:
|
---|
| 1197 | return D3DFMT_DXT1;
|
---|
| 1198 | case PF_DXT2:
|
---|
| 1199 | return D3DFMT_DXT2;
|
---|
| 1200 | case PF_DXT3:
|
---|
| 1201 | return D3DFMT_DXT3;
|
---|
| 1202 | case PF_DXT4:
|
---|
| 1203 | return D3DFMT_DXT4;
|
---|
| 1204 | case PF_DXT5:
|
---|
| 1205 | return D3DFMT_DXT5;
|
---|
| 1206 | case PF_UNKNOWN:
|
---|
| 1207 | default:
|
---|
| 1208 | return D3DFMT_UNKNOWN;
|
---|
| 1209 | }
|
---|
| 1210 | }
|
---|
| 1211 | /****************************************************************************************/
|
---|
| 1212 | PixelFormat D3D9Texture::_getClosestSupportedPF(PixelFormat ogrePF)
|
---|
| 1213 | {
|
---|
| 1214 | if (_getPF(ogrePF) != D3DFMT_UNKNOWN)
|
---|
| 1215 | {
|
---|
| 1216 | return ogrePF;
|
---|
| 1217 | }
|
---|
| 1218 | switch(ogrePF)
|
---|
| 1219 | {
|
---|
| 1220 | case PF_B5G6R5:
|
---|
| 1221 | return PF_R5G6B5;
|
---|
| 1222 | case PF_B8G8R8:
|
---|
| 1223 | return PF_R8G8B8;
|
---|
| 1224 | case PF_B8G8R8A8:
|
---|
| 1225 | return PF_A8R8G8B8;
|
---|
| 1226 | case PF_FLOAT16_RGB:
|
---|
| 1227 | return PF_FLOAT16_RGBA;
|
---|
| 1228 | case PF_FLOAT32_RGB:
|
---|
| 1229 | return PF_FLOAT32_RGBA;
|
---|
| 1230 | case PF_UNKNOWN:
|
---|
| 1231 | default:
|
---|
| 1232 | return PF_A8R8G8B8;
|
---|
| 1233 | }
|
---|
| 1234 | }
|
---|
| 1235 | /****************************************************************************************/
|
---|
| 1236 | bool D3D9Texture::releaseIfDefaultPool(void)
|
---|
| 1237 | {
|
---|
| 1238 | if(mD3DPool == D3DPOOL_DEFAULT)
|
---|
| 1239 | {
|
---|
| 1240 | LogManager::getSingleton().logMessage(
|
---|
| 1241 | "Releasing D3D9 default pool texture: " + mName);
|
---|
| 1242 | // Just free any internal resources, don't call unload() here
|
---|
| 1243 | // because we want the un-touched resource to keep its unloaded status
|
---|
| 1244 | // after device reset.
|
---|
| 1245 | freeInternalResources();
|
---|
| 1246 | LogManager::getSingleton().logMessage(
|
---|
| 1247 | "Released D3D9 default pool texture: " + mName);
|
---|
| 1248 | return true;
|
---|
| 1249 | }
|
---|
| 1250 | return false;
|
---|
| 1251 | }
|
---|
| 1252 | /****************************************************************************************/
|
---|
| 1253 | bool D3D9Texture::recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev)
|
---|
| 1254 | {
|
---|
| 1255 | bool ret = false;
|
---|
| 1256 | if(mD3DPool == D3DPOOL_DEFAULT)
|
---|
| 1257 | {
|
---|
| 1258 | ret = true;
|
---|
| 1259 | LogManager::getSingleton().logMessage(
|
---|
| 1260 | "Recreating D3D9 default pool texture: " + mName);
|
---|
| 1261 | // We just want to create the texture resources if:
|
---|
| 1262 | // 1. This is a render texture, or
|
---|
| 1263 | // 2. This is a manual texture with no loader, or
|
---|
| 1264 | // 3. This was an unloaded regular texture (preserve unloaded state)
|
---|
| 1265 | if ((mIsManual && !mLoader) || (mUsage & TU_RENDERTARGET) || !mIsLoaded)
|
---|
| 1266 | {
|
---|
| 1267 | // just recreate any internal resources
|
---|
| 1268 | createInternalResources();
|
---|
| 1269 | }
|
---|
| 1270 | // Otherwise, this is a regular loaded texture, or a manual texture with a loader
|
---|
| 1271 | else
|
---|
| 1272 | {
|
---|
| 1273 | // The internal resources already freed, need unload/load here:
|
---|
| 1274 | // 1. Make sure resource memory usage statistic correction.
|
---|
| 1275 | // 2. Don't call unload() in releaseIfDefaultPool() because we want
|
---|
| 1276 | // the un-touched resource keep unload status after device reset.
|
---|
| 1277 | unload();
|
---|
| 1278 | // if manual, we need to recreate internal resources since load() won't do that
|
---|
| 1279 | if (mIsManual)
|
---|
| 1280 | createInternalResources();
|
---|
| 1281 | load();
|
---|
| 1282 | }
|
---|
| 1283 | LogManager::getSingleton().logMessage(
|
---|
| 1284 | "Recreated D3D9 default pool texture: " + mName);
|
---|
| 1285 | }
|
---|
| 1286 |
|
---|
| 1287 | return ret;
|
---|
| 1288 |
|
---|
| 1289 | }
|
---|
| 1290 |
|
---|
| 1291 |
|
---|
| 1292 | /****************************************************************************************/
|
---|
| 1293 | }
|
---|