[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreD3D9TextureManager.h"
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| 26 | #include "OgreD3D9Texture.h"
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| 27 | #include "OgreException.h"
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| 28 | #include "OgreLogManager.h"
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| 29 | #include "OgreStringConverter.h"
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| 30 | #include "OgreD3D9Mappings.h"
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| 31 |
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| 32 | namespace Ogre
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| 33 | {
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| 34 | D3D9TextureManager::D3D9TextureManager( LPDIRECT3DDEVICE9 pD3DDevice ) : TextureManager()
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| 35 | {
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| 36 | mpD3DDevice = pD3DDevice;
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| 37 | if( !mpD3DDevice )
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| 38 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "Invalid Direct3DDevice passed", "D3D9TextureManager::D3D9TextureManager" );
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| 39 | // register with group manager
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| 40 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
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| 41 | }
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| 42 |
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| 43 | D3D9TextureManager::~D3D9TextureManager()
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| 44 | {
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| 45 | // unregister with group manager
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| 46 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
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| 47 |
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| 48 | }
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| 49 |
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| 50 | Resource* D3D9TextureManager::createImpl(const String& name,
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| 51 | ResourceHandle handle, const String& group, bool isManual,
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| 52 | ManualResourceLoader* loader, const NameValuePairList* createParams)
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| 53 | {
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| 54 | return new D3D9Texture(this, name, handle, group, isManual, loader, mpD3DDevice);
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| 55 | }
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| 56 |
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| 57 | void D3D9TextureManager::releaseDefaultPoolResources(void)
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| 58 | {
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| 59 | size_t count = 0;
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| 60 |
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| 61 | ResourceMap::iterator r, rend;
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| 62 | rend = mResources.end();
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| 63 | for (r = mResources.begin(); r != rend; ++r)
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| 64 | {
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| 65 | D3D9TexturePtr t = r->second;
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| 66 | if (t->releaseIfDefaultPool())
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| 67 | count++;
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| 68 | }
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| 69 | LogManager::getSingleton().logMessage("D3D9TextureManager released:");
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| 70 | LogManager::getSingleton().logMessage(
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| 71 | StringConverter::toString(count) + " unmanaged textures");
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| 72 | }
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| 73 |
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| 74 | void D3D9TextureManager::recreateDefaultPoolResources(void)
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| 75 | {
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| 76 | size_t count = 0;
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| 77 |
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| 78 | ResourceMap::iterator r, rend;
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| 79 | rend = mResources.end();
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| 80 | for (r = mResources.begin(); r != rend; ++r)
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| 81 | {
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| 82 | D3D9TexturePtr t = r->second;
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| 83 | if(t->recreateIfDefaultPool(mpD3DDevice))
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| 84 | count++;
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| 85 | }
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| 86 | LogManager::getSingleton().logMessage("D3D9TextureManager recreated:");
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| 87 | LogManager::getSingleton().logMessage(
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| 88 | StringConverter::toString(count) + " unmanaged textures");
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| 89 | }
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| 90 |
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| 91 |
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| 92 | PixelFormat D3D9TextureManager::getNativeFormat(TextureType ttype, PixelFormat format, int usage)
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| 93 | {
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| 94 | // Basic filtering
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| 95 | D3DFORMAT d3dPF = D3D9Mappings::_getPF(D3D9Mappings::_getClosestSupportedPF(format));
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| 96 |
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| 97 | // Calculate usage
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| 98 | DWORD d3dusage = 0;
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| 99 | D3DPOOL pool = D3DPOOL_MANAGED;
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| 100 | if (usage & TU_RENDERTARGET)
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| 101 | {
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| 102 | d3dusage |= D3DUSAGE_RENDERTARGET;
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| 103 | pool = D3DPOOL_DEFAULT;
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| 104 | }
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| 105 | if (usage & TU_DYNAMIC)
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| 106 | {
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| 107 | d3dusage |= D3DUSAGE_DYNAMIC;
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| 108 | pool = D3DPOOL_DEFAULT;
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| 109 | }
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| 110 |
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| 111 | // Use D3DX to adjust pixel format
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| 112 | switch(ttype)
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| 113 | {
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| 114 | case TEX_TYPE_1D:
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| 115 | case TEX_TYPE_2D:
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| 116 | D3DXCheckTextureRequirements(mpD3DDevice, NULL, NULL, NULL, d3dusage, &d3dPF, pool);
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| 117 | break;
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| 118 | case TEX_TYPE_3D:
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| 119 | D3DXCheckVolumeTextureRequirements(mpD3DDevice, NULL, NULL, NULL, NULL, d3dusage, &d3dPF, pool);
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| 120 | break;
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| 121 | case TEX_TYPE_CUBE_MAP:
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| 122 | D3DXCheckCubeTextureRequirements(mpD3DDevice, NULL, NULL, d3dusage, &d3dPF, pool);
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| 123 | break;
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| 124 | };
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| 125 |
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| 126 | return D3D9Mappings::_getPF(d3dPF);
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| 127 |
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| 128 |
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| 129 | }
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| 130 |
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| 131 |
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| 132 | }
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