/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreD3D9VertexDeclaration.h" #include "OgreD3D9Mappings.h" #include "OgreException.h" #include "OgreRoot.h" namespace Ogre { //----------------------------------------------------------------------- D3D9VertexDeclaration::D3D9VertexDeclaration(LPDIRECT3DDEVICE9 device) : mlpD3DDevice(device), mlpD3DDecl(NULL), mNeedsRebuild(true) { } //----------------------------------------------------------------------- D3D9VertexDeclaration::~D3D9VertexDeclaration() { SAFE_RELEASE(mlpD3DDecl); } //----------------------------------------------------------------------- const VertexElement& D3D9VertexDeclaration::addElement(unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index) { mNeedsRebuild = true; return VertexDeclaration::addElement(source, offset, theType, semantic, index); } //----------------------------------------------------------------------------- const VertexElement& D3D9VertexDeclaration::insertElement(unsigned short atPosition, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index) { mNeedsRebuild = true; return VertexDeclaration::insertElement(atPosition, source, offset, theType, semantic, index); } //----------------------------------------------------------------------- void D3D9VertexDeclaration::removeElement(unsigned short elem_index) { VertexDeclaration::removeElement(elem_index); mNeedsRebuild = true; } //----------------------------------------------------------------------- void D3D9VertexDeclaration::removeElement(VertexElementSemantic semantic, unsigned short index) { VertexDeclaration::removeElement(semantic, index); mNeedsRebuild = true; } //----------------------------------------------------------------------- void D3D9VertexDeclaration::removeAllElements(void) { VertexDeclaration::removeAllElements(); mNeedsRebuild = true; } //----------------------------------------------------------------------- void D3D9VertexDeclaration::modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index) { VertexDeclaration::modifyElement(elem_index, source, offset, theType, semantic, index); mNeedsRebuild = true; } //----------------------------------------------------------------------- LPDIRECT3DVERTEXDECLARATION9 D3D9VertexDeclaration::getD3DVertexDeclaration(void) { if (mNeedsRebuild) { SAFE_RELEASE(mlpD3DDecl); // Create D3D elements D3DVERTEXELEMENT9* d3delems = new D3DVERTEXELEMENT9[mElementList.size() + 1]; VertexElementList::const_iterator i, iend; unsigned int idx; iend = mElementList.end(); for (idx = 0, i = mElementList.begin(); i != iend; ++i, ++idx) { d3delems[idx].Method = D3DDECLMETHOD_DEFAULT; d3delems[idx].Offset = static_cast(i->getOffset()); d3delems[idx].Stream = i->getSource(); d3delems[idx].Type = D3D9Mappings::get(i->getType()); d3delems[idx].Usage = D3D9Mappings::get(i->getSemantic()); // NB force index if colours since D3D uses the same usage for // diffuse & specular if (i->getSemantic() == VES_SPECULAR) { d3delems[idx].UsageIndex = 1; } else if (i->getSemantic() == VES_DIFFUSE) { d3delems[idx].UsageIndex = 0; } else { d3delems[idx].UsageIndex = i->getIndex(); } } // Add terminator d3delems[idx].Stream = 0xff; d3delems[idx].Offset = 0; d3delems[idx].Type = D3DDECLTYPE_UNUSED; d3delems[idx].Method = 0; d3delems[idx].Usage = 0; d3delems[idx].UsageIndex = 0; HRESULT hr = mlpD3DDevice->CreateVertexDeclaration(d3delems, &mlpD3DDecl); if (FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "Cannot create D3D9 vertex declaration: " + Root::getSingleton().getErrorDescription(hr), "Direct3D9VertexDeclaration::getD3DVertexDeclaration"); } delete [] d3delems; mNeedsRebuild = false; } return mlpD3DDecl; } //----------------------------------------------------------------------- }