1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9VertexDeclaration.h"
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26 | #include "OgreD3D9Mappings.h"
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27 | #include "OgreException.h"
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28 | #include "OgreRoot.h"
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29 |
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30 | namespace Ogre {
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31 |
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32 | //-----------------------------------------------------------------------
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33 | D3D9VertexDeclaration::D3D9VertexDeclaration(LPDIRECT3DDEVICE9 device)
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34 | : mlpD3DDevice(device), mlpD3DDecl(NULL), mNeedsRebuild(true)
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35 | {
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36 | }
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37 | //-----------------------------------------------------------------------
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38 | D3D9VertexDeclaration::~D3D9VertexDeclaration()
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39 | {
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40 | SAFE_RELEASE(mlpD3DDecl);
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41 | }
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42 | //-----------------------------------------------------------------------
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43 | const VertexElement& D3D9VertexDeclaration::addElement(unsigned short source,
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44 | size_t offset, VertexElementType theType,
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45 | VertexElementSemantic semantic, unsigned short index)
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46 | {
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47 | mNeedsRebuild = true;
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48 | return VertexDeclaration::addElement(source, offset, theType, semantic, index);
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49 | }
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50 | //-----------------------------------------------------------------------------
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51 | const VertexElement& D3D9VertexDeclaration::insertElement(unsigned short atPosition,
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52 | unsigned short source, size_t offset, VertexElementType theType,
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53 | VertexElementSemantic semantic, unsigned short index)
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54 | {
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55 | mNeedsRebuild = true;
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56 | return VertexDeclaration::insertElement(atPosition, source, offset, theType, semantic, index);
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57 | }
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58 | //-----------------------------------------------------------------------
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59 | void D3D9VertexDeclaration::removeElement(unsigned short elem_index)
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60 | {
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61 | VertexDeclaration::removeElement(elem_index);
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62 | mNeedsRebuild = true;
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63 | }
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64 | //-----------------------------------------------------------------------
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65 | void D3D9VertexDeclaration::modifyElement(unsigned short elem_index,
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66 | unsigned short source, size_t offset, VertexElementType theType,
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67 | VertexElementSemantic semantic, unsigned short index)
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68 | {
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69 | VertexDeclaration::modifyElement(elem_index, source, offset, theType, semantic, index);
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70 | mNeedsRebuild = true;
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71 | }
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72 | //-----------------------------------------------------------------------
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73 | LPDIRECT3DVERTEXDECLARATION9 D3D9VertexDeclaration::getD3DVertexDeclaration(void)
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74 | {
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75 | if (mNeedsRebuild)
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76 | {
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77 | SAFE_RELEASE(mlpD3DDecl);
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78 | // Create D3D elements
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79 | D3DVERTEXELEMENT9* d3delems = new D3DVERTEXELEMENT9[mElementList.size() + 1];
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80 |
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81 | VertexElementList::const_iterator i, iend;
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82 | unsigned int idx;
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83 | iend = mElementList.end();
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84 | for (idx = 0, i = mElementList.begin(); i != iend; ++i, ++idx)
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85 | {
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86 | d3delems[idx].Method = D3DDECLMETHOD_DEFAULT;
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87 | d3delems[idx].Offset = static_cast<WORD>(i->getOffset());
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88 | d3delems[idx].Stream = i->getSource();
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89 | d3delems[idx].Type = D3D9Mappings::get(i->getType());
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90 | d3delems[idx].Usage = D3D9Mappings::get(i->getSemantic());
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91 | // NB force index if colours since D3D uses the same usage for
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92 | // diffuse & specular
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93 | if (i->getSemantic() == VES_SPECULAR)
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94 | {
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95 | d3delems[idx].UsageIndex = 1;
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96 | }
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97 | else if (i->getSemantic() == VES_DIFFUSE)
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98 | {
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99 | d3delems[idx].UsageIndex = 0;
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100 | }
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101 | else
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102 | {
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103 | d3delems[idx].UsageIndex = i->getIndex();
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104 | }
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105 | }
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106 | // Add terminator
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107 | d3delems[idx].Stream = 0xff;
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108 | d3delems[idx].Offset = 0;
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109 | d3delems[idx].Type = D3DDECLTYPE_UNUSED;
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110 | d3delems[idx].Method = 0;
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111 | d3delems[idx].Usage = 0;
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112 | d3delems[idx].UsageIndex = 0;
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113 |
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114 | HRESULT hr = mlpD3DDevice->CreateVertexDeclaration(d3delems, &mlpD3DDecl);
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115 |
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116 | if (FAILED(hr))
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117 | {
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118 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
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119 | "Cannot create D3D9 vertex declaration: " +
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120 | Root::getSingleton().getErrorDescription(hr),
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121 | "Direct3D9VertexDeclaration::getD3DVertexDeclaration");
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122 | }
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123 |
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124 | delete [] d3delems;
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125 |
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126 | mNeedsRebuild = false;
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127 |
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128 | }
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129 | return mlpD3DDecl;
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130 | }
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131 | //-----------------------------------------------------------------------
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132 |
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133 |
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134 | }
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135 |
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