source: OGRE/trunk/ogrenew/RenderSystems/GL/include/GLX/OgreGLXRenderTexture.h @ 692

Revision 692, 2.2 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __GLXRenderTexture_H__
26#define __GLXRenderTexture_H__
27
28#include "OgrePrerequisites.h"
29
30#include "OgreGLPBuffer.h"
31#include "OgreGLXContext.h"
32
33#include <X11/Xlib.h>
34#include <GL/glx.h>
35namespace Ogre
36{
37
38    class GLXPBuffer : public GLPBuffer
39    {
40    public:
41        GLXPBuffer(PixelComponentType format, size_t width, size_t height);
42        ~GLXPBuffer();
43       
44        virtual GLContext *getContext();
45    protected:
46        void createPBuffer();
47
48        ::Display      *_pDpy;
49        ::GLXContext   _hGLContext;
50        ::GLXPbuffer   _hPBuffer;
51        Ogre::GLXContext   *mContext;
52       
53        /// Find out which extension to use for floating point
54        /// Possible floating point extensions, in order of preference (ARB is best)
55        enum RTFType {
56            RTF_NONE=0,
57            RTF_NV=1,    /** GLX_NV_float_buffer */
58            RTF_ATI=2,   /** GLX_ATI_pixel_format_float */
59            RTF_ARB=3    /** GLX_ARB_fbconfig_float */
60        };
61       
62        RTFType detectRTFType();
63    };
64}
65#endif
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