/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __GLXWindow_H__ #define __GLXWindow_H__ #include "OgreRenderWindow.h" #include "OgreGLXContext.h" #include #include #include #include namespace Ogre { class GLXWindow : public RenderWindow { private: ::Display *mDisplay; //Pointer to X connection ::Window mWindow; //X Window ::Atom mAtomDeleteWindow; //Used for handling X window closing (todo - dosn't work?) ::GLXContext mGlxContext; bool mClosed; bool mFullScreen; bool mTopLevel; // This is false if the Ogre window is embedded int mOldMode; // Mode before switching to fullscreen GLXContext *mContext; public: // Pass X display to create this window on GLXWindow(Display *display); ~GLXWindow(); void create(const String& name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams); /** @copydoc see RenderWindow::destroy */ void destroy(void); /** @copydoc see RenderWindow::isActive */ bool isActive(void) const; /** @copydoc see RenderWindow::isClosed */ bool isClosed(void) const; /** @copydoc see RenderWindow::reposition */ void reposition(int left, int top); /** @copydoc see RenderWindow::resize */ void resize(unsigned int width, unsigned int height); /** @copydoc see RenderWindow::swapBuffers */ void swapBuffers(bool waitForVSync); /** @copydoc see RenderWindow::writeContentsToFile */ void writeContentsToFile(const String& filename); /** @remarks * Get custom attribute; the following attributes are valid: * GLXWINDOW The X Window associated with this * GLXDISPLAY The X Display associated with this */ void getCustomAttribute(const String& name, void* pData); /** @remarks Call this for every X event, so that the window stays up to date with ConfigureNotify and Deletion events. If you are using neither Root::startRendering nor dispatchEvents() than call this to inject X Events from your X Event polling routine. Only X Events that match the Window ID of this window will be respconded to. */ virtual void injectXEvent(const XEvent &event); bool requiresTextureFlipping() const { return false; } /** @remarks Window covered/uncovered. Use this to inject an exposed event - this is only if you are not sending Events (via PlatformManager::messagePump). This happens normally unless you are creating your own windows.. In which case you control events */ void exposed(bool active) { mActive = active; } /** @remarks Window rsize. Use this to inject a resize event - this is only if you are not sending Events (via PlatformManager::messagePump). This happens normally unless you are creating your own windows.. In which case you control events */ void resized(size_t width, size_t height); /** @remarks Convience method for getting the XDisplay... You can also use the getCustomAttribute method, this is just here for avoiding string creation just to get this (GLXPlatform) */ ::Display* getXDisplay() { return mDisplay; } }; } #endif