[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __OgreGLContext_H__
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| 26 | #define __OgreGLContext_H__
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| 27 |
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| 28 | #include "OgreGLPrerequisites.h"
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| 29 |
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| 30 | namespace Ogre {
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| 31 |
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| 32 | /**
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| 33 | * Class that encapsulates an GL context. (IE a window/pbuffer). This is a
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| 34 | * virtual base class which should be implemented in a GLSupport.
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| 35 | * This object can also be used to cache renderstate if we decide to do so
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| 36 | * in the future.
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| 37 | */
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| 38 | class GLContext
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| 39 | {
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| 40 | public:
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| 41 | GLContext();
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| 42 | virtual ~GLContext();
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| 43 |
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| 44 | /**
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| 45 | * Enable the context. All subsequent rendering commands will go here.
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| 46 | */
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| 47 | virtual void setCurrent() = 0;
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| 48 | /**
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| 49 | * This is called before another context is made current. By default,
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| 50 | * nothing is done here.
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| 51 | */
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| 52 | virtual void endCurrent();
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| 53 |
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| 54 | bool getInitialized() { return initialized; };
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| 55 | void setInitialized() { initialized = true; };
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| 56 | protected:
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| 57 | bool initialized;
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| 58 | };
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| 59 | }
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| 60 |
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| 61 | #endif
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