1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __OgreGLContext_H__
|
---|
26 | #define __OgreGLContext_H__
|
---|
27 |
|
---|
28 | #include "OgreGLPrerequisites.h"
|
---|
29 |
|
---|
30 | namespace Ogre {
|
---|
31 |
|
---|
32 | /**
|
---|
33 | * Class that encapsulates an GL context. (IE a window/pbuffer). This is a
|
---|
34 | * virtual base class which should be implemented in a GLSupport.
|
---|
35 | * This object can also be used to cache renderstate if we decide to do so
|
---|
36 | * in the future.
|
---|
37 | */
|
---|
38 | class GLContext
|
---|
39 | {
|
---|
40 | public:
|
---|
41 | GLContext();
|
---|
42 | virtual ~GLContext();
|
---|
43 |
|
---|
44 | /**
|
---|
45 | * Enable the context. All subsequent rendering commands will go here.
|
---|
46 | */
|
---|
47 | virtual void setCurrent() = 0;
|
---|
48 | /**
|
---|
49 | * This is called before another context is made current. By default,
|
---|
50 | * nothing is done here.
|
---|
51 | */
|
---|
52 | virtual void endCurrent();
|
---|
53 |
|
---|
54 | bool getInitialized() { return initialized; };
|
---|
55 | void setInitialized() { initialized = true; };
|
---|
56 | protected:
|
---|
57 | bool initialized;
|
---|
58 | };
|
---|
59 | }
|
---|
60 |
|
---|
61 | #endif
|
---|