source: OGRE/trunk/ogrenew/RenderSystems/GL/include/OgreGLContext.h @ 692

Revision 692, 2.1 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __OgreGLContext_H__
26#define __OgreGLContext_H__
27
28#include "OgreGLPrerequisites.h"
29
30namespace Ogre {
31
32    /**
33     * Class that encapsulates an GL context. (IE a window/pbuffer). This is a
34     * virtual base class which should be implemented in a GLSupport.
35     * This object can also be used to cache renderstate if we decide to do so
36     * in the future.
37     */
38    class GLContext
39    {
40    public:
41        GLContext();
42        virtual ~GLContext();
43
44        /**
45         * Enable the context. All subsequent rendering commands will go here.
46         */
47        virtual void setCurrent() = 0;
48        /**
49         * This is called before another context is made current. By default,
50         * nothing is done here.
51         */
52        virtual void endCurrent();
53       
54        bool getInitialized() { return initialized; };
55        void setInitialized() { initialized = true; };
56    protected:
57        bool initialized;
58    };
59}
60
61#endif
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