1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __GLDefaultHardwareBufferManager_H__
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27 | #define __GLDefaultHardwareBufferManager_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreHardwareBufferManager.h"
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31 | #include "OgreHardwareVertexBuffer.h"
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32 | #include "OgreHardwareIndexBuffer.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | /// Specialisation of HardwareVertexBuffer for emulation
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37 | class GLDefaultHardwareVertexBuffer : public HardwareVertexBuffer
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38 | {
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39 | protected:
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40 | unsigned char* mpData;
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41 | /** See HardwareBuffer. */
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42 | void* lockImpl(size_t offset, size_t length, LockOptions options);
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43 | /** See HardwareBuffer. */
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44 | void unlockImpl(void);
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45 |
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46 | public:
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47 | GLDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices,
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48 | HardwareBuffer::Usage usage);
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49 | ~GLDefaultHardwareVertexBuffer();
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50 | /** See HardwareBuffer. */
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51 | void readData(size_t offset, size_t length, void* pDest);
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52 | /** See HardwareBuffer. */
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53 | void writeData(size_t offset, size_t length, const void* pSource,
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54 | bool discardWholeBuffer = false);
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55 | /** Override HardwareBuffer to turn off all shadowing. */
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56 | void* lock(size_t offset, size_t length, LockOptions options);
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57 | /** Override HardwareBuffer to turn off all shadowing. */
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58 | void unlock(void);
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59 |
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60 | //void* getDataPtr(void) const { return (void*)mpData; }
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61 | void* getDataPtr(size_t offset) const { return (void*)(mpData + offset); }
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62 | };
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63 |
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64 | /// Specialisation of HardwareIndexBuffer for emulation
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65 | class GLDefaultHardwareIndexBuffer : public HardwareIndexBuffer
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66 | {
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67 | protected:
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68 | unsigned char* mpData;
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69 | /** See HardwareBuffer. */
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70 | void* lockImpl(size_t offset, size_t length, LockOptions options);
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71 | /** See HardwareBuffer. */
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72 | void unlockImpl(void);
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73 | public:
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74 | GLDefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage);
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75 | ~GLDefaultHardwareIndexBuffer();
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76 | /** See HardwareBuffer. */
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77 | void readData(size_t offset, size_t length, void* pDest);
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78 | /** See HardwareBuffer. */
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79 | void writeData(size_t offset, size_t length, const void* pSource,
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80 | bool discardWholeBuffer = false);
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81 | /** Override HardwareBuffer to turn off all shadowing. */
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82 | void* lock(size_t offset, size_t length, LockOptions options);
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83 | /** Override HardwareBuffer to turn off all shadowing. */
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84 | void unlock(void);
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85 |
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86 | void* getDataPtr(size_t offset) const { return (void*)(mpData + offset); }
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87 | };
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88 |
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89 | /** Specialisation of HardwareBufferManager to emulate hardware buffers.
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90 | @remarks
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91 | You might want to instantiate this class if you want to utilise
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92 | classes like MeshSerializer without having initialised the
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93 | rendering system (which is required to create a 'real' hardware
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94 | buffer manager.
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95 | */
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96 | class GLDefaultHardwareBufferManager : public HardwareBufferManager
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97 | {
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98 | public:
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99 | GLDefaultHardwareBufferManager();
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100 | ~GLDefaultHardwareBufferManager();
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101 | /// Creates a vertex buffer
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102 | HardwareVertexBufferSharedPtr
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103 | createVertexBuffer(size_t vertexSize, size_t numVerts,
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104 | HardwareBuffer::Usage usage, bool useShadowBuffer = false);
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105 | /// Create a hardware vertex buffer
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106 | HardwareIndexBufferSharedPtr
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107 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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108 | HardwareBuffer::Usage usage, bool useShadowBuffer = false);
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109 |
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110 | };
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111 |
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112 |
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113 | }
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114 |
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115 | #endif
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