source: OGRE/trunk/ogrenew/RenderSystems/GL/include/OgreGLFBOMultiRenderTarget.h @ 692

Revision 692, 1.9 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

RevLine 
[692]1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#ifndef __GLMULTIRENDERTARGET_H__
27#define __GLMULTIRENDERTARGET_H__
28
29#include "OgreGLFrameBufferObject.h"
30
31namespace Ogre {
32        /** MultiRenderTarget for GL. Requires the FBO extension.
33        */
34        class GLFBOMultiRenderTarget : public MultiRenderTarget
35        {
36        public:
37                GLFBOMultiRenderTarget(GLFBOManager *manager, const String &name);
38                ~GLFBOMultiRenderTarget();
39
40                /** @copydoc MultiRenderTarget::bindSurface */
41                virtual void bindSurface(size_t attachment, RenderTexture *target);
42
43                /** @copydoc MultiRenderTarget::unbindSurface */
44                virtual void unbindSurface(size_t attachment);
45
46                virtual void getCustomAttribute( const String& name, void *pData );
47
48                bool requiresTextureFlipping() const { return true; }
49        private:
50                GLFrameBufferObject fbo;
51        };
52
53}
54
55#endif // __GLTEXTURE_H__
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