1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __OgreGLFBORTT_H__
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26 | #define __OgreGLFBORTT_H__
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27 |
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28 | #include "OgreGLRenderTexture.h"
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29 | #include "OgreGLContext.h"
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30 | #include "OgreGLFrameBufferObject.h"
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31 |
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32 | /// Extra GL constants
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33 | #define GL_DEPTH24_STENCIL8_EXT 0x88F0
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34 |
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35 |
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36 | namespace Ogre {
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37 | class GLFBOManager;
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38 |
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39 | /** RenderTexture for GL FBO
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40 | */
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41 | class GLFBORenderTexture: public GLRenderTexture
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42 | {
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43 | public:
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44 | GLFBORenderTexture(GLFBOManager *manager, const String &name, const GLSurfaceDesc &target);
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45 |
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46 | virtual void getCustomAttribute(const String& name, void* pData);
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47 | protected:
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48 | GLFrameBufferObject mFB;
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49 | };
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50 |
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51 | /** Factory for GL Frame Buffer Objects, and related things.
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52 | */
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53 | class GLFBOManager: public GLRTTManager
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54 | {
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55 | public:
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56 | GLFBOManager(bool atimode);
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57 | ~GLFBOManager();
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58 |
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59 | /** Bind a certain render target if it is a FBO. If it is not a FBO, bind the
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60 | main frame buffer.
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61 | */
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62 | void bind(RenderTarget *target);
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63 |
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64 | /** Unbind a certain render target. No-op for FBOs.
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65 | */
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66 | void unbind(RenderTarget *target) {};
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67 |
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68 | /** Get best depth and stencil supported for given internalFormat
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69 | */
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70 | void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat);
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71 |
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72 | /** Create a texture rendertarget object
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73 | */
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74 | virtual GLFBORenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target);
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75 |
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76 | /** Create a multi render target
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77 | */
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78 | virtual MultiRenderTarget* createMultiRenderTarget(const String & name);
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79 |
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80 | /** Create a framebuffer object
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81 | */
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82 | GLFrameBufferObject *createFrameBufferObject();
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83 |
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84 | /** Destroy a framebuffer object
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85 | */
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86 | void destroyFrameBufferObject(GLFrameBufferObject *);
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87 |
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88 | /** Request a render buffer. If format is GL_NONE, return a zero buffer.
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89 | */
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90 | GLSurfaceDesc requestRenderBuffer(GLenum format, size_t width, size_t height);
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91 | /** Release a render buffer. Ignore silently if surface.buffer is 0.
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92 | */
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93 | void releaseRenderBuffer(const GLSurfaceDesc &surface);
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94 |
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95 | /** Check if a certain format is usable as FBO rendertarget format
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96 | */
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97 | bool checkFormat(PixelFormat format) { return mProps[format].valid; }
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98 |
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99 | /** Get a FBO without depth/stencil for temporary use, like blitting between textures.
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100 | */
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101 | GLuint getTemporaryFBO() { return mTempFBO; }
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102 | private:
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103 | /** Frame Buffer Object properties for a certain texture format.
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104 | */
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105 | struct FormatProperties
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106 | {
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107 | bool valid; // This format can be used as RTT (FBO)
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108 |
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109 | /** Allowed modes/properties for this pixel format
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110 | */
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111 | struct Mode
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112 | {
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113 | size_t depth; // Depth format (0=no depth)
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114 | size_t stencil; // Stencil format (0=no stencil)
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115 | };
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116 |
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117 | std::vector<Mode> modes;
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118 | };
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119 | /** Properties for all internal formats defined by OGRE
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120 | */
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121 | FormatProperties mProps[PF_COUNT];
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122 |
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123 | /** Stencil and depth renderbuffers of the same format are re-used between surfaces of the
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124 | same size and format. This can save a lot of memory when a large amount of rendertargets
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125 | are used.
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126 | */
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127 | struct RBFormat
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128 | {
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129 | RBFormat(GLenum format, size_t width, size_t height):
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130 | format(format), width(width), height(height)
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131 | {}
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132 | GLenum format;
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133 | size_t width;
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134 | size_t height;
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135 | // Overloaded comparison operator for usage in map
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136 | bool operator < (const RBFormat &other) const
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137 | {
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138 | if(format < other.format)
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139 | {
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140 | return true;
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141 | }
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142 | else if(format == other.format)
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143 | {
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144 | if(width < other.width)
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145 | {
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146 | return true;
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147 | }
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148 | else if(width == other.width)
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149 | {
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150 | if(height < other.height)
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151 | return true;
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152 | }
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153 | }
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154 | return false;
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155 | }
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156 | };
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157 | struct RBRef
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158 | {
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159 | RBRef(){}
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160 | RBRef(GLRenderBuffer *buffer):
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161 | buffer(buffer), refcount(1)
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162 | { }
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163 | GLRenderBuffer *buffer;
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164 | size_t refcount;
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165 | };
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166 | typedef std::map<RBFormat, RBRef> RenderBufferMap;
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167 | RenderBufferMap mRenderBufferMap;
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168 | // map(format, sizex, sizey) -> [GLSurface*,refcount]
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169 |
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170 | /** Temporary FBO identifier
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171 | */
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172 | GLuint mTempFBO;
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173 |
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174 | /// Buggy ATI driver?
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175 | bool mATIMode;
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176 |
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177 | /** Detect allowed FBO formats */
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178 | void detectFBOFormats();
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179 | GLuint _tryFormat(GLenum depthFormat, GLenum stencilFormat);
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180 | };
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181 |
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182 |
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183 | }
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184 |
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185 | #endif
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