[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __OgreGLFBO_H__
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| 26 | #define __OgreGLFBO_H__
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| 27 |
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| 28 | #include "OgreGLRenderTexture.h"
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| 29 | #include "OgreGLContext.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 |
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| 33 | /** Frame Buffer Object abstraction.
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| 34 | */
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| 35 | class GLFrameBufferObject
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| 36 | {
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| 37 | public:
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| 38 | GLFrameBufferObject(GLFBOManager *manager);
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| 39 | ~GLFrameBufferObject();
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| 40 | //void bindSurface(size_t attachment, RenderTarget *target);
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| 41 | /** Bind a surface to a certain attachment point.
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| 42 | attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1
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| 43 | */
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| 44 | void bindSurface(size_t attachment, const GLSurfaceDesc &target);
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| 45 | /** Unbind attachment
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| 46 | */
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| 47 | void unbindSurface(size_t attachment);
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| 48 |
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| 49 | /** Bind FrameBufferObject
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| 50 | */
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| 51 | void bind();
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| 52 |
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| 53 | /// Accessors
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| 54 | size_t getWidth();
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| 55 | size_t getHeight();
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| 56 | PixelFormat getFormat();
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| 57 |
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| 58 | GLFBOManager *getManager() { return mManager; }
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| 59 | const GLSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; }
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| 60 | private:
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| 61 | GLFBOManager *mManager;
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| 62 | GLuint mFB;
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| 63 | GLSurfaceDesc mDepth;
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| 64 | GLSurfaceDesc mStencil;
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| 65 | // Arbitrary number of texture surfaces
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| 66 | GLSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
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| 67 |
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| 68 | /** Initialise object (find suitable depth and stencil format).
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| 69 | Must be called every time the bindings change.
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| 70 | It fails with an exception (ERR_INVALIDPARAMS) if:
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| 71 | - Attachment point 0 has no binding
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| 72 | - Not all bound surfaces have the same size
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| 73 | - Not all bound surfaces have the same internal format
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| 74 | */
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| 75 | void initialise();
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| 76 | };
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| 77 |
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| 78 | }
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| 79 |
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| 80 | #endif
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