1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __GLHARDWAREINDEXBUFFER_H__
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26 | #define __GLHARDWAREINDEXBUFFER_H__
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27 |
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28 | #include "OgreGLPrerequisites.h"
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29 | #include "OgreHardwareIndexBuffer.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 |
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34 | class GLHardwareIndexBuffer : public HardwareIndexBuffer
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35 | {
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36 | private:
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37 | GLuint mBufferId;
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38 | protected:
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39 | /** See HardwareBuffer. */
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40 | void* lockImpl(size_t offset, size_t length, LockOptions options);
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41 | /** See HardwareBuffer. */
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42 | void unlockImpl(void);
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43 | public:
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44 | GLHardwareIndexBuffer(IndexType idxType, size_t numIndexes,
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45 | HardwareBuffer::Usage usage, bool useShadowBuffer);
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46 | ~GLHardwareIndexBuffer();
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47 | /** See HardwareBuffer. */
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48 | void readData(size_t offset, size_t length, void* pDest);
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49 | /** See HardwareBuffer. */
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50 | void writeData(size_t offset, size_t length,
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51 | const void* pSource, bool discardWholeBuffer = false);
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52 |
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53 | GLuint getGLBufferId(void) const { return mBufferId; }
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54 | };
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55 |
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56 | }
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57 |
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58 | #endif // __GLHARDWAREINDEXBUFFER_H__
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59 |
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